Mo & Krill
Win Rate
48.1%
Pick Rate
16.4%
KDA
2.91

Mo & Krill Abilities

#27 of 44 on the tier listMo & Krill C Tier
Skill Level
All Skill Levels
Matches
19,283
Version
6860
Last Updated
Nov 8, 2026 UTC
Methodology
Data Methodology

Mo & Krill abilities are Scorn, Burrow, Sand Blast. The Mo & Krill ultimate ability is Combo. This page provides Mo & Krill's ability previews and provides the recommended Mo & Krill ability leveling order for competitive play.

Mo & Krill abilities

Scorn

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
Tier 2: -5.0s Cooldown
+1m Radius
Tier 3: Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.

Mo & Krill abilities: cooldowns, damage & scaling

Mo & Krill's abilities in Deadlock: Scorn, Burrow, and Sand Blast. Ultimate: Combo (150s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.

AbilityCooldownKey statScalingEffects
Ability 1Scorn13s45DamageDamage +0.675 per Spirit PowerSpirit damageHealing
Ability 2Burrow40s+5m/sMove SpeedDamage Per Second +1.34 per Spirit PowerSpirit damageSlowKnockback / pull
Ability 3Sand Blast40s35DamageNo Spirit scalingSpirit damageDisarm
UltimateCombo150s35Damage Per SecondDamage Per Second +0.54 per Spirit PowerSpirit damageHealing

Also imbues any active ability:Quicksilver ReloadEcho ShardMercurial MagnumMystic Reverb

Scorn
Burrow
Sand Blast
Combo
Drag Spirit Power or pick tiers and every number on the page updates.

Scorn (1)

Ability 1
Scorn

Damage enemies nearby, healing from each hit

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Spirit damageHealing
Cooldown
13s
Damage
45+0.675 per Spirit Power
Hero Damage to Heal
1.3
Damage to Heal
0.35
Radius
9m
Debuff Duration
—Unlocked by an upgrade

Scorn upgrades

TierCostEffectWhat changes
T11 APDamage 75
  • Damage45 → 75
T22 AP-5.0s Cooldown
+1m Radius
  • Cooldown13s → 8s
  • Radius9m → 10m
T35 APAdds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.
  • Debuff Duration— → 16s

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Scorn

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Burrow (2)

Ability 2
Burrow

Travel underground, emerging with spin damage

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.

When you jump out, deal spirit damage, slow, and knockup.

Spirit damageSlowKnockback / pull
Cooldown
40s
Move Speed
+5m/s
Damage Per Second
65+1.34 per Spirit Power
Spin Duration
1.5s
Bullet Resist
+60%
Spirit Resist
+30%
Radius
5.5m
Duration
1s
Channel Duration
5s

Burrow upgrades

TierCostEffectWhat changes
T11 AP+45.0 Spin DPS
  • Damage Per Second65 → 110
T22 AP+4s Burrow time and +2m radius
  • Channel Duration5s → 9s
  • Radius5.5m → 7.5m
T35 AP-20.0 Cooldown and +4m/s Move Speed
  • Cooldown40s → 20s
  • Move Speed+5m/s → +9m/s

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Burrow

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Sand Blast (3)

Ability 3
Sand Blast

Disarm enemies in front of you

Spray sand that disarms enemies in front of you and deals damage.

Spirit damageDisarm
Cooldown
40s
Damage
35
Duration
2.5s
Cast Range
25m
Move Speed
—Unlocked by an upgrade
Dash Distance
—Unlocked by an upgrade

Sand Blast upgrades

TierCostEffectWhat changes
T11 AP+45 Damage and +5m Range
  • Damage35 → 80
  • Cast Range25m → 30m
T22 APSlow targets by -28% and reduces dash distances by -28%
  • Move Speed— → −28%
  • Dash Distance— → −28%
T35 AP+1.5s Duration and -25.0 Cooldown
  • Cooldown40s → 15s
  • Duration2.5s → 4s

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Sand Blast

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Combo (4)

Ultimate
Combo

Hold the enemy hero in place and pummel them

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

Spirit damageHealing
Cooldown
150s
Damage Per Second
35+0.54 per Spirit Power
Bonus Max Health Per Kill
50
Cast Range
4m
Channel Duration
2.4s
Combo Bullet Resist
—Unlocked by an upgrade

Combo upgrades

TierCostEffectWhat changes
T11 AP+100% lifesteal—
T22 AP-30.0s Cooldown and +50.0% Bullet Resist
  • Cooldown150s → 120s
  • Combo Bullet Resist— → 50%
T35 AP+0.7s Duration and +35.0 Damage Per Second and increased scaling
  • Channel Duration2.4s → 3.1s
  • Damage Per Second35 → 70
  • Damage Per Second Spirit scaling+0.54 → +0.9

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Combo

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Mo & Krill skill order

212,858 games

Most Mo & Krill players max Burrow first (72% of games), then Scorn (16%).

Mo & Krill skill order
Ability12345678910111213141516
Scorn+T1T2T3
Burrow+T1T2T3
Sand Blast+T1T2T3
Combo+T1T2T3

Which ability players max first

  • Burrow72%
  • Scorn16%
  • Combo11%
  • Sand Blast1%

The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.

Mo & Krill Leveling Costs and Upgrades

Mo & Krill reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.

LevelSoulsReward
10Ability Unlock
2200Ability Point
3500Ability Unlock
4900Ability Point
51,400Ability Unlock
62,000Ability Point
72,600Ability Point
83,200Ability Unlock
93,900Ability Point
104,600Ability Point
115,300Ability Point
126,000Ability Point
LevelSoulsReward
136,800Ability Point
147,600Ability Point
158,400Ability Point
169,200Ability Point
1710,100Ability Point
1811,000Ability Point
1911,900Ability Point
2012,800Ability Point
2113,800Ability Point
2214,900Ability Point
2316,100Ability Point
2417,400Ability Point
LevelSoulsReward
2518,900Ability Point
2620,600Ability Point
2722,500Ability Point
2824,600Ability Point
2926,900Ability Point
3029,400Ability Point
3132,100Ability Point
3235,000Ability Point
3338,100Ability Point
3441,400Ability Point
3544,900Ability Point
3648,600Ability Point
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Mo & Krill Abilities - FAQ

What abilities does Mo & Krill have?

Mo & Krill has four abilities: Scorn, Burrow and Sand Blast, plus the ultimate Combo.

What is Mo & Krill's ultimate in Deadlock?

Mo & Krill's ultimate is Combo, with a 150s base cooldown. Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

What are Mo & Krill's ability cooldowns?

Base cooldowns for Mo & Krill: Scorn 13s, Burrow 40s, Sand Blast 40s, and Combo 150s. Upgrades cut the most from Combo, which goes from 150s to 120s with all three tiers.

What is the recommended ability leveling order for Mo & Krill?

Most Mo & Krill players max Burrow first (72% of games), then Scorn (16%).

Does Mo & Krill scale with Spirit Power?

Yes. 3 of Mo & Krill's 4 abilities scale with Spirit Power. The biggest scaler is Burrow: Damage Per Second gains 1.34 per point of Spirit Power.

Which items boost Mo & Krill's abilities?

Imbue items that change Mo & Krill's numbers: Mystic Expansion, Compress Cooldown, Ballistic Enchantment, Surge of Power, and Duration Extender. The biggest jump: Surge of Power on Burrow takes Damage Per Second from 65 to 102.

Mo & Krill Abilities Deadlock: Cooldowns, Damage & Upgrades (Nov 5 Patch) | MetaBot.GG