Malaise
Win Rate
36.4%
Pick Rate
0.9%
Δ vs Avg
+22.5

Malaise Skill

Rare
Type
Skill
Rarity
Rare
Cost
X
Class
Silent
Methodology
Data Methodology

Enemy loses X Strength. Apply X Weak.

Is Malaise good in Slay the Spire 2?

Malaise is a rare Silent skill in Slay the Spire 2. In combat it resolves as: Enemy loses X Strength. Apply X Weak. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 190 recorded runs, decks running it win 36.4% of the time, comfortably clear of the 13.8% average, by 22.5%. It’s a more selective pick, turning up in just 0.9% of decks that could run it. Offer data backs the pick — taken 14.1% of the time it is shown, with 41.9% for runs that took it against 32.6% for runs that did not, a +8.7% pick lift across 136 decided runs. Silent players keep it in 3.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Storm of Steel — together they post a +25.3% swing in win rate. It also has strong chemistry with the relic Nunchaku, which moves its win rate by +31.5%. At X energy, it’s upgraded in 31.3% of runs and usually joins the deck around floor 17.

That’s 68 wins, 119 deaths, and 3 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 6.3% of its appearances. Read on for Malaise’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.

Malaise Win Rate & Pick Rate

Malaise’s 36.4% win rate clears the 13.8% all-deck average by 22.5%, the gap charted below.

Win rate36.4%
Average deck13.8%
+22.5% vs averagePick rate: 0.9%190 runs

Run Outcomes with Malaise

Malaise has 68 wins and 122 losses over 190 tracked runs (35.8% won); abandoned runs count as losses.

  • Wins 35.8%
  • Losses 64.2%

Pick or Skip: Malaise

Out of 978 recorded offers Malaise is taken 14.1% of the time, and taking it is worth +8.7% in pick lift — 41.9% for runs that picked it against 32.6% for runs that skipped, across 136 decided runs.

Pick rate when offered14.1%978 offers

Taken 138 times out of 978 offers.

Win rate when picked41.9%136 runs
Win rate when skipped32.6%706 runs
+9.3% vs skippingPick lift: +8.7%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Malaise

Malaise is strongest when it joins the deck in Act 2, where runs win 52.6% across 57 runs — one of 4 recorded pickup windows.

Starting deck10.0%10 runs
Act 126.9%106 runs
Act 252.6%57 runs
Act 356.3%17 runs

Win rate of runs by the act Malaise entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Malaise

Ranked by win-rate lift, Malaise performs best alongside Storm of Steel (+25.3%), Abrasive (+24.3%), and Phantom Blades (+22.1%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Malaise Win Rate by Class

Malaise is drafted only by the Silent, where it holds a 37.4% win rate across 182 runs.

The SilentThe Silentappears in 3.9% of its runs (182 tracked)

Best Relics for Malaise

Malaise pairs best with the relics Nunchaku (+31.5%), Horn Cleat (+27.9%), and Miniature Cannon (+27.6%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Malaise Card Details

Malaise is a rare skill costing X energy; it’s upgraded in 31.3% of runs and usually picked up by floor 17.

Enemy loses X Strength. Apply X Weak.

CostX
TypeSkill
RarityRare
ClassSilent
Avg copies / deck1.0
Upgraded31.3%
Typical pickup floor17

What Ends Runs with Malaise

Malaise’s most common run-enders are Test Subject Boss (6.3%), Aeonglass Boss (5.8%), and Kaiser Crab Boss (4.2%).

  • Test Subject Boss6.3% of runs
  • Aeonglass Boss5.8% of runs
  • Kaiser Crab Boss4.2% of runs
  • Knowledge Demon Boss4.2% of runs
  • Decimillipede Elite3.7% of runs
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Malaise – Frequently Asked Questions

Is Malaise good in Slay the Spire 2?

Across 190 tracked runs, Malaise has a 36.4% win rate — +22.5% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Malaise do in Slay the Spire 2?

Malaise costs X energy. Enemy loses X Strength. Apply X Weak.

What class is Malaise in Slay the Spire 2?

Malaise is a Rare Silent Skill.

Is Malaise worth upgrading in Slay the Spire 2?

Malaise can be upgraded at a rest site to improve its effect.

What is the best relic for Malaise?

In tracked runs, Malaise has performed best alongside Nunchaku, which lifts its win rate by +31.5% over 17 runs together.

Should I take Malaise when it is offered?

Players take Malaise in 14.1% of its 978 recorded offers. Runs that picked it win 41.9% (136 decided runs) against 32.6% for runs that skipped it (706 decided runs) — a +9.3% difference, and a +8.7% pick lift once sample size is accounted for.

See Also

Compare Malaise with the rest of the best Slay the Spire 2 cards, relics, and classes below.