
- Win Rate
- 27.3%
- Pick Rate
- 1.1%
- Δ vs Avg
- +13.8
I Am Invincible Skill
- Type
- Skill
- Rarity
- Rare
- Cost
- 1
- Class
- Regent
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
Is I Am Invincible good in Slay the Spire 2?
I Am Invincible is a rare Regent skill in Slay the Spire 2. In combat it resolves as: Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 176 recorded runs, decks running it win 27.3% of the time, comfortably clear of the 13.4% average, by 13.8%. It’s a more selective pick, turning up in just 1.1% of decks that could run it. Taken in 25.2% of its offers, it still trails on the pick-versus-skip split: 29.3% for runs that took it against 32.5% for runs that left it, a -3.0% pick lift over 140 decided runs. Regent players keep it in 6.6% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Decisions, Decisions — together they post a +23.6% swing in win rate. It also has strong chemistry with the relic Tuning Fork, which moves its win rate by +27.6%. At 1 energy, it’s upgraded in 20.9% of runs and usually joins the deck around floor 15.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 48 wins, 128 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 7.4% of its appearances. Read on for I Am Invincible’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
I Am Invincible Win Rate & Pick Rate
I Am Invincible’s 27.3% win rate clears the 13.4% all-deck average by 13.8%, the gap charted below.
Run Outcomes with I Am Invincible
I Am Invincible has 48 wins and 128 losses over 176 tracked runs (27.3% won); abandoned runs count as losses.
- Wins 27.3%
- Losses 72.7%
Pick or Skip: I Am Invincible
Out of 576 recorded offers I Am Invincible is taken 25.2% of the time, and taking it is worth -3.0% in pick lift — 29.3% for runs that picked it against 32.5% for runs that skipped, across 140 decided runs.
Taken 145 times out of 576 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up I Am Invincible
I Am Invincible is strongest when it joins the deck in Act 2, where runs win 38.8% across 49 runs — one of 3 recorded pickup windows.
Win rate of runs by the act I Am Invincible entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with I Am Invincible
Ranked by win-rate lift, I Am Invincible performs best alongside Decisions, Decisions (+23.6%), Void Form (+21.8%), and Bombardment (+19.6%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
I Am Invincible Win Rate by Class
I Am Invincible is drafted only by the Regent, where it holds a 26.4% win rate across 167 runs.
Best Relics for I Am Invincible
I Am Invincible pairs best with the relics Tuning Fork (+27.6%), Book of Five Rings (+26.4%), and Mercury Hourglass (+26.4%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
I Am Invincible Card Details
I Am Invincible is a rare skill costing 1 energy; it’s upgraded in 20.9% of runs and usually picked up by floor 15.
Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
Upgrade: +3 Block
What Ends Runs with I Am Invincible
I Am Invincible’s most common run-enders are The Insatiable Boss (7.4%), Knowledge Demon Boss (6.3%), and Kaiser Crab Boss (4.0%).
- The Insatiable Boss7.4% of runs
- Knowledge Demon Boss6.3% of runs
- Kaiser Crab Boss4.0% of runs
- Decimillipede Elite4.0% of runs
- Test Subject Boss4.0% of runs
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I Am Invincible – Frequently Asked Questions
Is I Am Invincible good in Slay the Spire 2?
Across 176 tracked runs, I Am Invincible has a 27.3% win rate — +13.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does I Am Invincible do in Slay the Spire 2?
I Am Invincible costs 1 energy. Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
What class is I Am Invincible in Slay the Spire 2?
I Am Invincible is a Rare Regent Skill.
Is I Am Invincible worth upgrading in Slay the Spire 2?
Players upgrade I Am Invincible in 20.9% of runs. Upgrading it grants +3 Block.
What is the best relic for I Am Invincible?
In tracked runs, I Am Invincible has performed best alongside Tuning Fork, which lifts its win rate by +27.6% over 15 runs together.
Should I take I Am Invincible when it is offered?
Players take I Am Invincible in 25.2% of its 576 recorded offers. Runs that picked it win 29.3% (140 decided runs) against 32.5% for runs that skipped it (339 decided runs) — a -3.2% difference, and a -3.0% pick lift once sample size is accounted for.
See Also
Compare I Am Invincible with the rest of the best Slay the Spire 2 cards, relics, and classes below.