Tear Asunder
Win Rate
29.8%
Pick Rate
1.1%
Δ vs Avg
+15.8

Tear AsunderAttack

Rare
TypeAttack
RarityRare
Cost2
ClassIronclad
MethodologyData Methodology

Deal 5 damage. Hits an additional time for each time you lost HP this combat.

Is Tear Asunder good in Slay the Spire 2?

In Slay the Spire 2, Tear Asunder is a rare attack from the Ironclad card pool. Its effect: Deal 5 damage. Hits an additional time for each time you lost HP this combat. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 124 tracked runs its win rate sits at 29.8%, 15.8% ahead of the 13.9% all-deck baseline. It sees niche play, included in only 1.1% of eligible runs. When it is actually offered players take it 27.7% of the time, and that looks correct: those runs win 30.8% against 26.2% for runs that passed, a +4.1% pick lift over 91 decided runs. Within Ironclad runs it’s drafted 4.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Battle Trance, which lifts its win rate by +15.8% when the two share a deck. On the relic side, Venerable Tea Set is its standout companion, worth a +21.8% win-rate swing alongside it. It costs 2 energy, gets upgraded 37.8% of the time, and tends to be picked up near floor 18.

Upgrading the card adds +2 Damage to its stat line. Of the runs that drafted it, 36 ended in victory against 85 deaths and 3 abandons. Its most common run-ender is Kaiser Crab Boss, finishing 8.1% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Tear Asunder fits a Ironclad deck.

Tear Asunder Win Rate & Pick Rate

At a 29.8% win rate, Tear Asunder runs 15.8% ahead of the 13.9% all-deck baseline — the bars below put the two side by side.

Win rate29.8%
Average deck13.9%
+15.8% vs averagePick rate: 1.1%124 runs

Run Outcomes with Tear Asunder

Across the 124 tracked runs that drafted Tear Asunder, 36 ended in a win and 88 in a loss — a 29.0% win share, counting abandons as losses.

  • Wins 29.0%
  • Losses 71.0%

Pick or Skip: Tear Asunder

Players take Tear Asunder in 27.7% of the 357 offers it appears in; those runs win 30.8% against 26.2% for runs that passed, a pick lift of +4.1% over 91 decided runs.

Pick rate when offered27.7%357 offers

Taken 99 times out of 357 offers.

Win rate when picked30.8%91 runs
Win rate when skipped26.2%202 runs
+4.5% vs skippingPick lift: +4.1%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Tear Asunder

Of the 4 pickup windows recorded for Tear Asunder, Act 3 is the best: 80.0% across 15 runs.

Starting deckNot enough data—6 runs
Act 112.5%75 runs
Act 242.9%28 runs
Act 380.0%15 runs

Win rate of runs by the act Tear Asunder entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Tear Asunder

Tear Asunder’s strongest card pairings so far are Battle Trance (+15.8%), Iron Wave (+14.3%), and Body Slam (+13.5%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tear Asunder Win Rate by Class

Exclusive to the Ironclad, Tear Asunder posts a 30.0% win rate over 123 tracked runs.

The IroncladThe Ironcladappears in 4.6% of its runs (123 tracked)

Best Relics for Tear Asunder

The relics that swing Tear Asunder’s win rate the most are Venerable Tea Set (+21.8%), War Paint (+18.7%), and Whetstone (+18.7%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tear Asunder Card Details

A 2-energy rare attack, Tear Asunder is upgraded 37.8% of the time and tends to enter the deck around floor 18.

Deal 5 damage. Hits an additional time for each time you lost HP this combat.

Cost2
TypeAttack
RarityRare
ClassIronclad
Avg copies / deck1.1
Upgraded37.8%
Typical pickup floor18

Upgrade: +2 Damage

What Ends Runs with Tear Asunder

Runs holding Tear Asunder end most often against Kaiser Crab Boss (8.1%), Test Subject Boss (6.5%), and The Insatiable Boss (4.8%) — the share of its runs each accounts for is shown.

  • Kaiser Crab Boss8.1% of runs
  • Test Subject Boss6.5% of runs
  • The Insatiable Boss4.8% of runs
  • Queen Boss4.8% of runs
  • Aeonglass Boss4.8% of runs
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Tear Asunder – Frequently Asked Questions

Is Tear Asunder good in Slay the Spire 2?

Across 124 tracked runs, Tear Asunder has a 29.8% win rate — +15.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Tear Asunder do in Slay the Spire 2?

Tear Asunder costs 2 energy. Deal 5 damage. Hits an additional time for each time you lost HP this combat.

What class is Tear Asunder in Slay the Spire 2?

Tear Asunder is a Rare Ironclad Attack.

Is Tear Asunder worth upgrading in Slay the Spire 2?

Players upgrade Tear Asunder in 37.8% of runs. Upgrading it grants +2 Damage.

What is the best relic for Tear Asunder?

In tracked runs, Tear Asunder has performed best alongside Venerable Tea Set, which lifts its win rate by +21.8% over 22 runs together.

Should I take Tear Asunder when it is offered?

Players take Tear Asunder in 27.7% of its 357 recorded offers. Runs that picked it win 30.8% (91 decided runs) against 26.2% for runs that skipped it (202 decided runs) — a +4.5% difference, and a +4.1% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.