
Apollo vs Wardenvs Warden
Apollo faces a challenging 48.6% win rate against Warden in this Deadlock matchup. Data from 3,550 games shows Apollo averages -0.2 more deaths. Focus on safe farming, team coordination, and avoiding 1v1 confrontations.
Apollo Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Apollo performs against them. You'll get head-to-head win rates, combat stats, net worth comparison, and damage analysis — all based on real ranked Deadlock data.
Who Wins the Apollo vs Warden Matchup?

Apollo vs Warden Matchup Summary
The Apollo vs Warden matchup in Deadlock is a relatively balanced matchup with a slight edge. Based on 3,550 recent matches analyzed, Warden wins with a 50.7% win rate compared to Apollo's 48.6%, giving Warden a 2.1 percentage point advantage. The most significant statistical gap is in objective contribution, where Warden consistently outperforms. Warden has a small statistical advantage, but Apollo can absolutely win through smart play. The margin is thin enough that jungle rotations, team coordination, and mechanical outplays will often determine the outcome more than champion select.
Apollo vs Warden Combat Analysis
Apollo edges out Warden in a competitive combat comparison, winning 3 of 5 metrics with notable advantages in KDA efficiency, kill production, survivability. With only a 3-2 margin based on 3,550 matches analyzed, this Apollo vs Warden matchup remains contestable for both sides. Warden shouldn't feel outmatched — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in Warden's favor.
Apollo vs Warden Economy Analysis
Warden generates approximately 1,158 more souls than Apollo on average. This moderate economic edge translates to earlier power spikes and item completions, giving Warden a mid-game advantage. Warden secures more last hits (105.8 vs 91.6), while Warden leads in denies (3.0 vs 2.5). These farming dynamics shape the lane equilibrium and gold distribution.
Recommended Items for Apollo vs Warden
Apollo Build vs Warden







This optimized build for Apollo against Warden is designed to help overcome a statistically challenging matchup. Facing a 51.4% win rate disadvantage against Warden, these items prioritize survivability and efficient trading to close the gap. Melee Lifesteal, Focus Lens, Backstabber, and 4 more items, totaling approximately 34,400 souls Focus on hitting item timings and avoid extended fights until you've completed key items that can shift the matchup in your favor.
Warden Build vs Apollo







Warden's recommended build against Apollo leverages their statistical advantage in this matchup. With the matchup favoring Warden, these items emphasize aggressive play and damage output to secure the advantage. Melee Lifesteal, Decay, Cheat Death, and 4 more items, totaling approximately 29,600 souls Understanding Warden's likely build helps you anticipate their power spikes and adjust your timing accordingly.
These item builds are optimized for the Apollo vs Warden matchup based on win rate data from 3,550 competitive matches. Item choices in Deadlock significantly impact matchup outcomes — the right build can help overcome statistical disadvantages or extend existing advantages. Remember to adapt your build based on game state, team compositions, enemy itemization, and whether you're ahead or behind in souls.
Apollo has favorable matchups against 18 heroes and unfavorable matchups against 19 heroes in Deadlock. Apollo's strongest matchup is against Holliday with a 54.2% win rate. The hardest matchup is Victor at 44.4% win rate. Use the table below to find specific matchup details and build recommendations.
Opponent | Win Rate | Matches | KDA | Kills | Deaths | Player DMG | Net Worth |
|---|---|---|---|---|---|---|---|
| 49.21% | 10,662 | 2.95 | 8.6 | 7.3 | 36,390 | 42,867 | |
| 49.57% | 8,982 | 2.94 | 8.6 | 7.4 | 36,027 | 42,460 | |
| 47.04% | 8,709 | 2.95 | 8.9 | 7.4 | 35,882 | 42,988 | |
| 49.40% | 7,916 | 2.97 | 8.8 | 7.4 | 36,764 | 42,663 | |
| 48.97% | 7,875 | 2.91 | 8.8 | 7.5 | 36,497 | 43,032 | |
| 44.78% | 7,776 | 2.83 | 8.6 | 7.5 | 35,498 | 42,131 | |
| 48.76% | 6,461 | 2.87 | 8.6 | 7.5 | 36,582 | 43,006 | |
| 46.35% | 6,281 | 2.88 | 8.8 | 7.5 | 35,833 | 42,165 | |
| 50.94% | 6,116 | 2.98 | 8.9 | 7.5 | 36,638 | 42,800 | |
| 48.04% | 5,722 | 2.89 | 8.6 | 7.4 | 35,234 | 42,626 | |
| 44.88% | 5,615 | 2.88 | 8.7 | 7.4 | 36,216 | 42,658 | |
| 47.05% | 5,515 | 2.90 | 8.6 | 7.4 | 36,475 | 42,415 | |
| 51.58% | 5,420 | 2.87 | 8.8 | 7.6 | 36,291 | 43,089 | |
| 52.43% | 4,283 | 3.06 | 8.9 | 7.2 | 36,618 | 43,276 | |
| 47.42% | 4,275 | 2.85 | 8.6 | 7.6 | 36,311 | 42,783 | |
| 50.95% | 4,211 | 2.99 | 8.9 | 7.3 | 36,471 | 42,985 | |
| 48.15% | 4,167 | 2.97 | 8.9 | 7.4 | 37,221 | 42,881 | |
| 48.65% | 3,550 | 2.90 | 8.5 | 7.3 | 34,674 | 42,452 | |
| 48.43% | 3,525 | 2.92 | 8.9 | 7.5 | 37,082 | 42,900 | |
| 44.43% | 3,514 | 2.91 | 8.6 | 7.3 | 36,923 | 42,302 | |
| 53.56% | 3,474 | 2.98 | 8.8 | 7.4 | 36,760 | 43,410 | |
| 48.62% | 3,217 | 2.90 | 8.6 | 7.3 | 36,198 | 42,061 | |
| 53.27% | 3,144 | 3.06 | 8.7 | 7.2 | 36,060 | 43,474 | |
| 52.04% | 2,991 | 3.01 | 8.8 | 7.3 | 36,453 | 43,330 | |
| 50.20% | 2,986 | 3.00 | 8.8 | 7.3 | 36,565 | 42,922 | |
| 50.23% | 2,975 | 3.04 | 8.6 | 7.1 | 35,884 | 42,366 | |
| 48.98% | 2,975 | 2.92 | 8.8 | 7.6 | 36,992 | 43,543 | |
| 50.54% | 2,892 | 2.80 | 8.5 | 7.5 | 35,539 | 43,086 | |
| 54.21% | 2,865 | 2.98 | 8.9 | 7.4 | 36,830 | 43,322 | |
| 51.62% | 2,741 | 2.89 | 8.9 | 7.4 | 35,413 | 42,827 | |
| 50.94% | 2,691 | 2.96 | 8.5 | 7.2 | 36,257 | 42,865 | |
| 51.11% | 2,667 | 2.94 | 8.8 | 7.4 | 36,399 | 42,842 | |
| 52.89% | 2,491 | 3.03 | 8.7 | 7.1 | 36,168 | 43,383 | |
| 49.75% | 2,417 | 3.02 | 9.0 | 7.2 | 37,057 | 43,407 | |
| 51.82% | 2,308 | 3.03 | 8.7 | 7.2 | 35,674 | 42,831 | |
| 50.64% | 2,240 | 3.00 | 8.7 | 7.3 | 35,856 | 42,803 | |
| 52.92% | 1,678 | 3.06 | 8.7 | 7.1 | 37,610 | 42,403 |
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Apollo Matchups - FAQ
What is Apollo's best matchup in Deadlock?
Apollo's best matchup is against Holliday, achieving a 54.2% win rate. Apollo excels in this matchup through superior combat stats and favorable ability interactions.
What is Apollo's hardest matchup?
Apollo's hardest matchup is against Victor, with only a 44.4% win rate. Against this opponent, Apollo should focus on team coordination and itemizing defensively.
How many favorable matchups does Apollo have?
Apollo has 18 favorable matchups (50%+ win rate) and 19 unfavorable matchups in Deadlock. Understanding these matchup dynamics helps you make better hero picks and adapt your playstyle.
How should I play Apollo in difficult matchups?
When playing Apollo in difficult matchups, prioritize safe farming, positioning, and team coordination. Adjust your item build to compensate for the matchup disadvantage, and look for opportunities to impact fights through abilities rather than direct confrontation.
What stats should I focus on in Apollo's matchups?
Key stats to analyze in Apollo's matchups include win rate, KDA ratio, average player damage, and net worth difference. High damage matchups favor aggressive play, while low KDA matchups suggest playing more defensively and relying on team support.
