
SowAttack
Deal 8 damage to ALL enemies.
Is Sow good in Slay the Spire 2?
In Slay the Spire 2, Sow is a common attack from the Necrobinder card pool. Its effect: Deal 8 damage to ALL enemies. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.
Over 10 tracked runs its win rate sits at 25.0%, 12.4% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 1.9% of eligible runs. Within Necrobinder runs it’s drafted 5.8% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Reap, which lifts its win rate by +75.0% when the two share a deck. On the relic side, Scroll Boxes is its standout companion, worth a +25.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 10.0% of the time, and tends to be picked up near floor 6.
Upgrading the card adds +3 Damage to its stat line. Of the runs that drafted it, 2 ended in victory against 6 deaths and 2 abandons. Its most common run-ender is Terror Eel Elite, finishing 20.0% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Sow fits a Necrobinder deck.
Sow Win Rate & Pick Rate
At a 25.0% win rate, Sow runs 12.4% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Sow
Across the 10 tracked runs that drafted Sow, 2 ended in a win and 8 in a loss — a 20.0% win share, counting abandons as losses.
- Wins 20.0%
- Losses 80.0%
Sow Win Rate by Class
Exclusive to the Necrobinder, Sow posts a 25.0% win rate over 10 tracked runs.
Best Relics for Sow
The relics that swing Sow’s win rate the most are Scroll Boxes (+25.0%) and Bound Phylactery (-8.3%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Sow Card Details
A 1-energy common attack, Sow is upgraded 10.0% of the time and tends to enter the deck around floor 6.
Deal 8 damage to ALL enemies.
Upgrade: +3 Damage
What Ends Runs with Sow
Runs holding Sow end most often against Terror Eel Elite (20.0%) — the share of its runs each accounts for is shown.
- Terror Eel Elite20.0% of runs
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Sow – Frequently Asked Questions
Is Sow good in Slay the Spire 2?
Across 10 tracked runs, Sow has a 25.0% win rate — +12.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Sow do in Slay the Spire 2?
Sow costs 1 energy. Deal 8 damage to ALL enemies.
What class is Sow in Slay the Spire 2?
Sow is a Common Necrobinder Attack.
Is Sow worth upgrading in Slay the Spire 2?
Players upgrade Sow in 10.0% of runs. Upgrading it grants +3 Damage.
What is the best relic for Sow?
In tracked runs, Sow has performed best alongside Scroll Boxes, which lifts its win rate by +25.0% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.