
- Win Rate
- 51.5%
- Pick Rate
- 34.3%
- KDA
- 3.20
Lash Abilities
- Skill Level
- All Skill Levels
- Matches
- 41,087
- Version
- 6860
- Last Updated
- Nov 8, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Lash abilities are Ground Strike, Grapple, Flog. The Lash ultimate ability is Death Slam. This page provides Lash's ability previews and provides the recommended Lash ability leveling order for competitive play.
Lash abilities
Ground Strike
Lash abilities: cooldowns, damage & scaling
Lash's abilities in Deadlock: Ground Strike, Grapple, and Flog. Ultimate: Death Slam (170s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.
| Ability | Cooldown | Key stat | Scaling | Effects |
|---|---|---|---|---|
| 18s | 60Stomp Damage | Stomp Damage +0.79 per Spirit Power | ||
| 35s | 20mJump Velocity | No Spirit scaling | ||
| 26s | 65Damage | Damage +0.85 per Spirit Power | ||
| 170s | 105Impact Damage | Impact Damage +0.975 per Spirit Power |
Also imbues any active ability:
Quicksilver Reload
Echo Shard
Mercurial Magnum
Mystic Reverb
Ground Strike (1)
Ability 1
Slam down to the ground, damaging enemies
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
- Cooldown
- 18s
- Stomp Damage
- 60+0.79 per Spirit Power
- Damage Per Meter
- 5.5+0.04 per Spirit Power
- Radius
- 10m
- Damage Per Meter (25m+)
- 4.2+0.0081 per Spirit Power
- Enemy Move Speed
- —Unlocked by an upgrade
- Slow Duration
- —Unlocked by an upgrade
- Duration
- —Unlocked by an upgrade
Ground Strike upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cooldown 8s |
|
| T2 | 2 AP | Struck enemies are knocked up and slowed by 40% for 3s |
|
| T3 | 5 AP | Damage Per Meter +120% and improved scaling |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Ground Strike
Mystic Expansion800 · T1Radius 10m → 12m
Compress Cooldown1,600 · T2Cooldown 18s → 14.8s
Ballistic Enchantment3,200 · T3Radius 10m → 12.2m
Surge of Power3,200 · T3Stomp Damage 60 → 82.1Damage Per Meter 5.5 → 6.62Damage Per Meter (25m+) 4.2 → 4.43
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Grapple (2)
Ability 2
Use your whip to pull yourself to an enemy
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
- Cooldown
- 35s
- Charges
- 1
- Jump Velocity
- 20m
- Cast Range
- 30m
- Air Control
- —Unlocked by an upgrade
- Weapon Damage
- —Unlocked by an upgrade
- Bonus Duration
- —Unlocked by an upgrade
Grapple upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cooldown 18s |
|
| T2 | 2 AP | +20m Cast Range and gain +7.0 Weapon Damage for 6s |
|
| T3 | 5 AP | +1 Charges OnCast : +1 Stamina and +60% Air Control +4m Jump Velocity |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Grapple
Mystic Expansion800 · T1Cast Range 30m → 36m
Compress Cooldown1,600 · T2Cooldown 35s → 28.7s
Ballistic Enchantment3,200 · T3Cast Range 30m → 36.6m
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Flog (3)
Ability 3
Heals from targets ahead of you
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.
- Cooldown
- 26s
- Damage
- 65+0.85 per Spirit Power
- Heal vs heroes
- 40%
- Attack Angle
- 40
- Heal vs non-heroes
- 16%
- Cast Range
- 20m
- Enemy Move Speed
- —Unlocked by an upgrade
- Fire Rate
- —Unlocked by an upgrade
- Debuff Duration
- —Unlocked by an upgrade
Flog upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Apply -28% Move speed for 3s |
|
| T2 | 2 AP | Apply -30% Fire Rate -16.0s Cooldown |
|
| T3 | 5 AP | +80.0 Damage +25.0 Attack angle +15.0% Heal |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Flog
Mystic Expansion800 · T1Cast Range 20m → 24m
Compress Cooldown1,600 · T2Cooldown 26s → 21.3s
Ballistic Enchantment3,200 · T3Cast Range 20m → 24.4m
Surge of Power3,200 · T3Damage 65 → 88.8
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Death Slam (4)
Ultimate
Lift enemies and smash them into the ground
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press
to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
- Cooldown
- 170s
- Impact Damage
- 105+0.975 per Spirit Power
- Max Throw Distance
- 14m+0.14 per Spirit Power
- Move Speed
- −40%
- Slow Duration
- 4s
- Impact Radius
- 6m
- Max Pigeons Per Target
- 1
- Cast Range
- 20m
- Channel Duration
- 2.3s
- Lock-on Time Per Pigeon
- 0.7s
- Stun Duration
- —Unlocked by an upgrade
Death Slam upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Max Throw Distance 26m |
|
| T2 | 2 AP | Cooldown 135s |
|
| T3 | 5 AP | Stun enemies in Radius for 1.2s +6m Cast Range |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Death Slam
Mystic Expansion800 · T1Max Throw Distance 14m → 16.8mImpact Radius 6m → 7.2mCast Range 20m → 24m
Compress Cooldown1,600 · T2Cooldown 170s → 139s
Duration Extender1,600 · T2Slow Duration 4s → 4.88sChannel Duration 2.3s → 2.81s
Ballistic Enchantment3,200 · T3Max Throw Distance 14m → 17.1mImpact Radius 6m → 7.32mCast Range 20m → 24.4m
Surge of Power3,200 · T3Impact Damage 105 → 132Max Throw Distance 14m → 17.9m
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Lash skill order
406,638 gamesMost Lash players max Ground Strike first (70% of games), then Flog (25%).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 |
Which ability players max first
The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.
Lash Leveling Costs and Upgrades
Lash reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.
| Level | Souls | Reward |
|---|---|---|
| 1 | 0 | Ability Unlock |
| 2 | 200 | Ability Point |
| 3 | 500 | Ability Unlock |
| 4 | 900 | Ability Point |
| 5 | 1,400 | Ability Unlock |
| 6 | 2,000 | Ability Point |
| 7 | 2,600 | Ability Point |
| 8 | 3,200 | Ability Unlock |
| 9 | 3,900 | Ability Point |
| 10 | 4,600 | Ability Point |
| 11 | 5,300 | Ability Point |
| 12 | 6,000 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 13 | 6,800 | Ability Point |
| 14 | 7,600 | Ability Point |
| 15 | 8,400 | Ability Point |
| 16 | 9,200 | Ability Point |
| 17 | 10,100 | Ability Point |
| 18 | 11,000 | Ability Point |
| 19 | 11,900 | Ability Point |
| 20 | 12,800 | Ability Point |
| 21 | 13,800 | Ability Point |
| 22 | 14,900 | Ability Point |
| 23 | 16,100 | Ability Point |
| 24 | 17,400 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 25 | 18,900 | Ability Point |
| 26 | 20,600 | Ability Point |
| 27 | 22,500 | Ability Point |
| 28 | 24,600 | Ability Point |
| 29 | 26,900 | Ability Point |
| 30 | 29,400 | Ability Point |
| 31 | 32,100 | Ability Point |
| 32 | 35,000 | Ability Point |
| 33 | 38,100 | Ability Point |
| 34 | 41,400 | Ability Point |
| 35 | 44,900 | Ability Point |
| 36 | 48,600 | Ability Point |
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Lash Abilities - FAQ
What abilities does Lash have?
Lash has four abilities: Ground Strike, Grapple and Flog, plus the ultimate Death Slam.
What is Lash's ultimate in Deadlock?
Lash's ultimate is Death Slam, with a 170s base cooldown. Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
What are Lash's ability cooldowns?
Base cooldowns for Lash: Ground Strike 18s, Grapple 35s, Flog 26s, and Death Slam 170s. Upgrades cut the most from Death Slam, which goes from 170s to 135s with all three tiers.
What is the recommended ability leveling order for Lash?
Most Lash players max Ground Strike first (70% of games), then Flog (25%).
Does Lash scale with Spirit Power?
Yes. 3 of Lash's 4 abilities scale with Spirit Power. The biggest scaler is Death Slam: Impact Damage gains 0.975 per point of Spirit Power.
Which items boost Lash's abilities?
Imbue items that change Lash's numbers: Mystic Expansion, Compress Cooldown, Ballistic Enchantment, Surge of Power, and Duration Extender. The biggest jump: Surge of Power on Ground Strike takes Stomp Damage from 60 to 82.1.
