
- Win Rate
- 45.8%
- Pick Rate
- 17.3%
- KDA
- 3.07
The Doorman Abilities
- Skill Level
- All Skill Levels
- Matches
- 20,794
- Version
- 6860
- Last Updated
- Nov 8, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
The Doorman abilities are Call Bell, Doorway, Luggage Cart. The The Doorman ultimate ability is Hotel Guest. This page provides The Doorman's ability previews and provides the recommended The Doorman ability leveling order for competitive play.
The Doorman abilities
Call Bell
slow.Can be shot to detonate early.
+40 Explosion Damage
+26s Bell Lifetime
Improved Scaling
The Doorman abilities: cooldowns, damage & scaling
The Doorman's abilities in Deadlock: Call Bell, Doorway, and Luggage Cart. Ultimate: Hotel Guest (140s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.
| Ability | Cooldown | Key stat | Scaling | Effects |
|---|---|---|---|---|
| 18s | 40Impact Damage | Explosion Damage +1.2 per Spirit Power | ||
| 45s | 65mDoorway Distance | No Spirit scaling | — | |
| 30s | 60Cart Damage | Cart Damage +0.75 per Spirit Power | ||
| 140s | 75Damage | Damage +1.5 per Spirit Power |
Also imbues any active ability:
Quicksilver Reload
Echo Shard
Mercurial Magnum
Mystic Reverb
Call Bell (1)
Ability 1
Throw out a call bell that deals
spirit damage on impact. After a short delay it explodes, dealing additional
spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.
Can be shot to detonate early.
- Cooldown
- 18s
- Charges
- 1
- Impact Damage
- 40+0.7 per Spirit Power
- Explosion Damage
- 55+1.2 per Spirit Power
- Weapon Accuracy
- −40%
- Move Speed
- −28%
- Bell Lifetime
- 3s
- Debuff Duration
- 4s
- Radius
- 5.5m
Call Bell upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | +1 Charge |
|
| T2 | 2 AP | +30 Impact Damage +40 Explosion Damage |
|
| T3 | 5 AP | +4.5m Radius +26s Bell Lifetime Improved Scaling |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Call Bell
Mystic Expansion800 · T1Radius 5.5m → 6.6m
Compress Cooldown1,600 · T2Cooldown 18s → 14.8s
Duration Extender1,600 · T2Bell Lifetime 3s → 3.66sDebuff Duration 4s → 4.88s
Ballistic Enchantment3,200 · T3Radius 5.5m → 6.71m
Surge of Power3,200 · T3Impact Damage 40 → 59.6Explosion Damage 55 → 88.6
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Doorway (2)
Ability 2
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.
The two doors must be placed within the doorway distance of each other.
- Cooldown
- 45s
- Doorway Distance
- 65m
- Duration
- 15s
- Cast Range
- 50m
- Barrier
- —Unlocked by an upgrade
- Barrier Duration
- —Unlocked by an upgrade
Doorway upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Duration 35s |
|
| T2 | 2 AP | Grants a Barrier first time traveling through doors |
|
| T3 | 5 AP | +30m Cast Range. +40m Doorway Distance and scales with Spirit Power. |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Doorway
Mystic Expansion800 · T1Doorway Distance 65m → 78mCast Range 50m → 60m
Compress Cooldown1,600 · T2Cooldown 45s → 36.9s
Duration Extender1,600 · T2Duration 15s → 18.3s
Ballistic Enchantment3,200 · T3Doorway Distance 65m → 79.3mCast Range 50m → 61m
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Luggage Cart (3)
Ability 3
Send out a Luggage Cart that deals
spirit damage and
pulls enemy heroes along its path.
Can be alt cast with
to target friendly heroes instead.
- Cooldown
- 30s
- Cart Damage
- 60+0.75 per Spirit Power
- Duration
- 6s
- Cast Range
- 20m
- Stun Duration
- —Unlocked by an upgrade
- Impact Damage
- —Unlocked by an upgrade
Luggage Cart upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cart Damage 140 |
|
| T2 | 2 AP | +25m Cast Range +90 Damage on wall impact |
|
| T3 | 5 AP | -18s Cooldown and 1.25s stun on wall impact |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Luggage Cart
Mystic Expansion800 · T1Cast Range 20m → 24m
Compress Cooldown1,600 · T2Cooldown 30s → 24.6s
Duration Extender1,600 · T2Duration 6s → 7.32s
Ballistic Enchantment3,200 · T3Cast Range 20m → 24.4m
Surge of Power3,200 · T3Cart Damage 60 → 81
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Hotel Guest (4)
Ultimate
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.
A stay at the Baroness Hotel is paid for in
spirit damage. Failure to check-out on time costs additional
spirit damage.
- Cooldown
- 140s
- Damage
- 75+1 per Spirit Power
- Damage
- 125+1.5 per Spirit Power
- Check-Out Time
- 6.5s
- Cast Range
- 7m
- Channel Duration
- 1s
- Stamina Drain per Second
- —Unlocked by an upgrade
Hotel Guest upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | 1 Stamina Drain and -20 Cooldown |
|
| T2 | 2 AP | +150 Damage +1.5s Stun on Failure to Check Out |
|
| T3 | 5 AP | Unstoppable while the Baroness is occupied. 15s Cooldown on Failure to Check Out. | — |
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Hotel Guest
Mystic Expansion800 · T1Cast Range 7m → 8.4m
Compress Cooldown1,600 · T2Cooldown 140s → 115s
Duration Extender1,600 · T2Check-Out Time 6.5s → 7.93sChannel Duration 1s → 1.22s
Ballistic Enchantment3,200 · T3Cast Range 7m → 8.54m
Surge of Power3,200 · T3Damage 75 → 103Damage 125 → 167
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
The Doorman skill order
214,530 gamesMost The Doorman players max Call Bell first (58% of games), then Doorway (21%).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 |
Which ability players max first
The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.
The Doorman Leveling Costs and Upgrades
The Doorman reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.
| Level | Souls | Reward |
|---|---|---|
| 1 | 0 | Ability Unlock |
| 2 | 200 | Ability Point |
| 3 | 500 | Ability Unlock |
| 4 | 900 | Ability Point |
| 5 | 1,400 | Ability Unlock |
| 6 | 2,000 | Ability Point |
| 7 | 2,600 | Ability Point |
| 8 | 3,200 | Ability Unlock |
| 9 | 3,900 | Ability Point |
| 10 | 4,600 | Ability Point |
| 11 | 5,300 | Ability Point |
| 12 | 6,000 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 13 | 6,800 | Ability Point |
| 14 | 7,600 | Ability Point |
| 15 | 8,400 | Ability Point |
| 16 | 9,200 | Ability Point |
| 17 | 10,100 | Ability Point |
| 18 | 11,000 | Ability Point |
| 19 | 11,900 | Ability Point |
| 20 | 12,800 | Ability Point |
| 21 | 13,800 | Ability Point |
| 22 | 14,900 | Ability Point |
| 23 | 16,100 | Ability Point |
| 24 | 17,400 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 25 | 18,900 | Ability Point |
| 26 | 20,600 | Ability Point |
| 27 | 22,500 | Ability Point |
| 28 | 24,600 | Ability Point |
| 29 | 26,900 | Ability Point |
| 30 | 29,400 | Ability Point |
| 31 | 32,100 | Ability Point |
| 32 | 35,000 | Ability Point |
| 33 | 38,100 | Ability Point |
| 34 | 41,400 | Ability Point |
| 35 | 44,900 | Ability Point |
| 36 | 48,600 | Ability Point |
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The Doorman Abilities - FAQ
What abilities does The Doorman have?
The Doorman has four abilities: Call Bell, Doorway and Luggage Cart, plus the ultimate Hotel Guest.
What is The Doorman's ultimate in Deadlock?
The Doorman's ultimate is Hotel Guest, with a 140s base cooldown. Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
What are The Doorman's ability cooldowns?
Base cooldowns for The Doorman: Call Bell 18s, Doorway 45s, Luggage Cart 30s, and Hotel Guest 140s. Upgrades cut the most from Hotel Guest, which goes from 140s to 120s with all three tiers.
What is the recommended ability leveling order for The Doorman?
Most The Doorman players max Call Bell first (58% of games), then Doorway (21%).
Does The Doorman scale with Spirit Power?
Yes. 3 of The Doorman's 4 abilities scale with Spirit Power. The biggest scaler is Hotel Guest: Damage gains 1.5 per point of Spirit Power.
Which items boost The Doorman's abilities?
Imbue items that change The Doorman's numbers: Mystic Expansion, Compress Cooldown, Duration Extender, Ballistic Enchantment, and Surge of Power. The biggest jump: Surge of Power on Call Bell takes Impact Damage from 40 to 59.6.
