
AcrobaticsSkill
Draw cards. Discard 1 card.
Is Acrobatics good in Slay the Spire 2?
In Slay the Spire 2, Acrobatics is an uncommon skill from the Silent card pool. Its effect: Draw cards. Discard 1 card. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 196 tracked runs its win rate sits at 31.7%, 12.8% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 5.2% of eligible runs. Within Silent runs it’s drafted 19.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.
Its standout pairing so far is Precise Cut, which lifts its win rate by +26.2% when the two share a deck. On the relic side, Lantern is its standout companion, worth a +30.6% win-rate swing alongside it. It costs 1 energy, gets upgraded 29.9% of the time, and tends to be picked up near floor 13.
Upgrading the card adds +1 Cards to its stat line. Of the runs that drafted it, 53 ended in victory against 114 deaths and 29 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 6.1% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Acrobatics fits a Silent deck.
Acrobatics Win Rate & Pick Rate
At a 31.7% win rate, Acrobatics runs 12.8% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Acrobatics
Across the 196 tracked runs that drafted Acrobatics, 53 ended in a win and 143 in a loss — a 27.0% win share, counting abandons as losses.
- Wins 27.0%
- Losses 73.0%
Best Cards to Pair with Acrobatics
Acrobatics’s strongest card pairings so far are Precise Cut (+26.2%), Afterimage (+24.0%), and Blade of Ink (+23.6%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Acrobatics
The relics that swing Acrobatics’s win rate the most are Lantern (+30.6%), Signet Ring (+28.1%), and Sword of Jade (+28.1%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Acrobatics Card Details
A 1-energy uncommon skill, Acrobatics is upgraded 29.9% of the time and tends to enter the deck around floor 13.
Draw cards. Discard 1 card.
Upgrade: +1 Cards
What Ends Runs with Acrobatics
Runs holding Acrobatics end most often against Knowledge Demon Boss (6.1%), Entomancer Elite (4.6%), and Queen Boss (4.1%) — the share of its runs each accounts for is shown.
- Knowledge Demon Boss6.1% of runs
- Entomancer Elite4.6% of runs
- Queen Boss4.1% of runs
- Test Subject Boss3.6% of runs
- Lagavulin Matriarch Boss3.6% of runs
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Acrobatics – Frequently Asked Questions
Is Acrobatics good in Slay the Spire 2?
Across 196 tracked runs, Acrobatics has a 31.7% win rate — +12.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Acrobatics do in Slay the Spire 2?
Acrobatics costs 1 energy. Draw cards. Discard 1 card.
What class is Acrobatics in Slay the Spire 2?
Acrobatics is an Uncommon Silent Skill.
Is Acrobatics worth upgrading in Slay the Spire 2?
Players upgrade Acrobatics in 29.9% of runs. Upgrading it grants +1 Cards.
What is the best relic for Acrobatics?
In tracked runs, Acrobatics has performed best alongside Lantern, which lifts its win rate by +30.6% over 33 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.