Bebop
Win Rate
48.8%
Pick Rate
41.1%
KDA
2.60

Bebop Abilities

#23 of 44 on the tier listBebop B Tier
Skill Level
All Skill Levels
Matches
48,566
Version
6860
Last Updated
Nov 9, 2026 UTC
Methodology
Data Methodology

Bebop abilities are Exploding Uppercut, Sticky Bomb, Grapple Arm. The Bebop ultimate ability is Hyper Beam. This page provides Bebop's ability previews and provides the recommended Bebop ability leveling order for competitive play.

Bebop abilities

Exploding Uppercut

Deal melee damagemelee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.
Tier 2: On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
Tier 3: On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health

Bebop abilities: cooldowns, damage & scaling

Bebop's abilities in Deadlock: Exploding Uppercut, Sticky Bomb, and Grapple Arm. Ultimate: Hyper Beam (120s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.

AbilityCooldownKey statScalingEffects
Ability 1Exploding Uppercut22s0.01Uppercut DamageArea Damage +0.6 per Spirit PowerSlowSpirit damageKnockback / pull
Ability 2Sticky Bomb18s3.5sFuse TimeDamage +1.5 per Spirit PowerSpirit damage
Ability 3Grapple Arm23s30mCast RangeScales with melee damageSlowKnockback / pull
UltimateHyper Beam120s160Damage Per SecondDamage Per Second +2.51 per Spirit PowerSpirit damageSlow

Also imbues any active ability:Quicksilver ReloadEcho ShardMercurial MagnumMystic Reverb

Exploding Uppercut
Sticky Bomb
Grapple Arm
Hyper Beam
Drag Spirit Power or pick tiers and every number on the page updates.

Exploding Uppercut (1)

Ability 1
Exploding Uppercut

Punch someone away from you

Deal melee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.

SlowSpirit damageKnockback / pull
Cooldown
22s
Uppercut Damage
0.01Melee scaling
Area Damage
75+0.6 per Spirit Power
Fire Rate
−14%+0.186 per Spirit Power
Landing Radius
14m
Duration
0.5s
Fire Rate Slow Duration
5s
Missing HP Heal
—Unlocked by an upgrade
Buff Duration
—Unlocked by an upgrade

Exploding Uppercut upgrades

TierCostEffectWhat changes
T11 APCooldown 11s
  • Cooldown22s → 11s
T22 APOn Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
  • Buff Duration— → 9s
T35 APOn Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health
  • Missing HP Heal— → 18%

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Exploding Uppercut

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Sticky Bomb (2)

Ability 2
Sticky Bomb

Plant a bomb on an enemy

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Stacks diminish by half after 60 hits and 7 kills

Spirit damage
Cooldown
18s
Fuse Time
3.5s
Damage
85+1.5 per Spirit Power
Sticky Bomb Damage
+1%+0.0015 per Spirit Power
Sticky Bomb Damage
+2.5%+0.01 per Spirit Power
Radius
8m
Duration
3.5s
Cast Range
6m
Self Damage
20%
Debuff Resist
—Unlocked by an upgrade
Move Speed Duration
—Unlocked by an upgrade

Sticky Bomb upgrades

TierCostEffectWhat changes
T11 APCooldown 10s
  • Cooldown18s → 10s
T22 APDamage 170
  • Damage85 → 170
T35 APOn Cast: +5m Move Speed and +25% Debuff Resistance for 6s
  • Debuff Resist— → +25%
  • Move Speed Duration— → 6s

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Sticky Bomb

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Grapple Arm (3)

Ability 3
Grapple Arm

Pull in a target to you

Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.

SlowKnockback / pull
Cooldown
23s
Cast Range
30m
Move Speed
−72%
Buff Duration
—Unlocked by an upgrade

Grapple Arm upgrades

TierCostEffectWhat changes
T11 AP+20% weapon damage against victims for 6s
  • Buff Duration— → 6s
T22 APCast Range 60m
  • Cast Range30m → 60m
T35 APCooldown 11.5s
  • Cooldown23s → 11.5s

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Grapple Arm

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Hyper Beam (4)

Ultimate
Hyper Beam

Unleash a massive damaging beam

Channel a powerful torrent of energy that deals spirit damage and applies slow.

Spirit damageSlow
Cooldown
120s
Damage Per Second
160+2.51 per Spirit Power
Move Speed
−20%
Beam Length
70m
Beam Width
2.9m
Channel Duration
11s
Dash Distance
−36%

Hyper Beam upgrades

TierCostEffectWhat changes
T11 APCooldown 100s
  • Cooldown120s → 100s
T22 APDamage Per Second 268
  • Damage Per Second160 → 268
T35 APHyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero—

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Hyper Beam

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Bebop skill order

520,529 games

Most Bebop players max Exploding Uppercut first (44% of games), then Grapple Arm (25%).

Bebop skill order
Ability12345678910111213141516
Exploding Uppercut+T1T2T3
Sticky Bomb+T1T2T3
Grapple Arm+T1T2T3
Hyper Beam+T1T2T3

Which ability players max first

  • Exploding Uppercut44%
  • Grapple Arm25%
  • Sticky Bomb21%
  • Hyper Beam10%

The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.

Bebop Leveling Costs and Upgrades

Bebop reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.

LevelSoulsReward
10Ability Unlock
2200Ability Point
3500Ability Unlock
4900Ability Point
51,400Ability Unlock
62,000Ability Point
72,600Ability Point
83,200Ability Unlock
93,900Ability Point
104,600Ability Point
115,300Ability Point
126,000Ability Point
LevelSoulsReward
136,800Ability Point
147,600Ability Point
158,400Ability Point
169,200Ability Point
1710,100Ability Point
1811,000Ability Point
1911,900Ability Point
2012,800Ability Point
2113,800Ability Point
2214,900Ability Point
2316,100Ability Point
2417,400Ability Point
LevelSoulsReward
2518,900Ability Point
2620,600Ability Point
2722,500Ability Point
2824,600Ability Point
2926,900Ability Point
3029,400Ability Point
3132,100Ability Point
3235,000Ability Point
3338,100Ability Point
3441,400Ability Point
3544,900Ability Point
3648,600Ability Point
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Bebop Abilities - FAQ

What abilities does Bebop have?

Bebop has four abilities: Exploding Uppercut, Sticky Bomb and Grapple Arm, plus the ultimate Hyper Beam.

What is Bebop's ultimate in Deadlock?

Bebop's ultimate is Hyper Beam, with a 120s base cooldown. Channel a powerful torrent of energy that deals spirit damage and applies slow.

What are Bebop's ability cooldowns?

Base cooldowns for Bebop: Exploding Uppercut 22s, Sticky Bomb 18s, Grapple Arm 23s, and Hyper Beam 120s. Upgrades cut the most from Hyper Beam, which goes from 120s to 100s with all three tiers.

What is the recommended ability leveling order for Bebop?

Most Bebop players max Exploding Uppercut first (44% of games), then Grapple Arm (25%).

Does Bebop scale with Spirit Power?

Yes. 3 of Bebop's 4 abilities scale with Spirit Power. The biggest scaler is Hyper Beam: Damage Per Second gains 2.51 per point of Spirit Power.

Which items boost Bebop's abilities?

Imbue items that change Bebop's numbers: Mystic Expansion, Compress Cooldown, Duration Extender, Ballistic Enchantment, and Surge of Power. The biggest jump: Surge of Power on Sticky Bomb takes Damage from 85 to 127.