
Decisions, DecisionsSkill
Draw cards. Choose a Skill in your Hand and play it times.
Is Decisions, Decisions good in Slay the Spire 2?
In Slay the Spire 2, Decisions, Decisions is a rare skill from the Regent card pool. Its effect: Draw cards. Choose a Skill in your Hand and play it times. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 55 tracked runs its win rate sits at 26.4%, 7.5% ahead of the 19.0% all-deck baseline. It sees niche play, included in only 1.4% of eligible runs. Within Regent runs it’s drafted 8.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Furnace, which lifts its win rate by +26.5% when the two share a deck. On the relic side, Anchor is its standout companion, worth a +21.8% win-rate swing alongside it. It costs 0 energy, gets upgraded 16.7% of the time, and tends to be picked up near floor 17.
Upgrading the card adds +2 Cards to its stat line. Of the runs that drafted it, 14 ended in victory against 39 deaths and 2 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 9.1% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Decisions, Decisions fits a Regent deck.
Decisions, Decisions Win Rate & Pick Rate
At a 26.4% win rate, Decisions, Decisions runs 7.5% ahead of the 19.0% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Decisions, Decisions
Across the 55 tracked runs that drafted Decisions, Decisions, 14 ended in a win and 41 in a loss — a 25.5% win share, counting abandons as losses.
- Wins 25.5%
- Losses 74.5%
Decisions, Decisions Win Rate by Class
Exclusive to the Regent, Decisions, Decisions posts a 26.4% win rate over 55 tracked runs.
Decisions, Decisions Card Details
A 0-energy rare skill, Decisions, Decisions is upgraded 16.7% of the time and tends to enter the deck around floor 17.
Draw cards. Choose a Skill in your Hand and play it times.
Upgrade: +2 Cards
What Ends Runs with Decisions, Decisions
Runs holding Decisions, Decisions end most often against Knowledge Demon Boss (9.1%), Bowlbugs Normal (7.3%), and Infested Prisms Elite (5.5%) — the share of its runs each accounts for is shown.
- Knowledge Demon Boss9.1% of runs
- Bowlbugs Normal7.3% of runs
- Infested Prisms Elite5.5% of runs
- Decimillipede Elite5.5% of runs
- Kaiser Crab Boss3.6% of runs
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Decisions, Decisions – Frequently Asked Questions
Is Decisions, Decisions good in Slay the Spire 2?
Across 55 tracked runs, Decisions, Decisions has a 26.4% win rate — +7.5% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Decisions, Decisions do in Slay the Spire 2?
Decisions, Decisions costs 0 energy. Draw cards. Choose a Skill in your Hand and play it times.
What class is Decisions, Decisions in Slay the Spire 2?
Decisions, Decisions is a Rare Regent Skill.
Is Decisions, Decisions worth upgrading in Slay the Spire 2?
Players upgrade Decisions, Decisions in 16.7% of runs. Upgrading it grants +2 Cards.
What is the best relic for Decisions, Decisions?
In tracked runs, Decisions, Decisions has performed best alongside Anchor, which lifts its win rate by +21.8% over 10 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.