
Iron Wave is a common Ironclad attack in Slay the Spire 2. In combat it resolves as: Gain 5 Block. Deal 5 damage. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 322 recorded runs, decks running it win 21.4% of the time, comfortably clear of the 13.6% average, by 7.9%. It’s a more selective pick, turning up in just 3.8% of decks that could run it. Offer data backs the pick — taken 14.7% of the time it is shown, with 20.4% for runs that took it against 16.6% for runs that did not, a +3.7% pick lift across 269 decided runs. Ironclad players keep it in 16.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Crimson Mantle — together they post a +19.4% swing in win rate. It also has strong chemistry with the relic Bag of Marbles, which moves its win rate by +25.1%. At 1 energy, it’s upgraded in 27.4% of runs and usually joins the deck around floor 12.
Upgraded, it gains +2 Damage, +2 Block, which is why so many decks invest a rest-site upgrade in it. That’s 68 wins, 249 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 6.5% of its appearances. Read on for Iron Wave’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Iron Wave’s 21.4% win rate clears the 13.6% all-deck average by 7.9%, the gap charted below.
Iron Wave has 68 wins and 254 losses over 322 tracked runs (21.1% won); abandoned runs count as losses.
Out of 2205 recorded offers Iron Wave is taken 14.7% of the time, and taking it is worth +3.7% in pick lift — 20.4% for runs that picked it against 16.6% for runs that skipped, across 269 decided runs.
Taken 323 times out of 2205 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
Iron Wave is strongest when it joins the deck in Act 3, where runs win 58.1% across 31 runs — one of 4 recorded pickup windows.
Win rate of runs by the act Iron Wave entered the deck. Acts that have not reached the sample floor show their run count only.
Ranked by win-rate lift, Iron Wave performs best alongside Crimson Mantle (+19.4%), Tear Asunder (+17.7%), and Rupture (+17.5%).
Iron Wave is drafted only by the Ironclad, where it holds a 21.3% win rate across 315 runs.
Iron Wave pairs best with the relics Bag of Marbles (+25.1%), Strawberry (+22.4%), and War Paint (+22.1%), ranked by win-rate lift.
Iron Wave is a common attack costing 1 energy; it’s upgraded in 27.4% of runs and usually picked up by floor 12.
Gain 5 Block. Deal 5 damage.
Upgrade: +2 Damage, +2 Block
Iron Wave’s most common run-enders are The Insatiable Boss (6.5%), Kaiser Crab Boss (6.2%), and Test Subject Boss (5.6%).
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Compare Iron Wave with the rest of the best Slay the Spire 2 cards, relics, and classes below.
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Based on small co-occurring samples — treat these as early signals, not final verdicts.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Across 322 tracked runs, Iron Wave has a 21.4% win rate — +7.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
Iron Wave costs 1 energy. Gain 5 Block. Deal 5 damage.
Iron Wave is a Common Ironclad Attack.
Players upgrade Iron Wave in 27.4% of runs. Upgrading it grants +2 Damage, +2 Block.
In tracked runs, Iron Wave has performed best alongside Bag of Marbles, which lifts its win rate by +25.1% over 44 runs together.
Players take Iron Wave in 14.7% of its 2205 recorded offers. Runs that picked it win 20.4% (269 decided runs) against 16.6% for runs that skipped it (921 decided runs) — a +3.8% difference, and a +3.7% pick lift once sample size is accounted for.
Gain 5 Block. Deal 5 damage.