
Pale Blue DotPower
If you play or more cards in a turn, draw cards at the start of your next turn.
Is Pale Blue Dot good in Slay the Spire 2?
In Slay the Spire 2, Pale Blue Dot is an uncommon power from the Regent card pool. Its effect: If you play or more cards in a turn, draw cards at the start of your next turn. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.
Over 24 tracked runs its win rate sits at 35.0%, 16.1% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Regent runs it’s drafted 3.5% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Furnace, which lifts its win rate by +15.0% when the two share a deck. On the relic side, Fencing Manual is its standout companion, worth a +18.6% win-rate swing alongside it. It costs 1 energy, gets upgraded 24.0% of the time, and tends to be picked up near floor 18.
Upgrading the card adds +1 Cards to its stat line. Of the runs that drafted it, 7 ended in victory against 13 deaths and 4 abandons. Its most common run-ender is Vine Shambler Normal, finishing 8.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Pale Blue Dot fits a Regent deck.
Pale Blue Dot Win Rate & Pick Rate
At a 35.0% win rate, Pale Blue Dot runs 16.1% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Pale Blue Dot
Across the 24 tracked runs that drafted Pale Blue Dot, 7 ended in a win and 17 in a loss — a 29.2% win share, counting abandons as losses.
- Wins 29.2%
- Losses 70.8%
Best Cards to Pair with Pale Blue Dot
Pale Blue Dot’s strongest card pairings so far are Furnace (+15.0%), Gamma Blast (+11.4%), and Parry (+8.3%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Pale Blue Dot Win Rate by Class
Exclusive to the Regent, Pale Blue Dot posts a 35.0% win rate over 24 tracked runs.
Best Relics for Pale Blue Dot
The relics that swing Pale Blue Dot’s win rate the most are Fencing Manual (+18.6%), Bronze Scales (+18.1%), and Oddly Smooth Stone (+15.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Pale Blue Dot Card Details
A 1-energy uncommon power, Pale Blue Dot is upgraded 24.0% of the time and tends to enter the deck around floor 18.
If you play or more cards in a turn, draw cards at the start of your next turn.
Upgrade: +1 Cards
What Ends Runs with Pale Blue Dot
Runs holding Pale Blue Dot end most often against Vine Shambler Normal (8.3%), The Insatiable Boss (8.3%), and Knowledge Demon Boss (8.3%) — the share of its runs each accounts for is shown.
- Vine Shambler Normal8.3% of runs
- The Insatiable Boss8.3% of runs
- Knowledge Demon Boss8.3% of runs
- Kaiser Crab Boss8.3% of runs
- Phrog Parasite Elite8.3% of runs
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Pale Blue Dot – Frequently Asked Questions
Is Pale Blue Dot good in Slay the Spire 2?
Across 24 tracked runs, Pale Blue Dot has a 35.0% win rate — +16.1% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Pale Blue Dot do in Slay the Spire 2?
Pale Blue Dot costs 1 energy. If you play or more cards in a turn, draw cards at the start of your next turn.
What class is Pale Blue Dot in Slay the Spire 2?
Pale Blue Dot is an Uncommon Regent Power.
Is Pale Blue Dot worth upgrading in Slay the Spire 2?
Players upgrade Pale Blue Dot in 24.0% of runs. Upgrading it grants +1 Cards.
What is the best relic for Pale Blue Dot?
In tracked runs, Pale Blue Dot has performed best alongside Fencing Manual, which lifts its win rate by +18.6% over 4 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.