Acrobatics
Win Rate
28.9%
Pick Rate
3.7%
Δ vs Avg
+14.7

Acrobatics Skill

Uncommon
Type
Skill
Rarity
Uncommon
Cost
1
Class
Silent
Methodology
Data Methodology

Draw cards. Discard 1 card.

Is Acrobatics good in Slay the Spire 2?

In Slay the Spire 2, Acrobatics is an uncommon skill from the Silent card pool. Its effect: Draw cards. Discard 1 card. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 995 tracked runs its win rate sits at 28.9%, 14.7% ahead of the 14.3% all-deck baseline. It sees niche play, included in only 3.7% of eligible runs. When it is actually offered players take it 37.2% of the time, and that looks correct: those runs win 29.6% against 25.9% for runs that passed, a +3.7% pick lift over 823 decided runs. Within Silent runs it’s drafted 16.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Flanking, which lifts its win rate by +36.9% when the two share a deck. On the relic side, Sword of Jade is its standout companion, worth a +41.8% win-rate swing alongside it. It costs 1 energy, gets upgraded 30.0% of the time, and tends to be picked up near floor 16.

Upgrading the card adds +1 Cards to its stat line. Of the runs that drafted it, 287 ended in victory against 705 deaths and 3 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 5.4% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Acrobatics fits a Silent deck.

Acrobatics Win Rate & Pick Rate

At a 28.9% win rate, Acrobatics runs 14.7% ahead of the 14.3% all-deck baseline — the bars below put the two side by side.

Win rate28.9%
Average deck14.3%
+14.7% vs averagePick rate: 3.7%995 runs

Run Outcomes with Acrobatics

Across the 995 tracked runs that drafted Acrobatics, 287 ended in a win and 708 in a loss — a 28.8% win share, counting abandons as losses.

  • Wins 28.8%
  • Losses 71.2%

Pick or Skip: Acrobatics

Players take Acrobatics in 37.2% of the 2453 offers it appears in; those runs win 29.6% against 25.9% for runs that passed, a pick lift of +3.7% over 823 decided runs.

Pick rate when offered37.2%2453 offers

Taken 912 times out of 2453 offers.

Win rate when picked29.6%823 runs
Win rate when skipped25.9%1030 runs
+3.7% vs skippingPick lift: +3.7%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Acrobatics

Of the 4 pickup windows recorded for Acrobatics, Act 3 is the best: 58.0% across 112 runs.

Starting deckNot enough data—5 runs
Act 119.9%536 runs
Act 233.6%342 runs
Act 358.0%112 runs

Win rate of runs by the act Acrobatics entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Acrobatics

Acrobatics’s strongest card pairings so far are Flanking (+36.9%), Mad Science (+27.7%), and Apotheosis (+24.1%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Acrobatics Win Rate by Class

Exclusive to the Silent, Acrobatics posts a 28.8% win rate over 974 tracked runs.

The SilentThe Silentappears in 16.6% of its runs (974 tracked)

Best Relics for Acrobatics

The relics that swing Acrobatics’s win rate the most are Sword of Jade (+41.8%), Kifuda (+34.0%), and Signet Ring (+33.6%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Acrobatics Card Details

A 1-energy uncommon skill, Acrobatics is upgraded 30.0% of the time and tends to enter the deck around floor 16.

Draw cards. Discard 1 card.

Cost1
TypeSkill
RarityUncommon
ClassSilent
Avg copies / deck1.2
Upgraded30.0%
Typical pickup floor16

Upgrade: +1 Cards

What Ends Runs with Acrobatics

Runs holding Acrobatics end most often against Knowledge Demon Boss (5.4%), Aeonglass Boss (5.1%), and Test Subject Boss (4.5%) — the share of its runs each accounts for is shown.

  • Knowledge Demon Boss5.4% of runs
  • Aeonglass Boss5.1% of runs
  • Test Subject Boss4.5% of runs
  • Queen Boss4.3% of runs
  • Kaiser Crab Boss3.5% of runs
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Acrobatics – Frequently Asked Questions

Is Acrobatics good in Slay the Spire 2?

Across 995 tracked runs, Acrobatics has a 28.9% win rate — +14.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Acrobatics do in Slay the Spire 2?

Acrobatics costs 1 energy. Draw cards. Discard 1 card.

What class is Acrobatics in Slay the Spire 2?

Acrobatics is an Uncommon Silent Skill.

Is Acrobatics worth upgrading in Slay the Spire 2?

Players upgrade Acrobatics in 30.0% of runs. Upgrading it grants +1 Cards.

What is the best relic for Acrobatics?

In tracked runs, Acrobatics has performed best alongside Sword of Jade, which lifts its win rate by +41.8% over 28 runs together.

Should I take Acrobatics when it is offered?

Players take Acrobatics in 37.2% of its 2453 recorded offers. Runs that picked it win 29.6% (823 decided runs) against 25.9% for runs that skipped it (1030 decided runs) — a +3.7% difference, and a +3.7% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.