An Invitation to the Past: Part 1 Regional · Asmodian · Lv. 30
An Invitation to the Past: Part 1 is a Regional quest in AION 2 for Asmodian characters around level 30. Below are its 6 steps and what it pays out. Hallina (Nornir) gives the quest in Altgard.
Hallina is preparing for the Nornir Founding Festival. Take part in the historical reenactment of the Nornir's origins.
- Type
- Regional
- Faction
- Asmodian
- Rec. level
- 30
- Unlocks at
- 10
- EXP
- 896,701
- Quest giver
- Hallina
An Invitation to the Past: Part 1 walkthrough
An Invitation to the Past: Part 1 has 6 steps and 5 of them are placed on the map. Select a numbered step to fly the map to where it happens; the others are described in text.
- Quest giver ·
HallinaAltgard · Nearest Kibelisk: Nornir Assembly · 167 m - Learn about the interactive roleplay
- Talk to Hallina
- Go to the roleplay stage
- Go to the place Hallina mentioned
- Learn about the roleplay guidelines
- Talk to Hallina
- Participate in Hallina's roleplay
- Go to the first stage
- Talk about the roleplay
- Talk to Hallina
- Write an evaluation of the roleplay
- Complete the Evaluation Survey
- Turn in ·
HallinaAltgard · Nearest Kibelisk: Nornir Assembly · 109 m
To finish: Talk to Hallina at the Nornir Assembly.
Quest dialogue
83 lines of in-game dialogue from An Invitation to the Past: Part 1. Main speakers: Hallina, Role: Friend, and Illusionary Hallina.
- HallinaI need someone to help with the festival...
- HallinaOh, Daeva! How have you been? It's been a long while.
- Me? I've been pretty busy recently! The Nornir Founding Festival is approaching soon.
- Every year, we hold a small event to commemorate the day the Nornir was founded... and this year, I'm the one hosting!
- Haha, Urd asked me personally! Now that the issues with the Purifying Forest are resolved, she said it would be good if the event was more elaborate.
- That's why I prepared... a roleplay!
Show the remaining 77 lines
- This way, you can experience Nornir history directly. Wouldn't it be much more fun than just hearing stories?
- We've prepared quite a bit already, and now we need some objective feedback. I want to make it perfect and create a great impression at the founding festival!
- There's also a battle scene in the middle of the roleplay. The performers practiced hard, but I'm not sure if it's too difficult.
- Hmm... I think you will be able to view it objectively! Please try it out and be honest with your feedback!
- HallinaThe stage isn't far from here! Don't be shocked! It's a virtual space created through magic!
- The entrance to the stage is inside the village. As I already mentioned, there's a battle scene halfway through.
- So prepare yourself for a fight! I'll go ahead and wait for you at the entrance.
- HallinaThere you are!
- HallinaThe roleplay will start as soon as you enter! I put a lot of effort into making it realistic.
- I'll stay out here in case anything happens. But my virtual, illusionary self will guide you inside.
- By the way, this play has two acts in total. The Nornir have a long history of hardship, after all! *sob*
- Hehe, now please enjoy the first act!
- Illusionary HallinaThis is the first stage of the roleplay. Doesn't it feel just like a real cave?
- Over there is the actor playing the main character's friend. Daeva, he will guide you.
- Role: FriendHappy to work with you!
- Illusionary HallinaLet me explain the character you'll be playing, Daeva. Right now, your character is undergoing Karas Mutation.
- You're fleeing with your friend after your fellow villagers learned about your symptoms.
- Please try and immerse yourself in the situation.
- Don't worry, all actors are shielded with strong defensive magic. So put your all into the fighting, okay?
- Now, let's begin! Please step into the blue light on the floor.
- Illusionary HallinaOnce you do, the magic veil will disappear! Okay! Raise the curtain on the stage!
- Role: FriendHow did we end up like this? At this rate, they'll try burying us alive!
- The whole village already knows. There's nowhere left to hide...!
- The others already escaped. They should be waiting nearby. Hurry!
- Role: FriendThe villagers will catch up with us soon!
- Role: FriendW-What?! The gate is locked!
- Role: FriendWe're meant to meet them just over there!
- We need to find the key, or we'll be caught!
- You look over there, I'll check over here.
- The barrel contains only debris.
- The barrel is empty.
- Role: VillagerGet them! All Karas must be killed!
- Role: FriendShit! H-Help!
- Role: FriendP-lease! Just let us leave!
- Role: VillagerSo you can come back and kill us!?
- Role: VillagerUrgh!
- Role: FriendD-Damn it... We had no other choice... did we?
- They were the ones who tried to kill us first!
- Let's just get out of here, before more villagers arrive.
- I found the key. Here, unlock the gate.
- Role: FriendAll right, it's open. Let's join up with the others quickly.
- Role: FriendOh no... They're already fully mutated! I wish I never became a Daeva!
- Damn it...
- Role: FriendWe're doomed to end up like them too, aren't we?
- No! I refuse! I don't want to become a monster!
- Where do we go now...? We were meant to follow them...
- Damn it! They said there's a place that we can go and be safe! I should've listened more carefully...
- W-Wait! One of them didn't mutate!
- Over there!
- Role: FriendDamn... Already dead... Wait, there's something in his hand!
- Role: FriendA note...!
- Role: FriendHe's covered in wounds... The mutants must have killed him.
- But this note tells us where to go. Moslan Forest...
- It might only be a rumor, but I heard they have a cure to this. Let's go quickly, before it's too late.
- Footsteps! The villagers are already here!
- Run!
- Illusionary HallinaAnd... scene!
- Illusionary HallinaMagnificent! Act 1 has ended successfully!
- You looked very immersed in your role. You're a natural thespian!
- Role: FriendThank you for your help!
- Illusionary HallinaAll those rehearsals really paid off. Hehe, I'll ask for your full feedback back at the Assembly.
- *sigh* I need more rehearsals.
- Illusionary HallinaAll right, everyone, you can get up now. Let's take a short break!
- Role: KarasUgh, my knees. It still hurts quite a bit, even with the defensive magic...
- HallinaThank you for your hard work!
- Did you understand the roleplay's story? The hatred toward Karas was quite strong in the past.
- Back then, they thought Karas was contagious. Everyone was terrified of infection.
- So even people who were close to those with Karas were killed... So many innocents were buried alive.
- That's why those turning into Karas banded together. Running became a fact of life.
- So? Are you curious about the next act?
- Okay, please complete this feedback sheet.
- Fill it in as honestly as possible.
- HallinaOh, you already finished writing? I'll read it right now!
- You filled in every section in detail! Thank you! Well, the battle difficulty was deliberately quite easy...
- Thank you for your feedback! But that isn't all of it!
- Please participate in the second act if you'd like. We'll take your feedback into account!
- Thank you again for your participation!
Follow An Invitation to the Past: Part 1 step by step
Search every quest by type, faction and level, with its giver, steps, maps and rewards.
- Filter by type, faction and level range
- Quest giver, turn-in and the map for every step
- EXP and rewards at a glance

Where to start and turn in An Invitation to the Past: Part 1
The NPCs who give and complete An Invitation to the Past: Part 1, and the map where they stand.
| Role | NPC | Map | Location |
|---|---|---|---|
| Quest giver | Altgard | Nornir Assembly | |
| Turn in | Altgard | Nornir Assembly |
Rewards
What An Invitation to the Past: Part 1 gives on completion, plus 896,701 EXP.
Notes found during An Invitation to the Past: Part 1
In-game documents you read during this quest, quoted from the client.
Louis, our hideout has been compromised. They're dragging away innocent people and burying them alive! I saw it with my own eyes. They took Giselle! She isn't even a Karas! We need to run. I heard there are people in Moslan Forest who can cure this disease. Of course, there's no telling if it's true, but what other choice do we have? If anyone's willing to come with us, let them know. The more of us there are, the…Read the full note
Roleplay Evaluation Survey This survey is being conducted to improve the quality of the Nornir Founding Ceremony. Please write your personal opinions for each item. We kindly ask for your sincere responses. Thank you. Were you immersed in the story? The actors' performances were excellent, which made it easy to immerse myself in the story. How was the combat difficulty? Not particularly difficult. Could be raised…Read the full note
An Invitation to the Past: Part 1 is a Regional quest for Asmodian characters with 6 steps. It rewards 896,701 EXP plus Kina (Bound), Wisdom Stone (Bound), and Daevanion Crystal (Bound). The story text, steps and rewards on this page come straight from the global client, so they match what you see in game.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
An Invitation to the Past: Part 1 FAQ
How do I start An Invitation to the Past: Part 1?
An Invitation to the Past: Part 1 unlocks at level 10 for Asmodian characters and is recommended around level 30. Hallina (Nornir) gives the quest in Altgard.
Where do I turn in An Invitation to the Past: Part 1?
Turn An Invitation to the Past: Part 1 in to Hallina (Nornir) in Altgard.
What does An Invitation to the Past: Part 1 reward?
An Invitation to the Past: Part 1 gives 896,701 EXP and Kina (Bound), Wisdom Stone (Bound), and Daevanion Crystal (Bound); the reward table lists every item and amount.
Who do you talk to in An Invitation to the Past: Part 1?
An Invitation to the Past: Part 1 has 83 lines of dialogue. The main speakers are Hallina, Role: Friend, and Illusionary Hallina. It opens with: “I need someone to help with the festival...”
What are the steps of An Invitation to the Past: Part 1?
An Invitation to the Past: Part 1 has 6 steps, starting with: Learn about the interactive roleplay. The step list above shows each one in order.