
DefendSkill
Gain 5 Block.
Is Defend good in Slay the Spire 2?
Defend is a basic Defect skill in Slay the Spire 2. In combat it resolves as: Gain 5 Block. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 26 recorded runs, decks running it win 8.0% of the time, trailing the 12.6% average by 4.6%. It’s a more selective pick, turning up in just 5.0% of decks that could run it. Defect players keep it in 92.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 3.3 times in the decks that take it.
It performs best next to Hologram — together they post a +32.0% swing in win rate. It also has strong chemistry with the relic Data Disk, which moves its win rate by +58.7%. At 1 energy, it’s upgraded in 7.0% of runs and usually joins the deck around floor 1.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 2 wins, 23 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 19.2% of its appearances. Read on for Defend’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Defend Win Rate & Pick Rate
Defend’s 8.0% win rate trails the 12.6% all-deck average by 4.6%, the gap charted below.
Run Outcomes with Defend
Defend has 2 wins and 24 losses over 26 tracked runs (7.7% won); abandoned runs count as losses.
- Wins 7.7%
- Losses 92.3%
Best Cards to Pair with Defend
Ranked by win-rate lift, Defend performs best alongside Hologram (+32.0%), Cold Snap (+25.3%), and Adaptive Strike (+25.3%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Win Rate by Class
Defend is drafted only by the Defect, where it holds a 8.0% win rate across 26 runs.
Best Relics for Defend
Defend pairs best with the relics Data Disk (+58.7%), Eternal Feather (+25.3%), and Bag of Marbles (+25.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Card Details
Defend is a basic skill costing 1 energy; it’s upgraded in 7.0% of runs and usually picked up by floor 1.
Gain 5 Block.
Upgrade: +3 Block
What Ends Runs with Defend
Defend’s most common run-enders are Kaiser Crab Boss (19.2%), The Kin Boss (11.5%), and The Insatiable Boss (7.7%).
- Kaiser Crab Boss19.2% of runs
- The Kin Boss11.5% of runs
- The Insatiable Boss7.7% of runs
- Knowledge Demon Boss7.7% of runs
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Defend – Frequently Asked Questions
Is Defend good in Slay the Spire 2?
Across 26 tracked runs, Defend has a 8.0% win rate — +4.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defend do in Slay the Spire 2?
Defend costs 1 energy. Gain 5 Block.
What class is Defend in Slay the Spire 2?
Defend is a Basic Defect Skill.
Is Defend worth upgrading in Slay the Spire 2?
Players upgrade Defend in 7.0% of runs. Upgrading it grants +3 Block.
What is the best relic for Defend?
In tracked runs, Defend has performed best alongside Data Disk, which lifts its win rate by +58.7% over 3 runs together.
See Also
Compare Defend with the rest of the best Slay the Spire 2 cards, relics, and classes below.