Sow
Win Rate
14.6%
Pick Rate
2.6%
Δ vs Avg
+0.7

SowAttack

Common
TypeAttack
RarityCommon
Cost1
ClassNecrobinder
MethodologyData Methodology

Deal 8 damage to ALL enemies.

Is Sow good in Slay the Spire 2?

In Slay the Spire 2, Sow is a common attack from the Necrobinder card pool. Its effect: Deal 8 damage to ALL enemies. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 303 tracked runs its win rate sits at 14.6%, almost exactly the overall average. It sees niche play, included in only 2.6% of eligible runs. Offer data argues the other way: taken 11.0% of the time it is shown, runs that picked it win 13.2% against 23.3% for runs that passed — a -9.6% pick lift across 242 decided runs. Within Necrobinder runs it’s drafted 13.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Neurosurge, which lifts its win rate by +22.0% when the two share a deck. On the relic side, Lasting Candy is its standout companion, worth a +27.2% win-rate swing alongside it. It costs 1 energy, gets upgraded 26.8% of the time, and tends to be picked up near floor 10.

Upgrading the card adds +3 Damage to its stat line. Of the runs that drafted it, 44 ended in victory against 257 deaths and 2 abandons. Its most common run-ender is The Insatiable Boss, finishing 5.9% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Sow fits a Necrobinder deck.

Sow Win Rate & Pick Rate

Sow’s 14.6% win rate sits right on the 13.9% all-deck baseline — a 0.7% difference, as the bars show.

Win rate14.6%
Average deck13.9%
+0.7% vs averagePick rate: 2.6%303 runs

Run Outcomes with Sow

Across the 303 tracked runs that drafted Sow, 44 ended in a win and 259 in a loss — a 14.5% win share, counting abandons as losses.

  • Wins 14.5%
  • Losses 85.5%

Pick or Skip: Sow

Players take Sow in 11.0% of the 2353 offers it appears in; those runs win 13.2% against 23.3% for runs that passed, a pick lift of -9.6% over 242 decided runs.

Pick rate when offered11.0%2353 offers

Taken 258 times out of 2353 offers.

Win rate when picked13.2%242 runs
Win rate when skipped23.3%1028 runs
-10.0% vs skippingPick lift: -9.6%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Sow

Of the 4 pickup windows recorded for Sow, Act 2 is the best: 25.0% across 52 runs.

Starting deckNot enough data—7 runs
Act 111.7%232 runs
Act 225.0%52 runs
Act 325.0%12 runs

Win rate of runs by the act Sow entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Sow

Sow’s strongest card pairings so far are Neurosurge (+22.0%), Hang (+15.3%), and Borrowed Time (+14.7%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Sow Win Rate by Class

Exclusive to the Necrobinder, Sow posts a 14.5% win rate over 292 tracked runs.

The NecrobinderThe Necrobinderappears in 13.2% of its runs (292 tracked)

Best Relics for Sow

The relics that swing Sow’s win rate the most are Lasting Candy (+27.2%), Nunchaku (+23.2%), and Strike Dummy (+21.5%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Sow Card Details

A 1-energy common attack, Sow is upgraded 26.8% of the time and tends to enter the deck around floor 10.

Deal 8 damage to ALL enemies.

Cost1
TypeAttack
RarityCommon
ClassNecrobinder
Avg copies / deck1.1
Upgraded26.8%
Typical pickup floor10

Upgrade: +3 Damage

What Ends Runs with Sow

Runs holding Sow end most often against The Insatiable Boss (5.9%), Decimillipede Elite (5.3%), and Knowledge Demon Boss (4.6%) — the share of its runs each accounts for is shown.

  • The Insatiable Boss5.9% of runs
  • Decimillipede Elite5.3% of runs
  • Knowledge Demon Boss4.6% of runs
  • Aeonglass Boss4.3% of runs
  • Test Subject Boss4.3% of runs
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Sow – Frequently Asked Questions

Is Sow good in Slay the Spire 2?

Across 303 tracked runs, Sow has a 14.6% win rate — +0.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Sow do in Slay the Spire 2?

Sow costs 1 energy. Deal 8 damage to ALL enemies.

What class is Sow in Slay the Spire 2?

Sow is a Common Necrobinder Attack.

Is Sow worth upgrading in Slay the Spire 2?

Players upgrade Sow in 26.8% of runs. Upgrading it grants +3 Damage.

What is the best relic for Sow?

In tracked runs, Sow has performed best alongside Lasting Candy, which lifts its win rate by +27.2% over 15 runs together.

Should I take Sow when it is offered?

Players take Sow in 11.0% of its 2353 recorded offers. Runs that picked it win 13.2% (242 decided runs) against 23.3% for runs that skipped it (1028 decided runs) — a -10.0% difference, and a -9.6% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.