
ThunderclapAttack
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Is Thunderclap good in Slay the Spire 2?
Thunderclap is a common Ironclad attack in Slay the Spire 2. In combat it resolves as: Deal 4 damage and apply 1 Vulnerable to ALL enemies. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 137 recorded runs, decks running it win 27.8% of the time, comfortably clear of the 18.9% average, by 8.9%. It’s a more selective pick, turning up in just 3.6% of decks that could run it. Ironclad players keep it in 19.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Demonic Shield — together they post a +23.7% swing in win rate. It also has strong chemistry with the relic Razor Tooth, which moves its win rate by +24.1%. At 1 energy, it’s upgraded in 22.3% of runs and usually joins the deck around floor 13.
Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 32 wins, 83 deaths, and 22 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 5.1% of its appearances. Read on for Thunderclap’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Thunderclap Win Rate & Pick Rate
Thunderclap’s 27.8% win rate clears the 18.9% all-deck average by 8.9%, the gap charted below.
Run Outcomes with Thunderclap
Thunderclap has 32 wins and 105 losses over 137 tracked runs (23.4% won); abandoned runs count as losses.
- Wins 23.4%
- Losses 76.6%
Best Cards to Pair with Thunderclap
Ranked by win-rate lift, Thunderclap performs best alongside Demonic Shield (+23.7%), Cruelty (+23.1%), and Second Wind (+21.2%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Thunderclap Win Rate by Class
Thunderclap is played across 2 classes, led by Ironclad (28.3%) and Necrobinder (0.0%) by win rate.
Best Relics for Thunderclap
Thunderclap pairs best with the relics Razor Tooth (+24.1%), Reptile Trinket (+23.8%), and Mercury Hourglass (+23.4%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Thunderclap Card Details
Thunderclap is a common attack costing 1 energy; it’s upgraded in 22.3% of runs and usually picked up by floor 13.
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Upgrade: +3 Damage
What Ends Runs with Thunderclap
Thunderclap’s most common run-enders are Queen Boss (5.1%), The Insatiable Boss (4.4%), and Knowledge Demon Boss (3.6%).
- Queen Boss5.1% of runs
- The Insatiable Boss4.4% of runs
- Knowledge Demon Boss3.6% of runs
- Test Subject Boss3.6% of runs
- Infested Prisms Elite2.9% of runs
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Thunderclap – Frequently Asked Questions
Is Thunderclap good in Slay the Spire 2?
Across 137 tracked runs, Thunderclap has a 27.8% win rate — +8.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Thunderclap do in Slay the Spire 2?
Thunderclap costs 1 energy. Deal 4 damage and apply 1 Vulnerable to ALL enemies.
What class is Thunderclap in Slay the Spire 2?
Thunderclap is a Common Ironclad Attack.
Is Thunderclap worth upgrading in Slay the Spire 2?
Players upgrade Thunderclap in 22.3% of runs. Upgrading it grants +3 Damage.
What is the best relic for Thunderclap?
In tracked runs, Thunderclap has performed best alongside Razor Tooth, which lifts its win rate by +24.1% over 5 runs together.
See Also
Compare Thunderclap with the rest of the best Slay the Spire 2 cards, relics, and classes below.