SPAM Orbs: Drop Rates & Prices

Orbs are SPAM's card packs. Each card in an orb rolls its rarity (77% common, 16% rare, 5.2% epic, 1.8% legendary) and its finish separately; special orbs guarantee a rarity or a style.

Legendary rate
1.8%per card
Classic Orb (4 cards)
1,000 Crystals200 Spam
Classic Orbs per legendary
13.9on average
Full-art finish
0.4%1 in 250 cards

Every orb

Game data
  • Classic OrbClassic Orb4× Random Card · A random amount of SPAMSCrystals1,000Spam200
  • Classic Orb (Single)Classic Orb (Single)Random CardCrystals250Spam50
  • Elemental OrbElemental OrbElemental Card · Elemental Card · Elemental Card · Elemental Card · A random amount of SPAMSSpam500
  • Epic OrbEpic OrbEpic Card · 3× Random Card · A random amount of SPAMSSpam500
  • FA OrbFA OrbFA Card · FA Card · FA Card · FA Card · A random amount of SPAMSSpam800
  • Legendary OrbLegendary OrbLegendary Card · 3× Random Card · A random amount of SPAMSSpam1,000
  • Rare OrbRare OrbRare Card · 3× Random Card · A random amount of SPAMSReward only — not sold
  • FA Orb (Single)FA Orb (Single)FA CardReward only — not sold
  • Elemental Orb (Single)Elemental Orb (Single)Elemental CardReward only — not sold
  • Legendary Orb (Single)Legendary Orb (Single)Legendary CardReward only — not sold
  • Epic Orb (Single)Epic Orb (Single)Epic CardReward only — not sold
  • Rare Orb (Single)Rare Orb (Single)Rare CardReward only — not sold

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

Card drop rates

Game data

Every orb uses the same rarity roll for its random cards. The pool counts are the cards released in v1.20.

77%Common
16%Rare
5.2%Epic
1.8%Legendary
Card drop rates
RarityPer cardAt least one per 4-card orbCards in the poolCards opened per specific card
Common77%99.7%6686
Rare16%50.2%30188
Epic5.2%19.2%18346
Legendary1.8%7%12667

“Cards opened per specific card” is how many cards you open on average before a particular card of that rarity drops — rarity odds divided across every card of that rarity. Calculated

What a legendary costs

Calculated

Averages from the drop rates and Classic Orb prices; real pulls vary a lot around them.

  • 13.9 Classic OrbsAverage number of 4-card Classic Orbs per legendary card (7% of orbs contain at least one).
  • 13,890 CrystalsAverage Crystal cost of one legendary through Classic Orbs at 1,000 Crystals each.
  • 667 cardsCards to open, on average, before one specific legendary out of the 12 in the pool.

Card finish odds

Game data

Every card that drops also rolls a finish. Finishes are cosmetic — they never change a card's stats.

Card finish odds
FinishPer cardOne in … cards
Standard95%1
Reverse3%33
Foil1.6%63
Full Art0.4%250

Separate from finishes, some cards have alternate styles (Elemental, Full Art, special editions) sold in the shop or guaranteed by the Elemental and FA orbs.

Daily card shop

Game data

The daily shop offers single cards. Each slot rolls a rarity with these odds and is priced by rarity in Crystals or Spam.

Daily card shop
RarityDaily shop chanceCrystalsSpam
Common77%25020
Rare16%50030
Epic5.2%1,000100
Legendary1.8%2,000250

Bonus Spam in 4-card orbs

Game data

Every 4-card orb also rolls a random amount of Spam, the premium currency:

Bonus Spam in 4-card orbs
SpamChance
1–375%
4–518%
6–106%
11–201%

That averages about 2.9 Spam per 4-card orb. Calculated

Duplicates

A duplicate of a card you own is not wasted: it unlocks one of the card's three talents or a style you don't have yet.

Once a card has everything unlocked, further duplicates convert into Spam. Card levels don't exist in SPAM — a duplicate never makes a card stronger by itself.

A Classic Orb costs 1,000 Crystals or 200 Spam for 4 cards, each rolling 77% common, 16% rare, 5.2% epic or 1.8% legendary. That works out to about 13.9 Classic Orbs, or 13,890 Crystals, per legendary on average. Duplicates unlock talents and styles, so pulling copies of cards you already play still improves your deck.

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SPAM orbs FAQ — v1.20

What are the drop rates in SPAM orbs?

Each random card rolls 77% common, 16% rare, 5.2% epic and 1.8% legendary. Guaranteed slots in Rare, Epic and Legendary orbs replace one of those rolls.

How many orbs do I need for a legendary card?

On average about 13.9 Classic Orbs (13,890 Crystals) per legendary; 7% of 4-card orbs contain at least one. A Legendary Orb guarantees one.

How rare are full-art cards in SPAM?

A full-art finish drops on 0.4% of cards — about one in 250 — and foil on 1.6%. Finishes are cosmetic only.

What happens to duplicate cards?

Duplicates unlock the card's talents and styles; once everything is unlocked they turn into Spam.

What is the daily card shop?

A daily rotation of single cards. Each slot rolls a rarity and is priced by rarity, from 77% common up to 1.8% legendary.