Tank
Win Rate
57.1%
Pick Rate
0.2%
Δ vs Avg
+38.2

TankPower

Rare
TypePower
RarityRare
Cost1
ClassIronclad
MethodologyData Methodology

Take double damage from enemies. Allies take half damage from enemies.

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Is Tank good in Slay the Spire 2?

Tank is a rare Ironclad power in Slay the Spire 2. In combat it resolves as: Take double damage from enemies. Allies take half damage from enemies. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.

Across 8 recorded runs, decks running it win 57.1% of the time, comfortably clear of the 19.0% average, by 38.2%. It’s a more selective pick, turning up in just 0.2% of decks that could run it. Ironclad players keep it in 1.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Believe in You — together they post a +9.9% swing in win rate. It also has strong chemistry with the relic Anchor, which moves its win rate by +12.3%. At 1 energy, it’s upgraded in 22.2% of runs and usually joins the deck around floor 15.

Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 4 wins, 3 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Doormaker Boss, which closes out 25.0% of its appearances. Read on for Tank’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Tank Win Rate & Pick Rate

Tank’s 57.1% win rate clears the 19.0% all-deck average by 38.2%, the gap charted below.

Win rate57.1%
Average deck19.0%
+38.2% vs averagePick rate: 0.2%8 runs (limited)

Run Outcomes with Tank

Tank has 4 wins and 4 losses over 8 tracked runs (50.0% won); abandoned runs count as losses.

  • Wins 50.0%
  • Losses 50.0%

Best Cards to Pair with Tank

Ranked by win-rate lift, Tank performs best alongside Believe in You (+9.9%), Thunderclap (+9.9%), and Shrug It Off (+9.9%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tank Win Rate by Class

Tank is drafted only by the Ironclad, where it holds a 57.1% win rate across 8 runs.

The IroncladThe Ironcladappears in 1.1% of its runs (8 tracked)

Best Relics for Tank

Tank pairs best with the relics Anchor (+12.3%), Bag of Preparation (+5.1%), and Yummy Cookie (+2.2%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tank Card Details

Tank is a rare power costing 1 energy; it’s upgraded in 22.2% of runs and usually picked up by floor 15.

Take double damage from enemies. Allies take half damage from enemies.

Cost1
TypePower
RarityRare
ClassIronclad
Avg copies / deck1.1
Upgraded22.2%
Typical pickup floor15

Upgrade: -1 EnergyCost

What Ends Runs with Tank

Tank’s most common run-enders are Doormaker Boss (25.0%).

  • Doormaker Boss25.0% of runs
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Tank – Frequently Asked Questions

Is Tank good in Slay the Spire 2?

Across 8 tracked runs, Tank has a 57.1% win rate — +38.2% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Tank do in Slay the Spire 2?

Tank costs 1 energy. Take double damage from enemies. Allies take half damage from enemies.

What class is Tank in Slay the Spire 2?

Tank is a Rare Ironclad Power.

Is Tank worth upgrading in Slay the Spire 2?

Players upgrade Tank in 22.2% of runs. Upgrading it grants -1 EnergyCost.

What is the best relic for Tank?

In tracked runs, Tank has performed best alongside Anchor, which lifts its win rate by +12.3% over 4 runs together.

See Also

Compare Tank with the rest of the best Slay the Spire 2 cards, relics, and classes below.