
SpiteAttack
Deal 5 damage. If you lost HP this turn, hits times.
Is Spite good in Slay the Spire 2?
In Slay the Spire 2, Spite is an uncommon attack from the Ironclad card pool. Its effect: Deal 5 damage. If you lost HP this turn, hits times. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 3 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Ironclad runs it’s drafted 6.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Bash, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Burning Blood is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 0 energy, gets upgraded 33.3% of the time, and tends to be picked up near floor 12.
Upgrading the card adds +1 Repeat to its stat line. Of the runs that drafted it, 0 ended in victory against 3 deaths and 0 abandons. Its most common run-ender is The Insatiable Boss, finishing 66.7% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Spite fits a Ironclad deck.
Spite Win Rate & Pick Rate
At a 0.0% win rate, Spite runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Spite
Across the 3 tracked runs that drafted Spite, 0 ended in a win and 3 in a loss — a 0.0% win share, counting abandons as losses.
- Wins 0.0%
- Losses 100.0%
Spite Win Rate by Class
Exclusive to the Ironclad, Spite posts a 0.0% win rate over 3 tracked runs.
Best Relics for Spite
The relics that swing Spite’s win rate the most are Burning Blood (0.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Spite Card Details
A 0-energy uncommon attack, Spite is upgraded 33.3% of the time and tends to enter the deck around floor 12.
Deal 5 damage. If you lost HP this turn, hits times.
Upgrade: +1 Repeat
What Ends Runs with Spite
Runs holding Spite end most often against The Insatiable Boss (66.7%) — the share of its runs each accounts for is shown.
- The Insatiable Boss66.7% of runs
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Spite – Frequently Asked Questions
Is Spite good in Slay the Spire 2?
Across 3 tracked runs, Spite has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Spite do in Slay the Spire 2?
Spite costs 0 energy. Deal 5 damage. If you lost HP this turn, hits times.
What class is Spite in Slay the Spire 2?
Spite is an Uncommon Ironclad Attack.
Is Spite worth upgrading in Slay the Spire 2?
Players upgrade Spite in 33.3% of runs. Upgrading it grants +1 Repeat.
What is the best relic for Spite?
In tracked runs, Spite has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.