Feel No Pain
Win Rate
24.3%
Pick Rate
2.3%
Δ vs Avg
+10.4

Feel No PainPower

Uncommon
TypePower
RarityUncommon
Cost1
ClassIronclad
MethodologyData Methodology

Whenever a card is Exhausted, gain Block.

Is Feel No Pain good in Slay the Spire 2?

In Slay the Spire 2, Feel No Pain is an uncommon power from the Ironclad card pool. Its effect: Whenever a card is Exhausted, gain Block. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 262 tracked runs its win rate sits at 24.3%, 10.4% ahead of the 14.0% all-deck baseline. It sees niche play, included in only 2.3% of eligible runs. When it is actually offered players take it 16.3% of the time, and that looks correct: those runs win 24.1% against 21.6% for runs that passed, a +2.5% pick lift over 203 decided runs. Within Ironclad runs it’s drafted 9.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Crimson Mantle, which lifts its win rate by +25.5% when the two share a deck. On the relic side, Venerable Tea Set is its standout companion, worth a +27.9% win-rate swing alongside it. It costs 1 energy, gets upgraded 30.2% of the time, and tends to be picked up near floor 18.

Of the runs that drafted it, 63 ended in victory against 196 deaths and 3 abandons. Its most common run-ender is Test Subject Boss, finishing 6.9% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Feel No Pain fits a Ironclad deck.

Feel No Pain Win Rate & Pick Rate

At a 24.3% win rate, Feel No Pain runs 10.4% ahead of the 14.0% all-deck baseline — the bars below put the two side by side.

Win rate24.3%
Average deck14.0%
+10.4% vs averagePick rate: 2.3%262 runs

Run Outcomes with Feel No Pain

Across the 262 tracked runs that drafted Feel No Pain, 63 ended in a win and 199 in a loss — a 24.0% win share, counting abandons as losses.

  • Wins 24.0%
  • Losses 76.0%

Pick or Skip: Feel No Pain

Players take Feel No Pain in 16.3% of the 1397 offers it appears in; those runs win 24.1% against 21.6% for runs that passed, a pick lift of +2.5% over 203 decided runs.

Pick rate when offered16.3%1397 offers

Taken 227 times out of 1397 offers.

Win rate when picked24.1%203 runs
Win rate when skipped21.6%775 runs
+2.6% vs skippingPick lift: +2.5%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Feel No Pain

Of the 3 pickup windows recorded for Feel No Pain, Act 3 is the best: 61.8% across 34 runs.

Act 116.1%125 runs
Act 222.4%100 runs
Act 361.8%34 runs

Win rate of runs by the act Feel No Pain entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Feel No Pain

Feel No Pain’s strongest card pairings so far are Crimson Mantle (+25.5%), Burning Pact (+23.4%), and Barricade (+21.8%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Feel No Pain Win Rate by Class

Exclusive to the Ironclad, Feel No Pain posts a 23.9% win rate over 254 tracked runs.

The IroncladThe Ironcladappears in 9.4% of its runs (254 tracked)

Best Relics for Feel No Pain

The relics that swing Feel No Pain’s win rate the most are Venerable Tea Set (+27.9%), Bag of Preparation (+27.2%), and Fragrant Mushroom (+21.4%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Feel No Pain Card Details

A 1-energy uncommon power, Feel No Pain is upgraded 30.2% of the time and tends to enter the deck around floor 18.

Whenever a card is Exhausted, gain Block.

Cost1
TypePower
RarityUncommon
ClassIronclad
Avg copies / deck1.1
Upgraded30.2%
Typical pickup floor18

What Ends Runs with Feel No Pain

Runs holding Feel No Pain end most often against Test Subject Boss (6.9%), Queen Boss (6.1%), and The Insatiable Boss (5.3%) — the share of its runs each accounts for is shown.

  • Test Subject Boss6.9% of runs
  • Queen Boss6.1% of runs
  • The Insatiable Boss5.3% of runs
  • Decimillipede Elite5.0% of runs
  • Kaiser Crab Boss4.2% of runs
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Feel No Pain – Frequently Asked Questions

Is Feel No Pain good in Slay the Spire 2?

Across 262 tracked runs, Feel No Pain has a 24.3% win rate — +10.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Feel No Pain do in Slay the Spire 2?

Feel No Pain costs 1 energy. Whenever a card is Exhausted, gain Block.

What class is Feel No Pain in Slay the Spire 2?

Feel No Pain is an Uncommon Ironclad Power.

Is Feel No Pain worth upgrading in Slay the Spire 2?

Feel No Pain can be upgraded at a rest site to improve its effect.

What is the best relic for Feel No Pain?

In tracked runs, Feel No Pain has performed best alongside Venerable Tea Set, which lifts its win rate by +27.9% over 33 runs together.

Should I take Feel No Pain when it is offered?

Players take Feel No Pain in 16.3% of its 1397 recorded offers. Runs that picked it win 24.1% (203 decided runs) against 21.6% for runs that skipped it (775 decided runs) — a +2.6% difference, and a +2.5% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.