
- Win Rate
- 44.9%
- Pick Rate
- 30.5%
- KDA
- 3.20
Rem Abilities
- Skill Level
- All Skill Levels
- Matches
- 36,608
- Version
- 6860
- Last Updated
- Nov 8, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Rem abilities are Pillow Toss, Tag Along, Lil Helpers. The Rem ultimate ability is Naptime. This page provides Rem's ability previews and provides the recommended Rem ability leveling order for competitive play.
Rem abilities
Pillow Toss
Landing hits reduces the cooldown of your other abilities.
Rem abilities: cooldowns, damage & scaling
Rem's abilities in Deadlock: Pillow Toss, Tag Along, and Lil Helpers. Ultimate: Naptime (200s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.
| Ability | Cooldown | Key stat | Scaling | Effects |
|---|---|---|---|---|
| 25s | 75Damage | Damage +1.6 per Spirit Power | ||
| 40s | 15%Missing Health Burst | Health Restored +0.4 per Spirit Power | ||
| Passive | 12%Spirit Resist | Trooper Heal +0.14 per Spirit Power | ||
| 200s | 120Wake Damage | Wake Damage +1.6 per Spirit Power |
Also imbues any active ability:
Quicksilver Reload
Echo Shard
Mercurial Magnum
Mystic Reverb
Pillow Toss (1)
Ability 1
Throw your trusty pillow inflicting
spirit damage and heavy
knockback.
Landing hits reduces the cooldown of your other abilities.
- Cooldown
- 25s
- Charges
- 1
- Damage
- 75+1.6 per Spirit Power
- Fading Move Speed
- −36%
- Debuff Duration
- 3s
- Cooldown On Pillow Hit
- −5s
- Radius
- 5m
- Duration
- 0.4s
- Cast Range
- 40m
- Fire Rate
- —Unlocked by an upgrade
Pillow Toss upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cooldown 18s |
|
| T2 | 2 AP | +2m Radius and applies -35% Fire Rate |
|
| T3 | 5 AP | +100 Damage and +1 Charge |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Pillow Toss
Mystic Expansion800 · T1Radius 5m → 6mCast Range 40m → 48m
Compress Cooldown1,600 · T2Cooldown 25s → 20.5s
Duration Extender1,600 · T2Debuff Duration 3s → 3.66s
Ballistic Enchantment3,200 · T3Radius 5m → 6.1mCast Range 40m → 48.8m
Surge of Power3,200 · T3Damage 75 → 120
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Tag Along (2)
Ability 2
Jump to an ally and nap alongside them. Both you and the ally receive a burst
heal based on missing health followed by lingering
regeneration.
Hop between allies with Ability 2 to apply the heal, once per ally.
You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.
- Cooldown
- 40s
- Missing Health Burst
- 15%+0.03 per Spirit Power
- Health Restored
- 42+0.4 per Spirit Power
- Regen Duration
- 2s
- Move Speed
- +4
- Duration
- 5.5s
- Cast Range
- 23m
- Bonus Spirit Power
- —Unlocked by an upgrade
- Spirit Power
- —Unlocked by an upgrade
- Buff Duration
- —Unlocked by an upgrade
- Barrier Effectiveness
- —Unlocked by an upgrade
- Bonus Item Duration/Range
- —Unlocked by an upgrade
Tag Along upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cooldown 32s |
|
| T2 | 2 AP | 35% Bonus Item Range, Duration, and Barrier Effectiveness while napping |
|
| T3 | 5 AP | +15% Spirit Power and +35 Spirit Power while napping and for 10s after napping Improved Spirit Scaling |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Tag Along
Mystic Expansion800 · T1Cast Range 23m → 27.6m
Compress Cooldown1,600 · T2Cooldown 40s → 32.8s
Duration Extender1,600 · T2Regen Duration 2s → 2.44sDuration 5.5s → 6.71s
Ballistic Enchantment3,200 · T3Cast Range 23m → 28.1m
Surge of Power3,200 · T3Missing Health Burst 15% → 15.8%Health Restored 42 → 53.2
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Lil Helpers (3)
Ability 3
Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.
Follow a hero: Provides a short burst of spirit resist and fading
move speed.
Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.
Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.
- Spirit Resist
- 12%
- Move Speed
- +3
- Duration
- 8s
- Damage / Resists
- 30%
- Trooper Heal
- 8+0.14 per Spirit Power
- Duration
- 50s
- Damage
- 20
- Arm Time
- 0.1s
- Radius
- 10m
- Cast Range
- 45m
- Heal Interval
- 2s
Lil Helpers upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | +1 Helper +1.5m/s Move Speed |
|
| T2 | 2 AP | +1 Helper +15% Trooper Damage and Resist |
|
| T3 | 5 AP | +1 Helper +15% Spirit Resist |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Lil Helpers
Mystic Expansion800 · T1Radius 10m → 12mCast Range 45m → 54m
Duration Extender1,600 · T2Duration 8s → 9.76s
Ballistic Enchantment3,200 · T3Radius 10m → 12.2mCast Range 45m → 54.9m
Surge of Power3,200 · T3Trooper Heal 8 → 11.9
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Naptime (4)
Ultimate
Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities.
When the channel ends they fall asleep before waking up to a splitting headache that deals heavy
spirit damage.
- Cooldown
- 200s
- Wake Damage
- 120+1.6 per Spirit Power
- Sleep Damage Threshold
- 100
- Move/Dash Slow
- 20%
- Radius
- 19m
- Sleep Duration
- 4s
- Min Sleep Time
- 0.5s
- Channel Damage Resist
- 30%
- Sleep Movespeed
- 1.5m/s
- Cast Range
- 24m
- Channel Duration
- 1.9s
- Stamina On Wake
- —Unlocked by an upgrade
Naptime upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | -1 Stamina On Wake and no Stamina Regen while sleeping |
|
| T2 | 2 AP | +3m Radius and +0.75s Sleep Duration |
|
| T3 | 5 AP | -55s cooldown Reduced damage and unstoppable while channeling |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Naptime
Mystic Expansion800 · T1Radius 19m → 22.8mCast Range 24m → 28.8m
Compress Cooldown1,600 · T2Cooldown 200s → 164s
Duration Extender1,600 · T2Sleep Duration 4s → 4.88sChannel Duration 1.9s → 2.32s
Ballistic Enchantment3,200 · T3Radius 19m → 23.2mCast Range 24m → 29.3m
Surge of Power3,200 · T3Wake Damage 120 → 165
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Rem skill order
407,268 gamesMost Rem players max Pillow Toss first (49% of games), then Tag Along (26%).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 |
Which ability players max first
The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.
Rem Leveling Costs and Upgrades
Rem reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.
| Level | Souls | Reward |
|---|---|---|
| 1 | 0 | Ability Unlock |
| 2 | 200 | Ability Point |
| 3 | 500 | Ability Unlock |
| 4 | 900 | Ability Point |
| 5 | 1,400 | Ability Unlock |
| 6 | 2,000 | Ability Point |
| 7 | 2,600 | Ability Point |
| 8 | 3,200 | Ability Unlock |
| 9 | 3,900 | Ability Point |
| 10 | 4,600 | Ability Point |
| 11 | 5,300 | Ability Point |
| 12 | 6,000 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 13 | 6,800 | Ability Point |
| 14 | 7,600 | Ability Point |
| 15 | 8,400 | Ability Point |
| 16 | 9,200 | Ability Point |
| 17 | 10,100 | Ability Point |
| 18 | 11,000 | Ability Point |
| 19 | 11,900 | Ability Point |
| 20 | 12,800 | Ability Point |
| 21 | 13,800 | Ability Point |
| 22 | 14,900 | Ability Point |
| 23 | 16,100 | Ability Point |
| 24 | 17,400 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 25 | 18,900 | Ability Point |
| 26 | 20,600 | Ability Point |
| 27 | 22,500 | Ability Point |
| 28 | 24,600 | Ability Point |
| 29 | 26,900 | Ability Point |
| 30 | 29,400 | Ability Point |
| 31 | 32,100 | Ability Point |
| 32 | 35,000 | Ability Point |
| 33 | 38,100 | Ability Point |
| 34 | 41,400 | Ability Point |
| 35 | 44,900 | Ability Point |
| 36 | 48,600 | Ability Point |
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Rem Abilities - FAQ
What abilities does Rem have?
Rem has four abilities: Pillow Toss, Tag Along and Lil Helpers, plus the ultimate Naptime.
What is Rem's ultimate in Deadlock?
Rem's ultimate is Naptime, with a 200s base cooldown. Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.
What are Rem's ability cooldowns?
Base cooldowns for Rem: Pillow Toss 25s, Tag Along 40s, and Naptime 200s. Upgrades cut the most from Naptime, which goes from 200s to 145s with all three tiers.
What is the recommended ability leveling order for Rem?
Most Rem players max Pillow Toss first (49% of games), then Tag Along (26%).
Does Rem scale with Spirit Power?
Yes. 4 of Rem's 4 abilities scale with Spirit Power. The biggest scaler is Pillow Toss: Damage gains 1.6 per point of Spirit Power.
Which items boost Rem's abilities?
Imbue items that change Rem's numbers: Mystic Expansion, Compress Cooldown, Duration Extender, Ballistic Enchantment, and Surge of Power. The biggest jump: Surge of Power on Pillow Toss takes Damage from 75 to 120.

