SPAM Orbs: Drop Rates & Prices
Orbs are SPAM's card packs. Each card in an orb rolls its rarity (77% common, 16% rare, 5.2% epic, 1.8% legendary) and its finish separately; special orbs guarantee a rarity or a style.
- Legendary rate
- 1.8%per card
- Classic Orb (4 cards)
- 1,000 Crystals200 Spam
- Classic Orbs per legendary
- 13.9on average
- Full-art finish
- 0.4%1 in 250 cards
Every orb
Game data
Classic Orb4× Random Card · A random amount of SPAMS
1,000
200
Classic Orb (Single)Random Card
250
50
Elemental OrbElemental Card · Elemental Card · Elemental Card · Elemental Card · A random amount of SPAMS
500
Epic OrbEpic Card · 3× Random Card · A random amount of SPAMS
500
FA OrbFA Card · FA Card · FA Card · FA Card · A random amount of SPAMS
800
Legendary OrbLegendary Card · 3× Random Card · A random amount of SPAMS
1,000
Rare OrbRare Card · 3× Random Card · A random amount of SPAMSReward only — not sold
FA Orb (Single)FA CardReward only — not sold
Elemental Orb (Single)Elemental CardReward only — not sold
Legendary Orb (Single)Legendary CardReward only — not sold
Epic Orb (Single)Epic CardReward only — not sold
Rare Orb (Single)Rare CardReward only — not sold
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Card drop rates
Game dataEvery orb uses the same rarity roll for its random cards. The pool counts are the cards released in v1.20.
| Rarity | Per card | At least one per 4-card orb | Cards in the pool | Cards opened per specific card |
|---|---|---|---|---|
| Common | 77% | 99.7% | 66 | 86 |
| Rare | 16% | 50.2% | 30 | 188 |
| Epic | 5.2% | 19.2% | 18 | 346 |
| Legendary | 1.8% | 7% | 12 | 667 |
“Cards opened per specific card” is how many cards you open on average before a particular card of that rarity drops — rarity odds divided across every card of that rarity. Calculated
What a legendary costs
CalculatedAverages from the drop rates and Classic Orb prices; real pulls vary a lot around them.
- 13.9 Classic OrbsAverage number of 4-card Classic Orbs per legendary card (7% of orbs contain at least one).
- 13,890 CrystalsAverage Crystal cost of one legendary through Classic Orbs at 1,000 Crystals each.
- 667 cardsCards to open, on average, before one specific legendary out of the 12 in the pool.
Card finish odds
Game dataEvery card that drops also rolls a finish. Finishes are cosmetic — they never change a card's stats.
| Finish | Per card | One in … cards |
|---|---|---|
| Standard | 95% | 1 |
| Reverse | 3% | 33 |
| Foil | 1.6% | 63 |
| Full Art | 0.4% | 250 |
Separate from finishes, some cards have alternate styles (Elemental, Full Art, special editions) sold in the shop or guaranteed by the Elemental and FA orbs.
Daily card shop
Game dataThe daily shop offers single cards. Each slot rolls a rarity with these odds and is priced by rarity in Crystals or Spam.
| Rarity | Daily shop chance | Crystals | Spam |
|---|---|---|---|
| Common | 77% | 250 | 20 |
| Rare | 16% | 500 | 30 |
| Epic | 5.2% | 1,000 | 100 |
| Legendary | 1.8% | 2,000 | 250 |
Bonus Spam in 4-card orbs
Game dataEvery 4-card orb also rolls a random amount of Spam, the premium currency:
| Spam | Chance |
|---|---|
| 1–3 | 75% |
| 4–5 | 18% |
| 6–10 | 6% |
| 11–20 | 1% |
That averages about 2.9 Spam per 4-card orb. Calculated
Duplicates
A duplicate of a card you own is not wasted: it unlocks one of the card's three talents or a style you don't have yet.
Once a card has everything unlocked, further duplicates convert into Spam. Card levels don't exist in SPAM — a duplicate never makes a card stronger by itself.
A Classic Orb costs 1,000 Crystals or 200 Spam for 4 cards, each rolling 77% common, 16% rare, 5.2% epic or 1.8% legendary. That works out to about 13.9 Classic Orbs, or 13,890 Crystals, per legendary on average. Duplicates unlock talents and styles, so pulling copies of cards you already play still improves your deck.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
SPAM orbs FAQ — v1.20
What are the drop rates in SPAM orbs?
Each random card rolls 77% common, 16% rare, 5.2% epic and 1.8% legendary. Guaranteed slots in Rare, Epic and Legendary orbs replace one of those rolls.
How many orbs do I need for a legendary card?
On average about 13.9 Classic Orbs (13,890 Crystals) per legendary; 7% of 4-card orbs contain at least one. A Legendary Orb guarantees one.
How rare are full-art cards in SPAM?
A full-art finish drops on 0.4% of cards — about one in 250 — and foil on 1.6%. Finishes are cosmetic only.
What happens to duplicate cards?
Duplicates unlock the card's talents and styles; once everything is unlocked they turn into Spam.
What is the daily card shop?
A daily rotation of single cards. Each slot rolls a rarity and is priced by rarity, from 77% common up to 1.8% legendary.