SPAM Game Lore

Every SPAM card carries a short story, a species, a region and an era. Put together they map the game's world: 13 regions across 5 eras. Below, every region with its cards, the eras and species, and the 40 tales the game shows on its loading screens.

Card stories
127one per card
Regions
13
Eras
5
Species
22
Loading-screen tales
40

Emeldarion

23 cards come from Emeldarion.

Abondance, the economic capital of Emeldarion, is as rich in natural resources as it is in culture.
Prosperous EraAge of the DeitiesCurse of the Kings

Vaeloria

15 cards come from Vaeloria.

This great tree of life is the symbol of Vaeloria.
Curse of the KingsProsperous EraAge of the Deities
  • Nature Spirit — SPAMNature SpiritSpirit

    With the single continent freshly shattered, the nature spirit spends whole days fighting against Fanure.

  • Verdant Fruit Cruncher — SPAMVerdant Fruit CruncherCreature

    The Verdant Fruit Cruncher is a herbivore from Vaeloria that loves barely-ripe fruit fallen to the ground.

  • Nimbus Seahorse — SPAMNimbus SeahorseCreature

    The clear waters of the Nimbus Sea stretch along the southern shores of the new Vaeloria.

  • Princess Meridia — SPAMPrincess MeridiaEltherien

    Meridia is today a prosperous city.

  • Birth of Aldrin — SPAMBirth of AldrinDhöggeïr

    Since time immemorial, the Dhöggeïr are born from great eggs high up in the mountains.

  • Astral Healer of the Woods — SPAMAstral Healer of the WoodsAnthropomorph

    The Pixarch disappearance left the Anthropomorphs with a heavy legacy.

  • Floral Giraffe — SPAMFloral GiraffeCreature

    The Floral Giraffe is the pilgrims' favorite mount.

  • Ignea — SPAMIgneaEltherien

    As Vaeloria struggled to recover from the disappearance of the Nature King, the Sengo bandit clan terrorized the northwest.

  • Aquatic Whiteness — SPAMAquatic WhitenessCreature

    The coral reefs between Lumethia and Vaeloria, where Alphilan communities have settled, are home to axolotls with a passion for music and painting.

  • Spirit of the Fauna — SPAMSpirit of the FaunaEternal

    After the single continent shattered, the environment struggled to regain its balance because elemactive activity remained far too intense after the divine wars.

  • Feathered Rabbit — SPAMFeathered RabbitCreature

    The Feathered Rabbits are among the easiest desert rodents to tame.

  • Gabriel — SPAMGabrielPixarch

    History books recount this legend in many forms: the story of Aurelia, the Eternal who gave birth to the Pixarchs, and of her first creation, Gabriel.

  • Polychrome Owl — SPAMPolychrome OwlCreature

    The Polychrome Owl is an emblematic animal of southern Vaeloria.

  • Nature King — SPAMNature KingPixarch

    Being the King of an element is an honorary title.

  • Verdelune — SPAMVerdeluneEternal

    With the single continent freshly shattered, the environmental imbalance couldn't easily right itself — because of far too much elemactive activity in the aftermath of the divine war.

Abyss

14 cards come from Abyss.

Abyssal monsters have an indescribably horrific form.
Age of the DeitiesPrimordial DawnCurse of the Kings

Nordvinter

13 cards come from Nordvinter.

Active in a huge lake of Nordvinter, it is the only clearly visible spirit accessible to a large population.
Curse of the KingsProsperous EraAge of the Deities
  • Water Spirit — SPAMWater SpiritSpirit

    With the single continent freshly shattered, the Water Spirit spends whole days slowing the advance of the ice of the Crystal Lands.

  • Hibernatus — SPAMHibernatusNatus

    The Natus are a new tribal species made up of few individuals.

  • Amber — SPAMAmberArt

    Amber is one of those symbols: a female warrior who masters Water and Fire and represents the alliance between Hadeïr and Nordvinter.

  • Blaze — SPAMBlazeArt

    Blaze is one of those symbols: a male mage who masters Water and Fire and represents the alliance between Hadeïr and Nordvinter.

  • Lisa, the Dragonrider — SPAMLisa, the DragonriderCreature

    In Dragheïr, the slums see many war orphans struggle to survive.

  • Snow Warrior — SPAMSnow WarriorEltherien

    When the Fire King vanished, the peoples of Nordvinter heavily militarized to support Hadeïr.

  • Frost & Glacier — SPAMFrost & GlacierEltherien

    In Nordvinter, within the great warrior tribe of the Nords, the chief's son Frost was born with strange animal features.

  • Murmurs of Black Coral — SPAMMurmurs of Black CoralNightmare

    The many deposits of Poison Gas in the Blazing Sea turned its depths black as oil.

  • Prisoner of the Machine — SPAMPrisoner of the MachineArtificial Creature

    Many accounts mention the peoples of old, including an ancestral species of small humanoids with feline features.

  • The Inventor — SPAMThe InventorOniyx

    The ancestral Oniyx species was led by a great chief known as the Inventor.

  • Ashtarae Lycaria — SPAMAshtarae LycariaEternal

    When the Water Spirit began its regulatory mission, Lycaria noticed the overpopulation around the spirit's lake.

  • Traveler of the Ridges — SPAMTraveler of the RidgesEltherien

    In the Crystal Lands east of Nordvinter, humanoids accompanied by wolves have been spotted on multiple occasions.

  • The Companion of Spirits — SPAMThe Companion of SpiritsCreature

    Around the lake of the Water Spirit, small rodents have made their home.

Lumethia

12 cards come from Lumethia.

Originally from Lumethia, he built a superb flying machine that will let him reach the heart of the Lonely Isles.
Prosperous EraAge of the Deities

Hadeïr

11 cards come from Hadeïr.

With the single continent freshly shattered, the Fire Spirit spends whole days calming the fiery imbalance of Hadeïr.
Curse of the KingsGreat CataclysmAge of the DeitiesProsperous Era
  • Fire Spirit — SPAMFire SpiritSpirit

    With the single continent freshly shattered, the Fire Spirit spends whole days calming the fiery imbalance of Hadeïr.

  • Logidrake, the Ignatius — SPAMLogidrake, the IgnatiusLogidrake

    The fight against Fire's corruption pits the inhabitants against many Abyssals.

  • Faerylia — SPAMFaeryliaEltherien

    Faerylia was renowned as the most learned and cultivated person in Shal’Zaar.

  • Pyro — SPAMPyroEltherien

    As the corruption spread within the walls of the city of Logaïr, Pyro, the greatest aviator of his time and loyal vassal of the Fire King, saw to the evacuation of the uninfected civilians.

  • Aidan — SPAMAidanEltherien

    The history lessons at the Dragheïr military school often speak of Aidan.

  • Minion of Flames — SPAMMinion of FlamesArsh

    In the great forge of Logaïr, gigantic creatures churned the lava of Mount Vulcan.

  • Herald of Ashes — SPAMHerald of AshesDragon

    We have little information about Hadeïr beyond Dragheïr.

  • Medusine Thorn — SPAMMedusine ThornCreature

    On the northern coasts of Hadeïr, you can see flaming jellyfish flying all the way to the center of the Blazing Sea.

  • Floating Poison Gas — SPAMFloating Poison GasDisease

    The corruption of Hadeïr by Fire is characterized by its Poison Gas.

  • Fire King — SPAMFire KingEltherien

    The Fire King's title was passed down hereditarily.

  • Dragon of the Infernal City — SPAMDragon of the Infernal CityDhöggeïr

    At the heart of Mount Vulcan lived a powerful Dhöggeïr.

Aelther

10 cards come from Aelther.

With the single continent freshly shattered, the light spirit spends whole days guiding pilgrims to the Celestial Mount of Aelther.
Curse of the KingsProsperous EraPrimordial DawnAge of the Deities
  • Light Spirit — SPAMLight SpiritSpirit

    With the single continent freshly shattered, the light spirit spends whole days guiding pilgrims to the Celestial Mount of Aelther.

  • Astry — SPAMAstryEltherien

    Spatiotemporal displacements are rarely witnessed.

  • Wyrmling of Lights — SPAMWyrmling of LightsDhöggeïr

    The Wyrmling of Lights handles the content of the dreams in the dream world.

  • Golden Boar — SPAMGolden BoarCreature

    The Golden Boar is part of the wildlife living in the forests of Aelther.

  • Sky Dragon — SPAMSky DragonArt

    Making the great pilgrimage to the summit of the Celestial Mount is now the norm.

  • Flower of Life — SPAMFlower of LifeArt

    After the Light King abandoned Aelther, flowers with healing potential began to grow on the Celestial Mount.

  • Hatchlings of Midas — SPAMHatchlings of MidasCreature

    The Hatchlings of Midas are said to be the offspring of the Glimmers of Hope.

  • Cloudy Rodent — SPAMCloudy RodentCreature

    Cloudy Rodents live on the clouds of the Celestial Mount, which they devour like cotton candy.

  • Vivy — SPAMVivyEltherien

    Followed by her Shinobi, she threatens to attack anyone who would go further into the lands of the Pack.

  • Light King — SPAMLight KingEltherien

    Aelther was abandoned by the heir of light.

Nyevielh

9 cards come from Nyevielh.

With the single continent freshly shattered, the shadow spirit spends whole days hunting the nightmares of Nyevielh.
Curse of the KingsAge of the DeitiesGreat Cataclysm
  • Shadow Spirit — SPAMShadow SpiritSpirit

    With the single continent freshly shattered, the shadow spirit spends whole days hunting the nightmares of Nyevielh.

  • Glimmer of Hope — SPAMGlimmer of HopeCreature

    The Glimmers of Hope are the only neutral creatures in Nyevielh’s forest.

  • Gleam of the White Fox — SPAMGleam of the White FoxCreature

    The masked Foxes, faithful to the King of Shadow, have settled in the mountains east of Nyevielh.

  • Abyssal Lightbearer — SPAMAbyssal LightbearerNightmare

    After the single continent fractured, a gigantic inland sea formed, dotted with many islands.

  • Devourer of Fauna — SPAMDevourer of FaunaNightmare

    Nyevielh’s dreadful Dreaming Forest is home to nightmarish mutations of the local fauna, spawned by the abyssal power released when the Starry Sea fractured.

  • Deer of Mournful Colors — SPAMDeer of Mournful ColorsEternal

    Deep within Nyevielh’s dreadful Dreaming Forest dwells an Eternal corrupted by the abyssal power released when the Starry Sea fractured.

  • Vladislaus — SPAMVladislausEltherien

    Treasurer of Nyevielh, Vladislaus handled most of the documents for his regent.

  • Toad of the Stars — SPAMToad of the StarsNightmare

    After the single continent cracked apart, a gigantic inner sea formed, dotted with many islands.

  • Shadow King — SPAMShadow KingEltherien

    Nyevielh became a hostile zone, forcing the heir of Shadow into perpetual combat.

Shal'Zaar

9 cards come from Shal'Zaar.

With the single continent freshly shattered, the earth spirit spends its days fighting in the corrupted desert of Shal'Zaar.
Curse of the KingsProsperous EraAge of the Deities
  • Earth Spirit — SPAMEarth SpiritSpirit

    With the single continent freshly shattered, the earth spirit spends its days fighting in the corrupted desert of Shal'Zaar.

  • The Wild Carrier — SPAMThe Wild CarrierCreature

    The Carrier of Shal'Zaar, in the wild, is one of the few creatures able to stand against the desert's Abyssal threat.

  • Protector of Ruins — SPAMProtector of RuinsArtificial Creature

    Once the group's descent into the Abyss was over, the survivors hurried to seal off the temple's excavation site.

  • Regent of the Abysses — SPAMRegent of the AbyssesLogidrake

    In the Abyss, the dreams and nightmares of the Awakened mingle to purge damned souls: dreams shape new souls, while nightmares cleanse them of their regrets.

  • Zayd — SPAMZaydEltherien

    In Shal'Zaar, among the dunes, the hunter tribes prepare their hunts.

  • Horned Dune Wyrm — SPAMHorned Dune WyrmCreature

    The Wyrms are a hostile fauna of the Shal'Zaar regions.

  • Mythic Horned One — SPAMMythic Horned OneNightmare

    Somewhere out in the desert lands of Shal'Zaar, a powerful bull-like creature seems to be on the hunt.

  • Earth King — SPAMEarth KingEltherien

    The Earth King was a herald and spokesman for the Eternals, Phahl'Aon of Shal'Zaar — the richest and most advanced expanse of the old days.

  • Serpentine Heraldess — SPAMSerpentine HeraldessEltherien

    In Shal'Zaar, in a village of monster hunters, a young girl can communicate with her mind.

Azeel

3 cards come from Azeel.

In the region of Azeel, whose woods stretch northwest of Vaeloria, one can find non-aggressive creatures whose simple goal is to scare.
Prosperous Era
  • Nocturnal Watcher — SPAMNocturnal WatcherCreature

    In the region of Azeel, whose woods stretch northwest of Vaeloria, one can find non-aggressive creatures whose simple goal is to scare.

  • Canine Specter — SPAMCanine SpecterCreature

    In the region of Azeel, whose woods stretch across the lands northwest of Vaeloria, one can find non-aggressive creatures whose goal is to scare.

  • Moxilys, the Humming One — SPAMMoxilys, the Humming OneCreature

    The woods of Azeel stretch northwest of Vaeloria and are home to non-aggressive creatures whose sole purpose seems to be frightening visitors.

Lonely Isles

3 cards come from Lonely Isles.

It seems to commute there from the Lonely Isles.
Prosperous EraAge of the DeitiesCurse of the Kings

Ocean of the Depths

2 cards come from Ocean of the Depths.

Pods of unusual cetaceans migrate from the Ocean of the Depths.
Prosperous Era

Alphilia

One card comes from Alphilia.

Age of the Deities
  • Water King — SPAMWater KingEltherien

    The King of Water, a nomadic merchant, had the tradition of teaching a disciple about the waters and the markets.

Eras

Each card's story is set in one of 5 eras. The Prosperous Era has the most cards (59).

Prosperous Era59 cards
HibernatusVerdant Fruit CruncherWandering FelineArtisan of HoursNimbus SeahorsePrincess MeridiaMistress of TintsLéoAstryKing of the Blazing FlamesSylvan, Protector of the VerdureAldrin & GorakarNocturnal WatcherPyrokinetic SorceressIntrepid OtterLisa, the DragonriderThe Wild CarrierScorch, the Ignited LizardsAstral Healer of the WoodsFloral GiraffeGreen GuardianPrankster WhaleImaginary PantherBlue-Stone-EaterIgneaFrost & GlacierZaydAquatic WhitenessNeillaMurmurs of Black CoralThorn of LoveLumsMarineflowerWeaver of WordsHorned Dune WyrmCanine SpecterWibs the BlazingMouse of the WheatChatty OctopusFeathered RabbitGolden BoarMoxilys, the Humming OneMedusine ThornCommando GerzAmeruCodex of Luminous SpellsEphialCatimimiCelestial DragosaurApprentice EvokerPolychrome OwlMaster AmphibianHatchlings of MidasCloudy RodentTraveler of the RidgesVivyRadiant ShinobiSerpentine HeraldessThe Companion of Spirits
Age of the Deities33 cards
Birth of AldrinRaffteruNakyelGleam of the White FoxProtector of RuinsShado, Abyssal ScourgeMaster ThronebéurBlade of the ForestPrisoner of the MachineKeriaSpirit of the FaunaDeer of Mournful ColorsMinion of FlamesThe InventorThe Eye of the MountainsRob the AdventurerWander BladesGabrielAshtarae LycariaAleera, Nightmare-EaterApprentice of DeathFlesh-Melding ChimeraFire KingWater KingNature KingEarth KingShadow KingLight KingVerdeluneDragon of the Infernal CityGodlurYotaru, LeafguardPaguroniyx
Curse of the Kings24 cards
Fire SpiritWater SpiritNature SpiritEarth SpiritShadow SpiritLight SpiritGlimmer of HopeAmberBlazeSnow WarriorLogidrake, the IgnatiusAbyssal LightbearerRegent of the AbyssesDevourer of FaunaMythic Horned OneSquall, Emissary of NightmaresHerald of AshesFloral ZombieSky DragonCodex of Ancient WoesCatixyToad of the StarsFlower of LifeFloating Poison Gas
Primordial Dawn7 cards
Wyrmling of LightsSovereign of FlamesLeviathan of the SkiesMelody of DivinitiesSovereign of the Ether FallsNebular AristocratAeltheria, Primordial Mother
Great Cataclysm4 cards
FaeryliaPyroAidanVladislaus

Species

22 species appear on SPAM cards; Creature is the most common (31 cards).

Tales from the loading screens

40 short lines the game shows while a match loads, about its characters and places.

  1. When work becomes too laborious, a strange whale comes to relax the Queen of Waves.
  2. Some marine species have supposedly mutated just to enjoy the works of art on the surface.
  3. The Oniyx? Serious as ever… but only when it comes to work. Like the Inventor, if disturbed, he growls in hexadecimal.
  4. Lisa can do everything—except cook a meal. Faced with disaster, Frost forbids her from entering the kitchen.
  5. Before being King and Queen, light and shadow were just two childhood friends who grew up together before parting ways.
  6. In the north of Emeldarion, a cereal grows by pyrosynthesis: the Bleh. This land is ideal for pyromaniacs looking to turn to farming.
  7. Dragons are intelligent and majestic creatures, yet capable of sulking for two centuries just because someone told them “no.”
  8. On Aelther, the pilgrim walking the sacred paths survives by feeding on caterpillars, juicy and honeyed.
  9. The sage on a sacred stone adds an unnecessary step to the pilgrimage, just to admire the pilgrims’ reactions.
  10. Exiled by the construction of Dragheir, the ancient ice penguins now live near lava, forever dreaming of their homeland.
  11. Gabriel and Lumisaros? Two brilliant friends who theorized about the perfect chair… after long reflection, they work standing up, on principle.
  12. The beauty of black coral described in stories is, in truth, nothing but the sight of gaspoison deposits at the bottom of the sea.
  13. A chef compiles his frog-based recipes with rigor. In the marshes, one can hear him with a sharp and resounding “Croac Croac.”
  14. Heraldesse is a telepath… often found drunk due to the backlash of her intoxicating powers. Telepathy must be practiced in moderation.
  15. The octoflora knocks out its visitors… then recycles them into fertilizer, a solution to climate change.
  16. Great lions know how to read. One of them is preparing a novel for the coming winter—if only he knew how to write.
  17. Do not confuse a proper name with an event: Aurelia is not called Aurora.
  18. The Primordial Codex? Shattered into a thousand pieces, simply because Nebula was too curious.
  19. Slaying an abyssal creature releases a strange black smoke… smoking kills!
  20. To avoid elemental imbalance and keep a sane mind, it is recommended to exhaust 5 spells or incantations per day.
  21. Zayd must eat on schedule, otherwise he starts chewing whatever lies around.
  22. The Master of Hues never dreams… but he paints his nightmares.
  23. Those nightmares materialize in the real world as abyssal monsters.
  24. The pyramids of Shal’Zaar once produced electricity, but all stopped the day they collapsed.
  25. The world created by the deities is a perfect sphere—who would ever believe in a flat one?
  26. Vladislaus once got lost in his own manor of shifting rooms. He no longer leaves his living room, and Bernard, his butler, tends to him.
  27. The burning willow is the only creature capable of resisting elemental corruption by purifying its habitat.
  28. The Natus are wild and territorial, organized into tribes with different cultures depending on their environment.
  29. The Alphilans are fish-men who despise surface creatures, especially since the disappearance of their king.
  30. The Infernal City once used the flows of Mount Vulcain to forge the finest materials.
  31. The ancient magical runes have lost their power, but they remain sacred to pilgrims.
  32. Mages must train their entire lives to strengthen their magic, using rare and precious catalysts.
  33. The TOX enhance an individual’s abilities, but they can cause dependency and dangerous side effects.
  34. The nation of shadow is represented by the eye of the observer—always vigilant, always hidden.
  35. The nation of light is associated with the ear of the hunter, ever loyal even in the face of voices from the shadow.
  36. The nation of nature is tied to the palm of the healer, gentle and attentive to every life.
  37. The nation of fire carries the fists of the worker, strong, relentless, always in motion.
  38. The nation of water is represented by the mouth of the negotiator, fluid and persuasive.
  39. The nation of earth is linked to the nose of the seeker, able to sense the secrets buried beneath the rock.
  40. The Pack is a cult dedicated to Aeltheria, dwelling in the northeast of Emeldarion.

SPAM's 127 cards are spread over 13 regions; Emeldarion has the most (23). Most stories are set in the Prosperous Era, and Creature is the most common species.

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SPAM lore FAQ

Where is SPAM set?

SPAM is set in a world of elemental regions such as Emeldarion, Vaeloria, Abyss, Nordvinter, Lumethia. Each card's story names its region and era.

What are the eras in SPAM's lore?

Card stories are set in these eras: Prosperous Era (59), Age of the Deities (33), Curse of the Kings (24), Primordial Dawn (7), Great Cataclysm (4).

What species live in the SPAM world?

The most common species on cards are Creature, Eltherien, Art, Nightmare, Eternal.

Where can I read a card's story?

Every card page on MetaBot.GG shows its species, region, era and full story, taken from the game. In game, the story is in the card details of your collection.