
- Win Rate
- 48.1%
- Pick Rate
- 16.4%
- KDA
- 2.91
Mo & Krill Abilities
- Skill Level
- All Skill Levels
- Matches
- 19,283
- Version
- 6860
- Last Updated
- Nov 8, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Mo & Krill abilities are Scorn, Burrow, Sand Blast. The Mo & Krill ultimate ability is Combo. This page provides Mo & Krill's ability previews and provides the recommended Mo & Krill ability leveling order for competitive play.
Mo & Krill abilities
Scorn
+1m Radius
Mo & Krill abilities: cooldowns, damage & scaling
Mo & Krill's abilities in Deadlock: Scorn, Burrow, and Sand Blast. Ultimate: Combo (150s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.
| Ability | Cooldown | Key stat | Scaling | Effects |
|---|---|---|---|---|
| 13s | 45Damage | Damage +0.675 per Spirit Power | ||
| 40s | +5m/sMove Speed | Damage Per Second +1.34 per Spirit Power | ||
| 40s | 35Damage | No Spirit scaling | ||
| 150s | 35Damage Per Second | Damage Per Second +0.54 per Spirit Power |
Also imbues any active ability:
Quicksilver Reload
Echo Shard
Mercurial Magnum
Mystic Reverb
Scorn (1)
Ability 1
Damage enemies nearby, healing from each hit
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
- Cooldown
- 13s
- Damage
- 45+0.675 per Spirit Power
- Hero Damage to Heal
- 1.3
- Damage to Heal
- 0.35
- Radius
- 9m
- Debuff Duration
- —Unlocked by an upgrade
Scorn upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Damage 75 |
|
| T2 | 2 AP | -5.0s Cooldown +1m Radius |
|
| T3 | 5 AP | Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s. |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Scorn
Mystic Expansion800 · T1Radius 9m → 10.8m
Compress Cooldown1,600 · T2Cooldown 13s → 10.7s
Ballistic Enchantment3,200 · T3Radius 9m → 11m
Surge of Power3,200 · T3Damage 45 → 63.9
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Burrow (2)
Ability 2
Travel underground, emerging with spin damage
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.
When you jump out, deal
spirit damage, slow, and
knockup.
- Cooldown
- 40s
- Move Speed
- +5m/s
- Damage Per Second
- 65+1.34 per Spirit Power
- Spin Duration
- 1.5s
- Bullet Resist
- +60%
- Spirit Resist
- +30%
- Radius
- 5.5m
- Duration
- 1s
- Channel Duration
- 5s
Burrow upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | +45.0 Spin DPS |
|
| T2 | 2 AP | +4s Burrow time and +2m radius |
|
| T3 | 5 AP | -20.0 Cooldown and +4m/s Move Speed |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Burrow
Mystic Expansion800 · T1Radius 5.5m → 6.6m
Compress Cooldown1,600 · T2Cooldown 40s → 32.8s
Duration Extender1,600 · T2Spin Duration 1.5s → 1.83sChannel Duration 5s → 6.1s
Ballistic Enchantment3,200 · T3Radius 5.5m → 6.71m
Surge of Power3,200 · T3Damage Per Second 65 → 102
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Sand Blast (3)
Ability 3
Disarm enemies in front of you
Spray sand that disarms enemies in front of you and deals damage.
- Cooldown
- 40s
- Damage
- 35
- Duration
- 2.5s
- Cast Range
- 25m
- Move Speed
- —Unlocked by an upgrade
- Dash Distance
- —Unlocked by an upgrade
Sand Blast upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | +45 Damage and +5m Range |
|
| T2 | 2 AP | Slow targets by -28% and reduces dash distances by -28% |
|
| T3 | 5 AP | +1.5s Duration and -25.0 Cooldown |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Sand Blast
Mystic Expansion800 · T1Cast Range 25m → 30m
Compress Cooldown1,600 · T2Cooldown 40s → 32.8s
Duration Extender1,600 · T2Duration 2.5s → 3.05s
Ballistic Enchantment3,200 · T3Cast Range 25m → 30.5m
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Combo (4)
Ultimate
Hold the enemy hero in place and pummel them
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
- Cooldown
- 150s
- Damage Per Second
- 35+0.54 per Spirit Power
- Bonus Max Health Per Kill
- 50
- Cast Range
- 4m
- Channel Duration
- 2.4s
- Combo Bullet Resist
- —Unlocked by an upgrade
Combo upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | +100% lifesteal | — |
| T2 | 2 AP | -30.0s Cooldown and +50.0% Bullet Resist |
|
| T3 | 5 AP | +0.7s Duration and +35.0 Damage Per Second and increased scaling |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Combo
Mystic Expansion800 · T1Cast Range 4m → 4.8m
Compress Cooldown1,600 · T2Cooldown 150s → 123s
Duration Extender1,600 · T2Channel Duration 2.4s → 2.93s
Ballistic Enchantment3,200 · T3Cast Range 4m → 4.88m
Surge of Power3,200 · T3Damage Per Second 35 → 50.1
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Mo & Krill skill order
212,858 gamesMost Mo & Krill players max Burrow first (72% of games), then Scorn (16%).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 |
Which ability players max first
The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.
Mo & Krill Leveling Costs and Upgrades
Mo & Krill reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.
| Level | Souls | Reward |
|---|---|---|
| 1 | 0 | Ability Unlock |
| 2 | 200 | Ability Point |
| 3 | 500 | Ability Unlock |
| 4 | 900 | Ability Point |
| 5 | 1,400 | Ability Unlock |
| 6 | 2,000 | Ability Point |
| 7 | 2,600 | Ability Point |
| 8 | 3,200 | Ability Unlock |
| 9 | 3,900 | Ability Point |
| 10 | 4,600 | Ability Point |
| 11 | 5,300 | Ability Point |
| 12 | 6,000 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 13 | 6,800 | Ability Point |
| 14 | 7,600 | Ability Point |
| 15 | 8,400 | Ability Point |
| 16 | 9,200 | Ability Point |
| 17 | 10,100 | Ability Point |
| 18 | 11,000 | Ability Point |
| 19 | 11,900 | Ability Point |
| 20 | 12,800 | Ability Point |
| 21 | 13,800 | Ability Point |
| 22 | 14,900 | Ability Point |
| 23 | 16,100 | Ability Point |
| 24 | 17,400 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 25 | 18,900 | Ability Point |
| 26 | 20,600 | Ability Point |
| 27 | 22,500 | Ability Point |
| 28 | 24,600 | Ability Point |
| 29 | 26,900 | Ability Point |
| 30 | 29,400 | Ability Point |
| 31 | 32,100 | Ability Point |
| 32 | 35,000 | Ability Point |
| 33 | 38,100 | Ability Point |
| 34 | 41,400 | Ability Point |
| 35 | 44,900 | Ability Point |
| 36 | 48,600 | Ability Point |
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Mo & Krill Abilities - FAQ
What abilities does Mo & Krill have?
Mo & Krill has four abilities: Scorn, Burrow and Sand Blast, plus the ultimate Combo.
What is Mo & Krill's ultimate in Deadlock?
Mo & Krill's ultimate is Combo, with a 150s base cooldown. Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
What are Mo & Krill's ability cooldowns?
Base cooldowns for Mo & Krill: Scorn 13s, Burrow 40s, Sand Blast 40s, and Combo 150s. Upgrades cut the most from Combo, which goes from 150s to 120s with all three tiers.
What is the recommended ability leveling order for Mo & Krill?
Most Mo & Krill players max Burrow first (72% of games), then Scorn (16%).
Does Mo & Krill scale with Spirit Power?
Yes. 3 of Mo & Krill's 4 abilities scale with Spirit Power. The biggest scaler is Burrow: Damage Per Second gains 1.34 per point of Spirit Power.
Which items boost Mo & Krill's abilities?
Imbue items that change Mo & Krill's numbers: Mystic Expansion, Compress Cooldown, Ballistic Enchantment, Surge of Power, and Duration Extender. The biggest jump: Surge of Power on Burrow takes Damage Per Second from 65 to 102.

