Thunderclap
Win Rate
21.6%
Pick Rate
4.3%
Δ vs Avg
+7.7

Thunderclap Attack

Common
Type
Attack
Rarity
Common
Cost
1
Class
Ironclad
Methodology
Data Methodology

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Is Thunderclap good in Slay the Spire 2?

Thunderclap is a common Ironclad attack in Slay the Spire 2. In combat it resolves as: Deal 4 damage and apply 1 Vulnerable to ALL enemies. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 891 recorded runs, decks running it win 21.6% of the time, comfortably clear of the 13.8% average, by 7.7%. It’s a more selective pick, turning up in just 4.3% of decks that could run it. Offer data is close to a wash — 17.2% of offers taken, 21.6% for runs that picked it against 19.8% for runs that skipped, a pick lift of just +1.8% over 745 decided runs. Ironclad players keep it in 19.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Demonic Shield — together they post a +32.4% swing in win rate. It also has strong chemistry with the relic Sword of Jade, which moves its win rate by +36.5%. At 1 energy, it’s upgraded in 22.5% of runs and usually joins the deck around floor 11.

Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 189 wins, 687 deaths, and 15 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 6.3% of its appearances. Read on for Thunderclap’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Thunderclap Win Rate & Pick Rate

Thunderclap’s 21.6% win rate clears the 13.8% all-deck average by 7.7%, the gap charted below.

Win rate21.6%
Average deck13.8%
+7.7% vs averagePick rate: 4.3%891 runs

Run Outcomes with Thunderclap

Thunderclap has 189 wins and 702 losses over 891 tracked runs (21.2% won); abandoned runs count as losses.

  • Wins 21.2%
  • Losses 78.8%

Pick or Skip: Thunderclap

Out of 4966 recorded offers Thunderclap is taken 17.2% of the time, and taking it is worth +1.8% in pick lift — 21.6% for runs that picked it against 19.8% for runs that skipped, across 745 decided runs.

Pick rate when offered17.2%4966 offers

Taken 852 times out of 4966 offers.

Win rate when picked21.6%745 runs
Win rate when skipped19.8%1947 runs
+1.8% vs skippingPick lift: +1.8%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Thunderclap

Thunderclap is strongest when it joins the deck in Act 3, where runs win 60.0% across 45 runs — one of 4 recorded pickup windows.

Starting deck18.2%11 runs
Act 118.8%653 runs
Act 222.0%182 runs
Act 360.0%45 runs

Win rate of runs by the act Thunderclap entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Thunderclap

Ranked by win-rate lift, Thunderclap performs best alongside Demonic Shield (+32.4%), Mad Science (+25.9%), and Master of Strategy (+23.1%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Thunderclap Win Rate by Class

Thunderclap is drafted only by the Ironclad, where it holds a 21.7% win rate across 876 runs.

The IroncladThe Ironcladappears in 19.0% of its runs (876 tracked)

Best Relics for Thunderclap

Thunderclap pairs best with the relics Sword of Jade (+36.5%), Throwing Axe (+32.6%), and Vambrace (+32.1%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Thunderclap Card Details

Thunderclap is a common attack costing 1 energy; it’s upgraded in 22.5% of runs and usually picked up by floor 11.

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Cost1
TypeAttack
RarityCommon
ClassIronclad
Avg copies / deck1.2
Upgraded22.5%
Typical pickup floor11

Upgrade: +3 Damage

What Ends Runs with Thunderclap

Thunderclap’s most common run-enders are Kaiser Crab Boss (6.3%), Test Subject Boss (5.7%), and Knowledge Demon Boss (4.8%).

  • Kaiser Crab Boss6.3% of runs
  • Test Subject Boss5.7% of runs
  • Knowledge Demon Boss4.8% of runs
  • The Insatiable Boss4.3% of runs
  • Decimillipede Elite4.3% of runs
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Thunderclap – Frequently Asked Questions

Is Thunderclap good in Slay the Spire 2?

Across 891 tracked runs, Thunderclap has a 21.6% win rate — +7.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Thunderclap do in Slay the Spire 2?

Thunderclap costs 1 energy. Deal 4 damage and apply 1 Vulnerable to ALL enemies.

What class is Thunderclap in Slay the Spire 2?

Thunderclap is a Common Ironclad Attack.

Is Thunderclap worth upgrading in Slay the Spire 2?

Players upgrade Thunderclap in 22.5% of runs. Upgrading it grants +3 Damage.

What is the best relic for Thunderclap?

In tracked runs, Thunderclap has performed best alongside Sword of Jade, which lifts its win rate by +36.5% over 23 runs together.

Should I take Thunderclap when it is offered?

Players take Thunderclap in 17.2% of its 4966 recorded offers. Runs that picked it win 21.6% (745 decided runs) against 19.8% for runs that skipped it (1947 decided runs) — a +1.8% difference, and a +1.8% pick lift once sample size is accounted for.

See Also

Compare Thunderclap with the rest of the best Slay the Spire 2 cards, relics, and classes below.