Deadlock Lane Guardians (Tier 1)
Health
5,500
Player Resist
-25%
DPS
116

Lane Guardians (Tier 1)Objective Stats

Unit Variants2
Última actualización10 abr 2026

Lane Guardians are the first-tier defensive objectives in Deadlock, standing as the initial barrier in each of the four lanes. With 5,500 HP and -25% damage resistance against players, Guardians are designed to be taken down in the early-to-mid game with the help of trooper waves. Destroying a Guardian opens the lane for deeper pushes toward the Walker and rewards your team with souls. Guardians gain damage resistance over time, so early pressure is advantageous. Understanding Guardian timing and health thresholds helps you know when to commit to a push versus farming troopers.

Souls
1,500 Almas
Guardian Kill Reward (40% a jugadores cercanos, el resto se reparte en el equipo)

Full breakdown of Guardian health, damage output, resistances, and defensive capabilities. Guardians have 5,500 base HP with 2 variant(s) in the game data.

Guardian (Alt)
5,500
Salud
116
DPS a jugadores
35
DPS a tropas
300
Velocidad al correr
1,339
Rango de visión (jugadores)
700
Rango de visión (NPCs)
Guardian
5,500
Salud
116
DPS a jugadores
35
DPS a tropas
300
Velocidad al correr
1,339
Rango de visión (jugadores)
700
Rango de visión (NPCs)

Detailed weapon statistics including damage per shot, fire rate, range, and bullet speed. These values determine the ranged damage output of this unit and how much pressure it applies to players within its attack radius.

Guardian (Alt)
16
Daño / disparo
80.0
DPS teórico
2,000
Alcance
18,000
Velocidad de bala
5.0/s
Cadencia de fuego
1s
Tiempo de recarga
Guardian
16
Daño / disparo
80.0
DPS teórico
2,000
Alcance
18,000
Velocidad de bala
5.0/s
Cadencia de fuego
1s
Tiempo de recarga

How much damage this objective resists from different source types. Higher resistance means it takes less damage from that source. Understanding resistances helps you choose the right approach — abilities may deal full damage where bullets are resisted.

Guardian (Alt)
contra jugadores-25.0%
contra tropas42.5%
Guardian
contra jugadores-25.0%
contra tropas42.5%

Not all damage types are equally effective against this objective. The bars below show how much of your bullet and spirit damage actually gets through after accounting for built-in damage reductions and armor. Use this to choose the right hero and damage type for your objective pushes — spirit abilities often bypass bullet-specific defenses, while weapon damage benefits from NPC-specific item bonuses like Monster Rounds.

Daño de bala / arma100% — Muy efectivo
Daño de espíritu / habilidad100% — Muy efectivo
Sin reducción de daño de habilidad — las habilidades de espíritu causan daño completo

These items provide specific bonuses against NPC units and objectives, making them the most efficient purchases for accelerating objective damage. Monster Rounds is the most cost-effective early investment for any hero that plans to push structures, while Cultist Sacrifice offers the highest late-game value with bonus souls and massive NPC damage bonuses. Consider picking up at least one of these items when your team is prioritizing objective pressure.

Inherent damage reduction and armor values that are always active on this unit. These modifiers determine which damage types are most effective — for example, 0% ability damage reduction means spirit abilities deal their full damage against this objective.

Guardian (Alt)
Reducción de daño de habilidad0%
Reducción de daño de bala0%
Armadura contra balas0%
Regeneración de salud por segundo0%
Resistencia a estados0%
Guardian
Reducción de daño de habilidad0%
Reducción de daño de bala0%
Armadura contra balas0%
Regeneración de salud por segundo0%
Resistencia a estados0%

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Preguntas Frecuentes

How much health does a Guardian have in Deadlock?

Guardians have 5,500 health with -25% damage resistance against players. They are the first objective you encounter in each lane and require trooper support to take down efficiently.

What happens when you destroy a Guardian in Deadlock?

Destroying a Guardian rewards your team with souls and opens the lane, allowing your troopers to advance toward the next objective — the Walker.