Iron Wave
Win Rate
19.6%
Pick Rate
3.7%
Δ vs Avg
+6.6

Iron Wave Attack

Common
Type
Attack
Rarity
Common
Cost
1
Class
Ironclad
Methodology
Data Methodology

Gain 5 Block. Deal 5 damage.

Is Iron Wave good in Slay the Spire 2?

Iron Wave is a common Ironclad attack in Slay the Spire 2. In combat it resolves as: Gain 5 Block. Deal 5 damage. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 549 recorded runs, decks running it win 19.6% of the time, comfortably clear of the 12.9% average, by 6.6%. It’s a more selective pick, turning up in just 3.7% of decks that could run it. Offer data is close to a wash — 16.2% of offers taken, 19.0% for runs that picked it against 18.7% for runs that skipped, a pick lift of just +0.2% over 464 decided runs. Ironclad players keep it in 16.6% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Rupture — together they post a +21.8% swing in win rate. It also has strong chemistry with the relic Lizard Tail, which moves its win rate by +30.3%. At 1 energy, it’s upgraded in 30.3% of runs and usually joins the deck around floor 12.

Upgraded, it gains +2 Damage, +2 Block, which is why so many decks invest a rest-site upgrade in it. That’s 105 wins, 432 deaths, and 12 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 7.7% of its appearances. Read on for Iron Wave’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Iron Wave Win Rate & Pick Rate

Iron Wave’s 19.6% win rate clears the 12.9% all-deck average by 6.6%, the gap charted below.

Win rate19.6%
Average deck12.9%
+6.6% vs averagePick rate: 3.7%549 runs

Run Outcomes with Iron Wave

Iron Wave has 105 wins and 444 losses over 549 tracked runs (19.1% won); abandoned runs count as losses.

  • Wins 19.1%
  • Losses 80.9%

Pick or Skip: Iron Wave

Out of 3484 recorded offers Iron Wave is taken 16.2% of the time, and taking it is worth +0.2% in pick lift — 19.0% for runs that picked it against 18.7% for runs that skipped, across 464 decided runs.

Pick rate when offered16.2%3484 offers

Taken 564 times out of 3484 offers.

Win rate when picked19.0%464 runs
Win rate when skipped18.7%1420 runs
+0.2% vs skippingPick lift: +0.2%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Iron Wave

Iron Wave is strongest when it joins the deck in Act 3, where runs win 52.3% across 44 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—6 runs
Act 113.8%395 runs
Act 226.9%104 runs
Act 352.3%44 runs

Win rate of runs by the act Iron Wave entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Iron Wave

Ranked by win-rate lift, Iron Wave performs best alongside Rupture (+21.8%), Tear Asunder (+21.4%), and Inferno (+21.1%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Iron Wave Win Rate by Class

Iron Wave is drafted only by the Ironclad, where it holds a 19.4% win rate across 538 runs.

The IroncladThe Ironcladappears in 16.6% of its runs (538 tracked)

Best Relics for Iron Wave

Iron Wave pairs best with the relics Lizard Tail (+30.3%), Molten Egg (+27.2%), and Mango (+24.3%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Iron Wave Card Details

Iron Wave is a common attack costing 1 energy; it’s upgraded in 30.3% of runs and usually picked up by floor 12.

Gain 5 Block. Deal 5 damage.

Cost1
TypeAttack
RarityCommon
ClassIronclad
Avg copies / deck1.3
Upgraded30.3%
Typical pickup floor12

Upgrade: +2 Damage, +2 Block

What Ends Runs with Iron Wave

Iron Wave’s most common run-enders are Kaiser Crab Boss (7.7%), The Insatiable Boss (7.1%), and Test Subject Boss (5.5%).

  • Kaiser Crab Boss7.7% of runs
  • The Insatiable Boss7.1% of runs
  • Test Subject Boss5.5% of runs
  • Queen Boss5.3% of runs
  • Decimillipede Elite4.6% of runs
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Iron Wave – Frequently Asked Questions

Is Iron Wave good in Slay the Spire 2?

Across 549 tracked runs, Iron Wave has a 19.6% win rate — +6.6% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Iron Wave do in Slay the Spire 2?

Iron Wave costs 1 energy. Gain 5 Block. Deal 5 damage.

What class is Iron Wave in Slay the Spire 2?

Iron Wave is a Common Ironclad Attack.

Is Iron Wave worth upgrading in Slay the Spire 2?

Players upgrade Iron Wave in 30.3% of runs. Upgrading it grants +2 Damage, +2 Block.

What is the best relic for Iron Wave?

In tracked runs, Iron Wave has performed best alongside Lizard Tail, which lifts its win rate by +30.3% over 22 runs together.

Should I take Iron Wave when it is offered?

Players take Iron Wave in 16.2% of its 3484 recorded offers. Runs that picked it win 19.0% (464 decided runs) against 18.7% for runs that skipped it (1420 decided runs) — a +0.2% difference, and a +0.2% pick lift once sample size is accounted for.

See Also

Compare Iron Wave with the rest of the best Slay the Spire 2 cards, relics, and classes below.