
Pale Blue DotPower
If you play or more cards in a turn, draw cards at the start of your next turn.
Is Pale Blue Dot good in Slay the Spire 2?
In Slay the Spire 2, Pale Blue Dot is an uncommon power from the Regent card pool. Its effect: If you play or more cards in a turn, draw cards at the start of your next turn. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.
Over 108 tracked runs its win rate sits at 35.2%, 21.2% ahead of the 13.9% all-deck baseline. It sees niche play, included in only 0.9% of eligible runs. When it is actually offered players take it 8.0% of the time, and that looks correct: those runs win 38.7% against 27.8% for runs that passed, a +9.6% pick lift over 75 decided runs. Within Regent runs it’s drafted 5.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Mad Science, which lifts its win rate by +22.9% when the two share a deck. On the relic side, Venerable Tea Set is its standout companion, worth a +26.9% win-rate swing alongside it. It costs 1 energy, gets upgraded 29.7% of the time, and tends to be picked up near floor 19.
Upgrading the card adds +1 Cards to its stat line. Of the runs that drafted it, 38 ended in victory against 70 deaths and 0 abandons. Its most common run-ender is Decimillipede Elite, finishing 5.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Pale Blue Dot fits a Regent deck.
Pale Blue Dot Win Rate & Pick Rate
At a 35.2% win rate, Pale Blue Dot runs 21.2% ahead of the 13.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Pale Blue Dot
Across the 108 tracked runs that drafted Pale Blue Dot, 38 ended in a win and 70 in a loss — a 35.2% win share, counting abandons as losses.
- Wins 35.2%
- Losses 64.8%
Pick or Skip: Pale Blue Dot
Players take Pale Blue Dot in 8.0% of the 964 offers it appears in; those runs win 38.7% against 27.8% for runs that passed, a pick lift of +9.6% over 75 decided runs.
Taken 77 times out of 964 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Pale Blue Dot
Of the 3 pickup windows recorded for Pale Blue Dot, Act 3 is the best: 75.0% across 20 runs.
Win rate of runs by the act Pale Blue Dot entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Pale Blue Dot
Pale Blue Dot’s strongest card pairings so far are Mad Science (+22.9%), Manifest Authority (+22.3%), and Gamma Blast (+19.3%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Pale Blue Dot Win Rate by Class
Exclusive to the Regent, Pale Blue Dot posts a 34.6% win rate over 104 tracked runs.
Best Relics for Pale Blue Dot
The relics that swing Pale Blue Dot’s win rate the most are Venerable Tea Set (+26.9%), Centennial Puzzle (+22.3%), and Gorget (+22.2%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Pale Blue Dot Card Details
A 1-energy uncommon power, Pale Blue Dot is upgraded 29.7% of the time and tends to enter the deck around floor 19.
If you play or more cards in a turn, draw cards at the start of your next turn.
Upgrade: +1 Cards
What Ends Runs with Pale Blue Dot
Runs holding Pale Blue Dot end most often against Decimillipede Elite (5.6%), The Insatiable Boss (4.6%), and Doormaker Boss (3.7%) — the share of its runs each accounts for is shown.
- Decimillipede Elite5.6% of runs
- The Insatiable Boss4.6% of runs
- Doormaker Boss3.7% of runs
- Kaiser Crab Boss3.7% of runs
- Queen Boss3.7% of runs
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Pale Blue Dot – Frequently Asked Questions
Is Pale Blue Dot good in Slay the Spire 2?
Across 108 tracked runs, Pale Blue Dot has a 35.2% win rate — +21.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Pale Blue Dot do in Slay the Spire 2?
Pale Blue Dot costs 1 energy. If you play or more cards in a turn, draw cards at the start of your next turn.
What class is Pale Blue Dot in Slay the Spire 2?
Pale Blue Dot is an Uncommon Regent Power.
Is Pale Blue Dot worth upgrading in Slay the Spire 2?
Players upgrade Pale Blue Dot in 29.7% of runs. Upgrading it grants +1 Cards.
What is the best relic for Pale Blue Dot?
In tracked runs, Pale Blue Dot has performed best alongside Venerable Tea Set, which lifts its win rate by +26.9% over 15 runs together.
Should I take Pale Blue Dot when it is offered?
Players take Pale Blue Dot in 8.0% of its 964 recorded offers. Runs that picked it win 38.7% (75 decided runs) against 27.8% for runs that skipped it (629 decided runs) — a +10.9% difference, and a +9.6% pick lift once sample size is accounted for.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.