
DefendSkill
Gain 5 Block.
Is Defend good in Slay the Spire 2?
Defend is a basic Defect skill in Slay the Spire 2. In combat it resolves as: Gain 5 Block. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 565 recorded runs, decks running it win 14.7% of the time, trailing the 18.9% average by 4.3%. It’s a popular draft, appearing in 14.9% of eligible decks. Defect players keep it in 96.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 3.7 times in the decks that take it.
It performs best next to Fasten — together they post a +22.7% swing in win rate. It also has strong chemistry with the relic Sword of Jade, which moves its win rate by +29.3%. At 1 energy, it’s upgraded in 6.8% of runs and usually joins the deck around floor 1.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 63 wins, 367 deaths, and 135 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 4.6% of its appearances. Read on for Defend’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Defend Win Rate & Pick Rate
Defend’s 14.7% win rate trails the 18.9% all-deck average by 4.3%, the gap charted below.
Run Outcomes with Defend
Defend has 63 wins and 502 losses over 565 tracked runs (11.2% won); abandoned runs count as losses.
- Wins 11.2%
- Losses 88.8%
Best Cards to Pair with Defend
Ranked by win-rate lift, Defend performs best alongside Fasten (+22.7%), Machine Learning (+21.9%), and Prolong (+20.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Win Rate by Class
Defend is drafted only by the Defect, where it holds a 14.7% win rate across 565 runs.
Best Relics for Defend
Defend pairs best with the relics Sword of Jade (+29.3%), Iron Club (+29.3%), and Glitter (+25.8%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Card Details
Defend is a basic skill costing 1 energy; it’s upgraded in 6.8% of runs and usually picked up by floor 1.
Gain 5 Block.
Upgrade: +3 Block
What Ends Runs with Defend
Defend’s most common run-enders are Queen Boss (4.6%), Kaiser Crab Boss (4.2%), and Knowledge Demon Boss (3.4%).
- Queen Boss4.6% of runs
- Kaiser Crab Boss4.2% of runs
- Knowledge Demon Boss3.4% of runs
- Phantasmal Gardeners Elite3.4% of runs
- Decimillipede Elite3.2% of runs
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Defend – Frequently Asked Questions
Is Defend good in Slay the Spire 2?
Across 565 tracked runs, Defend has a 14.7% win rate — +4.3% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defend do in Slay the Spire 2?
Defend costs 1 energy. Gain 5 Block.
What class is Defend in Slay the Spire 2?
Defend is a Basic Defect Skill.
Is Defend worth upgrading in Slay the Spire 2?
Players upgrade Defend in 6.8% of runs. Upgrading it grants +3 Block.
What is the best relic for Defend?
In tracked runs, Defend has performed best alongside Sword of Jade, which lifts its win rate by +29.3% over 7 runs together.
See Also
Compare Defend with the rest of the best Slay the Spire 2 cards, relics, and classes below.