SPAM Game Lore
Every SPAM card carries a short story, a species, a region and an era. Put together they map the game's world: 13 regions across 5 eras. Below, every region with its cards, the eras and species, and the 40 tales the game shows on its loading screens.
Regions of the SPAM world
Game dataData: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Emeldarion
23 cards come from Emeldarion.
Abondance, the economic capital of Emeldarion, is as rich in natural resources as it is in culture.
Wandering FelineAnthropomorphAbondance, the economic capital of Emeldarion, is as rich in natural resources as it is in culture.
Mistress of TintsEltherienThey say that six children were born with a rune on their hand.
Pyrokinetic SorceressEltherienThe Pyrokinetic Sorceress, headmistress of this prestigious school, sought a way to train her students against the fire corruption.
Intrepid OtterCreatureNorth of Emeldarion, you can see these otters come down from the Crystal Lands, passing through Abondance before swimming back up the waterway to start their mad descent all over again.
Scorch, the Ignited LizardsCreatureScorch are small igneous lizards that help preserve the aquatic ecosystem.
Blue-Stone-EaterCreatureThe Blue-Stone-Eater is a small dinosaur from the jungles of Presolda.
Thorn of LoveCreatureThorn of Love is a hedgehog whose spines are said to be hallucinogenic — widely used in TOX research to reduce side effects.
LumsEltherienLums is a renowned singer from Abondance.
KeriaPixarchThese days, in the north of Emeldarion, magnificent ears of grain rise — the shoots of Bleh watered by the fire of the Flammeveilles.
Weaver of WordsCreatureThe Weavers of Words inhabit the tropical jungle of Presolda, southeast of Emeldarion.
Mouse of the WheatAnthropomorphSome of these animals received the blessing of the metamorphosis staff.
The Eye of the MountainsEternalEternals devoted to the preservation of the Surface appeared after certain catastrophes.
Commando GerzEltherienTheir purpose is to teach an understanding of the element of fire.
AmeruAnthropomorphOne day, his unattended staff was used on a mushroom.
Codex of Ancient WoesArtAbondance hosts a great many historical paintings.
Codex of Luminous SpellsArtAbondance hosts a great many paintings.
EphialArtAbondance hosts great many paintings.
Celestial DragosaurCreatureIncredible creatures inhabit the Lonely Isles, a cluster of flying islands above the Nimbus Sea.
Apprentice EvokerAnthropomorphWith that artifact, Amphibian brought many inhabitants of the Water shaman village to life.
Master AmphibianAnthropomorphOriginally from the Lonely Isles, an anthropomorphic martial master carrying a metamorphosis artifact settled northwest of Emeldarion.
Radiant ShinobiEltherienVivy always appears first, followed by her Radiant Shinobi — a masked and visibly overtrained battalion.
GodlurArtificial CreatureGodlur was the first artificial creature designed by Gabriel and Lumisaros.
Yotaru, LeafguardNymphSir Leafguard is a Nymph in the service of the Dhöggeïr Emeraldoth.
Vaeloria
15 cards come from Vaeloria.
This great tree of life is the symbol of Vaeloria.
Nature SpiritSpiritWith the single continent freshly shattered, the nature spirit spends whole days fighting against Fanure.
Verdant Fruit CruncherCreatureThe Verdant Fruit Cruncher is a herbivore from Vaeloria that loves barely-ripe fruit fallen to the ground.
Nimbus SeahorseCreatureThe clear waters of the Nimbus Sea stretch along the southern shores of the new Vaeloria.
Princess MeridiaEltherienMeridia is today a prosperous city.
Birth of AldrinDhöggeïrSince time immemorial, the Dhöggeïr are born from great eggs high up in the mountains.
Astral Healer of the WoodsAnthropomorphThe Pixarch disappearance left the Anthropomorphs with a heavy legacy.
Floral GiraffeCreatureThe Floral Giraffe is the pilgrims' favorite mount.
IgneaEltherienAs Vaeloria struggled to recover from the disappearance of the Nature King, the Sengo bandit clan terrorized the northwest.
Aquatic WhitenessCreatureThe coral reefs between Lumethia and Vaeloria, where Alphilan communities have settled, are home to axolotls with a passion for music and painting.
Spirit of the FaunaEternalAfter the single continent shattered, the environment struggled to regain its balance because elemactive activity remained far too intense after the divine wars.
Feathered RabbitCreatureThe Feathered Rabbits are among the easiest desert rodents to tame.
GabrielPixarchHistory books recount this legend in many forms: the story of Aurelia, the Eternal who gave birth to the Pixarchs, and of her first creation, Gabriel.
Polychrome OwlCreatureThe Polychrome Owl is an emblematic animal of southern Vaeloria.
Nature KingPixarchBeing the King of an element is an honorary title.
VerdeluneEternalWith the single continent freshly shattered, the environmental imbalance couldn't easily right itself — because of far too much elemactive activity in the aftermath of the divine war.
Abyss
14 cards come from Abyss.
Abyssal monsters have an indescribably horrific form.
RaffteruDiseaseSome members saw bright red eyes appear on their skin.
NakyelNightmareSome members saw their belongings and provisions stolen — resources essential to their survival.
Sovereign of FlamesCalamityThe world's creators have no describable form; they are probably divine tools.
Leviathan of the SkiesEternalThe Leviathan of the Skies is one of them; it weaves the bubbles of each individual dream in its wake.
Shado, Abyssal ScourgeNightmareWhile seeking a way out of the Abyss, the group encountered new abyssal scourges.
Sovereign of the Ether FallsCalamityThe world’s creators have no form that can be described; they are likely divine instruments.
Squall, Emissary of NightmaresCreatureIn Elther, it's normal to be afraid to sleep, as the slightest dream or nightmare can change an entire life.
Wander BladesArtWander Blades is a painting depicting a confrontation with the Calamity of Shadow.
CatixySpiritSince the beginning of the pilgrimages, a cat similar to the imaginary panthers appears in the dreams of the Eltherians.
Aleera, Nightmare-EaterSpiritSome corrupted souls nevertheless retain their memories and exploit dream rifts to possess living creatures.
Apprentice of DeathEternalEternal agents patrol the Abyss with a divine task of macabre cleansing.
Flesh-Melding ChimeraCreatureA deep unease accompanied the group’s progress through the Abyss.
PaguroniyxArtificial CreatureAccording to many historical accounts, the war between the higher magical species and the Eternals was raging.
Nebular AristocratEternalThe one called Nebular Aristocrat mends the dream-rifts between the two worlds.
Nordvinter
13 cards come from Nordvinter.
Active in a huge lake of Nordvinter, it is the only clearly visible spirit accessible to a large population.
Water SpiritSpiritWith the single continent freshly shattered, the Water Spirit spends whole days slowing the advance of the ice of the Crystal Lands.
HibernatusNatusThe Natus are a new tribal species made up of few individuals.
AmberArtAmber is one of those symbols: a female warrior who masters Water and Fire and represents the alliance between Hadeïr and Nordvinter.
BlazeArtBlaze is one of those symbols: a male mage who masters Water and Fire and represents the alliance between Hadeïr and Nordvinter.
Lisa, the DragonriderCreatureIn Dragheïr, the slums see many war orphans struggle to survive.
Snow WarriorEltherienWhen the Fire King vanished, the peoples of Nordvinter heavily militarized to support Hadeïr.
Frost & GlacierEltherienIn Nordvinter, within the great warrior tribe of the Nords, the chief's son Frost was born with strange animal features.
Murmurs of Black CoralNightmareThe many deposits of Poison Gas in the Blazing Sea turned its depths black as oil.
Prisoner of the MachineArtificial CreatureMany accounts mention the peoples of old, including an ancestral species of small humanoids with feline features.
The InventorOniyxThe ancestral Oniyx species was led by a great chief known as the Inventor.
Ashtarae LycariaEternalWhen the Water Spirit began its regulatory mission, Lycaria noticed the overpopulation around the spirit's lake.
Traveler of the RidgesEltherienIn the Crystal Lands east of Nordvinter, humanoids accompanied by wolves have been spotted on multiple occasions.
The Companion of SpiritsCreatureAround the lake of the Water Spirit, small rodents have made their home.
Lumethia
12 cards come from Lumethia.
Originally from Lumethia, he built a superb flying machine that will let him reach the heart of the Lonely Isles.
Artisan of HoursTokscythThe world really needs a researcher, a true one — the greatest of all the Tokscyth and, objectively, the most handsome.
LéoEltherienThey form a border with Vaeloria and Hadeïr, land of the Great Lions.
King of the Blazing FlamesGreat LionFaced with a powerful wave of Fire corruption, the King of the Blazing Flames and his clan were forced to seek new lands.
Sylvan, Protector of the VerdureGreat LionDuring a journey devoted to his research, Sylvan took in an abandoned child named Leo.
Aldrin & GorakarEltherienIn Lumethia, not far from the sacred sage's stone, a noble family thirsting for adventure gave birth to Gorakar.
Master ThronebéurOlforgeurThe history books tell of a society in which each artisan specialized in a single trade, built on collective efficiency and trust in one's neighbor.
Green GuardianCreatureThe Green Guardian is a lizard deeply attached to its tree of life.
NeillaArtAmong the Eternals, Spirits, and other mythical beings is Neilla.
MarineflowerCreatureAlong the western coasts of Lumethia, one can see clusters of algae coming from the Ocean of the Depths.
Wibs the BlazingArtHistorical accounts tell us the Oniyx were not only inventors.
Rob the AdventurerTokscythNot all Tokscyth are just alchemists.
CatimimiGreat LionThey form a border with Hadeïr, land of the Great Lions.
Hadeïr
11 cards come from Hadeïr.
With the single continent freshly shattered, the Fire Spirit spends whole days calming the fiery imbalance of Hadeïr.
Fire SpiritSpiritWith the single continent freshly shattered, the Fire Spirit spends whole days calming the fiery imbalance of Hadeïr.
Logidrake, the IgnatiusLogidrakeThe fight against Fire's corruption pits the inhabitants against many Abyssals.
FaeryliaEltherienFaerylia was renowned as the most learned and cultivated person in Shal’Zaar.
PyroEltherienAs the corruption spread within the walls of the city of Logaïr, Pyro, the greatest aviator of his time and loyal vassal of the Fire King, saw to the evacuation of the uninfected civilians.
AidanEltherienThe history lessons at the Dragheïr military school often speak of Aidan.
Minion of FlamesArshIn the great forge of Logaïr, gigantic creatures churned the lava of Mount Vulcan.
Herald of AshesDragonWe have little information about Hadeïr beyond Dragheïr.
Medusine ThornCreatureOn the northern coasts of Hadeïr, you can see flaming jellyfish flying all the way to the center of the Blazing Sea.
Floating Poison GasDiseaseThe corruption of Hadeïr by Fire is characterized by its Poison Gas.
Fire KingEltherienThe Fire King's title was passed down hereditarily.
Dragon of the Infernal CityDhöggeïrAt the heart of Mount Vulcan lived a powerful Dhöggeïr.
Aelther
10 cards come from Aelther.
With the single continent freshly shattered, the light spirit spends whole days guiding pilgrims to the Celestial Mount of Aelther.
Light SpiritSpiritWith the single continent freshly shattered, the light spirit spends whole days guiding pilgrims to the Celestial Mount of Aelther.
AstryEltherienSpatiotemporal displacements are rarely witnessed.
Wyrmling of LightsDhöggeïrThe Wyrmling of Lights handles the content of the dreams in the dream world.
Golden BoarCreatureThe Golden Boar is part of the wildlife living in the forests of Aelther.
Sky DragonArtMaking the great pilgrimage to the summit of the Celestial Mount is now the norm.
Flower of LifeArtAfter the Light King abandoned Aelther, flowers with healing potential began to grow on the Celestial Mount.
Hatchlings of MidasCreatureThe Hatchlings of Midas are said to be the offspring of the Glimmers of Hope.
Cloudy RodentCreatureCloudy Rodents live on the clouds of the Celestial Mount, which they devour like cotton candy.
VivyEltherienFollowed by her Shinobi, she threatens to attack anyone who would go further into the lands of the Pack.
Light KingEltherienAelther was abandoned by the heir of light.
Nyevielh
9 cards come from Nyevielh.
With the single continent freshly shattered, the shadow spirit spends whole days hunting the nightmares of Nyevielh.
Shadow SpiritSpiritWith the single continent freshly shattered, the shadow spirit spends whole days hunting the nightmares of Nyevielh.
Glimmer of HopeCreatureThe Glimmers of Hope are the only neutral creatures in Nyevielh’s forest.
Gleam of the White FoxCreatureThe masked Foxes, faithful to the King of Shadow, have settled in the mountains east of Nyevielh.
Abyssal LightbearerNightmareAfter the single continent fractured, a gigantic inland sea formed, dotted with many islands.
Devourer of FaunaNightmareNyevielh’s dreadful Dreaming Forest is home to nightmarish mutations of the local fauna, spawned by the abyssal power released when the Starry Sea fractured.
Deer of Mournful ColorsEternalDeep within Nyevielh’s dreadful Dreaming Forest dwells an Eternal corrupted by the abyssal power released when the Starry Sea fractured.
VladislausEltherienTreasurer of Nyevielh, Vladislaus handled most of the documents for his regent.
Toad of the StarsNightmareAfter the single continent cracked apart, a gigantic inner sea formed, dotted with many islands.
Shadow KingEltherienNyevielh became a hostile zone, forcing the heir of Shadow into perpetual combat.
Shal'Zaar
9 cards come from Shal'Zaar.
With the single continent freshly shattered, the earth spirit spends its days fighting in the corrupted desert of Shal'Zaar.
Earth SpiritSpiritWith the single continent freshly shattered, the earth spirit spends its days fighting in the corrupted desert of Shal'Zaar.
The Wild CarrierCreatureThe Carrier of Shal'Zaar, in the wild, is one of the few creatures able to stand against the desert's Abyssal threat.
Protector of RuinsArtificial CreatureOnce the group's descent into the Abyss was over, the survivors hurried to seal off the temple's excavation site.
Regent of the AbyssesLogidrakeIn the Abyss, the dreams and nightmares of the Awakened mingle to purge damned souls: dreams shape new souls, while nightmares cleanse them of their regrets.
ZaydEltherienIn Shal'Zaar, among the dunes, the hunter tribes prepare their hunts.
Horned Dune WyrmCreatureThe Wyrms are a hostile fauna of the Shal'Zaar regions.
Mythic Horned OneNightmareSomewhere out in the desert lands of Shal'Zaar, a powerful bull-like creature seems to be on the hunt.
Earth KingEltherienThe Earth King was a herald and spokesman for the Eternals, Phahl'Aon of Shal'Zaar — the richest and most advanced expanse of the old days.
Serpentine HeraldessEltherienIn Shal'Zaar, in a village of monster hunters, a young girl can communicate with her mind.
Azeel
3 cards come from Azeel.
In the region of Azeel, whose woods stretch northwest of Vaeloria, one can find non-aggressive creatures whose simple goal is to scare.
Nocturnal WatcherCreatureIn the region of Azeel, whose woods stretch northwest of Vaeloria, one can find non-aggressive creatures whose simple goal is to scare.
Canine SpecterCreatureIn the region of Azeel, whose woods stretch across the lands northwest of Vaeloria, one can find non-aggressive creatures whose goal is to scare.
Moxilys, the Humming OneCreatureThe woods of Azeel stretch northwest of Vaeloria and are home to non-aggressive creatures whose sole purpose seems to be frightening visitors.
Lonely Isles
3 cards come from Lonely Isles.
It seems to commute there from the Lonely Isles.
Imaginary PantherNightmareThe Imaginary Panther teleports through spatial rifts similar to Vivy's.
Blade of the ForestNymphThe Blades of the Forest were a people of Nymphs who protected the Pixarch woods.
Floral ZombieNightmareLong ago, Gabriel and Lumisaros built a mysterious tree within the Pixarch capital.
Ocean of the Depths
2 cards come from Ocean of the Depths.
Pods of unusual cetaceans migrate from the Ocean of the Depths.
Prankster WhaleCreaturePods of unusual cetaceans migrate from the Ocean of the Depths.
Chatty OctopusCreatureSome shallow areas of the Ocean are in fact the domain of a giant octopus.
Alphilia
One card comes from Alphilia.
Water KingEltherienThe King of Water, a nomadic merchant, had the tradition of teaching a disciple about the waters and the markets.
Species
22 species appear on SPAM cards; Creature is the most common (31 cards).
- CreatureVerdant Fruit Cruncher, Glimmer of Hope, Nimbus Seahorse, Gleam of the White Fox, Nocturnal Watcher, Intrepid Otter, Lisa, the Dragonrider, The Wild Carrier, Scorch, the Ignited Lizards, Floral Giraffe, Green Guardian, Prankster Whale, Blue-Stone-Eater, Aquatic Whiteness, Thorn of Love, Marineflower, Weaver of Words, Horned Dune Wyrm, Canine Specter, Squall, Emissary of Nightmares, Chatty Octopus, Feathered Rabbit, Golden Boar, Moxilys, the Humming One, Medusine Thorn, Celestial Dragosaur, Polychrome Owl, Hatchlings of Midas, Cloudy Rodent, Flesh-Melding Chimera, The Companion of Spirits
- EltherienPrincess Meridia, Mistress of Tints, Léo, Astry, Aldrin & Gorakar, Pyrokinetic Sorceress, Snow Warrior, Faerylia, Ignea, Frost & Glacier, Zayd, Pyro, Lums, Aidan, Commando Gerz, Vladislaus, Traveler of the Ridges, Vivy, Radiant Shinobi, Fire King, Water King, Earth King, Shadow King, Light King, Serpentine Heraldess
- ArtAmber, Blaze, Melody of Divinities, Neilla, Wibs the Blazing, Sky Dragon, Wander Blades, Codex of Ancient Woes, Codex of Luminous Spells, Ephial, Flower of Life
- NightmareNakyel, Shado, Abyssal Scourge, Abyssal Lightbearer, Imaginary Panther, Murmurs of Black Coral, Devourer of Fauna, Mythic Horned One, Floral Zombie, Toad of the Stars
- EternalLeviathan of the Skies, Spirit of the Fauna, Deer of Mournful Colors, The Eye of the Mountains, Ashtarae Lycaria, Apprentice of Death, Verdelune, Nebular Aristocrat
- SpiritFire Spirit, Water Spirit, Nature Spirit, Earth Spirit, Shadow Spirit, Light Spirit, Catixy, Aleera, Nightmare-Eater
- AnthropomorphWandering Feline, Astral Healer of the Woods, Mouse of the Wheat, Ameru, Apprentice Evoker, Master Amphibian
- Artificial CreatureProtector of Ruins, Prisoner of the Machine, Godlur, Paguroniyx
- DhöggeïrBirth of Aldrin, Wyrmling of Lights, Dragon of the Infernal City
- Great LionKing of the Blazing Flames, Sylvan, Protector of the Verdure, Catimimi
- PixarchKeria, Gabriel, Nature King
- CalamitySovereign of Flames, Sovereign of the Ether Falls
- DiseaseRaffteru, Floating Poison Gas
- LogidrakeLogidrake, the Ignatius, Regent of the Abysses
- NymphBlade of the Forest, Yotaru, Leafguard
- TokscythArtisan of Hours, Rob the Adventurer
- ArshMinion of Flames
- DeityAeltheria, Primordial Mother
- DragonHerald of Ashes
- NatusHibernatus
- OlforgeurMaster Thronebéur
- OniyxThe Inventor
Tales from the loading screens
40 short lines the game shows while a match loads, about its characters and places.
- When work becomes too laborious, a strange whale comes to relax the Queen of Waves.
- Some marine species have supposedly mutated just to enjoy the works of art on the surface.
- The Oniyx? Serious as ever… but only when it comes to work. Like the Inventor, if disturbed, he growls in hexadecimal.
- Lisa can do everything—except cook a meal. Faced with disaster, Frost forbids her from entering the kitchen.
- Before being King and Queen, light and shadow were just two childhood friends who grew up together before parting ways.
- In the north of Emeldarion, a cereal grows by pyrosynthesis: the Bleh. This land is ideal for pyromaniacs looking to turn to farming.
- Dragons are intelligent and majestic creatures, yet capable of sulking for two centuries just because someone told them “no.”
- On Aelther, the pilgrim walking the sacred paths survives by feeding on caterpillars, juicy and honeyed.
- The sage on a sacred stone adds an unnecessary step to the pilgrimage, just to admire the pilgrims’ reactions.
- Exiled by the construction of Dragheir, the ancient ice penguins now live near lava, forever dreaming of their homeland.
- Gabriel and Lumisaros? Two brilliant friends who theorized about the perfect chair… after long reflection, they work standing up, on principle.
- The beauty of black coral described in stories is, in truth, nothing but the sight of gaspoison deposits at the bottom of the sea.
- A chef compiles his frog-based recipes with rigor. In the marshes, one can hear him with a sharp and resounding “Croac Croac.”
- Heraldesse is a telepath… often found drunk due to the backlash of her intoxicating powers. Telepathy must be practiced in moderation.
- The octoflora knocks out its visitors… then recycles them into fertilizer, a solution to climate change.
- Great lions know how to read. One of them is preparing a novel for the coming winter—if only he knew how to write.
- Do not confuse a proper name with an event: Aurelia is not called Aurora.
- The Primordial Codex? Shattered into a thousand pieces, simply because Nebula was too curious.
- Slaying an abyssal creature releases a strange black smoke… smoking kills!
- To avoid elemental imbalance and keep a sane mind, it is recommended to exhaust 5 spells or incantations per day.
- Zayd must eat on schedule, otherwise he starts chewing whatever lies around.
- The Master of Hues never dreams… but he paints his nightmares.
- Those nightmares materialize in the real world as abyssal monsters.
- The pyramids of Shal’Zaar once produced electricity, but all stopped the day they collapsed.
- The world created by the deities is a perfect sphere—who would ever believe in a flat one?
- Vladislaus once got lost in his own manor of shifting rooms. He no longer leaves his living room, and Bernard, his butler, tends to him.
- The burning willow is the only creature capable of resisting elemental corruption by purifying its habitat.
- The Natus are wild and territorial, organized into tribes with different cultures depending on their environment.
- The Alphilans are fish-men who despise surface creatures, especially since the disappearance of their king.
- The Infernal City once used the flows of Mount Vulcain to forge the finest materials.
- The ancient magical runes have lost their power, but they remain sacred to pilgrims.
- Mages must train their entire lives to strengthen their magic, using rare and precious catalysts.
- The TOX enhance an individual’s abilities, but they can cause dependency and dangerous side effects.
- The nation of shadow is represented by the eye of the observer—always vigilant, always hidden.
- The nation of light is associated with the ear of the hunter, ever loyal even in the face of voices from the shadow.
- The nation of nature is tied to the palm of the healer, gentle and attentive to every life.
- The nation of fire carries the fists of the worker, strong, relentless, always in motion.
- The nation of water is represented by the mouth of the negotiator, fluid and persuasive.
- The nation of earth is linked to the nose of the seeker, able to sense the secrets buried beneath the rock.
- The Pack is a cult dedicated to Aeltheria, dwelling in the northeast of Emeldarion.
SPAM's 127 cards are spread over 13 regions; Emeldarion has the most (23). Most stories are set in the Prosperous Era, and Creature is the most common species.
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SPAM lore FAQ
Where is SPAM set?
SPAM is set in a world of elemental regions such as Emeldarion, Vaeloria, Abyss, Nordvinter, Lumethia. Each card's story names its region and era.
What are the eras in SPAM's lore?
Card stories are set in these eras: Prosperous Era (59), Age of the Deities (33), Curse of the Kings (24), Primordial Dawn (7), Great Cataclysm (4).
What species live in the SPAM world?
The most common species on cards are Creature, Eltherien, Art, Nightmare, Eternal.
Where can I read a card's story?
Every card page on MetaBot.GG shows its species, region, era and full story, taken from the game. In game, the story is in the card details of your collection.