
I Am Invincible is a rare Regent skill in Slay the Spire 2. In combat it resolves as: Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 97 recorded runs, decks running it win 27.8% of the time, comfortably clear of the 14.4% average, by 13.4%. It’s a more selective pick, turning up in just 1.1% of decks that could run it. Taken in 26.1% of its offers, it still trails on the pick-versus-skip split: 31.6% for runs that took it against 35.0% for runs that left it, a -2.9% pick lift over 79 decided runs. Regent players keep it in 6.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Big Bang — together they post a +15.8% swing in win rate. It also has strong chemistry with the relic Lantern, which moves its win rate by +13.4%. At 1 energy, it’s upgraded in 26.8% of runs and usually joins the deck around floor 15.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 27 wins, 70 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 7.2% of its appearances. Read on for I Am Invincible’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
I Am Invincible’s 27.8% win rate clears the 14.4% all-deck average by 13.4%, the gap charted below.
I Am Invincible has 27 wins and 70 losses over 97 tracked runs (27.8% won); abandoned runs count as losses.
Out of 314 recorded offers I Am Invincible is taken 26.1% of the time, and taking it is worth -2.9% in pick lift — 31.6% for runs that picked it against 35.0% for runs that skipped, across 79 decided runs.
Taken 82 times out of 314 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
I Am Invincible is strongest when it joins the deck in Act 2, where runs win 40.7% across 27 runs — one of 2 recorded pickup windows.
Win rate of runs by the act I Am Invincible entered the deck. Acts that have not reached the sample floor show their run count only.
Ranked by win-rate lift, I Am Invincible performs best alongside Big Bang (+15.8%), Parry (+12.8%), and Photon Cut (+12.1%).
I Am Invincible is drafted only by the Regent, where it holds a 25.8% win rate across 93 runs.
I Am Invincible pairs best with the relics Lantern (+13.4%), Festive Popper (+12.1%), and War Paint (+11.3%), ranked by win-rate lift.
I Am Invincible is a rare skill costing 1 energy; it’s upgraded in 26.8% of runs and usually picked up by floor 15.
Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
Upgrade: +3 Block
I Am Invincible’s most common run-enders are The Insatiable Boss (7.2%), Knowledge Demon Boss (6.2%), and Decimillipede Elite (5.2%).
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Compare I Am Invincible with the rest of the best Slay the Spire 2 cards, relics, and classes below.
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Based on small co-occurring samples — treat these as early signals, not final verdicts.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Across 97 tracked runs, I Am Invincible has a 27.8% win rate — +13.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
I Am Invincible costs 1 energy. Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
I Am Invincible is a Rare Regent Skill.
Players upgrade I Am Invincible in 26.8% of runs. Upgrading it grants +3 Block.
In tracked runs, I Am Invincible has performed best alongside Lantern, which lifts its win rate by +13.4% over 21 runs together.
Players take I Am Invincible in 26.1% of its 314 recorded offers. Runs that picked it win 31.6% (79 decided runs) against 35.0% for runs that skipped it (186 decided runs) — a -3.3% difference, and a -2.9% pick lift once sample size is accounted for.
Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.