Dynamo
Win Rate
52.4%
Pick Rate
23.4%
KDA
3.31

Dynamo Abilities

#12 of 44 on the tier listDynamo A Tier
Skill Level
All Skill Levels
Matches
28,099
Version
6860
Last Updated
Nov 8, 2026 UTC
Methodology
Data Methodology

Dynamo abilities are Kinetic Pulse, Quantum Entanglement, Rejuvenating Aurora. The Dynamo ultimate ability is Singularity. This page provides Dynamo's ability previews and provides the recommended Dynamo ability leveling order for competitive play.

Dynamo abilities

Kinetic Pulse

Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.
Tier 1: +1 Charge
Tier 2: On Hit: -15% Bullet Resist and -24% Move Speed for 4s
Tier 3: +135.0 Damage and +20m Cast Range

Dynamo abilities: cooldowns, damage & scaling

Dynamo's abilities in Deadlock: Kinetic Pulse, Quantum Entanglement, and Rejuvenating Aurora. Ultimate: Singularity (250s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.

AbilityCooldownKey statScalingEffects
Ability 1Kinetic Pulse26s115DamageDamage +1.55 per Spirit PowerSpirit damageKnockback / pull
Ability 2Quantum Entanglement20s10mCast RangeNo Spirit scaling—
Ability 3Rejuvenating Aurora48s30Health RestoredHealth Restored +0.4 per Spirit PowerHealing
UltimateSingularity250s75Damage Per SecondDamage Per Second +0.28 per Spirit PowerSpirit damageStun

Also imbues any active ability:Quicksilver ReloadEcho ShardMercurial MagnumMystic Reverb

Kinetic Pulse
Quantum Entanglement
Rejuvenating Aurora
Singularity
Drag Spirit Power or pick tiers and every number on the page updates.

Kinetic Pulse (1)

Ability 1
Kinetic Pulse

Release a ground pulse that knocks enemies into the air

Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.

Spirit damageKnockback / pull
Cooldown
26s
Charges
1
Damage
115+1.55 per Spirit Power
Pulse Range
16m
Pulse Width
5.5m
Duration
1s
Move Speed
—Unlocked by an upgrade
Slow Duration
—Unlocked by an upgrade
Bullet Resist
—Unlocked by an upgrade

Kinetic Pulse upgrades

TierCostEffectWhat changes
T11 AP+1 Charge
  • Charges1 → 2
T22 APOn Hit: -15% Bullet Resist and -24% Move Speed for 4s
  • Bullet Resist— → −15%
  • Move Speed— → −24%
  • Slow Duration— → 4s
T35 AP+135.0 Damage and +20m Cast Range
  • Damage115 → 250
  • Pulse Range16m → 36m

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Kinetic Pulse

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Quantum Entanglement (2)

Ability 2
Quantum Entanglement

Blink in and out of existence

Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

: Bring nearby allies with you.

—
Cooldown
20s
Cast Range
10m
Duration
1.4s
Stamina Restored
1
Ally Distance
13m

Quantum Entanglement upgrades

TierCostEffectWhat changes
T11 APCast Range 16m
  • Cast Range10m → 16m
T22 APCooldown 14s
  • Cooldown20s → 14s
T35 APReduces non-ult debuffs by 50%
Replenishes 1 Charge
—

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Quantum Entanglement

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Rejuvenating Aurora (3)

Ability 3
Rejuvenating Aurora

Heal yourself and those around you

While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.

Healing
Cooldown
48s
Health Restored
30+0.4 per Spirit Power
Channel Duration
5s
Friendly Heal Radius
8m
Max Health Restored
—Unlocked by an upgrade
Move Speed Duration
—Unlocked by an upgrade

Rejuvenating Aurora upgrades

TierCostEffectWhat changes
T11 APAura provides +4m Move Speed during channel
  • Move Speed Duration— → 8s
T22 AP-20.0s Cooldown and +1.0s Duration
  • Cooldown48s → 28s
  • Channel Duration5s → 6s
T35 APFull move and ability use and additionally heals +2.5% of Max Health per second
  • Max Health Restored— → 2.5

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Rejuvenating Aurora

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Singularity (4)

Ultimate
Singularity

Pull in and stun the enemy team

Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.

Spirit damageStun
Cooldown
250s
Damage Per Second
75+0.28 per Spirit Power
Singularity Radius
7m
Channel Duration
2.75s
Max Health as Damage
—Unlocked by an upgrade

Singularity upgrades

TierCostEffectWhat changes
T11 APSingularity Radius 9m
  • Singularity Radius7m → 9m
T22 APChannel Duration 3.5s
  • Channel Duration2.75s → 3.5s
T35 APMax Health as Damage 6%
  • Max Health as Damage— → 6%

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Singularity

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Dynamo skill order

287,999 games

Most Dynamo players max Kinetic Pulse first (78% of games), then Rejuvenating Aurora (15%).

Dynamo skill order
Ability12345678910111213141516
Kinetic Pulse+T1T2T3
Quantum Entanglement+T1T2T3
Rejuvenating Aurora+T1T2T3
Singularity+T1T2T3

Which ability players max first

  • Kinetic Pulse78%
  • Rejuvenating Aurora15%
  • Singularity5%
  • Quantum Entanglement1%

The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.

Dynamo Leveling Costs and Upgrades

Dynamo reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.

LevelSoulsReward
10Ability Unlock
2200Ability Point
3500Ability Unlock
4900Ability Point
51,400Ability Unlock
62,000Ability Point
72,600Ability Point
83,200Ability Unlock
93,900Ability Point
104,600Ability Point
115,300Ability Point
126,000Ability Point
LevelSoulsReward
136,800Ability Point
147,600Ability Point
158,400Ability Point
169,200Ability Point
1710,100Ability Point
1811,000Ability Point
1911,900Ability Point
2012,800Ability Point
2113,800Ability Point
2214,900Ability Point
2316,100Ability Point
2417,400Ability Point
LevelSoulsReward
2518,900Ability Point
2620,600Ability Point
2722,500Ability Point
2824,600Ability Point
2926,900Ability Point
3029,400Ability Point
3132,100Ability Point
3235,000Ability Point
3338,100Ability Point
3441,400Ability Point
3544,900Ability Point
3648,600Ability Point
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Dynamo Abilities - FAQ

What abilities does Dynamo have?

Dynamo has four abilities: Kinetic Pulse, Quantum Entanglement and Rejuvenating Aurora, plus the ultimate Singularity.

What is Dynamo's ultimate in Deadlock?

Dynamo's ultimate is Singularity, with a 250s base cooldown. Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.

What are Dynamo's ability cooldowns?

Base cooldowns for Dynamo: Kinetic Pulse 26s, Quantum Entanglement 20s, Rejuvenating Aurora 48s, and Singularity 250s. Upgrades cut the most from Rejuvenating Aurora, which goes from 48s to 28s with all three tiers.

What is the recommended ability leveling order for Dynamo?

Most Dynamo players max Kinetic Pulse first (78% of games), then Rejuvenating Aurora (15%).

Does Dynamo scale with Spirit Power?

Yes. 3 of Dynamo's 4 abilities scale with Spirit Power. The biggest scaler is Kinetic Pulse: Damage gains 1.55 per point of Spirit Power.

Which items boost Dynamo's abilities?

Imbue items that change Dynamo's numbers: Mystic Expansion, Compress Cooldown, Ballistic Enchantment, Surge of Power, and Duration Extender. The biggest jump: Surge of Power on Kinetic Pulse takes Damage from 115 to 158.