Pocket
Win Rate
44.3%
Pick Rate
20.2%
KDA
2.68

Pocket Abilities

#42 of 44 on the tier listPocket D Tier
Skill Level
All Skill Levels
Matches
23,737
Version
6860
Last Updated
Nov 8, 2026 UTC
Methodology
Data Methodology

Pocket abilities are Barrage, Flying Cloak, Enchanter's Satchel. The Pocket ultimate ability is Affliction. This page provides Pocket's ability previews and provides the recommended Pocket ability leveling order for competitive play.

Pocket abilities

Barrage

Channel to start launching projectiles that deal spirit damage and apply slowslow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float.

Casting AirDash or Flying Cloak will not cancel Barrage.
Tier 3: +4% Amp Per Stack and 3m Radius

Pocket abilities: cooldowns, damage & scaling

Pocket's abilities in Deadlock: Barrage, Flying Cloak, and Enchanter's Satchel. Ultimate: Affliction (170s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.

AbilityCooldownKey statScalingEffects
Ability 1Barrage32s6%Amp Per StackDamage Per Projectile +0.465 per Spirit PowerSlowSpirit damage
Ability 2Flying Cloak26s60DamageDamage +1.3 per Spirit PowerSpirit damage
Ability 3Enchanter's Satchel17s1.5sEscape DurationDamage +1.1 per Spirit PowerSpirit damage
UltimateAffliction170s32Damage Per SecondDamage Per Second +0.21 per Spirit PowerSpirit damage

Also imbues any active ability:Quicksilver ReloadEcho ShardMercurial MagnumMystic Reverb

Barrage
Flying Cloak
Enchanter's Satchel
Affliction
Drag Spirit Power or pick tiers and every number on the page updates.

Barrage (1)

Ability 1
Barrage

Air glide while firing multiple projectiles

Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float.

Casting AirDash or Flying Cloak will not cancel Barrage.

SlowSpirit damage
Cooldown
32s
Amp Per Stack
6%
Damage Per Projectile
32+0.465 per Spirit Power
Move Speed
−24%
Projectile Amount
4
Slow Duration
1.5s
Amp Duration
15s
Radius
4.5m
Channel Duration
2s

Barrage upgrades

TierCostEffectWhat changes
T11 APDamage Per Projectile 48
  • Damage Per Projectile32 → 48
T22 APCooldown 16s
  • Cooldown32s → 16s
T35 AP+4% Amp Per Stack and 3m Radius
  • Amp Per Stack6% → 10%
  • Radius4.5m → 7.5m

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Barrage

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Flying Cloak (2)

Ability 2
Flying Cloak

Launch a damaging cloak that you can teleport to

Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.

Spirit damage
Cooldown
26s
Damage
60+1.3 per Spirit Power
Lifetime
3.8s
Radius
5m
Weapon Damage
—Unlocked by an upgrade
Bonus Duration
—Unlocked by an upgrade

Flying Cloak upgrades

TierCostEffectWhat changes
T11 APDamage 130
  • Damage60 → 130
T22 AP+5.0 Weapon Damage for 6s
  • Weapon Damage— → +5
  • Bonus Duration— → 6s
T35 AP+1.6s Lifetime and -10s Cooldown.
  • Lifetime3.8s → 5.4s
  • Cooldown26s → 16s

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Flying Cloak

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Enchanter's Satchel (3)

Ability 3
Enchanter's Satchel

Briefly escape into your suitcase, then deal damage

Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.

Spirit damage
Cooldown
17s
Escape Duration
1.5s
Damage
65+1.1 per Spirit Power
Radius
12m
Fire Rate
—Unlocked by an upgrade
Debuff Duration
—Unlocked by an upgrade
Move Speed
—Unlocked by an upgrade

Enchanter's Satchel upgrades

TierCostEffectWhat changes
T11 APCooldown 12s
  • Cooldown17s → 12s
T22 APDamage 155
  • Damage65 → 155
T35 AP+1.5s Duration
+4m Radius
-32% Move Speed and Fire Rate for 4.0s
  • Fire Rate— → −40%
  • Move Speed— → −32%
  • Debuff Duration— → 4s
  • Escape Duration1.5s → 3s
  • Radius12m → 16m

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Enchanter's Satchel

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Affliction (4)

Ultimate
Affliction

Apply damage over time to enemies nearby

Applies damage over time to enemies nearby.

Affliction's damage is non-lethal and does not apply item procs.

Spirit damage
Cooldown
170s
Damage Per Second
32+0.21 per Spirit Power
Debuff Duration
10s
Radius
9m

Affliction upgrades

TierCostEffectWhat changes
T11 APCooldown 135s
  • Cooldown170s → 135s
T22 AP+3s Duration and +4m Radius
  • Debuff Duration10s → 13s
  • Radius9m → 13m
T35 APPrevents all healing
+13.0 DPS with increased Spirit scaling
  • Damage Per Second32 → 45
  • Damage Per Second Spirit scaling+0.21 → +0.31

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Affliction

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Pocket skill order

246,021 games

Most Pocket players max Flying Cloak first (67% of games), then Barrage (17%).

Pocket skill order
Ability12345678910111213141516
Barrage+T1T2T3
Flying Cloak+T1T2T3
Enchanter's Satchel+T1T2T3
Affliction+T1T2T3

Which ability players max first

  • Flying Cloak67%
  • Barrage17%
  • Affliction12%
  • Enchanter's Satchel4%

The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.

Pocket Leveling Costs and Upgrades

Pocket reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.

LevelSoulsReward
10Ability Unlock
2200Ability Point
3500Ability Unlock
4900Ability Point
51,400Ability Unlock
62,000Ability Point
72,600Ability Point
83,200Ability Unlock
93,900Ability Point
104,600Ability Point
115,300Ability Point
126,000Ability Point
LevelSoulsReward
136,800Ability Point
147,600Ability Point
158,400Ability Point
169,200Ability Point
1710,100Ability Point
1811,000Ability Point
1911,900Ability Point
2012,800Ability Point
2113,800Ability Point
2214,900Ability Point
2316,100Ability Point
2417,400Ability Point
LevelSoulsReward
2518,900Ability Point
2620,600Ability Point
2722,500Ability Point
2824,600Ability Point
2926,900Ability Point
3029,400Ability Point
3132,100Ability Point
3235,000Ability Point
3338,100Ability Point
3441,400Ability Point
3544,900Ability Point
3648,600Ability Point
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Pocket Abilities - FAQ

What abilities does Pocket have?

Pocket has four abilities: Barrage, Flying Cloak and Enchanter's Satchel, plus the ultimate Affliction.

What is Pocket's ultimate in Deadlock?

Pocket's ultimate is Affliction, with a 170s base cooldown. Applies damage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.

What are Pocket's ability cooldowns?

Base cooldowns for Pocket: Barrage 32s, Flying Cloak 26s, Enchanter's Satchel 17s, and Affliction 170s. Upgrades cut the most from Affliction, which goes from 170s to 135s with all three tiers.

What is the recommended ability leveling order for Pocket?

Most Pocket players max Flying Cloak first (67% of games), then Barrage (17%).

Does Pocket scale with Spirit Power?

Yes. 4 of Pocket's 4 abilities scale with Spirit Power. The biggest scaler is Flying Cloak: Damage gains 1.3 per point of Spirit Power.

Which items boost Pocket's abilities?

Imbue items that change Pocket's numbers: Mystic Expansion, Compress Cooldown, Duration Extender, Ballistic Enchantment, and Surge of Power. The biggest jump: Surge of Power on Flying Cloak takes Damage from 60 to 96.4.