SPAM Game Elements
SPAM has 7 elements. Six of them hold 21 cards each and Ether holds one. A card's element decides its frame and its Heart Tox, but the real engine is element points: each point you stack raises every ability of that element by 10% for the rest of the match.
Pick an element
Game data
Fire21 cards · Fireheart



Water21 cards · Waterheart



Earth21 cards · Earthheart



Nature21 cards · Natureheart



Shadow21 cards · Shadowheart



Light21 cards · Lightheart



Ether1 card
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
How element points work
Element points are SPAM's synergy system. They belong to the player, not to a card, so one card can power up another.
- Each player has a separate pool of points for every element. Both pools start at 0.
- Every point in an element raises the damage and healing of that element's abilities by 10%. 5 Fire points turn a 30 Fire attack into 45.
- Points come from abilities (the Spirits add +1 every turn, Multiboost adds +3 to every element), from Heart Tox (+1 to +8 every turn) and from the arena terrain, which gives both players +5 in its element.
- Points last for the rest of the match, so an engine card started on turn 1 keeps paying off every turn after.
- A few abilities spend points as their cost, and the Multiplier Tox doubles the bonus for the card that holds it.
Who resists what
CalculatedThe average resistance of each element's cards against each damage element, from the game data. Higher means less damage taken.
| Cards ↓ / Damage → | ||||||
|---|---|---|---|---|---|---|
| 11.6% | 5.6% | 11.3% | 10.5% | 11.8% | 6.9% | |
| 9.9% | 9.9% | 10.7% | 10.5% | 8.1% | 10.5% | |
| 9.6% | 10.7% | 12.7% | 11.8% | 9.4% | 11.6% | |
| 10% | 7.2% | 8.5% | 7.4% | 11.4% | 9.9% | |
| 10.6% | 12.6% | 8.3% | 13.1% | 9.5% | 4.9% | |
| 4.3% | 4.8% | 7.1% | 6.9% | 5% | 7.5% |
There is no fixed type chart: resistances are set card by card and usually fall between 5% and 13%. Across the pool, Shadow cards resist Nature damage best (13.1% on average) and Light cards take the most from Fire (4.3%). Ether damage ignores resistances.
SPAM v1.20 spreads its 127 cards over 7 elements. Damage scales with element points (+10% each), so decks that stack one or two elements outgrow decks that spread out. Resistances differ card by card rather than by a type chart; the biggest gap in the pool is Light cards against Fire damage at 4.3%.
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SPAM elements FAQ — v1.20
How many elements are in SPAM?
There are 7: Fire, Water, Earth, Nature, Shadow, Light, Ether. The six main elements have 21 cards each; Ether has a single card.
What are element points in SPAM?
Each player has a pool of points per element. Every point adds 10% to the damage and healing of that element's abilities for the rest of the match. Points come from card abilities, Heart Tox and the arena terrain.
Does SPAM have a type chart?
No. Each card has its own resistance percentage against each element, usually 5 to 13%. Some cards have negative resistances and take extra damage from an element.
What is the best element in SPAM?
No element is best on its own; what matters is stacking points. The strongest modeled decks stack one or two elements with cards like Spirits, Heart Tox and Multiboost. See the deck tier list for current picks.
What is Ether (Aether) in SPAM?
Ether is the seventh element and has a single card, Aeltheria, Primordial Mother, of the Divine rarity. Ether has no resistance entry, so its damage is never reduced by resistances.