
FootworkPower
Gain 2 Dexterity.
Is Footwork good in Slay the Spire 2?
In Slay the Spire 2, Footwork is an uncommon power from the Silent card pool. Its effect: Gain 2 Dexterity. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.
Over 126 tracked runs its win rate sits at 36.0%, 17.1% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 3.3% of eligible runs. Within Regent runs it’s drafted 0.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.
Its standout pairing so far is Knife Trap, which lifts its win rate by +24.0% when the two share a deck. On the relic side, Sword of Jade is its standout companion, worth a +28.4% win-rate swing alongside it. It costs 1 energy, gets upgraded 24.0% of the time, and tends to be picked up near floor 17.
Upgrading the card adds +1 Dexterity to its stat line. Of the runs that drafted it, 40 ended in victory against 71 deaths and 15 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 6.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Footwork fits a Silent deck.
Footwork Win Rate & Pick Rate
At a 36.0% win rate, Footwork runs 17.1% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Footwork
Across the 126 tracked runs that drafted Footwork, 40 ended in a win and 86 in a loss — a 31.7% win share, counting abandons as losses.
- Wins 31.7%
- Losses 68.3%
Best Cards to Pair with Footwork
Footwork’s strongest card pairings so far are Knife Trap (+24.0%), Burst (+22.0%), and Mad Science (+20.4%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Footwork
The relics that swing Footwork’s win rate the most are Sword of Jade (+28.4%), Bag of Marbles (+24.0%), and Tingsha (+24.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Footwork Card Details
A 1-energy uncommon power, Footwork is upgraded 24.0% of the time and tends to enter the deck around floor 17.
Gain 2 Dexterity.
Upgrade: +1 Dexterity
What Ends Runs with Footwork
Runs holding Footwork end most often against Knowledge Demon Boss (6.3%), Queen Boss (6.3%), and Entomancer Elite (5.6%) — the share of its runs each accounts for is shown.
- Knowledge Demon Boss6.3% of runs
- Queen Boss6.3% of runs
- Entomancer Elite5.6% of runs
- The Insatiable Boss4.8% of runs
- Lagavulin Matriarch Boss3.2% of runs
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Footwork – Frequently Asked Questions
Is Footwork good in Slay the Spire 2?
Across 126 tracked runs, Footwork has a 36.0% win rate — +17.1% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Footwork do in Slay the Spire 2?
Footwork costs 1 energy. Gain 2 Dexterity.
What class is Footwork in Slay the Spire 2?
Footwork is an Uncommon Silent Power.
Is Footwork worth upgrading in Slay the Spire 2?
Players upgrade Footwork in 24.0% of runs. Upgrading it grants +1 Dexterity.
What is the best relic for Footwork?
In tracked runs, Footwork has performed best alongside Sword of Jade, which lifts its win rate by +28.4% over 8 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.