
Decisions, DecisionsSkill
Draw cards. Choose a Skill in your Hand and play it times.
Is Decisions, Decisions good in Slay the Spire 2?
In Slay the Spire 2, Decisions, Decisions is a rare skill from the Regent card pool. Its effect: Draw cards. Choose a Skill in your Hand and play it times. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 8 tracked runs its win rate sits at 12.5%, almost exactly the overall average. It sees niche play, included in only 1.5% of eligible runs. Within Regent runs it’s drafted 4.8% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Manifest Authority, which lifts its win rate by +20.8% when the two share a deck. On the relic side, Divine Right is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 0 energy, gets upgraded 0.0% of the time, and tends to be picked up near floor 14.
Upgrading the card adds +2 Cards to its stat line. Of the runs that drafted it, 1 ended in victory against 7 deaths and 0 abandons. See the synergies, class split, and threats below for the full picture of where Decisions, Decisions fits a Regent deck.
Decisions, Decisions Win Rate & Pick Rate
Decisions, Decisions’s 12.5% win rate sits right on the 12.6% all-deck baseline — a 0.1% difference, as the bars show.
Run Outcomes with Decisions, Decisions
Across the 8 tracked runs that drafted Decisions, Decisions, 1 ended in a win and 7 in a loss — a 12.5% win share, counting abandons as losses.
- Wins 12.5%
- Losses 87.5%
Best Cards to Pair with Decisions, Decisions
Decisions, Decisions’s strongest card pairings so far are Manifest Authority (+20.8%), Devastate (+20.8%), and Black Hole (+20.8%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Decisions, Decisions Win Rate by Class
Exclusive to the Regent, Decisions, Decisions posts a 12.5% win rate over 8 tracked runs.
Best Relics for Decisions, Decisions
The relics that swing Decisions, Decisions’s win rate the most are Divine Right (0.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Decisions, Decisions Card Details
A 0-energy rare skill, Decisions, Decisions is upgraded 0.0% of the time and tends to enter the deck around floor 14.
Draw cards. Choose a Skill in your Hand and play it times.
Upgrade: +2 Cards
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Decisions, Decisions – Frequently Asked Questions
Is Decisions, Decisions good in Slay the Spire 2?
Across 8 tracked runs, Decisions, Decisions has a 12.5% win rate — +0.1% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Decisions, Decisions do in Slay the Spire 2?
Decisions, Decisions costs 0 energy. Draw cards. Choose a Skill in your Hand and play it times.
What class is Decisions, Decisions in Slay the Spire 2?
Decisions, Decisions is a Rare Regent Skill.
Is Decisions, Decisions worth upgrading in Slay the Spire 2?
Players upgrade Decisions, Decisions in 0.0% of runs. Upgrading it grants +2 Cards.
What is the best relic for Decisions, Decisions?
In tracked runs, Decisions, Decisions has performed best alongside Divine Right, which lifts its win rate by 0.0% over 8 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.