SPAM Talents — Every Talent and the Cards That Use It

Every SPAM card has three talents and one of them is active in a match. Here are all 80 talents with their exact effect, grouped by when they trigger, and the cards that can run each one.

Talents
80
Talents per card
3one active per match
Ranked draft
30 sto pick your talents
Grant a Tox
24
Turn-gated
4
Most common
Evolution20 cards

All talents by type

Game data

Start of the match

26 talents

Applied once at the start of the match or every turn: HP, resistances, element bonuses, critical chance.

Grants a Tox

24 talents

Put a Tox in one of the card's slots at the start of the match.

Turn-gated

4 talents

Do nothing until a set turn, then kick in — strong in long matches.

  • Breath-8From turn 8Gains the Elemental Breath attack at the start of turn 8Verdant Fruit CruncherNeillaKeriaMythic Horned OneHatchlings of Midas
  • Life-8From turn 8The card's HP and max HP are doubled at the start of turn 8Princess MeridiaLéoHorned Dune WyrmMoxilys, the Humming OneAshtarae Lycaria
  • Bomb-8From turn 8Applies the "Bomba" passive on turn 8HibernatusSnow Warrior
  • Immunity-8From turn 8Applies the "Immunity" passive on turn 8Spirit of the FaunaDragon of the Infernal City

Triggered by events

13 talents

Fire when something happens: a card dies, this card takes damage, lands a kill or drops low.

  • EvolutionIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are.
    Thresholds at 75%, 50% and 25% HP.
    Wandering FelineKing of the Blazing FlamesLeviathan of the SkiesThe Wild CarrierShado, Abyssal ScourgeScorch, the Ignited LizardsAstral Healer of the WoodsMinion of FlamesFeathered RabbitRob the AdventurerToad of the StarsCloudy RodentFloating Poison GasFire KingWater KingNature KingEarth KingShadow KingLight KingGodlur
  • Ultimate ResetThis card restores to 100% of its max HP if its attack defeats an enemy card.Birth of AldrinRaffteruAldrin & GorakarIgneaFrost & GlacierFloral ZombieSky DragonFire KingWater KingNature KingEarth KingShadow KingLight King
  • Soul VitalityWhenever a card on the field dies, this card's HP and max HP increase by (+300)NakyelLeviathan of the SkiesThe InventorFeathered RabbitGolden BoarCommando GerzVladislausGabrielToad of the StarsApprentice EvokerPaguroniyx
  • ResilienceWhile this card's HP is below 50%, its elemental resistances increase by (+25%).Artisan of HoursPyrokinetic SorceressShado, Abyssal ScourgeRegent of the AbyssesMoxilys, the Humming OneApprentice EvokerAleera, Nightmare-EaterTraveler of the RidgesAeltheria, Primordial Mother
  • One Man ArmyEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).Abyssal LightbearerRegent of the AbyssesMelody of DivinitiesCanine SpecterSquall, Emissary of NightmaresFeathered RabbitThe Companion of Spirits
  • TransitionWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.Glimmer of HopeLisa, the DragonriderAidanFloral ZombieSerpentine HeraldessYotaru, LeafguardNebular Aristocrat
  • CorrosionEach time this card is attacked, the attacker loses (-1%) in all its elemental resistances.Floral GiraffeWeaver of WordsHerald of AshesAmeruFloating Poison GasAeltheria, Primordial Mother
  • Increasing ErrorEach time this card attacks, a random enemy card loses 3% accuracySylvan, Protector of the VerdureLisa, the DragonriderAbyssal LightbearerMarineflowerWibs the BlazingAshtarae Lycaria
  • 360 TurnApplies "Random Metamorph" to all your other cards when this card is killed.Birth of AldrinSylvan, Protector of the VerdurePrisoner of the MachineMythic Horned OnePolychrome Owl
  • CounterOnce per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.King of the Blazing FlamesAidanSquall, Emissary of NightmaresFloating Poison GasThe Companion of Spirits
  • Last BreathApplies Temporality to all your cards when this card diesHorned Dune WyrmSovereign of the Ether FallsSky DragonPolychrome OwlVerdelune
  • Doomed HourApplies Eternity to all enemy cards when this card is killed.FaeryliaRob the AdventurerApprentice of DeathSerpentine Heraldess
  • Soul ArmorWhenever a card on the field dies, this card's elemental resistances increase by (+10%)Shado, Abyssal ScourgeDeer of Mournful ColorsCelestial Dragosaur

Economy & Luck

13 talents

Extra Spamtons, Luck or cheaper Tox for the shop.

  • RouletteAll of this card's abilities gain Echo (10%).Wandering FelineGlimmer of HopeAmberBlazeIntrepid OtterAbyssal LightbearerImaginary PantherMurmurs of Black CoralMythic Horned OneThe InventorAeltheria, Primordial Mother
  • Magic CoinStart the game with (+2) LuckWyrmling of LightsFrost & GlacierThorn of LoveMoxilys, the Humming OneCatimimiFlesh-Melding ChimeraThe Companion of Spirits
  • LegacyGain (+50) Spamton when this card is killed.Nocturnal WatcherAstral Healer of the WoodsMelody of DivinitiesWeaver of WordsSovereign of the Ether FallsCatimimi
  • RevaluationIncreases this card’s Spamton generation by (+5).Nocturnal WatcherFrost & GlacierThorn of LoveFloral ZombieGodlur
  • Lucky ToxEach Tox rarity has exactly a 25% chance to be obtained.Verdant Fruit CruncherGlimmer of HopeGabrielEphial
  • Cash OutAt the start of the game, gain (+25) Spamton.Wandering FelineLogidrake, the IgnatiusDeer of Mournful Colors
  • FortuneIncreases this card's Spamton generation by (+2) per turnMaster ThronebéurHerald of AshesSky Dragon
  • Vital ChanceThis card has a 10% chance to heal instead of taking damage when attacked.Snow WarriorImaginary PantherThe Inventor
  • 13th monthThe first time you reach 200 Spamton or more, gain 100 additional Spamton.Green GuardianMaster Amphibian
  • BargainYour first Tox purchase of the game is refunded.Mouse of the WheatWander Blades
  • DebtBoth players start with a debt of (-20) Spamton.Artisan of HoursScorch, the Ignited Lizards
  • ExtortionEach time this card deals damage, the opponent loses 5 Spamton.Blade of the ForestCatixy
  • New RichStarts the game with either the Spamland or Lucky passive, chosen at random.Wyrmling of Lights

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

Talents the model picks most

Modeled

How many cards get each talent as their best pick in our deck model. Event-triggered talents depend on match events the model doesn't simulate, so they rarely appear here.

Talent rules

  • 3talents per card, chosen from in your collection
  • 1talent active per card per match, hidden from the opponent
  • 30 sto pick talents in the ranked draft
  • ×2duplicates from orbs unlock a card's talents

SPAM has 80 talents. Each card lists three and one is active per match; in ranked you choose it in a 30-second draft, in casual it is set in your collection. Talents unlock when you pull duplicates of the card from orbs, and they stay hidden from your opponent.

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SPAM talents FAQ — v1.20

What are talents in SPAM?

Talents are hidden bonuses on each card. Every card has three; one is active per match. They range from extra HP and resistances to element bonuses, Tox and Spamtons.

How do you unlock talents?

You unlock a card's talents by pulling duplicates of it from orbs.

How does the ranked talent draft work?

In ranked, before the match you have 30 seconds to pick one unlocked talent for each of your four cards. Your opponent can't see your choices.

Which talent is the most common?

Evolution is on 20 cards, more than any other talent.

Which talent does the model recommend most?

Our deck model picks Cavalry as the best talent for 7 cards. Picks are modeled from game data, not win rates, and event talents aren't simulated.