
FusionSkill
Channel 1 Plasma.
Is Fusion good in Slay the Spire 2?
Fusion is an uncommon Defect skill in Slay the Spire 2. In combat it resolves as: Channel 1 Plasma. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 43 recorded runs, decks running it win 31.6% of the time, comfortably clear of the 18.9% average, by 12.6%. It’s a more selective pick, turning up in just 1.1% of decks that could run it. Defect players keep it in 7.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to All for One — together they post a +19.6% swing in win rate. It also has strong chemistry with the relic Red Mask, which moves its win rate by +24.9%. At 2 energy, it’s upgraded in 38.3% of runs and usually joins the deck around floor 17.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 12 wins, 26 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Aeonglass Boss, which closes out 9.3% of its appearances. Read on for Fusion’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Fusion Win Rate & Pick Rate
Fusion’s 31.6% win rate clears the 18.9% all-deck average by 12.6%, the gap charted below.
Run Outcomes with Fusion
Fusion has 12 wins and 31 losses over 43 tracked runs (27.9% won); abandoned runs count as losses.
- Wins 27.9%
- Losses 72.1%
Best Cards to Pair with Fusion
Ranked by win-rate lift, Fusion performs best alongside All for One (+19.6%), Flak Cannon (+19.6%), and Skim (+19.4%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fusion Win Rate by Class
Fusion is played across 2 classes, led by Defect (33.3%) and Necrobinder (0.0%) by win rate.
Best Relics for Fusion
Fusion pairs best with the relics Red Mask (+24.9%), Pendulum (+22.8%), and Blood Vial (+19.4%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fusion Card Details
Fusion is an uncommon skill costing 2 energy; it’s upgraded in 38.3% of runs and usually picked up by floor 17.
Channel 1 Plasma.
Upgrade: -1 EnergyCost
What Ends Runs with Fusion
Fusion’s most common run-enders are Aeonglass Boss (9.3%), Queen Boss (7.0%), and Lagavulin Matriarch Boss (4.7%).
- Aeonglass Boss9.3% of runs
- Queen Boss7.0% of runs
- Lagavulin Matriarch Boss4.7% of runs
- Entomancer Elite4.7% of runs
- Kaiser Crab Boss4.7% of runs
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Fusion – Frequently Asked Questions
Is Fusion good in Slay the Spire 2?
Across 43 tracked runs, Fusion has a 31.6% win rate — +12.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Fusion do in Slay the Spire 2?
Fusion costs 2 energy. Channel 1 Plasma.
What class is Fusion in Slay the Spire 2?
Fusion is an Uncommon Defect Skill.
Is Fusion worth upgrading in Slay the Spire 2?
Players upgrade Fusion in 38.3% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Fusion?
In tracked runs, Fusion has performed best alongside Red Mask, which lifts its win rate by +24.9% over 8 runs together.
See Also
Compare Fusion with the rest of the best Slay the Spire 2 cards, relics, and classes below.