
LethalityPower
The first Attack each turn deals 50% additional damage.
Is Lethality good in Slay the Spire 2?
Lethality is an uncommon Necrobinder power in Slay the Spire 2. In combat it resolves as: The first Attack each turn deals 50% additional damage. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 16 recorded runs, decks running it win 6.3% of the time, trailing the 12.6% average by 6.4%. It’s a more selective pick, turning up in just 3.1% of decks that could run it. Necrobinder players keep it in 9.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Fetch — together they post a +27.1% swing in win rate. It also has strong chemistry with the relic War Paint, which moves its win rate by +27.1%. At 1 energy, it’s upgraded in 22.2% of runs and usually joins the deck around floor 7.
That’s 1 wins, 15 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Phantasmal Gardeners Elite, which closes out 12.5% of its appearances. Read on for Lethality’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Lethality Win Rate & Pick Rate
Lethality’s 6.3% win rate trails the 12.6% all-deck average by 6.4%, the gap charted below.
Run Outcomes with Lethality
Lethality has 1 wins and 15 losses over 16 tracked runs (6.3% won); abandoned runs count as losses.
- Wins 6.3%
- Losses 93.8%
Best Cards to Pair with Lethality
Ranked by win-rate lift, Lethality performs best alongside Fetch (+27.1%), Friendship (+27.1%), and Calcify (+27.1%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Lethality Win Rate by Class
Lethality is drafted only by the Necrobinder, where it holds a 6.3% win rate across 16 runs.
Best Relics for Lethality
Lethality pairs best with the relics War Paint (+27.1%), Bound Phylactery (0.0%), and Arcane Scroll (-6.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Lethality Card Details
Lethality is an uncommon power costing 1 energy; it’s upgraded in 22.2% of runs and usually picked up by floor 7.
The first Attack each turn deals 50% additional damage.
What Ends Runs with Lethality
Lethality’s most common run-enders are Phantasmal Gardeners Elite (12.5%) and Terror Eel Elite (12.5%).
- Phantasmal Gardeners Elite12.5% of runs
- Terror Eel Elite12.5% of runs
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Lethality – Frequently Asked Questions
Is Lethality good in Slay the Spire 2?
Across 16 tracked runs, Lethality has a 6.3% win rate — +6.4% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Lethality do in Slay the Spire 2?
Lethality costs 1 energy. The first Attack each turn deals 50% additional damage.
What class is Lethality in Slay the Spire 2?
Lethality is an Uncommon Necrobinder Power.
Is Lethality worth upgrading in Slay the Spire 2?
Lethality can be upgraded at a rest site to improve its effect.
What is the best relic for Lethality?
In tracked runs, Lethality has performed best alongside War Paint, which lifts its win rate by +27.1% over 3 runs together.
See Also
Compare Lethality with the rest of the best Slay the Spire 2 cards, relics, and classes below.