- Common1 · 15 ⬢
- Rare2 · 30 ⬢
- Epic5 · 60 ⬢
- Legendary8 · 120 ⬢
Earth bonus (+X) per turn
Tox are the passives you buy in SPAM's in-match shop with Spamtons. There are 41 Tox families and 101 shop Tox; most come in a Common → Legendary ladder where each step raises the value and the price.
Earth bonus (+X) per turn
Fire bonus (+X) per turn
This card increases the resistances of all allied cards (+X)
Light bonus (+X) per turn
Each time the opponent generates one or more elements, you generate 1 of the same type.
Nature bonus (+X) per turn
Shadow bonus (+X) per turn
Water bonus (+X) per turn
Attacks and heals adjacent targets for X% of the damage dealt
This card recovers all its attacks whenever a card it didn't kill dies.
All your cards' damage and heals are increased by X%
Deals X raw damage to an enemy card when this card dies
Ignores resistances and taunts. Destroys enemy taunts if targeted
Reduces the target's max HP by X% of the damage dealt
This card's damage turns into healing and its Eternity into Temporality, and vice versa.
Elemental bonuses are doubled for this card's damage and heals
All variable values (damage, heals, stat boosts, etc.) automatically take their maximum value
Deals damage equal to X% of the target’s max HP at the start of each of its turns for 3 turns.
Reflects X% of the damage taken back to the attacker
Once destroyed, this card deals all of its attacks to the opponent
At the start of each turn, the card recovers X% of its max HP
The card is immune to all effects from enemy cards
When destroyed, this card returns to life with X% of its max HP.
Single use
Increases the element of the caster's card by +X each time it is attacked
When you kill an ENEMY card with one of your attacks, that attack remains available
At the start of each enemy turn, reduces the damage of the first attack targeting this card by X%
Enshrouds the allied field after using an attack or a heal
When this character launches an attack, all enemy attacks during the next turn must target it
The first fatal attack leaves you with 1 HP
Regenerates X% of the damage dealt to the target
This card increases its max HP by X per turn
Increases cooldowns by 1
When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals X damage.
Decreases cooldowns by 1
Removes the target's last passive
Increases all your elemental bonuses by (+X) when a card dies
Increases your Luck by (+X) per turn
Generates (+X) Spamtons per turn
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Click a column to sort. Value is the number in the Tox's own text (percent or flat, see each Tox).
| Vanish | Control | Legendary | 180 | 0 | The card holding it | 3 |
|---|---|---|---|---|---|---|
| Eternity | Control | Legendary | 220 | 0 | The card holding it | 2 |
| Freeze | Control | Epic | 150 | 40 | The card holding it | 2 |
| Temporality | Control | Legendary | 190 | 0 | The card holding it | 2 |
| AoE | Damage | Common · Rare · Epic · Legendary | 45 | 100 | The card holding it | 3 |
| Berserk | Damage | Common · Rare · Epic · Legendary | 30 | 100 | Whole team | 5 |
| Bomba | Damage | Epic | 130 | 500 | The card holding it | 0 |
| Brutal | Damage | Rare | 65 | 0 | The card holding it | 1 |
| Erosion | Damage | Common · Epic | 20 | 100 | The card holding it | 3 |
| Inversion | Damage | Rare | 40 | 0 | The card holding it | 0 |
| Multiplier | Damage | Rare | 80 | 2 | The card holding it | 4 |
| Optimization | Damage | Rare | 40 | 0 | The card holding it | 0 |
| Poison | Damage | Common · Rare · Epic · Legendary | 10 | 8 | The card holding it | 2 |
| Reflection | Damage | Common · Rare · Epic · Legendary | 24 | 100 | The card holding it | 1 |
| Revenge | Damage | Rare | 80 | 0 | The card holding it | 1 |
| Avenger | Damage | Epic | 80 | 0 | The card holding it | 2 |
| Lucky | Economy & Luck | Common · Rare · Epic · Legendary | 5 | 4 | Whole team | 5 |
| Graveyard | Economy & Luck | Common · Rare · Epic · Legendary | 20 | 12 | Whole team | 2 |
| Spamland | Economy & Luck | Common · Rare · Epic · Legendary | 6 | 48 | Whole team | 0 |
| Waterheart | Element bonuses | Common · Rare · Epic · Legendary | 15 | 8 | Whole team | 3 |
| Fireheart | Element bonuses | Common · Rare · Epic · Legendary | 15 | 8 | Whole team | 1 |
| Lightheart | Element bonuses | Common · Rare · Epic · Legendary | 15 | 8 | Whole team | 1 |
| Natureheart | Element bonuses | Common · Rare · Epic · Legendary | 15 | 8 | Whole team | 2 |
| Shadowheart | Element bonuses | Common · Rare · Epic · Legendary | 15 | 8 | Whole team | 3 |
| Heart Resistance | Element bonuses | Common · Rare · Epic · Legendary | 10 | 15 | Whole team | 2 |
| Earthheart | Element bonuses | Common · Rare · Epic · Legendary | 15 | 8 | Whole team | 2 |
| Mimicry | Element bonuses | Rare | 50 | 0 | The card holding it | 3 |
| Backlash | Other | Common | 30 | 50 | The card holding it | 2 |
| Vitalheart | Survival | Common · Rare · Epic · Legendary | 10 | 100 | The card holding it | 1 |
| Immunity | Survival | Epic | 90 | 0 | The card holding it | 4 |
| Vampirism | Survival | Common · Rare · Epic · Legendary | 30 | 100 | The card holding it | 3 |
| Phoenix | Survival | Common · Rare · Epic · Legendary | 100 | 100 | The card holding it | 3 |
| Ancient Healing | Survival | Common · Rare · Epic · Legendary | 20 | 19 | The card holding it | 4 |
| Punching Bag | Survival | Common · Rare · Epic · Legendary | 25 | 4 | The card holding it | 12 |
| Reset | Survival | Epic | 130 | 0 | The card holding it | 5 |
| Shield | Survival | Common · Rare · Epic · Legendary | 30 | 100 | The card holding it | 0 |
| Smoke | Survival | Rare | 50 | 0 | The card holding it | 4 |
| Taunt | Survival | Rare | 70 | 0 | The card holding it | 1 |
| Tenacity | Survival | Common | 10 | 0 | The card holding it | 3 |
| Metamorph | Transformation | Epic | 120 | 0 | The card holding it | 0 |
| Mystery | Transformation | Rare | 70 | 0 | The card holding it | 2 |
Each card has three slots shared by its abilities and its Tox, so a fourth effect replaces one you already have. Hearts, Berserk, Lucky and Spamland work for the whole team; AoE, Vampirism, Shield and the other defensive Tox only affect the card that holds them. Shop prices run from 5 Spamtons for the cheapest Common to 20 for the cheapest Legendary, and your Luck decides which rarities the shop offers.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
A Tox is a passive effect. Some cards start with one, and during a match you buy more in the Tox Shop with Spamtons, the currency every card generates each turn.
The game client lists 41 Tox families. 101 Tox can appear in the shop, and 20 families have all four rarities from Common to Legendary.
Common Tox start at 5 Spamtons and Legendary ones at 20. The most expensive is Phoenix at 250 Spamtons.
A card has three slots shared by abilities and Tox. When they are full, a new Tox replaces one of the card's passives or abilities.
Yes. Each player can ban one Tox per match. A ban removes that Tox and all its rarity variants for both players until the end of the match, and it's free.