Impervious
Win Rate
30.9%
Pick Rate
1.8%
Δ vs Avg
+16.9

ImperviousSkill

Rare
TypeSkill
RarityRare
Cost2
ClassIronclad
MethodologyData Methodology

Gain 30 Block.

Is Impervious good in Slay the Spire 2?

In Slay the Spire 2, Impervious is a rare skill from the Ironclad card pool. Its effect: Gain 30 Block. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 204 tracked runs its win rate sits at 30.9%, 16.9% ahead of the 14.0% all-deck baseline. It sees niche play, included in only 1.8% of eligible runs. When it is actually offered players take it 33.1% of the time, and that looks correct: those runs win 33.5% against 27.6% for runs that passed, a +5.6% pick lift over 161 decided runs. Within Ironclad runs it’s drafted 7.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Burning Pact, which lifts its win rate by +19.4% when the two share a deck. On the relic side, Parrying Shield is its standout companion, worth a +22.3% win-rate swing alongside it. It costs 2 energy, gets upgraded 20.9% of the time, and tends to be picked up near floor 20.

Upgrading the card adds +10 Block to its stat line. Of the runs that drafted it, 62 ended in victory against 139 deaths and 3 abandons. Its most common run-ender is Queen Boss, finishing 7.8% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Impervious fits a Ironclad deck.

Impervious Win Rate & Pick Rate

At a 30.9% win rate, Impervious runs 16.9% ahead of the 14.0% all-deck baseline — the bars below put the two side by side.

Win rate30.9%
Average deck14.0%
+16.9% vs averagePick rate: 1.8%204 runs

Run Outcomes with Impervious

Across the 204 tracked runs that drafted Impervious, 62 ended in a win and 142 in a loss — a 30.4% win share, counting abandons as losses.

  • Wins 30.4%
  • Losses 69.6%

Pick or Skip: Impervious

Players take Impervious in 33.1% of the 520 offers it appears in; those runs win 33.5% against 27.6% for runs that passed, a pick lift of +5.6% over 161 decided runs.

Pick rate when offered33.1%520 offers

Taken 172 times out of 520 offers.

Win rate when picked33.5%161 runs
Win rate when skipped27.6%283 runs
+6.0% vs skippingPick lift: +5.6%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Impervious

Of the 4 pickup windows recorded for Impervious, Act 3 is the best: 61.1% across 18 runs.

Starting deckNot enough data—7 runs
Act 122.2%101 runs
Act 237.7%78 runs
Act 361.1%18 runs

Win rate of runs by the act Impervious entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Impervious

Impervious’s strongest card pairings so far are Burning Pact (+19.4%), Cruelty (+17.7%), and Cascade (+16.1%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Impervious Win Rate by Class

Exclusive to the Ironclad, Impervious posts a 30.3% win rate over 198 tracked runs.

The IroncladThe Ironcladappears in 7.3% of its runs (198 tracked)

Best Relics for Impervious

The relics that swing Impervious’s win rate the most are Parrying Shield (+22.3%), Centennial Puzzle (+22.1%), and Bag of Preparation (+21.3%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Impervious Card Details

A 2-energy rare skill, Impervious is upgraded 20.9% of the time and tends to enter the deck around floor 20.

Gain 30 Block.

Cost2
TypeSkill
RarityRare
ClassIronclad
Avg copies / deck1.1
Upgraded20.9%
Typical pickup floor20

Upgrade: +10 Block

What Ends Runs with Impervious

Runs holding Impervious end most often against Queen Boss (7.8%), Test Subject Boss (7.8%), and Kaiser Crab Boss (5.9%) — the share of its runs each accounts for is shown.

  • Queen Boss7.8% of runs
  • Test Subject Boss7.8% of runs
  • Kaiser Crab Boss5.9% of runs
  • Knowledge Demon Boss5.4% of runs
  • Doormaker Boss3.9% of runs
MetaBot Desktop

Get the Winning Edge

Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.

  • In-game overlays
  • Automatic match tracking
  • Desktop-exclusive tools
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Impervious – Frequently Asked Questions

Is Impervious good in Slay the Spire 2?

Across 204 tracked runs, Impervious has a 30.9% win rate — +16.9% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Impervious do in Slay the Spire 2?

Impervious costs 2 energy. Gain 30 Block.

What class is Impervious in Slay the Spire 2?

Impervious is a Rare Ironclad Skill.

Is Impervious worth upgrading in Slay the Spire 2?

Players upgrade Impervious in 20.9% of runs. Upgrading it grants +10 Block.

What is the best relic for Impervious?

In tracked runs, Impervious has performed best alongside Parrying Shield, which lifts its win rate by +22.3% over 24 runs together.

Should I take Impervious when it is offered?

Players take Impervious in 33.1% of its 520 recorded offers. Runs that picked it win 33.5% (161 decided runs) against 27.6% for runs that skipped it (283 decided runs) — a +6.0% difference, and a +5.6% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.