
- Win Rate
- 47.6%
- Pick Rate
- 27.7%
- KDA
- 2.53
Celeste Abilities
- Skill Level
- All Skill Levels
- Matches
- 32,495
- Version
- 6860
- Last Updated
- Nov 8, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Celeste abilities are Light Eater, Dazzling Trick, Radiant Daggers. The Celeste ultimate ability is Shining Wonder. This page provides Celeste's ability previews and provides the recommended Celeste ability leveling order for competitive play.
Celeste abilities
Light Eater
Celeste abilities: cooldowns, damage & scaling
Celeste's abilities in Deadlock: Light Eater, Dazzling Trick, and Radiant Daggers. Ultimate: Shining Wonder (170s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.
| Ability | Cooldown | Key stat | Scaling | Effects |
|---|---|---|---|---|
| 20s | +18%Spirit Lifesteal | Flare Damage +0.47 per Spirit Power | ||
| 38s | 100Barrier | Barrier +0.8 per Spirit Power | ||
| 33s | 55Impact Damage | Impact Damage +0.63 per Spirit Power | ||
| 170s | 125Damage | Damage +0.6 per Spirit Power |
Also imbues any active ability:
Quicksilver Reload
Echo Shard
Mercurial Magnum
Mystic Reverb
Light Eater (1)
Ability 1
Blast enemies in a cone in front of you with a flare of light. Blasted enemies take spirit damage when attacked by Celeste and provides her spirit lifesteal.
- Cooldown
- 20s
- Spirit Lifesteal
- +18%
- Flare Damage
- 40+0.47 per Spirit Power
- Duration
- 8s+0.05 per Spirit Power
- Damage
- 15+0.34 per Spirit Power
- Cast Range
- 10m
- Attack Angle
- 70
Light Eater upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Spirit Lifesteal +33% |
|
| T2 | 2 AP | -10s Cooldown and +3m Cast Range |
|
| T3 | 5 AP | +22 Damage and Increased Spirit Scaling |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Light Eater
Mystic Expansion800 · T1Cast Range 10m → 12m
Compress Cooldown1,600 · T2Cooldown 20s → 16.4s
Duration Extender1,600 · T2Duration 8s → 9.76s
Ballistic Enchantment3,200 · T3Cast Range 10m → 12.2m
Surge of Power3,200 · T3Flare Damage 40 → 53.2Duration 8s → 9.4sDamage 15 → 24.5
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Dazzling Trick (2)
Ability 2
Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.
- Cooldown
- 38s
- Barrier
- 100+0.8 per Spirit Power
- Buff Duration
- 4s
- Debuff Duration
- 1.75s
- Barrier Damage
- 50%
- Explosion Radius
- 14m
- Lifetime
- 4s
- Move Speed
- —Unlocked by an upgrade
Dazzling Trick upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Move Speed +3.5 |
|
| T2 | 2 AP | +70 Barrier and Increased Barrier Spirit Scaling |
|
| T3 | 5 AP | +0.75 Silence Duration and -20s Cooldown. Allows Shining Wonder Bounce. |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Dazzling Trick
Mystic Expansion800 · T1Explosion Radius 14m → 16.8m
Compress Cooldown1,600 · T2Cooldown 38s → 31.2s
Duration Extender1,600 · T2Buff Duration 4s → 4.88sDebuff Duration 1.75s → 2.14s
Ballistic Enchantment3,200 · T3Explosion Radius 14m → 17.1m
Surge of Power3,200 · T3Barrier 100 → 122
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Radiant Daggers (3)
Ability 3
Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals
spirit damage to all targets in the area.
Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.
- Cooldown
- 33s
- Charges
- 1
- Impact Damage
- 55+0.63 per Spirit Power
- Spirit Amp per Stack
- +6%
- Explosion Radius
- 8m
- Beam Form Duration
- 1.4s
- Max Stacks
- 6
- Buff Duration
- 30s
- Cast Range
- 25m
- Beam Interval
- 0.7s
- Fire Rate per Stack
- —Unlocked by an upgrade
Radiant Daggers upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Charges 3 |
|
| T2 | 2 AP | Impact Damage 125, Cooldown 11s, Cast Range 30m |
|
| T3 | 5 AP | Spirit Amp per Stack +11%, Fire Rate per Stack 9% |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Radiant Daggers
Mystic Expansion800 · T1Explosion Radius 8m → 9.6mCast Range 25m → 30m
Compress Cooldown1,600 · T2Cooldown 33s → 27.1s
Duration Extender1,600 · T2Buff Duration 30s → 36.6s
Ballistic Enchantment3,200 · T3Explosion Radius 8m → 9.76mCast Range 25m → 30.5m
Surge of Power3,200 · T3Impact Damage 55 → 72.6
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Shining Wonder (4)
Ultimate
Launch a deadly orb of light that deals
spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.
Prioritizes enemy heroes when picking targets.
- Cooldown
- 170s
- Damage
- 125+0.6 per Spirit Power
- Move Speed
- −28%
- Dash Distance
- −22%
- Slow Duration
- 1.5s
- Bounce Range
- 15m
- Max Linger Duration
- 3.25
- Channel Duration
- 9999s
Shining Wonder upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | -14% Move Speed and -14% Dash Distance |
|
| T2 | 2 AP | +90 Damage and Increased Spirit Scaling |
|
| T3 | 5 AP | +6 Max Bounces and -30s Cooldown |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Shining Wonder
Mystic Expansion800 · T1Bounce Range 15m → 18m
Compress Cooldown1,600 · T2Cooldown 170s → 139s
Duration Extender1,600 · T2Slow Duration 1.5s → 1.83sChannel Duration 9999s → 12199s
Ballistic Enchantment3,200 · T3Bounce Range 15m → 18.3m
Surge of Power3,200 · T3Damage 125 → 142
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Celeste skill order
406,050 gamesMost Celeste players max Light Eater first (65% of games), then Radiant Daggers (17%).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 |
Which ability players max first
The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.
Celeste Leveling Costs and Upgrades
Celeste reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.
| Level | Souls | Reward |
|---|---|---|
| 1 | 0 | Ability Unlock |
| 2 | 200 | Ability Point |
| 3 | 500 | Ability Unlock |
| 4 | 900 | Ability Point |
| 5 | 1,400 | Ability Unlock |
| 6 | 2,000 | Ability Point |
| 7 | 2,600 | Ability Point |
| 8 | 3,200 | Ability Unlock |
| 9 | 3,900 | Ability Point |
| 10 | 4,600 | Ability Point |
| 11 | 5,300 | Ability Point |
| 12 | 6,000 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 13 | 6,800 | Ability Point |
| 14 | 7,600 | Ability Point |
| 15 | 8,400 | Ability Point |
| 16 | 9,200 | Ability Point |
| 17 | 10,100 | Ability Point |
| 18 | 11,000 | Ability Point |
| 19 | 11,900 | Ability Point |
| 20 | 12,800 | Ability Point |
| 21 | 13,800 | Ability Point |
| 22 | 14,900 | Ability Point |
| 23 | 16,100 | Ability Point |
| 24 | 17,400 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 25 | 18,900 | Ability Point |
| 26 | 20,600 | Ability Point |
| 27 | 22,500 | Ability Point |
| 28 | 24,600 | Ability Point |
| 29 | 26,900 | Ability Point |
| 30 | 29,400 | Ability Point |
| 31 | 32,100 | Ability Point |
| 32 | 35,000 | Ability Point |
| 33 | 38,100 | Ability Point |
| 34 | 41,400 | Ability Point |
| 35 | 44,900 | Ability Point |
| 36 | 48,600 | Ability Point |
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Celeste Abilities - FAQ
What abilities does Celeste have?
Celeste has four abilities: Light Eater, Dazzling Trick and Radiant Daggers, plus the ultimate Shining Wonder.
What is Celeste's ultimate in Deadlock?
Celeste's ultimate is Shining Wonder, with a 170s base cooldown. Launch a deadly orb of light that deals spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.
What are Celeste's ability cooldowns?
Base cooldowns for Celeste: Light Eater 20s, Dazzling Trick 38s, Radiant Daggers 33s, and Shining Wonder 170s. Upgrades cut the most from Shining Wonder, which goes from 170s to 140s with all three tiers.
What is the recommended ability leveling order for Celeste?
Most Celeste players max Light Eater first (65% of games), then Radiant Daggers (17%).
Does Celeste scale with Spirit Power?
Yes. 4 of Celeste's 4 abilities scale with Spirit Power. The biggest scaler is Dazzling Trick: Barrier gains 0.8 per point of Spirit Power.
Which items boost Celeste's abilities?
Imbue items that change Celeste's numbers: Mystic Expansion, Compress Cooldown, Duration Extender, Ballistic Enchantment, and Surge of Power. The biggest jump: Surge of Power on Light Eater takes Flare Damage from 40 to 53.2.

