
- Win Rate
- 48.8%
- Pick Rate
- 41.1%
- KDA
- 2.60
Bebop Abilities
- Skill Level
- All Skill Levels
- Matches
- 48,566
- Version
- 6860
- Last Updated
- Nov 9, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Bebop abilities are Exploding Uppercut, Sticky Bomb, Grapple Arm. The Bebop ultimate ability is Hyper Beam. This page provides Bebop's ability previews and provides the recommended Bebop ability leveling order for competitive play.
Bebop abilities
Exploding Uppercut
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Bebop abilities: cooldowns, damage & scaling
Bebop's abilities in Deadlock: Exploding Uppercut, Sticky Bomb, and Grapple Arm. Ultimate: Hyper Beam (120s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.
| Ability | Cooldown | Key stat | Scaling | Effects |
|---|---|---|---|---|
| 22s | 0.01Uppercut Damage | Area Damage +0.6 per Spirit Power | ||
| 18s | 3.5sFuse Time | Damage +1.5 per Spirit Power | ||
| 23s | 30mCast Range | Scales with melee damage | ||
| 120s | 160Damage Per Second | Damage Per Second +2.51 per Spirit Power |
Also imbues any active ability:
Quicksilver Reload
Echo Shard
Mercurial Magnum
Mystic Reverb
Exploding Uppercut (1)
Ability 1
Punch someone away from you
Deal melee damage to nearby enemies and apply
knockback.
When they land, they deal
spirit damage and apply
reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
- Cooldown
- 22s
- Uppercut Damage
- 0.01Melee scaling
- Area Damage
- 75+0.6 per Spirit Power
- Fire Rate
- −14%+0.186 per Spirit Power
- Landing Radius
- 14m
- Duration
- 0.5s
- Fire Rate Slow Duration
- 5s
- Missing HP Heal
- —Unlocked by an upgrade
- Buff Duration
- —Unlocked by an upgrade
Exploding Uppercut upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cooldown 11s |
|
| T2 | 2 AP | On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s |
|
| T3 | 5 AP | On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Exploding Uppercut
Mystic Expansion800 · T1Landing Radius 14m → 16.8m
Compress Cooldown1,600 · T2Cooldown 22s → 18s
Duration Extender1,600 · T2Fire Rate Slow Duration 5s → 6.1s
Ballistic Enchantment3,200 · T3Landing Radius 14m → 17.1m
Surge of Power3,200 · T3Area Damage 75 → 91.8Fire Rate −14% → −19.2%
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Sticky Bomb (2)
Ability 2
Plant a bomb on an enemy
Attach a bomb that explodes after a delay, dealing
spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 kills
- Cooldown
- 18s
- Fuse Time
- 3.5s
- Damage
- 85+1.5 per Spirit Power
- Sticky Bomb Damage
- +1%+0.0015 per Spirit Power
- Sticky Bomb Damage
- +2.5%+0.01 per Spirit Power
- Radius
- 8m
- Duration
- 3.5s
- Cast Range
- 6m
- Self Damage
- 20%
- Debuff Resist
- —Unlocked by an upgrade
- Move Speed Duration
- —Unlocked by an upgrade
Sticky Bomb upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cooldown 10s |
|
| T2 | 2 AP | Damage 170 |
|
| T3 | 5 AP | On Cast: +5m Move Speed and +25% Debuff Resistance for 6s |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Sticky Bomb
Mystic Expansion800 · T1Radius 8m → 9.6mCast Range 6m → 7.2m
Compress Cooldown1,600 · T2Cooldown 18s → 14.8s
Duration Extender1,600 · T2Duration 3.5s → 4.27s
Ballistic Enchantment3,200 · T3Radius 8m → 9.76mCast Range 6m → 7.32m
Surge of Power3,200 · T3Damage 85 → 127Sticky Bomb Damage +1% → +1.04%Sticky Bomb Damage +2.5% → +2.78%
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Grapple Arm (3)
Ability 3
Pull in a target to you
Launch out a mechanical hand that
pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
- Cooldown
- 23s
- Cast Range
- 30m
- Move Speed
- −72%
- Buff Duration
- —Unlocked by an upgrade
Grapple Arm upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | +20% weapon damage against victims for 6s |
|
| T2 | 2 AP | Cast Range 60m |
|
| T3 | 5 AP | Cooldown 11.5s |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Grapple Arm
Mystic Expansion800 · T1Cast Range 30m → 36m
Compress Cooldown1,600 · T2Cooldown 23s → 18.9s
Ballistic Enchantment3,200 · T3Cast Range 30m → 36.6m
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Hyper Beam (4)
Ultimate
Unleash a massive damaging beam
Channel a powerful torrent of energy that deals spirit damage and applies slow.
- Cooldown
- 120s
- Damage Per Second
- 160+2.51 per Spirit Power
- Move Speed
- −20%
- Beam Length
- 70m
- Beam Width
- 2.9m
- Channel Duration
- 11s
- Dash Distance
- −36%
Hyper Beam upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cooldown 100s |
|
| T2 | 2 AP | Damage Per Second 268 |
|
| T3 | 5 AP | Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero | — |
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Hyper Beam
Mystic Expansion800 · T1Beam Length 70m → 84m
Compress Cooldown1,600 · T2Cooldown 120s → 98.4s
Duration Extender1,600 · T2Channel Duration 11s → 13.4s
Ballistic Enchantment3,200 · T3Beam Length 70m → 85.4m
Surge of Power3,200 · T3Damage Per Second 160 → 230
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Bebop skill order
520,529 gamesMost Bebop players max Exploding Uppercut first (44% of games), then Grapple Arm (25%).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 |
Which ability players max first
The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.
Bebop Leveling Costs and Upgrades
Bebop reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.
| Level | Souls | Reward |
|---|---|---|
| 1 | 0 | Ability Unlock |
| 2 | 200 | Ability Point |
| 3 | 500 | Ability Unlock |
| 4 | 900 | Ability Point |
| 5 | 1,400 | Ability Unlock |
| 6 | 2,000 | Ability Point |
| 7 | 2,600 | Ability Point |
| 8 | 3,200 | Ability Unlock |
| 9 | 3,900 | Ability Point |
| 10 | 4,600 | Ability Point |
| 11 | 5,300 | Ability Point |
| 12 | 6,000 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 13 | 6,800 | Ability Point |
| 14 | 7,600 | Ability Point |
| 15 | 8,400 | Ability Point |
| 16 | 9,200 | Ability Point |
| 17 | 10,100 | Ability Point |
| 18 | 11,000 | Ability Point |
| 19 | 11,900 | Ability Point |
| 20 | 12,800 | Ability Point |
| 21 | 13,800 | Ability Point |
| 22 | 14,900 | Ability Point |
| 23 | 16,100 | Ability Point |
| 24 | 17,400 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 25 | 18,900 | Ability Point |
| 26 | 20,600 | Ability Point |
| 27 | 22,500 | Ability Point |
| 28 | 24,600 | Ability Point |
| 29 | 26,900 | Ability Point |
| 30 | 29,400 | Ability Point |
| 31 | 32,100 | Ability Point |
| 32 | 35,000 | Ability Point |
| 33 | 38,100 | Ability Point |
| 34 | 41,400 | Ability Point |
| 35 | 44,900 | Ability Point |
| 36 | 48,600 | Ability Point |
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Bebop Abilities - FAQ
What abilities does Bebop have?
Bebop has four abilities: Exploding Uppercut, Sticky Bomb and Grapple Arm, plus the ultimate Hyper Beam.
What is Bebop's ultimate in Deadlock?
Bebop's ultimate is Hyper Beam, with a 120s base cooldown. Channel a powerful torrent of energy that deals spirit damage and applies slow.
What are Bebop's ability cooldowns?
Base cooldowns for Bebop: Exploding Uppercut 22s, Sticky Bomb 18s, Grapple Arm 23s, and Hyper Beam 120s. Upgrades cut the most from Hyper Beam, which goes from 120s to 100s with all three tiers.
What is the recommended ability leveling order for Bebop?
Most Bebop players max Exploding Uppercut first (44% of games), then Grapple Arm (25%).
Does Bebop scale with Spirit Power?
Yes. 3 of Bebop's 4 abilities scale with Spirit Power. The biggest scaler is Hyper Beam: Damage Per Second gains 2.51 per point of Spirit Power.
Which items boost Bebop's abilities?
Imbue items that change Bebop's numbers: Mystic Expansion, Compress Cooldown, Duration Extender, Ballistic Enchantment, and Surge of Power. The biggest jump: Surge of Power on Sticky Bomb takes Damage from 85 to 127.

