Malaise
Win Rate
25.0%
Pick Rate
0.8%
Δ vs Avg
+12.4

MalaiseSkill

Rare
TypeSkill
RarityRare
CostX
ClassSilent
MethodologyData Methodology

Enemy loses X Strength. Apply X Weak.

MetaBot Desktop
Live In-Game Overlays
Join Our Discord
Bug reports, feature requests & developer chat
Join Discord

Is Malaise good in Slay the Spire 2?

Malaise is a rare Silent skill in Slay the Spire 2. In combat it resolves as: Enemy loses X Strength. Apply X Weak. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 4 recorded runs, decks running it win 25.0% of the time, comfortably clear of the 12.6% average, by 12.4%. It’s a more selective pick, turning up in just 0.8% of decks that could run it. Silent players keep it in 3.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Defend — together they post a +8.3% swing in win rate. It also has strong chemistry with the relic Ring of the Snake, which moves its win rate by +8.3%. At X energy, it’s upgraded in 25.0% of runs and usually joins the deck around floor 10.

That’s 1 wins, 3 deaths, and 0 abandoned runs with it in the deck. Read on for Malaise’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.

Malaise Win Rate & Pick Rate

Malaise’s 25.0% win rate clears the 12.6% all-deck average by 12.4%, the gap charted below.

Win rate25.0%
Average deck12.6%
+12.4% vs averagePick rate: 0.8%4 runs (limited)

Run Outcomes with Malaise

Malaise has 1 wins and 3 losses over 4 tracked runs (25.0% won); abandoned runs count as losses.

  • Wins 25.0%
  • Losses 75.0%

Best Cards to Pair with Malaise

Ranked by win-rate lift, Malaise performs best alongside Defend (+8.3%), Snakebite (+8.3%), and Strike (+8.3%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Malaise Win Rate by Class

Malaise is drafted only by the Silent, where it holds a 25.0% win rate across 4 runs.

The SilentThe Silentappears in 3.9% of its runs (4 tracked)

Best Relics for Malaise

Malaise pairs best with the relics Ring of the Snake (+8.3%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Malaise Card Details

Malaise is a rare skill costing X energy; it’s upgraded in 25.0% of runs and usually picked up by floor 10.

Enemy loses X Strength. Apply X Weak.

CostX
TypeSkill
RarityRare
ClassSilent
Avg copies / deck1.0
Upgraded25.0%
Typical pickup floor10

Get the MetaBot Desktop App

Level up your gameplay with real-time overlays, automatic game detection, and instant stats — all on your desktop.

In-game overlaysAuto game detectionMulti-game supportPersonal dashboard
Download NowFree download
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Malaise – Frequently Asked Questions

Is Malaise good in Slay the Spire 2?

Across 4 tracked runs, Malaise has a 25.0% win rate — +12.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Malaise do in Slay the Spire 2?

Malaise costs X energy. Enemy loses X Strength. Apply X Weak.

What class is Malaise in Slay the Spire 2?

Malaise is a Rare Silent Skill.

Is Malaise worth upgrading in Slay the Spire 2?

Malaise can be upgraded at a rest site to improve its effect.

What is the best relic for Malaise?

In tracked runs, Malaise has performed best alongside Ring of the Snake, which lifts its win rate by +8.3% over 3 runs together.

See Also

Compare Malaise with the rest of the best Slay the Spire 2 cards, relics, and classes below.