SPAM Talents — Every Talent and the Cards That Use It
Every SPAM card has three talents and one of them is active in a match. Here are all 80 talents with their exact effect, grouped by when they trigger, and the cards that can run each one.
- Talents
- 80
- Talents per card
- 3one active per match
- Ranked draft
- 30 sto pick your talents
- Grant a Tox
- 24
- Turn-gated
- 4
- Most common
- Evolution20 cards
All talents by type
Game dataStart of the match
26 talentsApplied once at the start of the match or every turn: HP, resistances, element bonuses, critical chance.
- CavalryIncreases the max HP of all other allied cards by (+150)












- FocusAt the start of each turn, this card has a 25% chance to gain Taunt.












- LengthAt the start of your first turn, a random enemy card receives "Eternity"











- CriticalCritical bonus (+10%).










- F/W-ShieldFire resistance (+25%)
Water resistance (+25%)







- Multi StartGain (+3) in each element.








- Blue WhaleIncreases this card’s HP by (+200)







- F/E-ShieldFire resistance (+25%)
Earth resistance (+25%)






- L-ShieldShadow resistance (+25%)
Light resistance (+25%)






- PiercingAll your cards' critical and accuracy increase by (+1%) per turn







- Crit SphereIncreases this card's critical chance by (+2%) each turn






- HardeningIncreases this card’s elemental resistances by (+15%).





- StrikeIncreases critical damage by (+1).





- WeakenReduces the elemental resistances of all enemy cards by (-1%) per turn





- Aquatic FieldWater bonus (+7).



- Blazing FieldFire bonus (+7).



- Luminous FieldLight bonus (+7).



- Revitalization5% chance each turn to restore this card’s HP to maximum.



- Shadow FieldShadow bonus (+7).



- Vital SurgeAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.



- AnticipationAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.


- Earth FieldEarth bonus (+7).


- InaccuracyAt the start of the game, a random enemy card loses (-20%) accuracy.


- Natural FieldNature bonus (+7).

- ReducerAt the start of your first turn, a random allied card receives "Temporality"

Grants a Tox
24 talentsPut a Tox in one of the card's slots at the start of the match.
- Heart of SteelEach time this card is attacked, its elemental resistances increase by (+1%).








- RecklessImmediately applies "Random Metamorph" to this card and grants (+500) HP.








- EternalizedThe card is immune to Eternity effects







- BrutalStart the game with the "Brutal" passive





- InscribedThe card is immune to Vanish effects





- InversionStart the game with the "Inversion" passive




- New LifeStarts the game with either the Phoenix or Graveyard passive, chosen at random.




- Phoenix Feather50% chance to regain the Phoenix passive once used.




- Shadow HeartStart the game with the "Shadow Heart" passive




- Light HeartStart the game with the "Light Heart" passive



- Corrupted HeartStart the game with a random Rare Heart passive


- ErosionStart the game with the "Erosion" passive


- Fire HeartStart the game with the "Fire Heart" passive


- Nature HeartStart the game with the "Nature Heart" passive


- ParadoxThis card's resistances are inverted: positive ones become negative, and vice versa.


- Rare AOEStart the game with the "Rare AOE" passive.


- AOEStart the game with the "AOE" passive.

- Earth HeartStart the game with the "Earth Heart" passive

- Epic AOEStart the game with the "Epic AOE" passive.

- MimicryStart the game with the Mimicry passive

- MulticolorGains (+1) in each element with every attack from this card

- MysteryStart the game with the "Mystery" passive

- Punching BagStart the game with the "Punching Bag" passive

- Water HeartStart the game with the "Water Heart" passive

Turn-gated
4 talentsDo nothing until a set turn, then kick in — strong in long matches.
Triggered by events
13 talentsFire when something happens: a card dies, this card takes damage, lands a kill or drops low.
- EvolutionIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are.
Thresholds at 75%, 50% and 25% HP.



















- Ultimate ResetThis card restores to 100% of its max HP if its attack defeats an enemy card.













- Soul VitalityWhenever a card on the field dies, this card's HP and max HP increase by (+300)











- ResilienceWhile this card's HP is below 50%, its elemental resistances increase by (+25%).









- One Man ArmyEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).







- TransitionWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.







- CorrosionEach time this card is attacked, the attacker loses (-1%) in all its elemental resistances.






- Increasing ErrorEach time this card attacks, a random enemy card loses 3% accuracy






- 360 TurnApplies "Random Metamorph" to all your other cards when this card is killed.





- CounterOnce per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.





- Last BreathApplies Temporality to all your cards when this card dies





- Doomed HourApplies Eternity to all enemy cards when this card is killed.




- Soul ArmorWhenever a card on the field dies, this card's elemental resistances increase by (+10%)



Economy & Luck
13 talentsExtra Spamtons, Luck or cheaper Tox for the shop.
- RouletteAll of this card's abilities gain Echo (10%).











- Magic CoinStart the game with (+2) Luck







- LegacyGain (+50) Spamton when this card is killed.






- RevaluationIncreases this card’s Spamton generation by (+5).





- Lucky ToxEach Tox rarity has exactly a 25% chance to be obtained.




- Cash OutAt the start of the game, gain (+25) Spamton.



- FortuneIncreases this card's Spamton generation by (+2) per turn



- Vital ChanceThis card has a 10% chance to heal instead of taking damage when attacked.



- 13th monthThe first time you reach 200 Spamton or more, gain 100 additional Spamton.


- BargainYour first Tox purchase of the game is refunded.


- DebtBoth players start with a debt of (-20) Spamton.


- ExtortionEach time this card deals damage, the opponent loses 5 Spamton.


- New RichStarts the game with either the Spamland or Lucky passive, chosen at random.

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Talents the model picks most
ModeledHow many cards get each talent as their best pick in our deck model. Event-triggered talents depend on match events the model doesn't simulate, so they rarely appear here.
- Cavalrybest pick for 7 cards
- Criticalbest pick for 7 cards
- Multi Startbest pick for 7 cards
- Blue Whalebest pick for 5 cards
- Hardeningbest pick for 5 cards
- Life-8best pick for 5 cards
- F/W-Shieldbest pick for 4 cards
- Shared Shieldbest pick for 4 cards
- F/E-Shieldbest pick for 2 cards
- L-Shieldbest pick for 2 cards
- Magic Coinbest pick for 2 cards
- Aquatic Fieldbest pick for 1 card
Talent rules
- 3talents per card, chosen from in your collection
- 1talent active per card per match, hidden from the opponent
- 30 sto pick talents in the ranked draft
- ×2duplicates from orbs unlock a card's talents
SPAM has 80 talents. Each card lists three and one is active per match; in ranked you choose it in a 30-second draft, in casual it is set in your collection. Talents unlock when you pull duplicates of the card from orbs, and they stay hidden from your opponent.
See Also
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
SPAM talents FAQ — v1.20
What are talents in SPAM?
Talents are hidden bonuses on each card. Every card has three; one is active per match. They range from extra HP and resistances to element bonuses, Tox and Spamtons.
How do you unlock talents?
You unlock a card's talents by pulling duplicates of it from orbs.
How does the ranked talent draft work?
In ranked, before the match you have 30 seconds to pick one unlocked talent for each of your four cards. Your opponent can't see your choices.
Which talent is the most common?
Evolution is on 20 cards, more than any other talent.
Which talent does the model recommend most?
Our deck model picks Cavalry as the best talent for 7 cards. Picks are modeled from game data, not win rates, and event talents aren't simulated.