Rage
Win Rate
20.1%
Pick Rate
3.7%
Δ vs Avg
+6.1

RageSkill

Uncommon
TypeSkill
RarityUncommon
Cost0
ClassIronclad
MethodologyData Methodology

Whenever you play an Attack this turn, gain Block.

Is Rage good in Slay the Spire 2?

In Slay the Spire 2, Rage is an uncommon skill from the Ironclad card pool. Its effect: Whenever you play an Attack this turn, gain Block. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 428 tracked runs its win rate sits at 20.1%, 6.1% ahead of the 13.9% all-deck baseline. It sees niche play, included in only 3.7% of eligible runs. Offer data argues the other way: taken 34.5% of the time it is shown, runs that picked it win 19.5% against 21.8% for runs that passed — a -2.2% pick lift across 364 decided runs. Within Ironclad runs it’s drafted 15.5% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Pact's End, which lifts its win rate by +19.9% when the two share a deck. On the relic side, Joss Paper is its standout companion, worth a +22.8% win-rate swing alongside it. It costs 0 energy, gets upgraded 31.9% of the time, and tends to be picked up near floor 16.

Of the runs that drafted it, 85 ended in victory against 338 deaths and 5 abandons. Its most common run-ender is Queen Boss, finishing 7.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Rage fits a Ironclad deck.

Rage Win Rate & Pick Rate

At a 20.1% win rate, Rage runs 6.1% ahead of the 13.9% all-deck baseline — the bars below put the two side by side.

Win rate20.1%
Average deck13.9%
+6.1% vs averagePick rate: 3.7%428 runs

Run Outcomes with Rage

Across the 428 tracked runs that drafted Rage, 85 ended in a win and 343 in a loss — a 19.9% win share, counting abandons as losses.

  • Wins 19.9%
  • Losses 80.1%

Pick or Skip: Rage

Players take Rage in 34.5% of the 1128 offers it appears in; those runs win 19.5% against 21.8% for runs that passed, a pick lift of -2.2% over 364 decided runs.

Pick rate when offered34.5%1128 offers

Taken 389 times out of 1128 offers.

Win rate when picked19.5%364 runs
Win rate when skipped21.8%491 runs
-2.3% vs skippingPick lift: -2.2%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Rage

Of the 4 pickup windows recorded for Rage, Act 3 is the best: 45.6% across 46 runs.

Starting deckNot enough data—5 runs
Act 111.7%244 runs
Act 227.1%133 runs
Act 345.6%46 runs

Win rate of runs by the act Rage entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Rage

Rage’s strongest card pairings so far are Pact's End (+19.9%), Crimson Mantle (+18.5%), and Demonic Shield (+16.6%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Rage Win Rate by Class

Exclusive to the Ironclad, Rage posts a 19.6% win rate over 419 tracked runs.

The IroncladThe Ironcladappears in 15.5% of its runs (419 tracked)

Best Relics for Rage

The relics that swing Rage’s win rate the most are Joss Paper (+22.8%), Pen Nib (+22.0%), and Strike Dummy (+21.5%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Rage Card Details

A 0-energy uncommon skill, Rage is upgraded 31.9% of the time and tends to enter the deck around floor 16.

Whenever you play an Attack this turn, gain Block.

Cost0
TypeSkill
RarityUncommon
ClassIronclad
Avg copies / deck1.1
Upgraded31.9%
Typical pickup floor16

What Ends Runs with Rage

Runs holding Rage end most often against Queen Boss (7.2%), The Insatiable Boss (6.8%), and Test Subject Boss (5.6%) — the share of its runs each accounts for is shown.

  • Queen Boss7.2% of runs
  • The Insatiable Boss6.8% of runs
  • Test Subject Boss5.6% of runs
  • Decimillipede Elite5.4% of runs
  • Kaiser Crab Boss4.9% of runs
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Rage – Frequently Asked Questions

Is Rage good in Slay the Spire 2?

Across 428 tracked runs, Rage has a 20.1% win rate — +6.1% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Rage do in Slay the Spire 2?

Rage costs 0 energy. Whenever you play an Attack this turn, gain Block.

What class is Rage in Slay the Spire 2?

Rage is an Uncommon Ironclad Skill.

Is Rage worth upgrading in Slay the Spire 2?

Rage can be upgraded at a rest site to improve its effect.

What is the best relic for Rage?

In tracked runs, Rage has performed best alongside Joss Paper, which lifts its win rate by +22.8% over 25 runs together.

Should I take Rage when it is offered?

Players take Rage in 34.5% of its 1128 recorded offers. Runs that picked it win 19.5% (364 decided runs) against 21.8% for runs that skipped it (491 decided runs) — a -2.3% difference, and a -2.2% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.