Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.

How to Play Mighty Mech Yone

A stage-by-stage plan for Mighty Mech Yone: opener, when to level and roll for Yone, and where to position the board.

Mighty Mech Yone S Tier
TFT game board background
Tier
S
Top 4 rate
57.6%
Avg place
4.10
1st place
9.1%
Playstyle
2-cost reroll
Games
342

How to level and roll with Mighty Mech Yone

2-cost reroll

Mighty Mech Yone is a reroll comp: slow roll at level 6 from stage 3-2, keeping 50+ gold and rolling only the excess until Gangplank and Lucian reach 3 stars. At level 6, each shop slot has a 40% chance to be a 2-cost.

StageLevelActionWhat to do
2-14LevelLevel to 4 and play your strongest pairs; slam an early item if it saves HP.
2-55LevelLevel to 5 and keep building interest toward 50 gold.
3-26Slow rollStay at level 6: roll only the gold above 50 each round until Gangplank and Lucian hit 3 stars.
3-56Slow rollStay at level 6: roll only the gold above 50 each round until Gangplank and Lucian hit 3 stars.
4-17LevelOnce your 3-stars are done, level up and add the units that complete your traits.
4-58LevelLevel to 8 for 4-cost upgrades and a stronger frontline.
5-18Roll downRoll for the last upgrades and finish the board around Yone.

Mighty Mech Yone early game and opener

We don't have enough early-board data for Mighty Mech Yone yet. Play your strongest pairs early and hold units that share traits with Yone.

Rolling odds for Mighty Mech Yone

Your 3-star targets are Gangplank and Lucian. Level 6 gives the best shop odds for them — use the calculator to see how much gold a 3-star costs.

Rolldown calculator: Gangplank

Pre-set to this comp's roll level. Change copies owned, copies other players hold and your gold.

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Mighty Mech Yone positioning

A starting board for Mighty Mech Yone. Drag units to adjust it, switch to the anti-assassin layout when the lobby has divers, and copy the Team Planner code into the TFT client.

  • Corner Karma on the back line and put Jarvan IV in front of it.
  • Split Karma and Senna across the back line so a single area spell can't hit both.
  • Yone, Jarvan IV, and Udyr hold the front line — put the tankiest one opposite the enemy carry.
  • Against assassins, step your carries up one row and leave Aatrox and Gangplank in the back corners as bait.

Positioning board

TFT game board background

Drag a unit onto another hex to move it — dropping on a unit swaps them.

When to play Mighty Mech Yone

Mighty Mech Yone is a 2-cost reroll comp rated S tier in TFT Set 15, with a 57.6% top 4 rate and a 4.10 average place.

Strengths

  • Big power spike once Gangplank and Lucian hit 3 stars
  • Two damage threats (Yone and Karma) make itemizing flexible
  • Rarely played, so its units are usually free
  • Strong mid game once the reroll units are upgraded

Weaknesses

  • Average place is worse than 74% of comps of the same board size
  • Needs Yone and Karma at high cost, which can be hard to hit
  • Falls off hard if someone else is rerolling Gangplank and Lucian

Strategic Tips

1

Economy

Reach 50 gold, then slow roll at level 6 with only the excess until Gangplank and Lucian are 3-starred.

2

Itemization

Build Deathblade, Duelist Emblem, and Giant Slayer on Yone.

3

When to pivot

Scout at 2-1 and 3-2: if two or more players hold your core units, or you haven't found any by 3-2, move into one of the comps on the Similar Comps tab instead of forcing Mighty Mech Yone.

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How to play Mighty Mech Yone – FAQ (TFT Set 15)

How do you play Mighty Mech Yone?

Mighty Mech Yone is a reroll comp: slow roll at level 6 from stage 3-2, keeping 50+ gold and rolling only the excess until Gangplank and Lucian reach 3 stars. Corner Karma on the back line and put Jarvan IV in front of it. Build Deathblade, Duelist Emblem, and Giant Slayer on Yone.

When should I roll down for Mighty Mech Yone?

Mighty Mech Yone doesn't do one big roll down. Slow roll at level 6 from stage 3-2, rolling only the gold above 50 until Gangplank and Lucian are 3-starred.

What level do you roll for Gangplank?

Slow roll for Gangplank at level 6, where its cost tier shows up most often in the shop. At level 6, each shop slot has a 40% chance to be a 2-cost.

Is Mighty Mech Yone a reroll comp?

Yes. Mighty Mech Yone wants Gangplank and Lucian at 3 stars, so slow roll at level 6 with gold above 50 until you hit them.

How do you position Mighty Mech Yone?

Corner Karma on the back line and put Jarvan IV in front of it. Split Karma and Senna across the back line so a single area spell can't hit both. Yone, Jarvan IV, and Udyr hold the front line — put the tankiest one opposite the enemy carry. Against assassins, step your carries up one row and leave Aatrox and Gangplank in the back corners as bait.

What is the best opener for Mighty Mech Yone?

Mighty Mech Yone has no fixed opener: play your strongest early pairs, keep HP high and hold units that share traits with Yone.