
SowAttack
Deal 8 damage to ALL enemies.
Is Sow good in Slay the Spire 2?
In Slay the Spire 2, Sow is a common attack from the Necrobinder card pool. Its effect: Deal 8 damage to ALL enemies. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.
Over 107 tracked runs its win rate sits at 14.3%, 4.7% short of the 18.9% all-deck baseline. It sees niche play, included in only 2.8% of eligible runs. Within Necrobinder runs it’s drafted 12.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Neurosurge, which lifts its win rate by +21.4% when the two share a deck. On the relic side, Potion Belt is its standout companion, worth a +25.9% win-rate swing alongside it. It costs 1 energy, gets upgraded 20.9% of the time, and tends to be picked up near floor 9.
Upgrading the card adds +3 Damage to its stat line. Of the runs that drafted it, 12 ended in victory against 72 deaths and 23 abandons. Its most common run-ender is Kaiser Crab Boss, finishing 5.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Sow fits a Necrobinder deck.
Sow Win Rate & Pick Rate
At a 14.3% win rate, Sow runs 4.7% behind the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Sow
Across the 107 tracked runs that drafted Sow, 12 ended in a win and 95 in a loss — a 11.2% win share, counting abandons as losses.
- Wins 11.2%
- Losses 88.8%
Best Cards to Pair with Sow
Sow’s strongest card pairings so far are Neurosurge (+21.4%), Borrowed Time (+16.9%), and Wisp (+16.8%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Sow Win Rate by Class
Of the 3 classes that draft Sow, it performs best with Necrobinder (14.3%), Ironclad (0.0%), and Silent (0.0%).
Best Relics for Sow
The relics that swing Sow’s win rate the most are Potion Belt (+25.9%), Tungsten Rod (+24.5%), and Bronze Scales (+22.4%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Sow Card Details
A 1-energy common attack, Sow is upgraded 20.9% of the time and tends to enter the deck around floor 9.
Deal 8 damage to ALL enemies.
Upgrade: +3 Damage
What Ends Runs with Sow
Runs holding Sow end most often against Kaiser Crab Boss (5.6%), Infested Prisms Elite (3.7%), and Terror Eel Elite (3.7%) — the share of its runs each accounts for is shown.
- Kaiser Crab Boss5.6% of runs
- Infested Prisms Elite3.7% of runs
- Terror Eel Elite3.7% of runs
- The Insatiable Boss3.7% of runs
- Lagavulin Matriarch Boss3.7% of runs
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Sow – Frequently Asked Questions
Is Sow good in Slay the Spire 2?
Across 107 tracked runs, Sow has a 14.3% win rate — +4.7% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Sow do in Slay the Spire 2?
Sow costs 1 energy. Deal 8 damage to ALL enemies.
What class is Sow in Slay the Spire 2?
Sow is a Common Necrobinder Attack.
Is Sow worth upgrading in Slay the Spire 2?
Players upgrade Sow in 20.9% of runs. Upgrading it grants +3 Damage.
What is the best relic for Sow?
In tracked runs, Sow has performed best alongside Potion Belt, which lifts its win rate by +25.9% over 12 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.