
SPAM Tox Shop — Rules, Luck and Rarity Odds
Every 2 turns the Tox Shop offers 3 Tox for Spamtons. You may buy one, reroll the offers or skip for 10 Spamtons, and your Luck — up by 1 every turn — decides how rare the offers are.
- Opens
- Even turns
- Offers
- 3one purchase
- Reroll
- 10 ⬢+5 each time
- Skip reward
- +10 ⬢
- First Epic
- Turn 6
- First Legendary
- Turn 12
Shop rules
Game data- Even turnsthe shop opens on turns 2, 4, 6…
- 3Tox offered, each with its own rarity roll
- 1purchase per shop; buying closes the shop
- 10 ⬢for a reroll, +5 for each extra reroll in the same shop
- +10 ⬢Spamtons for skipping
- 1ban per player per match, removing every rarity of that Tox for both players
- +1Luck every turn — higher Luck, rarer offers
- +50 ⬢Spamtons when one of your own cards is destroyed
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Rarity odds by Luck
Game dataShare of offers at each rarity as Luck rises. Luck equals your turn number unless a Tox or talent adds more.
- Common
- Rare
- Epic
- Legendary
What you can afford, turn by turn
CalculatedChance that at least one of the 3 offers is each rarity, for an average deck that saved every Spamton (29 card income per turn plus the turn number). ✕ = not enough Spamtons yet for that rarity's cheapest Tox.
| Turn | Luck | Spamtons banked | Common | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Turn 2 | 2 | 61 | 100% | — | — | — |
| Turn 4 | 4 | 125 | 99% | 49% | — | — |
| Turn 6 | 6 | 194 | 88% | 83% | 14% | — |
| Turn 8 | 8 | 267 | 61% | 90% | 49% | — |
| Turn 10 | 10 | 343 | 27% | 88% | 78% | — |
| Turn 12 | 12 | 424 | 13% | 80% | 89% | 4% |
| Turn 14 | 14 | 508 | — | 73% | 94% | 14% |
| Turn 16 | 16 | 597 | — | 62% | 93% | 35% |
| Turn 18 | 18 | 690 | — | 50% | 91% | 57% |
| Turn 20 | 20 | 786 | — | 38% | 88% | 73% |
Spending earlier lowers the bank; skipping adds 10 Spamtons and a card of yours dying adds 50.
Tox pools by rarity
Game dataHow many Tox each rarity can roll, their price range and the first turn they can appear.
| Rarity | Tox | Cheapest | Most expensive | First possible |
|---|---|---|---|---|
| Common | 22 | 5 ⬢ | 100 ⬢ | Turn 2 |
| Rare | 29 | 10 ⬢ | 150 ⬢ | Turn 4 |
| Epic | 27 | 15 ⬢ | 200 ⬢ | Turn 6 |
| Legendary | 23 | 20 ⬢ | 250 ⬢ | Turn 12 |
Full Luck odds table
Game dataChance that one offer is each rarity, read from the game's own rarity curves.
| Luck | Common | Rare | Epic | Legendary |
|---|---|---|---|---|
| 0 | 100% | — | — | — |
| 1 | 100% | — | — | — |
| 2 | 100% | — | — | — |
| 3 | 92.8% | 7.2% | — | — |
| 4 | 80% | 20% | — | — |
| 5 | 64.3% | 34.3% | 1.3% | — |
| 6 | 50% | 45% | 5% | — |
| 7 | 38.9% | 49.9% | 11.2% | — |
| 8 | 27% | 53% | 20% | — |
| 9 | 16.5% | 53.3% | 30.3% | — |
| 10 | 10% | 50% | 40% | — |
| 11 | 6.9% | 45.6% | 47.2% | 0.3% |
| 12 | 4.4% | 41.7% | 52.7% | 1.2% |
| 13 | 1.6% | 38.3% | 57.4% | 2.7% |
| 14 | — | 35% | 60% | 5% |
| 15 | — | 31.5% | 60% | 8.5% |
| 16 | — | 27.8% | 58.9% | 13.3% |
| 17 | — | 24.2% | 56.9% | 18.9% |
| 18 | — | 20.8% | 54.5% | 24.7% |
| 19 | — | 17.7% | 52.1% | 30.2% |
| 20 | — | 14.9% | 50% | 35% |
| 21 | — | 12.4% | 48.3% | 39.3% |
| 22 | — | 10% | 46.5% | 43.5% |
| 23 | — | 7.8% | 44.6% | 47.5% |
| 24 | — | 5.9% | 42.7% | 51.4% |
| 25 | — | 4.2% | 40.8% | 55.1% |
| 26 | — | 2.7% | 38.7% | 58.5% |
| 27 | — | 1.6% | 36.7% | 61.8% |
| 28 | — | 0.7% | 34.5% | 64.8% |
| 29 | — | 0.2% | 32.3% | 67.5% |
| 30 | — | — | 30% | 70% |
| 31 | — | — | 27.7% | 72.3% |
| 32 | — | — | 25.5% | 74.5% |
| 33 | — | — | 23.3% | 76.7% |
| 34 | — | — | 21.2% | 78.8% |
| 35 | — | — | 19.1% | 80.9% |
| 36 | — | — | 17.1% | 82.9% |
| 37 | — | — | 15.1% | 84.9% |
| 38 | — | — | 13.3% | 86.7% |
| 39 | — | — | 11.4% | 88.6% |
| 40 | — | — | 9.7% | 90.3% |
The shop opens on even turns with 3 offers; you buy at most one, reroll for 10 Spamtons (+5 per extra reroll) or skip for +10 Spamtons. Luck rises by 1 every turn and shifts the offers from Common toward Legendary: Epic Tox can first appear on turn 6 and Legendary on turn 12. An average deck earns about 29 Spamtons from its cards each turn plus the turn number, so saving one shop usually buys a rarer Tox in the next.
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SPAM Tox Shop FAQ — v1.20
When does the Tox Shop open in SPAM?
On every even turn (every 2 turns). It shows 3 Tox and you can buy one of them.
What does Luck do?
Luck decides the rarity of the shop's offers. It starts at 0 and goes up by 1 every turn; the Lucky Tox and some talents raise it faster. At Luck 10 an offer is Epic 40% of the time.
When can Legendary Tox appear?
The first Legendary offers are possible on turn 12. By Luck 20 each offer has a 35% chance to be Legendary.
How much does a reroll cost?
The first reroll in a shop costs 10 Spamtons and each further reroll in the same shop costs 5 more.
How does banning work?
Each player has 1 ban per match. Banning a Tox removes it and all its rarity variants from the shop for both players until the end of the match. It's free.
Should I skip the shop?
Skipping pays 10 Spamtons. Skip when nothing on offer fits your deck and you want a rarer Tox next time — Luck keeps rising either way.