
Battle TranceSkill
Draw cards. You cannot draw additional cards this turn.
Is Battle Trance good in Slay the Spire 2?
Battle Trance is an uncommon Ironclad skill in Slay the Spire 2. In combat it resolves as: Draw cards. You cannot draw additional cards this turn. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 152 recorded runs, decks running it win 35.2% of the time, comfortably clear of the 18.9% average, by 16.2%. It’s a more selective pick, turning up in just 4.0% of decks that could run it. Ironclad players keep it in 21.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Offering — together they post a +26.0% swing in win rate. It also has strong chemistry with the relic Venerable Tea Set, which moves its win rate by +35.2%. At 0 energy, it’s upgraded in 27.1% of runs and usually joins the deck around floor 15.
Upgraded, it gains +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 45 wins, 83 deaths, and 24 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 5.9% of its appearances. Read on for Battle Trance’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Battle Trance Win Rate & Pick Rate
Battle Trance’s 35.2% win rate clears the 18.9% all-deck average by 16.2%, the gap charted below.
Run Outcomes with Battle Trance
Battle Trance has 45 wins and 107 losses over 152 tracked runs (29.6% won); abandoned runs count as losses.
- Wins 29.6%
- Losses 70.4%
Best Cards to Pair with Battle Trance
Ranked by win-rate lift, Battle Trance performs best alongside Offering (+26.0%), Regret (+21.6%), and Body Slam (+21.5%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Battle Trance Win Rate by Class
Battle Trance is drafted only by the Ironclad, where it holds a 35.2% win rate across 152 runs.
Best Relics for Battle Trance
Battle Trance pairs best with the relics Venerable Tea Set (+35.2%), Fresnel Lens (+26.7%), and Pantograph (+26.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Battle Trance Card Details
Battle Trance is an uncommon skill costing 0 energy; it’s upgraded in 27.1% of runs and usually picked up by floor 15.
Draw cards. You cannot draw additional cards this turn.
Upgrade: +1 Cards
What Ends Runs with Battle Trance
Battle Trance’s most common run-enders are Knowledge Demon Boss (5.9%), Test Subject Boss (5.9%), and The Insatiable Boss (5.3%).
- Knowledge Demon Boss5.9% of runs
- Test Subject Boss5.9% of runs
- The Insatiable Boss5.3% of runs
- Decimillipede Elite4.6% of runs
- Queen Boss4.6% of runs
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Battle Trance – Frequently Asked Questions
Is Battle Trance good in Slay the Spire 2?
Across 152 tracked runs, Battle Trance has a 35.2% win rate — +16.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Battle Trance do in Slay the Spire 2?
Battle Trance costs 0 energy. Draw cards. You cannot draw additional cards this turn.
What class is Battle Trance in Slay the Spire 2?
Battle Trance is an Uncommon Ironclad Skill.
Is Battle Trance worth upgrading in Slay the Spire 2?
Players upgrade Battle Trance in 27.1% of runs. Upgrading it grants +1 Cards.
What is the best relic for Battle Trance?
In tracked runs, Battle Trance has performed best alongside Venerable Tea Set, which lifts its win rate by +35.2% over 24 runs together.
See Also
Compare Battle Trance with the rest of the best Slay the Spire 2 cards, relics, and classes below.