SPAM Damage Calculator

SPAM Damage Calculator

Pick an attacking card and ability, set your element points, crit and Berserk, choose a target, and see the exact damage the game deals after resistances — per hit, per target and expected with accuracy.

Cards with attacks
104
Damage abilities
126
Per element point
+10%
Resistance cap
±50%

Calculate a hit

Calculated

Change any value; the link updates so you can share the exact setup.

Critical hits

Damage

Cooldown 2 · Accuracy 100% · Critical 1% ×3
HitElementResistanceMinAvgMax
1Fire11%212121
2Earth11%212121
Per target424242
  • Expected42average × accuracy
  • Targets1
  • Golden Boar HP left858 / 900

roll × (1 + 0.1 × points) × crit × (1 + Berserk) × (1 − Shield, 1st hit) × (1 − resistance)

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

How to use it

  1. Pick the attacking card and one of its damage abilities. Choice abilities appear once per option.
  2. Set your element points: count the element bonuses you have built up this match (Spirits, Hearts, Multiboost…). Tick terrain if the arena matches the element.
  3. Add Berserk from your Tox, the target's Shield and how to treat critical hits.
  4. Read the damage per hit and per target. "Expected" multiplies the average by the ability's accuracy; AoE abilities hit every enemy card.

The damage formula explained →

Biggest single casts

Game data

The abilities with the highest maximum roll per cast, adding up every hit, before any bonus.

Biggest single casts
CardAbilityElementCooldownMax per cast
Zayd — SPAMZaydWorld's EndEarthNatureFire +37300
Serpentine Heraldess — SPAMSerpentine HeraldessEternal ConstrictionEarth5240
Commando Gerz — SPAMCommando GerzFinal DelightEarthLight10200
Polychrome Owl — SPAMPolychrome OwlDance of FeathersNatureFireShadow +32180
Léo — SPAMLéoPurifying FlashLight4120
Ignea — SPAMIgneaIncandescenceFire4120
Floral Zombie — SPAMFloral ZombieAquatic CurseWaterNature8120
Aquatic Whiteness — SPAMAquatic WhitenessSwallowaterWater5100
Celestial Dragosaur — SPAMCelestial DragosaurHowl Strike (1)Nature3100
Mistress of Tints — SPAMMistress of TintsElemental ChaosNatureEarthFire +3390
Aldrin & Gorakar — SPAMAldrin & GorakarWaltz of CloudsNature590
Green Guardian — SPAMGreen GuardianRadianceLight580

Per target, at base values. Element points multiply all of these; Ether damage ignores resistances.

The calculator applies SPAM's damage formula in the game's own order: the roll, +10% per element point, the critical multiplier, Berserk, Shield on the first hit and the target's resistance, capped at ±50%. Ability values are read from the game client; damage based on a percentage of HP isn't included.

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SPAM damage calculator FAQ — v1.20

How do I calculate damage in SPAM?

Take the ability's rolled damage, multiply by 1 + 10% per element point of its element, by the critical multiplier if it crits and by 1 + your Berserk %, then reduce it by the target's resistance to that element. The calculator does this for every hit of the ability.

How much do element points add?

Each point adds 10% to damage and heals of that element: 10 points double the damage, and the arena terrain adds 5 points of its element.

How do resistances reduce damage?

A resistance of 20% means 20% less damage of that element; negative resistances mean extra damage. Resistances are capped at ±50%, and Ether damage ignores them.

What is the biggest hit in SPAM?

At base values, Zayd's World's End rolls up to 300 damage in one cast — before element points, crits or Berserk.