
InvokeSkill
Next turn, Summon 2 and gain Energy.
Is Invoke good in Slay the Spire 2?
Invoke is a common Necrobinder skill in Slay the Spire 2. In combat it resolves as: Next turn, Summon 2 and gain Energy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 240 recorded runs, decks running it win 31.2% of the time, comfortably clear of the 18.9% average, by 12.3%. It’s a more selective pick, turning up in just 6.3% of decks that could run it. Necrobinder players keep it in 28.6% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.
It performs best next to Legion of Bone — together they post a +28.3% swing in win rate. It also has strong chemistry with the relic Fragrant Mushroom, which moves its win rate by +30.6%. At 1 energy, it’s upgraded in 36.2% of runs and usually joins the deck around floor 13.
Upgraded, it gains +1 Summon, +1 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 64 wins, 141 deaths, and 35 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 4.6% of its appearances. Read on for Invoke’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Invoke Win Rate & Pick Rate
Invoke’s 31.2% win rate clears the 18.9% all-deck average by 12.3%, the gap charted below.
Run Outcomes with Invoke
Invoke has 64 wins and 176 losses over 240 tracked runs (26.7% won); abandoned runs count as losses.
- Wins 26.7%
- Losses 73.3%
Best Cards to Pair with Invoke
Ranked by win-rate lift, Invoke performs best alongside Legion of Bone (+28.3%), Mad Science (+26.5%), and Automation (+25.8%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Invoke Win Rate by Class
Invoke is played across 3 classes, led by Necrobinder (31.4%), Ironclad (0.0%), and Regent (0.0%) by win rate.
Best Relics for Invoke
Invoke pairs best with the relics Fragrant Mushroom (+30.6%), Anchor (+25.2%), and Ice Cream (+23.9%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Invoke Card Details
Invoke is a common skill costing 1 energy; it’s upgraded in 36.2% of runs and usually picked up by floor 13.
Next turn, Summon 2 and gain Energy.
Upgrade: +1 Summon, +1 Energy
What Ends Runs with Invoke
Invoke’s most common run-enders are Decimillipede Elite (4.6%), Test Subject Boss (4.2%), and Kaiser Crab Boss (3.8%).
- Decimillipede Elite4.6% of runs
- Test Subject Boss4.2% of runs
- Kaiser Crab Boss3.8% of runs
- The Kin Boss3.3% of runs
- Knowledge Demon Boss3.3% of runs
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Invoke – Frequently Asked Questions
Is Invoke good in Slay the Spire 2?
Across 240 tracked runs, Invoke has a 31.2% win rate — +12.3% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Invoke do in Slay the Spire 2?
Invoke costs 1 energy. Next turn, Summon 2 and gain Energy.
What class is Invoke in Slay the Spire 2?
Invoke is a Common Necrobinder Skill.
Is Invoke worth upgrading in Slay the Spire 2?
Players upgrade Invoke in 36.2% of runs. Upgrading it grants +1 Summon, +1 Energy.
What is the best relic for Invoke?
In tracked runs, Invoke has performed best alongside Fragrant Mushroom, which lifts its win rate by +30.6% over 8 runs together.
See Also
Compare Invoke with the rest of the best Slay the Spire 2 cards, relics, and classes below.