
- Win Rate
- 52.4%
- Pick Rate
- 23.4%
- KDA
- 3.31
Dynamo Abilities
- Skill Level
- All Skill Levels
- Matches
- 28,099
- Version
- 6860
- Last Updated
- Nov 8, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Dynamo abilities are Kinetic Pulse, Quantum Entanglement, Rejuvenating Aurora. The Dynamo ultimate ability is Singularity. This page provides Dynamo's ability previews and provides the recommended Dynamo ability leveling order for competitive play.
Dynamo abilities
Kinetic Pulse
Dynamo abilities: cooldowns, damage & scaling
Dynamo's abilities in Deadlock: Kinetic Pulse, Quantum Entanglement, and Rejuvenating Aurora. Ultimate: Singularity (250s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.
| Ability | Cooldown | Key stat | Scaling | Effects |
|---|---|---|---|---|
| 26s | 115Damage | Damage +1.55 per Spirit Power | ||
| 20s | 10mCast Range | No Spirit scaling | — | |
| 48s | 30Health Restored | Health Restored +0.4 per Spirit Power | ||
| 250s | 75Damage Per Second | Damage Per Second +0.28 per Spirit Power |
Also imbues any active ability:
Quicksilver Reload
Echo Shard
Mercurial Magnum
Mystic Reverb
Kinetic Pulse (1)
Ability 1
Release a ground pulse that knocks enemies into the air
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.
- Cooldown
- 26s
- Charges
- 1
- Damage
- 115+1.55 per Spirit Power
- Pulse Range
- 16m
- Pulse Width
- 5.5m
- Duration
- 1s
- Move Speed
- —Unlocked by an upgrade
- Slow Duration
- —Unlocked by an upgrade
- Bullet Resist
- —Unlocked by an upgrade
Kinetic Pulse upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | +1 Charge |
|
| T2 | 2 AP | On Hit: -15% Bullet Resist and -24% Move Speed for 4s |
|
| T3 | 5 AP | +135.0 Damage and +20m Cast Range |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Kinetic Pulse
Mystic Expansion800 · T1Pulse Range 16m → 19.2m
Compress Cooldown1,600 · T2Cooldown 26s → 21.3s
Ballistic Enchantment3,200 · T3Pulse Range 16m → 19.5m
Surge of Power3,200 · T3Damage 115 → 158
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Quantum Entanglement (2)
Ability 2
Blink in and out of existence
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.
: Bring nearby allies with you.
- Cooldown
- 20s
- Cast Range
- 10m
- Duration
- 1.4s
- Stamina Restored
- 1
- Ally Distance
- 13m
Quantum Entanglement upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cast Range 16m |
|
| T2 | 2 AP | Cooldown 14s |
|
| T3 | 5 AP | Reduces non-ult debuffs by 50% Replenishes 1 Charge | — |
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Quantum Entanglement
Mystic Expansion800 · T1Cast Range 10m → 12m
Compress Cooldown1,600 · T2Cooldown 20s → 16.4s
Duration Extender1,600 · T2Duration 1.4s → 1.71s
Ballistic Enchantment3,200 · T3Cast Range 10m → 12.2m
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Rejuvenating Aurora (3)
Ability 3
Heal yourself and those around you
While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.
- Cooldown
- 48s
- Health Restored
- 30+0.4 per Spirit Power
- Channel Duration
- 5s
- Friendly Heal Radius
- 8m
- Max Health Restored
- —Unlocked by an upgrade
- Move Speed Duration
- —Unlocked by an upgrade
Rejuvenating Aurora upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Aura provides +4m Move Speed during channel |
|
| T2 | 2 AP | -20.0s Cooldown and +1.0s Duration |
|
| T3 | 5 AP | Full move and ability use and additionally heals +2.5% of Max Health per second |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Rejuvenating Aurora
Mystic Expansion800 · T1Friendly Heal Radius 8m → 9.6m
Compress Cooldown1,600 · T2Cooldown 48s → 39.4s
Duration Extender1,600 · T2Channel Duration 5s → 6.1s
Ballistic Enchantment3,200 · T3Friendly Heal Radius 8m → 9.76m
Surge of Power3,200 · T3Health Restored 30 → 41.2
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Singularity (4)
Ultimate
Pull in and stun the enemy team
Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.
- Cooldown
- 250s
- Damage Per Second
- 75+0.28 per Spirit Power
- Singularity Radius
- 7m
- Channel Duration
- 2.75s
- Max Health as Damage
- —Unlocked by an upgrade
Singularity upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Singularity Radius 9m |
|
| T2 | 2 AP | Channel Duration 3.5s |
|
| T3 | 5 AP | Max Health as Damage 6% |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Singularity
Mystic Expansion800 · T1Singularity Radius 7m → 8.4m
Compress Cooldown1,600 · T2Cooldown 250s → 205s
Duration Extender1,600 · T2Channel Duration 2.75s → 3.36s
Ballistic Enchantment3,200 · T3Singularity Radius 7m → 8.54m
Surge of Power3,200 · T3Damage Per Second 75 → 82.8
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Dynamo skill order
287,999 gamesMost Dynamo players max Kinetic Pulse first (78% of games), then Rejuvenating Aurora (15%).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 |
Which ability players max first
The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.
Dynamo Leveling Costs and Upgrades
Dynamo reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.
| Level | Souls | Reward |
|---|---|---|
| 1 | 0 | Ability Unlock |
| 2 | 200 | Ability Point |
| 3 | 500 | Ability Unlock |
| 4 | 900 | Ability Point |
| 5 | 1,400 | Ability Unlock |
| 6 | 2,000 | Ability Point |
| 7 | 2,600 | Ability Point |
| 8 | 3,200 | Ability Unlock |
| 9 | 3,900 | Ability Point |
| 10 | 4,600 | Ability Point |
| 11 | 5,300 | Ability Point |
| 12 | 6,000 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 13 | 6,800 | Ability Point |
| 14 | 7,600 | Ability Point |
| 15 | 8,400 | Ability Point |
| 16 | 9,200 | Ability Point |
| 17 | 10,100 | Ability Point |
| 18 | 11,000 | Ability Point |
| 19 | 11,900 | Ability Point |
| 20 | 12,800 | Ability Point |
| 21 | 13,800 | Ability Point |
| 22 | 14,900 | Ability Point |
| 23 | 16,100 | Ability Point |
| 24 | 17,400 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 25 | 18,900 | Ability Point |
| 26 | 20,600 | Ability Point |
| 27 | 22,500 | Ability Point |
| 28 | 24,600 | Ability Point |
| 29 | 26,900 | Ability Point |
| 30 | 29,400 | Ability Point |
| 31 | 32,100 | Ability Point |
| 32 | 35,000 | Ability Point |
| 33 | 38,100 | Ability Point |
| 34 | 41,400 | Ability Point |
| 35 | 44,900 | Ability Point |
| 36 | 48,600 | Ability Point |
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Dynamo Abilities - FAQ
What abilities does Dynamo have?
Dynamo has four abilities: Kinetic Pulse, Quantum Entanglement and Rejuvenating Aurora, plus the ultimate Singularity.
What is Dynamo's ultimate in Deadlock?
Dynamo's ultimate is Singularity, with a 250s base cooldown. Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.
What are Dynamo's ability cooldowns?
Base cooldowns for Dynamo: Kinetic Pulse 26s, Quantum Entanglement 20s, Rejuvenating Aurora 48s, and Singularity 250s. Upgrades cut the most from Rejuvenating Aurora, which goes from 48s to 28s with all three tiers.
What is the recommended ability leveling order for Dynamo?
Most Dynamo players max Kinetic Pulse first (78% of games), then Rejuvenating Aurora (15%).
Does Dynamo scale with Spirit Power?
Yes. 3 of Dynamo's 4 abilities scale with Spirit Power. The biggest scaler is Kinetic Pulse: Damage gains 1.55 per point of Spirit Power.
Which items boost Dynamo's abilities?
Imbue items that change Dynamo's numbers: Mystic Expansion, Compress Cooldown, Ballistic Enchantment, Surge of Power, and Duration Extender. The biggest jump: Surge of Power on Kinetic Pulse takes Damage from 115 to 158.
