Debilitate
Win Rate
31.3%
Pick Rate
1.8%
Δ vs Avg
+17.9

Debilitate Attack

Uncommon
Type
Attack
Rarity
Uncommon
Cost
1
Class
Necrobinder
Methodology
Data Methodology

Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Is Debilitate good in Slay the Spire 2?

In Slay the Spire 2, Debilitate is an uncommon attack from the Necrobinder card pool. Its effect: Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 301 tracked runs its win rate sits at 31.3%, 17.9% ahead of the 13.4% all-deck baseline. It sees niche play, included in only 1.8% of eligible runs. When it is actually offered players take it 20.4% of the time, and that looks correct: those runs win 31.4% against 24.0% for runs that passed, a +7.1% pick lift over 236 decided runs. Within Necrobinder runs it’s drafted 10.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Haunt, which lifts its win rate by +22.3% when the two share a deck. On the relic side, Fragrant Mushroom is its standout companion, worth a +28.5% win-rate swing alongside it. It costs 1 energy, gets upgraded 32.6% of the time, and tends to be picked up near floor 16.

Upgrading the card adds +2 Damage to its stat line. Of the runs that drafted it, 93 ended in victory against 204 deaths and 4 abandons. Its most common run-ender is The Insatiable Boss, finishing 4.7% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Debilitate fits a Necrobinder deck.

Debilitate Win Rate & Pick Rate

At a 31.3% win rate, Debilitate runs 17.9% ahead of the 13.4% all-deck baseline — the bars below put the two side by side.

Win rate31.3%
Average deck13.4%
+17.9% vs averagePick rate: 1.8%301 runs

Run Outcomes with Debilitate

Across the 301 tracked runs that drafted Debilitate, 93 ended in a win and 208 in a loss — a 30.9% win share, counting abandons as losses.

  • Wins 30.9%
  • Losses 69.1%

Pick or Skip: Debilitate

Players take Debilitate in 20.4% of the 1239 offers it appears in; those runs win 31.4% against 24.0% for runs that passed, a pick lift of +7.1% over 236 decided runs.

Pick rate when offered20.4%1239 offers

Taken 253 times out of 1239 offers.

Win rate when picked31.4%236 runs
Win rate when skipped24.0%692 runs
+7.4% vs skippingPick lift: +7.1%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Debilitate

Of the 4 pickup windows recorded for Debilitate, Act 2 is the best: 46.3% across 95 runs.

Starting deckNot enough data—5 runs
Act 119.5%163 runs
Act 246.3%95 runs
Act 347.4%38 runs

Win rate of runs by the act Debilitate entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Debilitate

Debilitate’s strongest card pairings so far are Haunt (+22.3%), Bury (+20.9%), and Mad Science (+17.6%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Debilitate Win Rate by Class

Exclusive to the Necrobinder, Debilitate posts a 31.6% win rate over 295 tracked runs.

The NecrobinderThe Necrobinderappears in 10.2% of its runs (295 tracked)

Best Relics for Debilitate

The relics that swing Debilitate’s win rate the most are Fragrant Mushroom (+28.5%), Sturdy Clamp (+25.2%), and Centennial Puzzle (+24.9%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Debilitate Card Details

A 1-energy uncommon attack, Debilitate is upgraded 32.6% of the time and tends to enter the deck around floor 16.

Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Cost1
TypeAttack
RarityUncommon
ClassNecrobinder
Avg copies / deck1.1
Upgraded32.6%
Typical pickup floor16

Upgrade: +2 Damage

What Ends Runs with Debilitate

Runs holding Debilitate end most often against The Insatiable Boss (4.7%), Test Subject Boss (4.7%), and Knowledge Demon Boss (4.7%) — the share of its runs each accounts for is shown.

  • The Insatiable Boss4.7% of runs
  • Test Subject Boss4.7% of runs
  • Knowledge Demon Boss4.7% of runs
  • Decimillipede Elite4.7% of runs
  • Aeonglass Boss4.7% of runs
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Debilitate – Frequently Asked Questions

Is Debilitate good in Slay the Spire 2?

Across 301 tracked runs, Debilitate has a 31.3% win rate — +17.9% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Debilitate do in Slay the Spire 2?

Debilitate costs 1 energy. Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

What class is Debilitate in Slay the Spire 2?

Debilitate is an Uncommon Necrobinder Attack.

Is Debilitate worth upgrading in Slay the Spire 2?

Players upgrade Debilitate in 32.6% of runs. Upgrading it grants +2 Damage.

What is the best relic for Debilitate?

In tracked runs, Debilitate has performed best alongside Fragrant Mushroom, which lifts its win rate by +28.5% over 22 runs together.

Should I take Debilitate when it is offered?

Players take Debilitate in 20.4% of its 1239 recorded offers. Runs that picked it win 31.4% (236 decided runs) against 24.0% for runs that skipped it (692 decided runs) — a +7.4% difference, and a +7.1% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.