An Invitation to the Past: Part 2 Regional · Asmodian · Lv. 30

Regional

An Invitation to the Past: Part 2 is a Regional quest in AION 2 for Asmodian characters around level 30. Below are its 1 steps and what it pays out. Hallina (Nornir) gives the quest in Altgard.

Hallina was pleased by your interest in further participation in the Nornir roleplay. Participate in the rehearsal of the final act and learn more about Nornir history.

Type
Regional
Faction
Asmodian
Rec. level
30
Unlocks at
10
EXP
896,701
Quest giver
Hallina

Quest steps

Every step of An Invitation to the Past: Part 2 in order, with the map it takes you to.

  1. Participate in the roleplay's next chapter
    • Go to the second stage
    Altgard

To finish: Talk to Hallina at the Nornir Assembly.

Quest dialogue

105 lines of in-game dialogue from An Invitation to the Past: Part 2. Main speakers: Role: Verdandi, Role: Friend, and Hallina.

  1. HallinaWe've finished preparing the second act of the roleplay!
  2. HallinaDaeva, would you like to help us rehearse again?
  3. You are welcome as always! This second act is focused on the foundation of the Nornir.
  4. I'll briefly recap the previous act before we start.
  5. The main character fled their village with their friend, who was also turning into Karas. Only the two of them survived and headed toward Moslan Forest.
  6. Just step inside and the stage will be yours. The process is the same as before.
Show the remaining 99 lines
  1. Are you ready to go then?
  2. Illusionary HallinaThis is the stage for the second act of the roleplay. Another cave, this time in Moslan Forest.
  3. The main character's friend will be played by the same actor as before.
  4. Role: FriendI look forward to acting alongside you again!
  5. Illusionary HallinaAll right, you've escaped from the villagers and arrived in Moslan Forest.
  6. You believe the rumor that you can be cured of Karas in this Forest. But what will happen there?
  7. Are you ready to start? Just step into the blue light like last time!
  8. Role: FriendWe're here... Moslan Forest... But is the rumor even true?
  9. Urgh, this forest is too damn big! We've searched a few places already, but there was nothing but burnt corpses!
  10. This is the only cave we haven't checked yet. If there's nothing here... Well...
  11. Urgh... My condition only keeps getting worse. I cut myself on a branch earlier, and it won't stop bleeding...
  12. I-It doesn't mean I'm about to mutate, right? Oh please, we came here to be cured!
  13. Let's move... Time is of the essence.
  14. Role: FriendQuick! Hurry!
  15. Shit! It was a trap!
  16. Who's this now? Hold on, you'll be freed soon.
  17. A trap device... Damn you!
  18. Role: VerdandiYou're going through Karas mutation... You're lucky you didn't get too hurt.
  19. That petrification trap was made by me. A lot of people like to hunt down those infected by Karas.
  20. Role: FriendI-I heard you are the ones... that can cure Karas?
  21. Role: VerdandiWe don't have an absolute cure yet. But it's true we can halt the mutation.
  22. Role: FriendW-We made it! Finally! Salvation!
  23. Role: VerdandiDon't raise your voice. You may mutate faster if you get worked up.
  24. Especially you. You're quite advanced already. Here, follow me.
  25. Role: FriendM-Me?
  26. Role: VerdandiYes, you. I need to check how quickly your mutation is progressing first. Can your friend there grab me some Purified Water?
  27. It will slow down the mutation for a while if you drink it. Well, what are you waiting for? Go get it!
  28. Role: FriendAm I going to become a Karas...?
  29. Role: VerdandiI'll... have to examine you further.
  30. Are you the newcomers?
  31. Hmm, he doesn't look well...
  32. Role: VerdandiOkay, both of you drink up.
  33. Role: FriendTh-Thank you... Ugh... Why does it taste so bad?
  34. Role: VerdandiIs this the time to be fussy about flavor? Eat the food there too.
  35. Your friend had already had some. He wolfed it down in an instant. How long did you starve...?
  36. You need some strength to endure the petrification magic, so you have to eat, even if you don't feel like it.
  37. *cough*
  38. It seems the purified water had no effect.
  39. The mutation is progressing faster than expected...
  40. Role: VerdandiGood. It looks like you're stronger already.
  41. We cannot cure the Karas mutation itself. Instead, we stop the mutation with petrification magic.
  42. You experienced the petrification trap earlier, correct? That effect is concentrated several times over and applied only to a part of the body.
  43. The mutated skin won't return to normal, but the spread should stop. However... if the symptoms are already severe, petrification won't work either.
  44. Urd will cast the petrification magic. She went to see an emergency patient nearby, but will be back soon.
  45. Wait, are you all right?
  46. Role: Friend*cough* ...only keeps getting worse... So much blood... *cough* M-My stomach doesn't feel good...
  47. Role: SkuldThis one doesn't look good... We need to contact Urd quickly!
  48. Role: VerdandiHe's already too far gone! Even the purified water had no effect!
  49. I'll go get Urd! I'll leave them to you, Skuld!
  50. There's a petrification magic circle inside. Wait there with your friend.
  51. Why did this have to happen while Urd was away. Ugh! What are you waiting for? Move!
  52. Role: SkuldWait!
  53. Role: SkuldMy foresight showed me... your friend.
  54. I don't think he will make it.
  55. When he mutates... I'll leave it to you to grant him peace.
  56. I wish I could go with you, but I need to protect the others here.
  57. Steel your heart.
  58. Hey! Wait!
  59. Ugh...
  60. Please help him go peacefully...
  61. Role: FriendUgh... Everything hurts...
  62. Role: FriendIt's weird... It's like... my body is...
  63. Oh, the pain... I'm so scared...
  64. I... I don't want to...!
  65. Raaaarghh!!
  66. Special Cast: UrdGoodness...
  67. Ahhh...!
  68. There was no avoiding it after all...
  69. Special Cast: UrdSorry for your loss. I hope your friend rests in peace.
  70. Role: VerdandiWell... Urd, this isn't going well. We can't give them proper treatment here. Just look at this place!
  71. Special Cast: UrdWe can't take these people outside the cave, Verdandi. They have people hunting them down...
  72. Role: VerdandiThen we have to change people's perception of Karas. It's not a disease, but just another part of this changed world.
  73. If only we can stop the mutation quickly enough, there's a chance to survive. We should let people know its progression can be halted.
  74. Otherwise, things will only get worse... Innocent people will pile up, meeting unjust deaths.
  75. Special Cast: Urd...You're right. And only we can achieve that.
  76. Role: VerdandiWe won't change minds in just a day or two, but if we can directly show them what we're capable of...
  77. Special Cast: UrdYes. It's time for us to return to the world outside this forest.
  78. Role: SkuldI like it! But shouldn't we have a proper name for ourselves?
  79. How about this? Nornir, the curers of Karas.
  80. Role: VerdandiWhy Nornir? Did you get that from your foresight?
  81. Role: SkuldWell yes, but... it also means the Goddesses of Fate, and doesn't that make us sound quite important?
  82. Role: VerdandiHonestly, Skuld... But I don't hate it. Urd?
  83. Special Cast: UrdI don't know much about names, but if it helps us save these unfortunate souls, I'm in.
  84. Illusionary HallinaGreat work, everyone! You've just experienced the founding of the Nornir through this roleplay!
  85. It was a long story, but isn't it more impactful to experience it yourself? And Urd guest-starred as herself!
  86. Special Cast: Urd*chuckle* Your exceptional performance made it much easier to focus on my part.
  87. Illusionary HallinaOkay, please come back to the Assembly.
  88. Illusionary HallinaThe final act of the roleplay is over!
  89. Illusionary HallinaThank you everyone for your hard work! Please gather here!
  90. Role: VerdandiPhew, I almost forgot some of my lines...
  91. Role: SkuldThere's so much to memorize!
  92. HallinaGreat work in there! How was it? I adjusted the combat difficulty a little based on your earlier feedback..
  93. Much better? Haha, I'm glad to hear it!
  94. UrdThanks to you and Hallina, this will be a festival to remember. I'll admit, I had my reservations at first...
  95. I always thought history should be conveyed accurately, in written form.
  96. And then when you asked me to act in it myself, I was struck speechless!
  97. But it was actually quite fun. I guess you really do have to follow the flow, whether it's culture or the times. I've learned a lot.
  98. Hallina*chuckle* I'm overjoyed to hear that. Just wait and see what I have in store for the next one!
  99. Anyway, you have more important things to get to, I'm sure. Thank you for your participation, Daeva!

Where to start and turn in An Invitation to the Past: Part 2

The NPCs who give and complete An Invitation to the Past: Part 2, and the map where they stand.

RoleNPCMap
Quest giverHallina · NornirAltgard
Turn inHallina · NornirAltgard

Rewards

What An Invitation to the Past: Part 2 gives on completion, plus 896,701 EXP.

An Invitation to the Past: Part 2 is a Regional quest for Asmodian characters with 1 steps. It rewards 896,701 EXP plus Kina (Bound), Wisdom Stone (Bound), and Daevanion Crystal (Bound). The story text, steps and rewards on this page come straight from the global client, so they match what you see in game.

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An Invitation to the Past: Part 2 FAQ

How do I start An Invitation to the Past: Part 2?

An Invitation to the Past: Part 2 unlocks at level 10 for Asmodian characters and is recommended around level 30. Hallina (Nornir) gives the quest in Altgard.

Where do I turn in An Invitation to the Past: Part 2?

Turn An Invitation to the Past: Part 2 in to Hallina (Nornir) in Altgard.

What does An Invitation to the Past: Part 2 reward?

An Invitation to the Past: Part 2 gives 896,701 EXP and Kina (Bound), Wisdom Stone (Bound), and Daevanion Crystal (Bound); the reward table lists every item and amount.

Who do you talk to in An Invitation to the Past: Part 2?

An Invitation to the Past: Part 2 has 105 lines of dialogue. The main speakers are Role: Verdandi, Role: Friend, and Hallina. It opens with: “We've finished preparing the second act of the roleplay!”

What are the steps of An Invitation to the Past: Part 2?

An Invitation to the Past: Part 2 has 1 steps, starting with: Participate in the roleplay's next chapter. The step list above shows each one in order.