
- Win Rate
- 53.4%
- Pick Rate
- 46.0%
- KDA
- 3.02
Haze Abilities
- Skill Level
- All Skill Levels
- Matches
- 54,024
- Version
- 6860
- Last Updated
- Nov 8, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Haze abilities are Sleep Dagger, Smoke Bomb, Fixation. The Haze ultimate ability is Bullet Dance. This page provides Haze's ability previews and provides the recommended Haze ability leveling order for competitive play.
Haze abilities
Sleep Dagger
Applies 15.0 Fixation Stacks
-40% Move and Dash Speed for 3s on wake-up
Haze abilities: cooldowns, damage & scaling
Haze's abilities in Deadlock: Sleep Dagger, Smoke Bomb, and Fixation. Ultimate: Bullet Dance (165s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.
| Ability | Cooldown | Key stat | Scaling | Effects |
|---|---|---|---|---|
| 30s | 65Damage | Damage +2.2 per Spirit Power | ||
| 33s | 1.5sFade Time | Duration +0.1 per Spirit Power | ||
| Passive | 0.2Weapon Damage | Scales with weapon damage | ||
| 165s | +25%Fire Rate | Duration +0.03 per Spirit Power |
Also imbues any active ability:
Quicksilver Reload
Echo Shard
Mercurial Magnum
Mystic Reverb
Sleep Dagger (1)
Ability 1
Put an enemy to sleep
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
- Cooldown
- 30s
- Damage
- 65+2.2 per Spirit Power
- Sleep Duration
- 2.75s
- Min Sleep Time
- 0.2s
- Wake Up Delay
- 0.1s+0.002 per Spirit Power
- Sleep Movespeed
- 1.5m/s
- Move Speed
- —Unlocked by an upgrade
- Debuff Duration
- —Unlocked by an upgrade
- Bullet Resist
- —Unlocked by an upgrade
- Dash Distance
- —Unlocked by an upgrade
Sleep Dagger upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | -10.0% Bullet Resist Reduction for 6.0s on wake-up |
|
| T2 | 2 AP | +1s Sleep Duration Applies 15.0 Fixation Stacks |
|
| T3 | 5 AP | -17.0s Cooldown -40% Move and Dash Speed for 3s on wake-up |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Sleep Dagger
Compress Cooldown1,600 · T2Cooldown 30s → 24.6s
Duration Extender1,600 · T2Sleep Duration 2.75s → 3.36sWake Up Delay 0.1s → 0.12s
Surge of Power3,200 · T3Damage 65 → 127Wake Up Delay 0.1s → 0.16s
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Smoke Bomb (2)
Ability 2
Fade out of sight
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
- Cooldown
- 33s
- Fade Time
- 1.5s
- Spot Radius
- 18m
- Duration
- 8s+0.1 per Spirit Power
- Charges
- —Unlocked by an upgrade
- Invis Sprint Speed
- —Unlocked by an upgrade
- Buff Duration
- —Unlocked by an upgrade
Smoke Bomb upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Invis Sprint Speed +7m/s |
|
| T2 | 2 AP | Enable 2 Ability Charges |
|
| T3 | 5 AP | Dispels non-ult debuffs Grants +50% Bullet Lifesteal for 5s |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Smoke Bomb
Compress Cooldown1,600 · T2Cooldown 33s → 27.1s
Duration Extender1,600 · T2Duration 8s → 9.76s
Surge of Power3,200 · T3Duration 8s → 10.8s
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Fixation (3)
Ability 3
Deal increasing bullet damage to a target
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, three if the hit is a headshot.
- Weapon Damage
- 0.2Weapon scaling
- Max Stacks
- 40
- Duration
- 6s
- Spirit Damage
- —Unlocked by an upgrade
- Move Speed
- —Unlocked by an upgrade
- Slow Duration
- —Unlocked by an upgrade
Fixation upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | 40.0 Spirit damage and 12% slow for 2s to target every 20 stacks |
|
| T2 | 2 AP | +40 Max Stacks and +5s Duration |
|
| T3 | 5 AP | +0.11/ per Stack Scales with Weapon Damage |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Fixation
Duration Extender1,600 · T2Duration 6s → 7.32s
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Bullet Dance (4)
Ultimate
Unleash a flurry of bullets around you
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.
- Cooldown
- 165s
- Fire Rate
- +25%
- Bullet Damage
- 7
- Targets Hit Per Shot
- 1
- Bullet Evasion
- 30%
- Radius
- 16m
- Proc Chance
- 100%
- Duration
- 3.5s+0.03 per Spirit Power
Bullet Dance upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Bullet Damage 14 |
|
| T2 | 2 AP | +10.0% Fire Rate +3m Movespeed |
|
| T3 | 5 AP | +40.0% Evasion -65s Cooldown |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Bullet Dance
Mystic Expansion800 · T1Radius 16m → 19.2m
Compress Cooldown1,600 · T2Cooldown 165s → 135s
Duration Extender1,600 · T2Duration 3.5s → 4.27s
Ballistic Enchantment3,200 · T3Radius 16m → 19.5m
Surge of Power3,200 · T3Duration 3.5s → 4.34s
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Haze skill order
573,791 gamesMost Haze players max Sleep Dagger first (42% of games), then Fixation (40%).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 |
Which ability players max first
The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.
Haze Leveling Costs and Upgrades
Haze reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.
| Level | Souls | Reward |
|---|---|---|
| 1 | 0 | Ability Unlock |
| 2 | 200 | Ability Point |
| 3 | 500 | Ability Unlock |
| 4 | 900 | Ability Point |
| 5 | 1,400 | Ability Unlock |
| 6 | 2,000 | Ability Point |
| 7 | 2,600 | Ability Point |
| 8 | 3,200 | Ability Unlock |
| 9 | 3,900 | Ability Point |
| 10 | 4,600 | Ability Point |
| 11 | 5,300 | Ability Point |
| 12 | 6,000 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 13 | 6,800 | Ability Point |
| 14 | 7,600 | Ability Point |
| 15 | 8,400 | Ability Point |
| 16 | 9,200 | Ability Point |
| 17 | 10,100 | Ability Point |
| 18 | 11,000 | Ability Point |
| 19 | 11,900 | Ability Point |
| 20 | 12,800 | Ability Point |
| 21 | 13,800 | Ability Point |
| 22 | 14,900 | Ability Point |
| 23 | 16,100 | Ability Point |
| 24 | 17,400 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 25 | 18,900 | Ability Point |
| 26 | 20,600 | Ability Point |
| 27 | 22,500 | Ability Point |
| 28 | 24,600 | Ability Point |
| 29 | 26,900 | Ability Point |
| 30 | 29,400 | Ability Point |
| 31 | 32,100 | Ability Point |
| 32 | 35,000 | Ability Point |
| 33 | 38,100 | Ability Point |
| 34 | 41,400 | Ability Point |
| 35 | 44,900 | Ability Point |
| 36 | 48,600 | Ability Point |
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Haze Abilities - FAQ
What abilities does Haze have?
Haze has four abilities: Sleep Dagger, Smoke Bomb and Fixation, plus the ultimate Bullet Dance.
What is Haze's ultimate in Deadlock?
Haze's ultimate is Bullet Dance, with a 165s base cooldown. Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.
What are Haze's ability cooldowns?
Base cooldowns for Haze: Sleep Dagger 30s, Smoke Bomb 33s, and Bullet Dance 165s. Upgrades cut the most from Bullet Dance, which goes from 165s to 100s with all three tiers.
What is the recommended ability leveling order for Haze?
Most Haze players max Sleep Dagger first (42% of games), then Fixation (40%).
Does Haze scale with Spirit Power?
Yes. 3 of Haze's 4 abilities scale with Spirit Power. The biggest scaler is Sleep Dagger: Damage gains 2.2 per point of Spirit Power.
Which items boost Haze's abilities?
Imbue items that change Haze's numbers: Compress Cooldown, Duration Extender, Surge of Power, Mystic Expansion, and Ballistic Enchantment. The biggest jump: Surge of Power on Sleep Dagger takes Damage from 65 to 127.
