
RageSkill
Whenever you play an Attack this turn, gain Block.
Is Rage good in Slay the Spire 2?
In Slay the Spire 2, Rage is an uncommon skill from the Ironclad card pool. Its effect: Whenever you play an Attack this turn, gain Block. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 131 tracked runs its win rate sits at 26.9%, 7.9% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 3.5% of eligible runs. Within Silent runs it’s drafted 0.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Cruelty, which lifts its win rate by +19.9% when the two share a deck. On the relic side, Razor Tooth is its standout companion, worth a +30.1% win-rate swing alongside it. It costs 0 energy, gets upgraded 29.8% of the time, and tends to be picked up near floor 14.
Of the runs that drafted it, 32 ended in victory against 87 deaths and 12 abandons. Its most common run-ender is Decimillipede Elite, finishing 6.9% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Rage fits a Ironclad deck.
Rage Win Rate & Pick Rate
At a 26.9% win rate, Rage runs 7.9% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Rage
Across the 131 tracked runs that drafted Rage, 32 ended in a win and 99 in a loss — a 24.4% win share, counting abandons as losses.
- Wins 24.4%
- Losses 75.6%
Best Cards to Pair with Rage
Rage’s strongest card pairings so far are Cruelty (+19.9%), Not Yet (+17.1%), and Flash of Steel (+16.9%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Rage Win Rate by Class
Of the 3 classes that draft Rage, it performs best with Silent (100.0%), Necrobinder (50.0%), and Ironclad (25.9%).
Best Relics for Rage
The relics that swing Rage’s win rate the most are Razor Tooth (+30.1%), Pen Nib (+24.1%), and Unceasing Top (+20.9%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Rage Card Details
A 0-energy uncommon skill, Rage is upgraded 29.8% of the time and tends to enter the deck around floor 14.
Whenever you play an Attack this turn, gain Block.
What Ends Runs with Rage
Runs holding Rage end most often against Decimillipede Elite (6.9%), The Insatiable Boss (6.9%), and Kaiser Crab Boss (5.3%) — the share of its runs each accounts for is shown.
- Decimillipede Elite6.9% of runs
- The Insatiable Boss6.9% of runs
- Kaiser Crab Boss5.3% of runs
- Test Subject Boss5.3% of runs
- Knowledge Demon Boss4.6% of runs
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Rage – Frequently Asked Questions
Is Rage good in Slay the Spire 2?
Across 131 tracked runs, Rage has a 26.9% win rate — +7.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Rage do in Slay the Spire 2?
Rage costs 0 energy. Whenever you play an Attack this turn, gain Block.
What class is Rage in Slay the Spire 2?
Rage is an Uncommon Ironclad Skill.
Is Rage worth upgrading in Slay the Spire 2?
Rage can be upgraded at a rest site to improve its effect.
What is the best relic for Rage?
In tracked runs, Rage has performed best alongside Razor Tooth, which lifts its win rate by +30.1% over 7 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.