Seance
Win Rate
29.8%
Pick Rate
1.0%
Δ vs Avg
+16.9

Seance Skill

Rare
Type
Skill
Rarity
Rare
Cost
1
Class
Necrobinder
Methodology
Data Methodology

Transform a card in your Draw Pile into Soul.

Is Seance good in Slay the Spire 2?

In Slay the Spire 2, Seance is a rare skill from the Necrobinder card pool. Its effect: Transform a card in your Draw Pile into Soul. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 151 tracked runs its win rate sits at 29.8%, 16.9% ahead of the 12.9% all-deck baseline. It sees niche play, included in only 1.0% of eligible runs. When it is actually offered players take it 25.5% of the time, and that looks correct: those runs win 34.7% against 27.5% for runs that passed, a +6.7% pick lift over 124 decided runs. Within Necrobinder runs it’s drafted 5.8% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Demesne, which lifts its win rate by +21.5% when the two share a deck. On the relic side, Tuning Fork is its standout companion, worth a +22.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 43.1% of the time, and tends to be picked up near floor 18.

Upgrading the card adds -1 EnergyCost to its stat line. Of the runs that drafted it, 45 ended in victory against 106 deaths and 0 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 6.0% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Seance fits a Necrobinder deck.

Seance Win Rate & Pick Rate

At a 29.8% win rate, Seance runs 16.9% ahead of the 12.9% all-deck baseline — the bars below put the two side by side.

Win rate29.8%
Average deck12.9%
+16.9% vs averagePick rate: 1.0%151 runs

Run Outcomes with Seance

Across the 151 tracked runs that drafted Seance, 45 ended in a win and 106 in a loss — a 29.8% win share, counting abandons as losses.

  • Wins 29.8%
  • Losses 70.2%

Pick or Skip: Seance

Players take Seance in 25.5% of the 494 offers it appears in; those runs win 34.7% against 27.5% for runs that passed, a pick lift of +6.7% over 124 decided runs.

Pick rate when offered25.5%494 offers

Taken 126 times out of 494 offers.

Win rate when picked34.7%124 runs
Win rate when skipped27.5%302 runs
+7.2% vs skippingPick lift: +6.7%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Seance

Of the 4 pickup windows recorded for Seance, Act 3 is the best: 54.5% across 11 runs.

Starting deckNot enough data—6 runs
Act 120.2%94 runs
Act 245.0%40 runs
Act 354.5%11 runs

Win rate of runs by the act Seance entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Seance

Seance’s strongest card pairings so far are Demesne (+21.5%), Parse (+20.1%), and Spirit of Ash (+20.1%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Seance Win Rate by Class

Exclusive to the Necrobinder, Seance posts a 29.7% win rate over 148 tracked runs.

The NecrobinderThe Necrobinderappears in 5.8% of its runs (148 tracked)

Best Relics for Seance

The relics that swing Seance’s win rate the most are Tuning Fork (+22.0%), Strawberry (+21.9%), and Strike Dummy (+18.1%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Seance Card Details

A 1-energy rare skill, Seance is upgraded 43.1% of the time and tends to enter the deck around floor 18.

Transform a card in your Draw Pile into Soul.

Cost1
TypeSkill
RarityRare
ClassNecrobinder
Avg copies / deck1.1
Upgraded43.1%
Typical pickup floor18

Upgrade: -1 EnergyCost

What Ends Runs with Seance

Runs holding Seance end most often against Knowledge Demon Boss (6.0%), Test Subject Boss (6.0%), and Decimillipede Elite (5.3%) — the share of its runs each accounts for is shown.

  • Knowledge Demon Boss6.0% of runs
  • Test Subject Boss6.0% of runs
  • Decimillipede Elite5.3% of runs
  • Kaiser Crab Boss4.6% of runs
  • The Insatiable Boss4.6% of runs
MetaBot Desktop

Get the Winning Edge

Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.

  • In-game overlays
  • Automatic match tracking
  • Desktop-exclusive tools
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Seance – Frequently Asked Questions

Is Seance good in Slay the Spire 2?

Across 151 tracked runs, Seance has a 29.8% win rate — +16.9% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Seance do in Slay the Spire 2?

Seance costs 1 energy. Transform a card in your Draw Pile into Soul.

What class is Seance in Slay the Spire 2?

Seance is a Rare Necrobinder Skill.

Is Seance worth upgrading in Slay the Spire 2?

Players upgrade Seance in 43.1% of runs. Upgrading it grants -1 EnergyCost.

What is the best relic for Seance?

In tracked runs, Seance has performed best alongside Tuning Fork, which lifts its win rate by +22.0% over 17 runs together.

Should I take Seance when it is offered?

Players take Seance in 25.5% of its 494 recorded offers. Runs that picked it win 34.7% (124 decided runs) against 27.5% for runs that skipped it (302 decided runs) — a +7.2% difference, and a +6.7% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.