
DistractionSkill
Add a random Skill into your Hand. It's free to play this turn.
Is Distraction good in Slay the Spire 2?
Distraction is an event Event skill in Slay the Spire 2. In combat it resolves as: Add a random Skill into your Hand. It's free to play this turn. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 11 recorded runs, decks running it win 10.0% of the time, trailing the 18.9% average by 8.9%. It’s a more selective pick, turning up in just 0.3% of decks that could run it. Defect players keep it in 0.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Compact — together they post a +6.7% swing in win rate. It also has strong chemistry with the relic Meal Ticket, which moves its win rate by +5.4%. At 1 energy, it’s upgraded in 63.6% of runs and usually joins the deck around floor 6.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 1 wins, 9 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 18.2% of its appearances. Read on for Distraction’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Event run.
Distraction Win Rate & Pick Rate
Distraction’s 10.0% win rate trails the 18.9% all-deck average by 8.9%, the gap charted below.
Run Outcomes with Distraction
Distraction has 1 wins and 10 losses over 11 tracked runs (9.1% won); abandoned runs count as losses.
- Wins 9.1%
- Losses 90.9%
Distraction Win Rate by Class
Distraction is played across 4 classes, led by Defect (33.3%), Silent (0.0%), and Necrobinder (0.0%) by win rate.
Best Relics for Distraction
Distraction pairs best with the relics Meal Ticket (+5.4%), Strike Dummy (+5.4%), and Red Mask (+5.4%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Distraction Card Details
Distraction is an event skill costing 1 energy; it’s upgraded in 63.6% of runs and usually picked up by floor 6.
Add a random Skill into your Hand. It's free to play this turn.
Upgrade: -1 EnergyCost
What Ends Runs with Distraction
Distraction’s most common run-enders are Test Subject Boss (18.2%) and Skulking Colony Elite (18.2%).
- Test Subject Boss18.2% of runs
- Skulking Colony Elite18.2% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Distraction – Frequently Asked Questions
Is Distraction good in Slay the Spire 2?
Across 11 tracked runs, Distraction has a 10.0% win rate — +8.9% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Distraction do in Slay the Spire 2?
Distraction costs 1 energy. Add a random Skill into your Hand. It's free to play this turn.
What class is Distraction in Slay the Spire 2?
Distraction is an Event Event Skill.
Is Distraction worth upgrading in Slay the Spire 2?
Players upgrade Distraction in 63.6% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Distraction?
In tracked runs, Distraction has performed best alongside Meal Ticket, which lifts its win rate by +5.4% over 3 runs together.
See Also
Compare Distraction with the rest of the best Slay the Spire 2 cards, relics, and classes below.