Spite
Win Rate
25.0%
Pick Rate
1.6%
Δ vs Avg
+11.1

SpiteAttack

Uncommon
TypeAttack
RarityUncommon
Cost0
ClassIronclad
MethodologyData Methodology

Deal 5 damage. If you lost HP this turn, hits times.

Is Spite good in Slay the Spire 2?

In Slay the Spire 2, Spite is an uncommon attack from the Ironclad card pool. Its effect: Deal 5 damage. If you lost HP this turn, hits times. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 191 tracked runs its win rate sits at 25.0%, 11.1% ahead of the 13.9% all-deck baseline. It sees niche play, included in only 1.6% of eligible runs. When it is actually offered players take it 15.2% of the time, and that looks correct: those runs win 25.0% against 21.0% for runs that passed, a +3.8% pick lift over 148 decided runs. Within Ironclad runs it’s drafted 7.0% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Offering, which lifts its win rate by +22.9% when the two share a deck. On the relic side, Parrying Shield is its standout companion, worth a +21.0% win-rate swing alongside it. It costs 0 energy, gets upgraded 31.5% of the time, and tends to be picked up near floor 16.

Upgrading the card adds +1 Repeat to its stat line. Of the runs that drafted it, 47 ended in victory against 141 deaths and 3 abandons. Its most common run-ender is The Insatiable Boss, finishing 7.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Spite fits a Ironclad deck.

Spite Win Rate & Pick Rate

At a 25.0% win rate, Spite runs 11.1% ahead of the 13.9% all-deck baseline — the bars below put the two side by side.

Win rate25.0%
Average deck13.9%
+11.1% vs averagePick rate: 1.6%191 runs

Run Outcomes with Spite

Across the 191 tracked runs that drafted Spite, 47 ended in a win and 144 in a loss — a 24.6% win share, counting abandons as losses.

  • Wins 24.6%
  • Losses 75.4%

Pick or Skip: Spite

Players take Spite in 15.2% of the 1070 offers it appears in; those runs win 25.0% against 21.0% for runs that passed, a pick lift of +3.8% over 148 decided runs.

Pick rate when offered15.2%1070 offers

Taken 163 times out of 1070 offers.

Win rate when picked25.0%148 runs
Win rate when skipped21.0%677 runs
+4.0% vs skippingPick lift: +3.8%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Spite

Of the 4 pickup windows recorded for Spite, Act 3 is the best: 48.1% across 27 runs.

Starting deckNot enough data—6 runs
Act 114.0%95 runs
Act 233.9%63 runs
Act 348.1%27 runs

Win rate of runs by the act Spite entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Spite

Spite’s strongest card pairings so far are Offering (+22.9%), Impervious (+17.6%), and Not Yet (+16.7%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Spite Win Rate by Class

Exclusive to the Ironclad, Spite posts a 25.1% win rate over 190 tracked runs.

The IroncladThe Ironcladappears in 7.0% of its runs (190 tracked)

Best Relics for Spite

The relics that swing Spite’s win rate the most are Parrying Shield (+21.0%), Bag of Preparation (+18.4%), and Pantograph (+18.1%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Spite Card Details

A 0-energy uncommon attack, Spite is upgraded 31.5% of the time and tends to enter the deck around floor 16.

Deal 5 damage. If you lost HP this turn, hits times.

Cost0
TypeAttack
RarityUncommon
ClassIronclad
Avg copies / deck1.1
Upgraded31.5%
Typical pickup floor16

Upgrade: +1 Repeat

What Ends Runs with Spite

Runs holding Spite end most often against The Insatiable Boss (7.3%), Test Subject Boss (7.3%), and Kaiser Crab Boss (7.3%) — the share of its runs each accounts for is shown.

  • The Insatiable Boss7.3% of runs
  • Test Subject Boss7.3% of runs
  • Kaiser Crab Boss7.3% of runs
  • Queen Boss5.8% of runs
  • Knowledge Demon Boss5.2% of runs
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Spite – Frequently Asked Questions

Is Spite good in Slay the Spire 2?

Across 191 tracked runs, Spite has a 25.0% win rate — +11.1% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Spite do in Slay the Spire 2?

Spite costs 0 energy. Deal 5 damage. If you lost HP this turn, hits times.

What class is Spite in Slay the Spire 2?

Spite is an Uncommon Ironclad Attack.

Is Spite worth upgrading in Slay the Spire 2?

Players upgrade Spite in 31.5% of runs. Upgrading it grants +1 Repeat.

What is the best relic for Spite?

In tracked runs, Spite has performed best alongside Parrying Shield, which lifts its win rate by +21.0% over 15 runs together.

Should I take Spite when it is offered?

Players take Spite in 15.2% of its 1070 recorded offers. Runs that picked it win 25.0% (148 decided runs) against 21.0% for runs that skipped it (677 decided runs) — a +4.0% difference, and a +3.8% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.