
- Win Rate
- 44.3%
- Pick Rate
- 20.2%
- KDA
- 2.68
Pocket Abilities
- Skill Level
- All Skill Levels
- Matches
- 23,737
- Version
- 6860
- Last Updated
- Nov 8, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Pocket abilities are Barrage, Flying Cloak, Enchanter's Satchel. The Pocket ultimate ability is Affliction. This page provides Pocket's ability previews and provides the recommended Pocket ability leveling order for competitive play.
Pocket abilities
Barrage
slow around their impact point. Projectiles that hit a hero grant Pocket
increased damage that stacks.Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloak will not cancel Barrage.
Pocket abilities: cooldowns, damage & scaling
Pocket's abilities in Deadlock: Barrage, Flying Cloak, and Enchanter's Satchel. Ultimate: Affliction (170s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.
| Ability | Cooldown | Key stat | Scaling | Effects |
|---|---|---|---|---|
| 32s | 6%Amp Per Stack | Damage Per Projectile +0.465 per Spirit Power | ||
| 26s | 60Damage | Damage +1.3 per Spirit Power | ||
| 17s | 1.5sEscape Duration | Damage +1.1 per Spirit Power | ||
| 170s | 32Damage Per Second | Damage Per Second +0.21 per Spirit Power |
Also imbues any active ability:
Quicksilver Reload
Echo Shard
Mercurial Magnum
Mystic Reverb
Barrage (1)
Ability 1
Air glide while firing multiple projectiles
Channel to start launching projectiles that deal
spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket
increased damage that stacks.
Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloak will not cancel Barrage.
- Cooldown
- 32s
- Amp Per Stack
- 6%
- Damage Per Projectile
- 32+0.465 per Spirit Power
- Move Speed
- −24%
- Projectile Amount
- 4
- Slow Duration
- 1.5s
- Amp Duration
- 15s
- Radius
- 4.5m
- Channel Duration
- 2s
Barrage upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Damage Per Projectile 48 |
|
| T2 | 2 AP | Cooldown 16s |
|
| T3 | 5 AP | +4% Amp Per Stack and 3m Radius |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Barrage
Mystic Expansion800 · T1Radius 4.5m → 5.4m
Compress Cooldown1,600 · T2Cooldown 32s → 26.2s
Duration Extender1,600 · T2Slow Duration 1.5s → 1.83sAmp Duration 15s → 18.3sChannel Duration 2s → 2.44s
Ballistic Enchantment3,200 · T3Radius 4.5m → 5.49m
Surge of Power3,200 · T3Damage Per Projectile 32 → 45
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Flying Cloak (2)
Ability 2
Launch a damaging cloak that you can teleport to
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.
- Cooldown
- 26s
- Damage
- 60+1.3 per Spirit Power
- Lifetime
- 3.8s
- Radius
- 5m
- Weapon Damage
- —Unlocked by an upgrade
- Bonus Duration
- —Unlocked by an upgrade
Flying Cloak upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Damage 130 |
|
| T2 | 2 AP | +5.0 Weapon Damage for 6s |
|
| T3 | 5 AP | +1.6s Lifetime and -10s Cooldown. |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Flying Cloak
Mystic Expansion800 · T1Radius 5m → 6m
Compress Cooldown1,600 · T2Cooldown 26s → 21.3s
Duration Extender1,600 · T2Lifetime 3.8s → 4.64s
Ballistic Enchantment3,200 · T3Radius 5m → 6.1m
Surge of Power3,200 · T3Damage 60 → 96.4
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Enchanter's Satchel (3)
Ability 3
Briefly escape into your suitcase, then deal damage
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.
- Cooldown
- 17s
- Escape Duration
- 1.5s
- Damage
- 65+1.1 per Spirit Power
- Radius
- 12m
- Fire Rate
- —Unlocked by an upgrade
- Debuff Duration
- —Unlocked by an upgrade
- Move Speed
- —Unlocked by an upgrade
Enchanter's Satchel upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cooldown 12s |
|
| T2 | 2 AP | Damage 155 |
|
| T3 | 5 AP | +1.5s Duration +4m Radius -32% Move Speed and Fire Rate for 4.0s |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Enchanter's Satchel
Mystic Expansion800 · T1Radius 12m → 14.4m
Compress Cooldown1,600 · T2Cooldown 17s → 13.9s
Duration Extender1,600 · T2Escape Duration 1.5s → 1.83s
Ballistic Enchantment3,200 · T3Radius 12m → 14.6m
Surge of Power3,200 · T3Damage 65 → 95.8
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Affliction (4)
Ultimate
Apply damage over time to enemies nearby
Applies
damage over time to enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.
- Cooldown
- 170s
- Damage Per Second
- 32+0.21 per Spirit Power
- Debuff Duration
- 10s
- Radius
- 9m
Affliction upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cooldown 135s |
|
| T2 | 2 AP | +3s Duration and +4m Radius |
|
| T3 | 5 AP | Prevents all healing +13.0 DPS with increased Spirit scaling |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Affliction
Mystic Expansion800 · T1Radius 9m → 10.8m
Compress Cooldown1,600 · T2Cooldown 170s → 139s
Duration Extender1,600 · T2Debuff Duration 10s → 12.2s
Ballistic Enchantment3,200 · T3Radius 9m → 11m
Surge of Power3,200 · T3Damage Per Second 32 → 37.9
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Pocket skill order
246,021 gamesMost Pocket players max Flying Cloak first (67% of games), then Barrage (17%).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 |
Which ability players max first
The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.
Pocket Leveling Costs and Upgrades
Pocket reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.
| Level | Souls | Reward |
|---|---|---|
| 1 | 0 | Ability Unlock |
| 2 | 200 | Ability Point |
| 3 | 500 | Ability Unlock |
| 4 | 900 | Ability Point |
| 5 | 1,400 | Ability Unlock |
| 6 | 2,000 | Ability Point |
| 7 | 2,600 | Ability Point |
| 8 | 3,200 | Ability Unlock |
| 9 | 3,900 | Ability Point |
| 10 | 4,600 | Ability Point |
| 11 | 5,300 | Ability Point |
| 12 | 6,000 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 13 | 6,800 | Ability Point |
| 14 | 7,600 | Ability Point |
| 15 | 8,400 | Ability Point |
| 16 | 9,200 | Ability Point |
| 17 | 10,100 | Ability Point |
| 18 | 11,000 | Ability Point |
| 19 | 11,900 | Ability Point |
| 20 | 12,800 | Ability Point |
| 21 | 13,800 | Ability Point |
| 22 | 14,900 | Ability Point |
| 23 | 16,100 | Ability Point |
| 24 | 17,400 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 25 | 18,900 | Ability Point |
| 26 | 20,600 | Ability Point |
| 27 | 22,500 | Ability Point |
| 28 | 24,600 | Ability Point |
| 29 | 26,900 | Ability Point |
| 30 | 29,400 | Ability Point |
| 31 | 32,100 | Ability Point |
| 32 | 35,000 | Ability Point |
| 33 | 38,100 | Ability Point |
| 34 | 41,400 | Ability Point |
| 35 | 44,900 | Ability Point |
| 36 | 48,600 | Ability Point |
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Pocket Abilities - FAQ
What abilities does Pocket have?
Pocket has four abilities: Barrage, Flying Cloak and Enchanter's Satchel, plus the ultimate Affliction.
What is Pocket's ultimate in Deadlock?
Pocket's ultimate is Affliction, with a 170s base cooldown. Applies damage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.
What are Pocket's ability cooldowns?
Base cooldowns for Pocket: Barrage 32s, Flying Cloak 26s, Enchanter's Satchel 17s, and Affliction 170s. Upgrades cut the most from Affliction, which goes from 170s to 135s with all three tiers.
What is the recommended ability leveling order for Pocket?
Most Pocket players max Flying Cloak first (67% of games), then Barrage (17%).
Does Pocket scale with Spirit Power?
Yes. 4 of Pocket's 4 abilities scale with Spirit Power. The biggest scaler is Flying Cloak: Damage gains 1.3 per point of Spirit Power.
Which items boost Pocket's abilities?
Imbue items that change Pocket's numbers: Mystic Expansion, Compress Cooldown, Duration Extender, Ballistic Enchantment, and Surge of Power. The biggest jump: Surge of Power on Flying Cloak takes Damage from 60 to 96.4.
