
InvokeSkill
Next turn, Summon 2 and gain Energy.
Is Invoke good in Slay the Spire 2?
Invoke is a common Necrobinder skill in Slay the Spire 2. In combat it resolves as: Next turn, Summon 2 and gain Energy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 31 recorded runs, decks running it win 22.2% of the time, comfortably clear of the 12.6% average, by 9.6%. It’s a more selective pick, turning up in just 6.0% of decks that could run it. Necrobinder players keep it in 18.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Sow — together they post a +77.8% swing in win rate. It also has strong chemistry with the relic Festive Popper, which moves its win rate by +77.8%. At 1 energy, it’s upgraded in 38.5% of runs and usually joins the deck around floor 11.
Upgraded, it gains +1 Summon, +1 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 6 wins, 21 deaths, and 4 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Phrog Parasite Elite, which closes out 6.5% of its appearances. Read on for Invoke’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Invoke Win Rate & Pick Rate
Invoke’s 22.2% win rate clears the 12.6% all-deck average by 9.6%, the gap charted below.
Run Outcomes with Invoke
Invoke has 6 wins and 25 losses over 31 tracked runs (19.4% won); abandoned runs count as losses.
- Wins 19.4%
- Losses 80.6%
Best Cards to Pair with Invoke
Ranked by win-rate lift, Invoke performs best alongside Sow (+77.8%), Death March (+52.8%), and Oblivion (+44.5%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Invoke Win Rate by Class
Invoke is drafted only by the Necrobinder, where it holds a 22.2% win rate across 31 runs.
Best Relics for Invoke
Invoke pairs best with the relics Festive Popper (+77.8%), Permafrost (+77.8%), and Gorget (+52.8%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Invoke Card Details
Invoke is a common skill costing 1 energy; it’s upgraded in 38.5% of runs and usually picked up by floor 11.
Next turn, Summon 2 and gain Energy.
Upgrade: +1 Summon, +1 Energy
What Ends Runs with Invoke
Invoke’s most common run-enders are Phrog Parasite Elite (6.5%), The Kin Boss (6.5%), and Queen Boss (6.5%).
- Phrog Parasite Elite6.5% of runs
- The Kin Boss6.5% of runs
- Queen Boss6.5% of runs
- The Insatiable Boss6.5% of runs
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Invoke – Frequently Asked Questions
Is Invoke good in Slay the Spire 2?
Across 31 tracked runs, Invoke has a 22.2% win rate — +9.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Invoke do in Slay the Spire 2?
Invoke costs 1 energy. Next turn, Summon 2 and gain Energy.
What class is Invoke in Slay the Spire 2?
Invoke is a Common Necrobinder Skill.
Is Invoke worth upgrading in Slay the Spire 2?
Players upgrade Invoke in 38.5% of runs. Upgrading it grants +1 Summon, +1 Energy.
What is the best relic for Invoke?
In tracked runs, Invoke has performed best alongside Festive Popper, which lifts its win rate by +77.8% over 3 runs together.
See Also
Compare Invoke with the rest of the best Slay the Spire 2 cards, relics, and classes below.