
Starter Deck: Bloom & Heal (all commons) — SPAM Starter
- Strength index
- 64.9
- Total HP
- 3,150
- Spamtons / turn
- 32
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Starter Deck: Bloom & Heal (all commons) (Starter) runs Polychrome Owl, Floral Zombie, Aidan and Glimmer of Hope. It has 3,150 total HP, earns 32 Spamtons a turn plus the turn number, and our model gives it a strength index of 64.9 (C tier).
The four cards
ModeledTalents are the model's picks; where the model sees no difference between a card's talents, all three are listed.
Game plan
Glimmer of Hope's Breath heals 20 Nature and 20 Light every turn and raises a random element's resistance by 15, while its Lucky Tox improves your shop odds. Floral Zombie (1,000 HP) starts with Waterheart and Natureheart and its Aquatic Curse adds Vanish, and Polychrome Owl's Dance of Feathers turns the bonuses into damage.
This deck wins long games: the healing outlasts aggressive decks, but against a strong element engine you need the shop to keep up.
Strengths
- Area damage that hits several enemy cards at once
- Healing to outlast trades
- 3,150 total HP — well above the 2,895 average deck
- Builds 12 element points a turn on its own
- Resists Fire damage best (10% team average)
Weaknesses
- Weakest against Shadow damage (7.5% team average resistance)
- Most of its damage comes late: 75% lands in turns 8–10
Damage curve and Tox buys
ModeledExpected damage per turn against an average enemy card with the Tox plan below. Shop turns are even; the rarity is the one most likely to be offered and affordable at that turn's Luck.
4,962 expected damage over 10 turns · 390 Spamtons spent
- Turn 2: Berserk (Common) for 30 Spamtons100% chance per offer at Luck 2
- Turn 4: Berserk (Rare) for 60 Spamtons20% chance per offer at Luck 4
- Turn 6: Berserk (Epic) for 100 Spamtons5% chance per offer at Luck 6
- Turn 8: Berserk (Epic) for 100 Spamtons20% chance per offer at Luck 8
- Turn 10: Berserk (Epic) for 100 Spamtons40% chance per offer at Luck 10
Who does the work
| Card | Damage | Healing |
|---|---|---|
| 3,108 | — | |
| 1,750 | — | |
| 104 | — | |
| 0 | 1,454 |
Modeled from SPAM game client v1.20 data · updated Oct 7, 2026 · not win rates · How we calculate this
Element points and resistances
CalculatedPoints the deck generates per turn on its own, and the team's average resistance against each element.
Points per turn
Team resistance
Collection cost
CalculatedHow hard each card is to pull. Odds are per card slot of a Classic orb (4 cards for 1,000 Crystals).
| Card | Rarity | Per slot | ≈ Crystals | Daily shop price |
|---|---|---|---|---|
| Common | 1.167% | 21,429 | 250 | |
| Common | 1.167% | 21,429 | 250 | |
| Common | 1.167% | 21,429 | 250 | |
| Common | 1.167% | 21,429 | 250 |
Expected Crystals to pull one specific card from Classic orbs; duplicates unlock its talents.
Swaps
Missing a card? These play a similar role.
A forgiving all-commons deck: Glimmer of Hope heals and shields every turn, Floral Zombie brings two Hearts, and Polychrome Owl deals the damage. Glimmer of Hope's Breath heals 20 Nature and 20 Light every turn and raises a random element's resistance by 15, while its Lucky Tox improves your shop odds. Floral Zombie (1,000 HP) starts with Waterheart and Natureheart and its Aquatic Curse adds Vanish, and Polychrome Owl's Dance of Feathers turns the bonuses into damage. Starter Deck: Bloom & Heal (all commons) (Starter) runs Polychrome Owl, Floral Zombie, Aidan and Glimmer of Hope. It has 3,150 total HP, earns 32 Spamtons a turn plus the turn number, and our model gives it a strength index of 64.9 (C tier).
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Starter Deck: Bloom & Heal (all commons) FAQ — SPAM v1.20
Is Starter Deck: Bloom & Heal (all commons) good?
Our model gives Starter Deck: Bloom & Heal (all commons) a strength index of 64.9 (C tier), where 0 is an average random deck and 100 the best deck found. It is modeled from game data over the first 10 turns, not from win rates.
Which Tox should Starter Deck: Bloom & Heal (all commons) buy?
Berserk on every even turn: Turn 2: Berserk (Common) for 30 Spamtons; Turn 4: Berserk (Rare) for 60 Spamtons; Turn 6: Berserk (Epic) for 100 Spamtons; Turn 8: Berserk (Epic) for 100 Spamtons; Turn 10: Berserk (Epic) for 100 Spamtons.
What beats Starter Deck: Bloom & Heal (all commons)?
Its team resistance is lowest against Shadow damage (7.5%).
What can I play instead of Floral Zombie?
Feathered Rabbit and Gabriel fill a similar role. Try them in the deck builder to compare the strength index.














