
Battle TranceSkill
Draw cards. You cannot draw additional cards this turn.
Is Battle Trance good in Slay the Spire 2?
Battle Trance is an uncommon Ironclad skill in Slay the Spire 2. In combat it resolves as: Draw cards. You cannot draw additional cards this turn. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 15 recorded runs, decks running it win 13.3% of the time, right in line with the typical deck. It’s a more selective pick, turning up in just 2.9% of decks that could run it. Ironclad players keep it in 30.6% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Bludgeon — together they post a +26.7% swing in win rate. It also has strong chemistry with the relic Amethyst Aubergine, which moves its win rate by +20.0%. At 0 energy, it’s upgraded in 17.6% of runs and usually joins the deck around floor 12.
Upgraded, it gains +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 2 wins, 13 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 20.0% of its appearances. Read on for Battle Trance’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Battle Trance Win Rate & Pick Rate
At 13.3%, Battle Trance performs almost exactly at the 12.6% all-deck average (0.7% off), as charted below.
Run Outcomes with Battle Trance
Battle Trance has 2 wins and 13 losses over 15 tracked runs (13.3% won); abandoned runs count as losses.
- Wins 13.3%
- Losses 86.7%
Best Cards to Pair with Battle Trance
Ranked by win-rate lift, Battle Trance performs best alongside Bludgeon (+26.7%), Production (+20.0%), and Stampede (+20.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Battle Trance Win Rate by Class
Battle Trance is drafted only by the Ironclad, where it holds a 13.3% win rate across 15 runs.
Best Relics for Battle Trance
Battle Trance pairs best with the relics Amethyst Aubergine (+20.0%), Vajra (+20.0%), and Blood Vial (+20.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Battle Trance Card Details
Battle Trance is an uncommon skill costing 0 energy; it’s upgraded in 17.6% of runs and usually picked up by floor 12.
Draw cards. You cannot draw additional cards this turn.
Upgrade: +1 Cards
What Ends Runs with Battle Trance
Battle Trance’s most common run-enders are The Insatiable Boss (20.0%), Knowledge Demon Boss (13.3%), and Lagavulin Matriarch Boss (13.3%).
- The Insatiable Boss20.0% of runs
- Knowledge Demon Boss13.3% of runs
- Lagavulin Matriarch Boss13.3% of runs
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Battle Trance – Frequently Asked Questions
Is Battle Trance good in Slay the Spire 2?
Across 15 tracked runs, Battle Trance has a 13.3% win rate — +0.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Battle Trance do in Slay the Spire 2?
Battle Trance costs 0 energy. Draw cards. You cannot draw additional cards this turn.
What class is Battle Trance in Slay the Spire 2?
Battle Trance is an Uncommon Ironclad Skill.
Is Battle Trance worth upgrading in Slay the Spire 2?
Players upgrade Battle Trance in 17.6% of runs. Upgrading it grants +1 Cards.
What is the best relic for Battle Trance?
In tracked runs, Battle Trance has performed best alongside Amethyst Aubergine, which lifts its win rate by +20.0% over 3 runs together.
See Also
Compare Battle Trance with the rest of the best Slay the Spire 2 cards, relics, and classes below.