
AcrobaticsSkill
Draw cards. Discard 1 card.
Is Acrobatics good in Slay the Spire 2?
In Slay the Spire 2, Acrobatics is an uncommon skill from the Silent card pool. Its effect: Draw cards. Discard 1 card. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 21 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 4.0% of eligible runs. Within Silent runs it’s drafted 20.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Backflip, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Gorget is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 17.4% of the time, and tends to be picked up near floor 12.
Upgrading the card adds +1 Cards to its stat line. Of the runs that drafted it, 0 ended in victory against 14 deaths and 7 abandons. Its most common run-ender is Phrog Parasite Elite, finishing 9.5% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Acrobatics fits a Silent deck.
Acrobatics Win Rate & Pick Rate
At a 0.0% win rate, Acrobatics runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Acrobatics
Across the 21 tracked runs that drafted Acrobatics, 0 ended in a win and 21 in a loss — a 0.0% win share, counting abandons as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Acrobatics
Acrobatics’s strongest card pairings so far are Backflip (0.0%), Blur (0.0%), and Bubble Bubble (0.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Acrobatics Win Rate by Class
Exclusive to the Silent, Acrobatics posts a 0.0% win rate over 21 tracked runs.
Best Relics for Acrobatics
The relics that swing Acrobatics’s win rate the most are Gorget (0.0%), Juzu Bracelet (0.0%), and Meal Ticket (0.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Acrobatics Card Details
A 1-energy uncommon skill, Acrobatics is upgraded 17.4% of the time and tends to enter the deck around floor 12.
Draw cards. Discard 1 card.
Upgrade: +1 Cards
What Ends Runs with Acrobatics
Runs holding Acrobatics end most often against Phrog Parasite Elite (9.5%), Test Subject Boss (9.5%), and Knowledge Demon Boss (9.5%) — the share of its runs each accounts for is shown.
- Phrog Parasite Elite9.5% of runs
- Test Subject Boss9.5% of runs
- Knowledge Demon Boss9.5% of runs
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Acrobatics – Frequently Asked Questions
Is Acrobatics good in Slay the Spire 2?
Across 21 tracked runs, Acrobatics has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Acrobatics do in Slay the Spire 2?
Acrobatics costs 1 energy. Draw cards. Discard 1 card.
What class is Acrobatics in Slay the Spire 2?
Acrobatics is an Uncommon Silent Skill.
Is Acrobatics worth upgrading in Slay the Spire 2?
Players upgrade Acrobatics in 17.4% of runs. Upgrading it grants +1 Cards.
What is the best relic for Acrobatics?
In tracked runs, Acrobatics has performed best alongside Gorget, which lifts its win rate by 0.0% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.