
TankPower
Take double damage from enemies. Allies take half damage from enemies.
Is Tank good in Slay the Spire 2?
Tank is a rare Ironclad power in Slay the Spire 2. In combat it resolves as: Take double damage from enemies. Allies take half damage from enemies. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.
Across 8 recorded runs, decks running it win 57.1% of the time, comfortably clear of the 19.0% average, by 38.2%. It’s a more selective pick, turning up in just 0.2% of decks that could run it. Ironclad players keep it in 1.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Believe in You — together they post a +9.9% swing in win rate. It also has strong chemistry with the relic Anchor, which moves its win rate by +12.3%. At 1 energy, it’s upgraded in 22.2% of runs and usually joins the deck around floor 15.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 4 wins, 3 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Doormaker Boss, which closes out 25.0% of its appearances. Read on for Tank’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Tank Win Rate & Pick Rate
Tank’s 57.1% win rate clears the 19.0% all-deck average by 38.2%, the gap charted below.
Run Outcomes with Tank
Tank has 4 wins and 4 losses over 8 tracked runs (50.0% won); abandoned runs count as losses.
- Wins 50.0%
- Losses 50.0%
Best Cards to Pair with Tank
Ranked by win-rate lift, Tank performs best alongside Believe in You (+9.9%), Thunderclap (+9.9%), and Shrug It Off (+9.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Tank Win Rate by Class
Tank is drafted only by the Ironclad, where it holds a 57.1% win rate across 8 runs.
Best Relics for Tank
Tank pairs best with the relics Anchor (+12.3%), Bag of Preparation (+5.1%), and Yummy Cookie (+2.2%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Tank Card Details
Tank is a rare power costing 1 energy; it’s upgraded in 22.2% of runs and usually picked up by floor 15.
Take double damage from enemies. Allies take half damage from enemies.
Upgrade: -1 EnergyCost
What Ends Runs with Tank
Tank’s most common run-enders are Doormaker Boss (25.0%).
- Doormaker Boss25.0% of runs
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Tank – Frequently Asked Questions
Is Tank good in Slay the Spire 2?
Across 8 tracked runs, Tank has a 57.1% win rate — +38.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Tank do in Slay the Spire 2?
Tank costs 1 energy. Take double damage from enemies. Allies take half damage from enemies.
What class is Tank in Slay the Spire 2?
Tank is a Rare Ironclad Power.
Is Tank worth upgrading in Slay the Spire 2?
Players upgrade Tank in 22.2% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Tank?
In tracked runs, Tank has performed best alongside Anchor, which lifts its win rate by +12.3% over 4 runs together.
See Also
Compare Tank with the rest of the best Slay the Spire 2 cards, relics, and classes below.