
- Win Rate
- 27.5%
- Pick Rate
- 3.7%
- Δ vs Avg
- +13.7
Battle Trance Skill
- Type
- Skill
- Rarity
- Uncommon
- Cost
- 0
- Class
- Ironclad
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Draw cards. You cannot draw additional cards this turn.
Is Battle Trance good in Slay the Spire 2?
Battle Trance is an uncommon Ironclad skill in Slay the Spire 2. In combat it resolves as: Draw cards. You cannot draw additional cards this turn. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 925 recorded runs, decks running it win 27.5% of the time, comfortably clear of the 13.8% average, by 13.7%. It’s a more selective pick, turning up in just 3.7% of decks that could run it. Offer data backs the pick — taken 39.0% of the time it is shown, with 27.8% for runs that took it against 23.2% for runs that did not, a +4.5% pick lift across 756 decided runs. Defect players keep it in 0.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Folly — together they post a +29.7% swing in win rate. It also has strong chemistry with the relic Preserved Fog, which moves its win rate by +29.7%. At 0 energy, it’s upgraded in 29.1% of runs and usually joins the deck around floor 16.
Upgraded, it gains +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 252 wins, 663 deaths, and 10 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 7.0% of its appearances. Read on for Battle Trance’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Battle Trance Win Rate & Pick Rate
Battle Trance’s 27.5% win rate clears the 13.8% all-deck average by 13.7%, the gap charted below.
Run Outcomes with Battle Trance
Battle Trance has 252 wins and 673 losses over 925 tracked runs (27.2% won); abandoned runs count as losses.
- Wins 27.2%
- Losses 72.8%
Pick or Skip: Battle Trance
Out of 2128 recorded offers Battle Trance is taken 39.0% of the time, and taking it is worth +4.5% in pick lift — 27.8% for runs that picked it against 23.2% for runs that skipped, across 756 decided runs.
Taken 831 times out of 2128 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Battle Trance
Battle Trance is strongest when it joins the deck in Act 3, where runs win 54.9% across 82 runs — one of 4 recorded pickup windows.
Win rate of runs by the act Battle Trance entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Battle Trance
Ranked by win-rate lift, Battle Trance performs best alongside Folly (+29.7%), Apparition (+23.5%), and Regret (+23.3%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Battle Trance
Battle Trance pairs best with the relics Preserved Fog (+29.7%), Molten Egg (+29.3%), and Pocketwatch (+28.4%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Battle Trance Card Details
Battle Trance is an uncommon skill costing 0 energy; it’s upgraded in 29.1% of runs and usually picked up by floor 16.
Draw cards. You cannot draw additional cards this turn.
Upgrade: +1 Cards
What Ends Runs with Battle Trance
Battle Trance’s most common run-enders are Queen Boss (7.0%), Test Subject Boss (5.6%), and Kaiser Crab Boss (5.4%).
- Queen Boss7.0% of runs
- Test Subject Boss5.6% of runs
- Kaiser Crab Boss5.4% of runs
- Decimillipede Elite4.3% of runs
- Aeonglass Boss4.3% of runs
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Battle Trance – Frequently Asked Questions
Is Battle Trance good in Slay the Spire 2?
Across 925 tracked runs, Battle Trance has a 27.5% win rate — +13.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Battle Trance do in Slay the Spire 2?
Battle Trance costs 0 energy. Draw cards. You cannot draw additional cards this turn.
What class is Battle Trance in Slay the Spire 2?
Battle Trance is an Uncommon Ironclad Skill.
Is Battle Trance worth upgrading in Slay the Spire 2?
Players upgrade Battle Trance in 29.1% of runs. Upgrading it grants +1 Cards.
What is the best relic for Battle Trance?
In tracked runs, Battle Trance has performed best alongside Preserved Fog, which lifts its win rate by +29.7% over 21 runs together.
Should I take Battle Trance when it is offered?
Players take Battle Trance in 39.0% of its 2128 recorded offers. Runs that picked it win 27.8% (756 decided runs) against 23.2% for runs that skipped it (845 decided runs) — a +4.6% difference, and a +4.5% pick lift once sample size is accounted for.
See Also
Compare Battle Trance with the rest of the best Slay the Spire 2 cards, relics, and classes below.