Malaise
Win Rate
38.1%
Pick Rate
0.6%
Δ vs Avg
+19.1

MalaiseSkill

Rare
TypeSkill
RarityRare
CostX
ClassSilent
MethodologyData Methodology

Enemy loses X Strength. Apply X Weak.

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Is Malaise good in Slay the Spire 2?

Malaise is a rare Silent skill in Slay the Spire 2. In combat it resolves as: Enemy loses X Strength. Apply X Weak. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 23 recorded runs, decks running it win 38.1% of the time, comfortably clear of the 19.0% average, by 19.1%. It’s a more selective pick, turning up in just 0.6% of decks that could run it. Silent players keep it in 2.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Adrenaline — together they post a +17.7% swing in win rate. It also has strong chemistry with the relic Miniature Cannon, which moves its win rate by +14.3%. At X energy, it’s upgraded in 25.0% of runs and usually joins the deck around floor 14.

That’s 8 wins, 13 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 8.7% of its appearances. Read on for Malaise’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.

Malaise Win Rate & Pick Rate

Malaise’s 38.1% win rate clears the 19.0% all-deck average by 19.1%, the gap charted below.

Win rate38.1%
Average deck19.0%
+19.1% vs averagePick rate: 0.6%23 runs

Run Outcomes with Malaise

Malaise has 8 wins and 15 losses over 23 tracked runs (34.8% won); abandoned runs count as losses.

  • Wins 34.8%
  • Losses 65.2%

Best Cards to Pair with Malaise

Ranked by win-rate lift, Malaise performs best alongside Adrenaline (+17.7%), Afterimage (+14.0%), and Prepared (+13.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Malaise Win Rate by Class

Malaise is played across 3 classes, led by Silent (42.1%), Defect (0.0%), and Ironclad (0.0%) by win rate.

Best Relics for Malaise

Malaise pairs best with the relics Miniature Cannon (+14.3%), Ice Cream (+14.3%), and Blood Vial (+14.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Malaise Card Details

Malaise is a rare skill costing X energy; it’s upgraded in 25.0% of runs and usually picked up by floor 14.

Enemy loses X Strength. Apply X Weak.

CostX
TypeSkill
RarityRare
ClassSilent
Avg copies / deck1.0
Upgraded25.0%
Typical pickup floor14

What Ends Runs with Malaise

Malaise’s most common run-enders are Knowledge Demon Boss (8.7%).

  • Knowledge Demon Boss8.7% of runs
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Malaise – Frequently Asked Questions

Is Malaise good in Slay the Spire 2?

Across 23 tracked runs, Malaise has a 38.1% win rate — +19.1% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Malaise do in Slay the Spire 2?

Malaise costs X energy. Enemy loses X Strength. Apply X Weak.

What class is Malaise in Slay the Spire 2?

Malaise is a Rare Silent Skill.

Is Malaise worth upgrading in Slay the Spire 2?

Malaise can be upgraded at a rest site to improve its effect.

What is the best relic for Malaise?

In tracked runs, Malaise has performed best alongside Miniature Cannon, which lifts its win rate by +14.3% over 3 runs together.

See Also

Compare Malaise with the rest of the best Slay the Spire 2 cards, relics, and classes below.