Feel No Pain
Win Rate
66.7%
Pick Rate
0.6%
Δ vs Avg
+54.0

Feel No PainPower

Uncommon
TypePower
RarityUncommon
Cost1
ClassIronclad
MethodologyData Methodology

Whenever a card is Exhausted, gain Block.

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Is Feel No Pain good in Slay the Spire 2?

In Slay the Spire 2, Feel No Pain is an uncommon power from the Ironclad card pool. Its effect: Whenever a card is Exhausted, gain Block. Right now it’s a premium pick that sits at S tier — one of the better cards you can add to a deck this run.

Over 3 tracked runs its win rate sits at 66.7%, 54.0% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Ironclad runs it’s drafted 6.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.

Its standout pairing so far is Bloodletting, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Burning Blood is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 0.0% of the time, and tends to be picked up near floor 20.

Of the runs that drafted it, 2 ended in victory against 1 deaths and 0 abandons. See the synergies, class split, and threats below for the full picture of where Feel No Pain fits a Ironclad deck.

Feel No Pain Win Rate & Pick Rate

At a 66.7% win rate, Feel No Pain runs 54.0% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate66.7%
Average deck12.6%
+54.0% vs averagePick rate: 0.6%3 runs (limited)

Run Outcomes with Feel No Pain

Across the 3 tracked runs that drafted Feel No Pain, 2 ended in a win and 1 in a loss — a 66.7% win share, counting abandons as losses.

  • Wins 66.7%
  • Losses 33.3%

Best Cards to Pair with Feel No Pain

Feel No Pain’s strongest card pairings so far are Bloodletting (0.0%), Defend (0.0%), and Strike (0.0%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Feel No Pain Win Rate by Class

Exclusive to the Ironclad, Feel No Pain posts a 66.7% win rate over 3 tracked runs.

The IroncladThe Ironcladappears in 6.1% of its runs (3 tracked)

Best Relics for Feel No Pain

The relics that swing Feel No Pain’s win rate the most are Burning Blood (0.0%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Feel No Pain Card Details

A 1-energy uncommon power, Feel No Pain is upgraded 0.0% of the time and tends to enter the deck around floor 20.

Whenever a card is Exhausted, gain Block.

Cost1
TypePower
RarityUncommon
ClassIronclad
Avg copies / deck1.0
Upgraded0.0%
Typical pickup floor20

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Feel No Pain – Frequently Asked Questions

Is Feel No Pain good in Slay the Spire 2?

Across 3 tracked runs, Feel No Pain has a 66.7% win rate — +54.0% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Feel No Pain do in Slay the Spire 2?

Feel No Pain costs 1 energy. Whenever a card is Exhausted, gain Block.

What class is Feel No Pain in Slay the Spire 2?

Feel No Pain is an Uncommon Ironclad Power.

Is Feel No Pain worth upgrading in Slay the Spire 2?

Feel No Pain can be upgraded at a rest site to improve its effect.

What is the best relic for Feel No Pain?

In tracked runs, Feel No Pain has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 3 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.