
InvokeSkill
Next turn, Summon 2 and gain Energy.
Is Invoke good in Slay the Spire 2?
Invoke is a common Necrobinder skill in Slay the Spire 2. In combat it resolves as: Next turn, Summon 2 and gain Energy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 586 recorded runs, decks running it win 24.8% of the time, comfortably clear of the 13.9% average, by 10.9%. It’s a more selective pick, turning up in just 5.1% of decks that could run it. Offer data backs the pick — taken 23.7% of the time it is shown, with 26.5% for runs that took it against 18.4% for runs that did not, a +7.9% pick lift across 480 decided runs. Necrobinder players keep it in 25.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Mad Science — together they post a +29.4% swing in win rate. It also has strong chemistry with the relic Jeweled Mask, which moves its win rate by +34.7%. At 1 energy, it’s upgraded in 37.7% of runs and usually joins the deck around floor 13.
Upgraded, it gains +1 Summon, +1 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 144 wins, 436 deaths, and 6 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 5.8% of its appearances. Read on for Invoke’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Invoke Win Rate & Pick Rate
Invoke’s 24.8% win rate clears the 13.9% all-deck average by 10.9%, the gap charted below.
Run Outcomes with Invoke
Invoke has 144 wins and 442 losses over 586 tracked runs (24.6% won); abandoned runs count as losses.
- Wins 24.6%
- Losses 75.4%
Pick or Skip: Invoke
Out of 2486 recorded offers Invoke is taken 23.7% of the time, and taking it is worth +7.9% in pick lift — 26.5% for runs that picked it against 18.4% for runs that skipped, across 480 decided runs.
Taken 590 times out of 2486 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Invoke
Invoke is strongest when it joins the deck in Act 3, where runs win 60.4% across 48 runs — one of 3 recorded pickup windows.
Win rate of runs by the act Invoke entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Invoke
Ranked by win-rate lift, Invoke performs best alongside Mad Science (+29.4%), Squash (+26.8%), and Fasten (+21.4%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Invoke Win Rate by Class
Invoke is drafted only by the Necrobinder, where it holds a 25.0% win rate across 573 runs.
Best Relics for Invoke
Invoke pairs best with the relics Jeweled Mask (+34.7%), Signet Ring (+30.9%), and Fragrant Mushroom (+30.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Invoke Card Details
Invoke is a common skill costing 1 energy; it’s upgraded in 37.7% of runs and usually picked up by floor 13.
Next turn, Summon 2 and gain Energy.
Upgrade: +1 Summon, +1 Energy
What Ends Runs with Invoke
Invoke’s most common run-enders are Decimillipede Elite (5.8%), Test Subject Boss (5.3%), and Knowledge Demon Boss (5.1%).
- Decimillipede Elite5.8% of runs
- Test Subject Boss5.3% of runs
- Knowledge Demon Boss5.1% of runs
- Aeonglass Boss3.4% of runs
- The Insatiable Boss3.2% of runs
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Invoke – Frequently Asked Questions
Is Invoke good in Slay the Spire 2?
Across 586 tracked runs, Invoke has a 24.8% win rate — +10.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Invoke do in Slay the Spire 2?
Invoke costs 1 energy. Next turn, Summon 2 and gain Energy.
What class is Invoke in Slay the Spire 2?
Invoke is a Common Necrobinder Skill.
Is Invoke worth upgrading in Slay the Spire 2?
Players upgrade Invoke in 37.7% of runs. Upgrading it grants +1 Summon, +1 Energy.
What is the best relic for Invoke?
In tracked runs, Invoke has performed best alongside Jeweled Mask, which lifts its win rate by +34.7% over 16 runs together.
Should I take Invoke when it is offered?
Players take Invoke in 23.7% of its 2486 recorded offers. Runs that picked it win 26.5% (480 decided runs) against 18.4% for runs that skipped it (803 decided runs) — a +8.0% difference, and a +7.9% pick lift once sample size is accounted for.
See Also
Compare Invoke with the rest of the best Slay the Spire 2 cards, relics, and classes below.