Furnace
Win Rate
27.5%
Pick Rate
2.3%
Δ vs Avg
+13.7

Furnace Power

Uncommon
Type
Power
Rarity
Uncommon
Cost
1
Class
Regent
Methodology
Data Methodology

At the start of your turn, Forge.

Is Furnace good in Slay the Spire 2?

Furnace is an uncommon Regent power in Slay the Spire 2. In combat it resolves as: At the start of your turn, Forge. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 483 recorded runs, decks running it win 27.5% of the time, comfortably clear of the 13.8% average, by 13.7%. It’s a more selective pick, turning up in just 2.3% of decks that could run it. Taken in 27.5% of its offers, it still trails on the pick-versus-skip split: 27.4% for runs that took it against 30.7% for runs that left it, a -3.2% pick lift over 361 decided runs. Regent players keep it in 14.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.

It performs best next to Decisions, Decisions — together they post a +24.6% swing in win rate. It also has strong chemistry with the relic Candelabra, which moves its win rate by +31.2%. At 1 energy, it’s upgraded in 41.1% of runs and usually joins the deck around floor 15.

Upgraded, it gains +2 Forge, which is why so many decks invest a rest-site upgrade in it. That’s 132 wins, 348 deaths, and 3 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 6.6% of its appearances. Read on for Furnace’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Furnace Win Rate & Pick Rate

Furnace’s 27.5% win rate clears the 13.8% all-deck average by 13.7%, the gap charted below.

Win rate27.5%
Average deck13.8%
+13.7% vs averagePick rate: 2.3%483 runs

Run Outcomes with Furnace

Furnace has 132 wins and 351 losses over 483 tracked runs (27.3% won); abandoned runs count as losses.

  • Wins 27.3%
  • Losses 72.7%

Pick or Skip: Furnace

Out of 1581 recorded offers Furnace is taken 27.5% of the time, and taking it is worth -3.2% in pick lift — 27.4% for runs that picked it against 30.7% for runs that skipped, across 361 decided runs.

Pick rate when offered27.5%1581 offers

Taken 435 times out of 1581 offers.

Win rate when picked27.4%361 runs
Win rate when skipped30.7%742 runs
-3.3% vs skippingPick lift: -3.2%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Furnace

Furnace is strongest when it joins the deck in Act 3, where runs win 60.5% across 44 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—6 runs
Act 120.0%281 runs
Act 233.1%152 runs
Act 360.5%44 runs

Win rate of runs by the act Furnace entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Furnace

Ranked by win-rate lift, Furnace performs best alongside Decisions, Decisions (+24.6%), Mad Science (+21.9%), and Big Bang (+20.5%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Furnace Win Rate by Class

Furnace is drafted only by the Regent, where it holds a 27.4% win rate across 478 runs.

The RegentThe Regentappears in 14.5% of its runs (478 tracked)

Best Relics for Furnace

Furnace pairs best with the relics Candelabra (+31.2%), Vajra (+29.5%), and Orichalcum (+28.6%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Furnace Card Details

Furnace is an uncommon power costing 1 energy; it’s upgraded in 41.1% of runs and usually picked up by floor 15.

At the start of your turn, Forge.

Cost1
TypePower
RarityUncommon
ClassRegent
Avg copies / deck1.4
Upgraded41.1%
Typical pickup floor15

Upgrade: +2 Forge

What Ends Runs with Furnace

Furnace’s most common run-enders are Decimillipede Elite (6.6%), Knowledge Demon Boss (4.8%), and Kaiser Crab Boss (4.6%).

  • Decimillipede Elite6.6% of runs
  • Knowledge Demon Boss4.8% of runs
  • Kaiser Crab Boss4.6% of runs
  • Test Subject Boss4.1% of runs
  • Queen Boss3.7% of runs
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Furnace – Frequently Asked Questions

Is Furnace good in Slay the Spire 2?

Across 483 tracked runs, Furnace has a 27.5% win rate — +13.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Furnace do in Slay the Spire 2?

Furnace costs 1 energy. At the start of your turn, Forge.

What class is Furnace in Slay the Spire 2?

Furnace is an Uncommon Regent Power.

Is Furnace worth upgrading in Slay the Spire 2?

Players upgrade Furnace in 41.1% of runs. Upgrading it grants +2 Forge.

What is the best relic for Furnace?

In tracked runs, Furnace has performed best alongside Candelabra, which lifts its win rate by +31.2% over 39 runs together.

Should I take Furnace when it is offered?

Players take Furnace in 27.5% of its 1581 recorded offers. Runs that picked it win 27.4% (361 decided runs) against 30.7% for runs that skipped it (742 decided runs) — a -3.3% difference, and a -3.2% pick lift once sample size is accounted for.

See Also

Compare Furnace with the rest of the best Slay the Spire 2 cards, relics, and classes below.