SPAM Tox Shop — Rules, Luck and Rarity Odds

SPAM Tox Shop — Rules, Luck and Rarity Odds

Every 2 turns the Tox Shop offers 3 Tox for Spamtons. You may buy one, reroll the offers or skip for 10 Spamtons, and your Luck — up by 1 every turn — decides how rare the offers are.

Opens
Even turns
Offers
3one purchase
Reroll
10 ⬢+5 each time
Skip reward
+10 ⬢
First Epic
Turn 6
First Legendary
Turn 12

Shop rules

Game data
  • Even turnsthe shop opens on turns 2, 4, 6…
  • 3Tox offered, each with its own rarity roll
  • 1purchase per shop; buying closes the shop
  • 10 ⬢for a reroll, +5 for each extra reroll in the same shop
  • +10 ⬢Spamtons for skipping
  • 1ban per player per match, removing every rarity of that Tox for both players
  • +1Luck every turn — higher Luck, rarer offers
  • +50 ⬢Spamtons when one of your own cards is destroyed

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

Rarity odds by Luck

Game data

Share of offers at each rarity as Luck rises. Luck equals your turn number unless a Tox or talent adds more.

  • Common
  • Rare
  • Epic
  • Legendary
0%25%50%75%100%0510152025303540Luck →

What you can afford, turn by turn

Calculated

Chance that at least one of the 3 offers is each rarity, for an average deck that saved every Spamton (29 card income per turn plus the turn number). ✕ = not enough Spamtons yet for that rarity's cheapest Tox.

What you can afford, turn by turn
TurnLuckSpamtons bankedCommonRareEpicLegendary
Turn 2261100%———
Turn 4412599%49%——
Turn 6619488%83%14%—
Turn 8826761%90%49%—
Turn 101034327%88%78%—
Turn 121242413%80%89%4%
Turn 1414508—73%94%14%
Turn 1616597—62%93%35%
Turn 1818690—50%91%57%
Turn 2020786—38%88%73%

Spending earlier lowers the bank; skipping adds 10 Spamtons and a card of yours dying adds 50.

Tox pools by rarity

Game data

How many Tox each rarity can roll, their price range and the first turn they can appear.

Tox pools by rarity
RarityToxCheapestMost expensiveFirst possible
Common225 ⬢100 ⬢Turn 2
Rare2910 ⬢150 ⬢Turn 4
Epic2715 ⬢200 ⬢Turn 6
Legendary2320 ⬢250 ⬢Turn 12

Most bought in the strongest decks

Modeled

The Tox plan each of the model's top 60 decks buys at every shop.

Berserk raises the damage of every card on your board, which is why it tops the model's plans. Card-local Tox like AoE pay off when one card does most of the damage.

Full Luck odds table

Game data

Chance that one offer is each rarity, read from the game's own rarity curves.

Full Luck odds table
LuckCommonRareEpicLegendary
0100%———
1100%———
2100%———
392.8%7.2%——
480%20%——
564.3%34.3%1.3%—
650%45%5%—
738.9%49.9%11.2%—
827%53%20%—
916.5%53.3%30.3%—
1010%50%40%—
116.9%45.6%47.2%0.3%
124.4%41.7%52.7%1.2%
131.6%38.3%57.4%2.7%
14—35%60%5%
15—31.5%60%8.5%
16—27.8%58.9%13.3%
17—24.2%56.9%18.9%
18—20.8%54.5%24.7%
19—17.7%52.1%30.2%
20—14.9%50%35%
21—12.4%48.3%39.3%
22—10%46.5%43.5%
23—7.8%44.6%47.5%
24—5.9%42.7%51.4%
25—4.2%40.8%55.1%
26—2.7%38.7%58.5%
27—1.6%36.7%61.8%
28—0.7%34.5%64.8%
29—0.2%32.3%67.5%
30——30%70%
31——27.7%72.3%
32——25.5%74.5%
33——23.3%76.7%
34——21.2%78.8%
35——19.1%80.9%
36——17.1%82.9%
37——15.1%84.9%
38——13.3%86.7%
39——11.4%88.6%
40——9.7%90.3%

The shop opens on even turns with 3 offers; you buy at most one, reroll for 10 Spamtons (+5 per extra reroll) or skip for +10 Spamtons. Luck rises by 1 every turn and shifts the offers from Common toward Legendary: Epic Tox can first appear on turn 6 and Legendary on turn 12. An average deck earns about 29 Spamtons from its cards each turn plus the turn number, so saving one shop usually buys a rarer Tox in the next.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

SPAM Tox Shop FAQ — v1.20

When does the Tox Shop open in SPAM?

On every even turn (every 2 turns). It shows 3 Tox and you can buy one of them.

What does Luck do?

Luck decides the rarity of the shop's offers. It starts at 0 and goes up by 1 every turn; the Lucky Tox and some talents raise it faster. At Luck 10 an offer is Epic 40% of the time.

When can Legendary Tox appear?

The first Legendary offers are possible on turn 12. By Luck 20 each offer has a 35% chance to be Legendary.

How much does a reroll cost?

The first reroll in a shop costs 10 Spamtons and each further reroll in the same shop costs 5 more.

How does banning work?

Each player has 1 ban per match. Banning a Tox removes it and all its rarity variants from the shop for both players until the end of the match. It's free.

Should I skip the shop?

Skipping pays 10 Spamtons. Skip when nothing on offer fits your deck and you want a rarer Tox next time — Luck keeps rising either way.