
LethalityPower
The first Attack each turn deals 50% additional damage.
Is Lethality good in Slay the Spire 2?
Lethality is an uncommon Necrobinder power in Slay the Spire 2. In combat it resolves as: The first Attack each turn deals 50% additional damage. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 109 recorded runs, decks running it win 29.3% of the time, comfortably clear of the 18.9% average, by 10.3%. It’s a more selective pick, turning up in just 2.9% of decks that could run it. Regent players keep it in 0.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Mad Science — together they post a +23.6% swing in win rate. It also has strong chemistry with the relic Happy Flower, which moves its win rate by +24.9%. At 1 energy, it’s upgraded in 43.2% of runs and usually joins the deck around floor 14.
That’s 31 wins, 75 deaths, and 3 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 5.5% of its appearances. Read on for Lethality’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Lethality Win Rate & Pick Rate
Lethality’s 29.3% win rate clears the 18.9% all-deck average by 10.3%, the gap charted below.
Run Outcomes with Lethality
Lethality has 31 wins and 78 losses over 109 tracked runs (28.4% won); abandoned runs count as losses.
- Wins 28.4%
- Losses 71.6%
Best Cards to Pair with Lethality
Ranked by win-rate lift, Lethality performs best alongside Mad Science (+23.6%), Invoke (+18.5%), and Melancholy (+16.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Lethality Win Rate by Class
Lethality is played across 4 classes, led by Regent (100.0%), Silent (50.0%), and Necrobinder (28.4%) by win rate.
Best Relics for Lethality
Lethality pairs best with the relics Happy Flower (+24.9%), War Paint (+22.4%), and Potion Belt (+18.9%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Lethality Card Details
Lethality is an uncommon power costing 1 energy; it’s upgraded in 43.2% of runs and usually picked up by floor 14.
The first Attack each turn deals 50% additional damage.
What Ends Runs with Lethality
Lethality’s most common run-enders are Knowledge Demon Boss (5.5%), Test Subject Boss (5.5%), and Decimillipede Elite (5.5%).
- Knowledge Demon Boss5.5% of runs
- Test Subject Boss5.5% of runs
- Decimillipede Elite5.5% of runs
- Soul Fysh Boss3.7% of runs
- Kaiser Crab Boss3.7% of runs
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Lethality – Frequently Asked Questions
Is Lethality good in Slay the Spire 2?
Across 109 tracked runs, Lethality has a 29.3% win rate — +10.3% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Lethality do in Slay the Spire 2?
Lethality costs 1 energy. The first Attack each turn deals 50% additional damage.
What class is Lethality in Slay the Spire 2?
Lethality is an Uncommon Necrobinder Power.
Is Lethality worth upgrading in Slay the Spire 2?
Lethality can be upgraded at a rest site to improve its effect.
What is the best relic for Lethality?
In tracked runs, Lethality has performed best alongside Happy Flower, which lifts its win rate by +24.9% over 12 runs together.
See Also
Compare Lethality with the rest of the best Slay the Spire 2 cards, relics, and classes below.