
Lightning RodSkill
Gain 4 Block. At the start of the next, Channel 1 Lightning.
Is Lightning Rod good in Slay the Spire 2?
Lightning Rod is a common Defect skill in Slay the Spire 2. In combat it resolves as: Gain 4 Block. At the start of the next, Channel 1 Lightning. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 7 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 1.4% of decks that could run it. Defect players keep it in 21.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Charge Battery — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Cracked Core, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 22.2% of runs and usually joins the deck around floor 9.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 7 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 28.6% of its appearances. Read on for Lightning Rod’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Lightning Rod Win Rate & Pick Rate
Lightning Rod’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.
Run Outcomes with Lightning Rod
Lightning Rod has 0 wins and 7 losses over 7 tracked runs (0.0% won); abandoned runs count as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Lightning Rod
Ranked by win-rate lift, Lightning Rod performs best alongside Charge Battery (0.0%), Compile Driver (0.0%), and Defend (0.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Lightning Rod Win Rate by Class
Lightning Rod is played across 2 classes, led by Defect (0.0%) and Necrobinder (0.0%) by win rate.
Best Relics for Lightning Rod
Lightning Rod pairs best with the relics Cracked Core (0.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Lightning Rod Card Details
Lightning Rod is a common skill costing 1 energy; it’s upgraded in 22.2% of runs and usually picked up by floor 9.
Gain 4 Block. At the start of the next, Channel 1 Lightning.
Upgrade: +3 Block
What Ends Runs with Lightning Rod
Lightning Rod’s most common run-enders are Kaiser Crab Boss (28.6%).
- Kaiser Crab Boss28.6% of runs
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Lightning Rod – Frequently Asked Questions
Is Lightning Rod good in Slay the Spire 2?
Across 7 tracked runs, Lightning Rod has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Lightning Rod do in Slay the Spire 2?
Lightning Rod costs 1 energy. Gain 4 Block. At the start of the next, Channel 1 Lightning.
What class is Lightning Rod in Slay the Spire 2?
Lightning Rod is a Common Defect Skill.
Is Lightning Rod worth upgrading in Slay the Spire 2?
Players upgrade Lightning Rod in 22.2% of runs. Upgrading it grants +3 Block.
What is the best relic for Lightning Rod?
In tracked runs, Lightning Rod has performed best alongside Cracked Core, which lifts its win rate by 0.0% over 6 runs together.
See Also
Compare Lightning Rod with the rest of the best Slay the Spire 2 cards, relics, and classes below.