
Bebop vs Infernusvs Infernus
The Bebop vs Infernus matchup is extremely close at 50.0% vs 49.1% win rate across 480 matches. Infernus has a slight edge in kill-death ratio. Individual skill and positioning will determine the outcome more than hero selection in this balanced matchup.
Bebop Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Bebop performs against them. You'll get head-to-head win rates, combat stats, net worth comparison, and damage analysis — all based on real ranked Deadlock data.
Who Wins the Bebop vs Infernus Matchup?

Bebop vs Infernus Matchup Summary
The Bebop vs Infernus matchup in Deadlock is an extremely close matchup where individual skill is the deciding factor. Based on 480 recent matches analyzed, Bebop wins with a 50.0% win rate compared to Infernus's 49.1%, giving Bebop a 0.9 percentage point advantage. The most significant statistical gap is in objective contribution, where Infernus consistently outperforms. Both Bebop and Infernus have roughly equal chances of winning. Focus on outplaying your opponent through superior positioning, ability usage, and map awareness rather than relying on any inherent hero advantage.
Bebop vs Infernus Combat Analysis
Infernus achieves a clean sweep in the combat department, winning all five metrics against Bebop in the Bebop vs Infernus matchup. This comprehensive dominance across KDA efficiency, kill production, survivability demonstrates that Infernus holds systematic mechanical advantages in these encounters. Based on analysis of 480 competitive matches, Infernus players can approach duels against Bebop with confidence, while Bebop players must completely avoid fair fights and instead focus on ability-based contributions, objective play, and team coordination to remain impactful.
Bebop vs Infernus Economy Analysis
Infernus vastly out-earns Bebop by 2,773 souls on average. This substantial economic gap means Infernus will consistently hit item breakpoints earlier, creating a snowballing advantage throughout the game. Infernus secures more last hits (103.4 vs 80.8), while Bebop leads in denies (3.4 vs 3.1). These farming dynamics shape the lane equilibrium and gold distribution.
Recommended Items for Bebop vs Infernus
Bebop Build vs Infernus







This winning build for Bebop against Infernus focuses on maximizing your statistical advantages in this favorable matchup. With a 50.0% win rate against Infernus, these 7 items help Bebop press the advantage and close out games efficiently. Lucky Shot, Spiritual Overflow, Magic Carpet, and 4 more items, totaling approximately 34,400 souls The build includes high-value items that scale well into the late game. Farm efficiently and look for opportunities to extend your lead before completing these power spikes.
Infernus Build vs Bebop







Infernus's counter-build against Bebop attempts to mitigate the matchup disadvantage through smart itemization. Facing an unfavorable matchup, Infernus players typically prioritize items that help them survive and scale. Armor Piercing Rounds, Extra Spirit, Vampiric Burst, and 4 more items, totaling approximately 20,000 souls Knowing Infernus's likely itemization helps you exploit windows where they're weaker and predict their item timing.
These item builds are optimized for the Bebop vs Infernus matchup based on win rate data from 480 competitive matches. Item choices in Deadlock significantly impact matchup outcomes — the right build can help overcome statistical disadvantages or extend existing advantages. Remember to adapt your build based on game state, team compositions, enemy itemization, and whether you're ahead or behind in souls.
Bebop has favorable matchups against 11 heroes and unfavorable matchups against 26 heroes in Deadlock. Bebop's strongest matchup is against Sinclair with a 57.9% win rate. The hardest matchup is Seven at 42.6% win rate. Use the table below to find specific matchup details and build recommendations.
Opponent | Win Rate | Matches | KDA | Kills | Deaths | Player DMG | Net Worth |
|---|---|---|---|---|---|---|---|
| 42.63% | 601 | 2.37 | 7.0 | 8.6 | 34,739 | 40,141 | |
| 43.77% | 575 | 2.38 | 6.7 | 8.7 | 34,594 | 39,815 | |
| 54.51% | 519 | 2.56 | 6.8 | 8.1 | 34,347 | 40,844 | |
| 49.79% | 506 | 2.52 | 7.0 | 8.4 | 36,067 | 40,883 | |
| 50.00% | 480 | 2.47 | 6.9 | 8.4 | 35,091 | 40,567 | |
| 48.63% | 469 | 2.63 | 7.3 | 8.2 | 35,048 | 40,520 | |
| 46.37% | 456 | 2.45 | 6.8 | 8.5 | 35,610 | 39,870 | |
| 47.54% | 450 | 2.50 | 6.6 | 8.0 | 34,341 | 39,464 | |
| 46.25% | 438 | 2.51 | 6.9 | 8.2 | 35,625 | 40,348 | |
| 48.91% | 427 | 2.50 | 6.7 | 8.3 | 34,390 | 39,549 | |
| 48.36% | 426 | 2.42 | 6.8 | 8.4 | 34,645 | 39,697 | |
| 46.84% | 409 | 2.65 | 7.0 | 7.9 | 35,157 | 39,750 | |
| 44.36% | 397 | 2.57 | 7.2 | 8.3 | 36,632 | 40,067 | |
| 50.14% | 392 | 2.50 | 7.1 | 8.5 | 34,680 | 40,674 | |
| 43.06% | 388 | 2.26 | 6.5 | 8.6 | 33,265 | 38,597 | |
| 52.08% | 380 | 2.50 | 6.7 | 8.4 | 34,469 | 40,613 | |
| 50.89% | 358 | 2.55 | 6.6 | 8.2 | 33,217 | 39,559 | |
| 47.73% | 346 | 2.43 | 6.7 | 8.3 | 33,657 | 39,980 | |
| 50.00% | 346 | 2.44 | 6.9 | 8.5 | 34,212 | 40,237 | |
| 48.60% | 338 | 2.37 | 7.0 | 8.9 | 35,758 | 41,097 | |
| 52.36% | 327 | 2.62 | 7.1 | 8.1 | 34,234 | 39,850 | |
| 43.54% | 323 | 2.41 | 6.8 | 8.5 | 36,555 | 39,952 | |
| 51.35% | 320 | 2.37 | 6.9 | 8.5 | 33,203 | 39,565 | |
| 48.03% | 319 | 2.54 | 7.3 | 8.7 | 38,389 | 41,385 | |
| 42.96% | 315 | 2.35 | 6.8 | 8.6 | 34,158 | 38,920 | |
| 42.96% | 300 | 2.43 | 7.1 | 8.5 | 36,530 | 41,062 | |
| 48.54% | 296 | 2.44 | 7.0 | 8.5 | 34,461 | 39,564 | |
| 47.08% | 290 | 2.49 | 7.0 | 8.1 | 35,621 | 39,636 | |
| 53.51% | 290 | 2.52 | 7.1 | 8.6 | 36,333 | 41,031 | |
| 47.41% | 288 | 2.42 | 6.8 | 8.5 | 35,072 | 40,430 | |
| 49.42% | 287 | 2.49 | 7.0 | 8.5 | 36,200 | 41,142 | |
| 47.95% | 267 | 2.53 | 6.6 | 8.0 | 34,437 | 40,492 | |
| 49.34% | 245 | 2.37 | 6.6 | 8.7 | 34,956 | 41,506 | |
| 47.81% | 239 | 2.41 | 6.6 | 8.2 | 33,717 | 39,932 | |
| 57.87% | 192 | 2.69 | 7.5 | 8.3 | 36,266 | 40,720 | |
| 46.51% | 179 | 2.53 | 6.3 | 7.9 | 35,376 | 38,514 | |
| 50.60% | 173 | 2.50 | 6.8 | 8.1 | 35,484 | 39,904 |
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Bebop Matchups - FAQ
What is Bebop's best matchup in Deadlock?
Bebop's best matchup is against Sinclair, achieving a 57.9% win rate. Bebop excels in this matchup through superior combat stats and favorable ability interactions.
What is Bebop's hardest matchup?
Bebop's hardest matchup is against Seven, with only a 42.6% win rate. Against this opponent, Bebop should focus on team coordination and itemizing defensively.
How many favorable matchups does Bebop have?
Bebop has 11 favorable matchups (50%+ win rate) and 26 unfavorable matchups in Deadlock. Understanding these matchup dynamics helps you make better hero picks and adapt your playstyle.
How should I play Bebop in difficult matchups?
When playing Bebop in difficult matchups, prioritize safe farming, positioning, and team coordination. Adjust your item build to compensate for the matchup disadvantage, and look for opportunities to impact fights through abilities rather than direct confrontation.
What stats should I focus on in Bebop's matchups?
Key stats to analyze in Bebop's matchups include win rate, KDA ratio, average player damage, and net worth difference. High damage matchups favor aggressive play, while low KDA matchups suggest playing more defensively and relying on team support.
