Seven
Win Rate
55.8%
Pick Rate
34.2%
KDA
2.65

Seven Abilities

#4 of 44 on the tier listSeven S Tier
Skill Level
All Skill Levels
Matches
41,021
Version
6860
Last Updated
Nov 8, 2026 UTC
Methodology
Data Methodology

Seven abilities are Lightning Ball, Static Charge, Power Surge. The Seven ultimate ability is Storm Cloud. This page provides Seven's ability previews and provides the recommended Seven ability leveling order for competitive play.

Seven abilities

Lightning Ball

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
Tier 2: -28% move speed on hit targets and +1s Lifetime
Tier 3: +58.5 DPS and +1.75m radius

Seven abilities: cooldowns, damage & scaling

Seven's abilities in Deadlock: Lightning Ball, Static Charge, and Power Surge. Ultimate: Storm Cloud (205s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.

AbilityCooldownKey statScalingEffects
Ability 1Lightning Ball26s75Damage Per SecondDamage Per Second +0.5 per Spirit PowerSpirit damage
Ability 2Static Charge42s3.5sDelay Before StunDamage +0.792 per Spirit PowerSpirit damageStun
Ability 3Power Surge50s10Shock DamageDamage on Jump +0.32 per Spirit PowerSpirit damage
UltimateStorm Cloud205s95Damage Per SecondDamage Per Second +0.6 per Spirit PowerSpirit damage

Also imbues any active ability:Quicksilver ReloadEcho ShardMercurial MagnumMystic Reverb

Lightning Ball
Static Charge
Power Surge
Storm Cloud
Drag Spirit Power or pick tiers and every number on the page updates.

Lightning Ball (1)

Ability 1
Lightning Ball

Launch a damaging ball of lightning

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Spirit damage
Cooldown
26s
Charges
1
Damage Per Second
75+0.5 per Spirit Power
Radius
4.25m
Lifetime
5s
Move Speed
—Unlocked by an upgrade

Lightning Ball upgrades

TierCostEffectWhat changes
T11 APCharges 2
  • Charges1 → 2
T22 AP-28% move speed on hit targets and +1s Lifetime
  • Move Speed— → −28%
  • Lifetime5s → 6s
T35 AP+58.5 DPS and +1.75m radius
  • Damage Per Second75 → 134
  • Radius4.25m → 6m

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Lightning Ball

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Static Charge (2)

Ability 2
Static Charge

Apply a delayed area stun to an enemy hero

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Spirit damageStun
Cooldown
42s
Delay Before Stun
3.5s
Damage
35+0.792 per Spirit Power
Radius
5m
Stun Duration
0.9s
Cast Range
15m

Static Charge upgrades

TierCostEffectWhat changes
T11 APCooldown 22s
  • Cooldown42s → 22s
T22 AP+7m Radius
+5m Cast range
  • Radius5m → 12m
  • Cast Range15m → 20m
T35 AP+1.1s Stun Duration
+160 Damage
  • Stun Duration0.9s → 2s
  • Damage35 → 195

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Static Charge

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Power Surge (3)

Ability 3
Power Surge

Create electric arcs with your shots

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Spirit damage
Cooldown
50s
Shock Damage
10+0.14 per Spirit Power
Max Jumps
4
Jump Radius
10m
Damage on Jump
10+0.32 per Spirit Power
Duration
10s
Move Speed
—Unlocked by an upgrade
Debuff Duration
—Unlocked by an upgrade

Power Surge upgrades

TierCostEffectWhat changes
T11 APCooldown 32s
  • Cooldown50s → 32s
T22 AP+3m Move Speed
+8 Damage and increased scaling
  • Move Speed— → +3
  • Damage on Jump10 → 18
  • Damage on Jump Spirit scaling+0.32 → +0.55
  • Shock Damage10 → 18
  • Shock Damage Spirit scaling+0.14 → +0.37
T35 AP+10s Duration
Applies -15% Spirit Resist
  • Debuff Duration— → 10s
  • Duration10s → 20s

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Power Surge

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Storm Cloud (4)

Ultimate
Storm Cloud

Fry all enemies in a large area

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

Spirit damage
Cooldown
205s
Damage Per Second
95+0.6 per Spirit Power
Flight Speed
1.5m
Initial Radius
10m
Strike Damage
75+0.5 per Spirit Power
Strike Radius
7m
Radius
30m
Channel Duration
7s
Bullet Resist
—Unlocked by an upgrade

Storm Cloud upgrades

TierCostEffectWhat changes
T11 AP+55% Bullet Resist while channeling Storm Cloud
  • Bullet Resist— → +55%
T22 AP+7s Channel Time
+10m Final Radius
+5m Initial Radius
  • Radius30m → 40m
  • Initial Radius10m → 15m
  • Channel Duration7s → 14s
T35 AP+65.0 DPS
+4m Flight Speed
  • Damage Per Second95 → 160
  • Flight Speed1.5m → 5.5m

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Storm Cloud

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Seven skill order

420,245 games

Most Seven players max Power Surge first (57% of games), then Lightning Ball (30%).

Seven skill order
Ability12345678910111213141516
Lightning Ball+T1T2T3
Static Charge+T1T2T3
Power Surge+T1T2T3
Storm Cloud+T1T2T3

Which ability players max first

  • Power Surge57%
  • Lightning Ball30%
  • Storm Cloud12%
  • Static Charge1%

The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.

Seven Leveling Costs and Upgrades

Seven reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.

LevelSoulsReward
10Ability Unlock
2200Ability Point
3500Ability Unlock
4900Ability Point
51,400Ability Unlock
62,000Ability Point
72,600Ability Point
83,200Ability Unlock
93,900Ability Point
104,600Ability Point
115,300Ability Point
126,000Ability Point
LevelSoulsReward
136,800Ability Point
147,600Ability Point
158,400Ability Point
169,200Ability Point
1710,100Ability Point
1811,000Ability Point
1911,900Ability Point
2012,800Ability Point
2113,800Ability Point
2214,900Ability Point
2316,100Ability Point
2417,400Ability Point
LevelSoulsReward
2518,900Ability Point
2620,600Ability Point
2722,500Ability Point
2824,600Ability Point
2926,900Ability Point
3029,400Ability Point
3132,100Ability Point
3235,000Ability Point
3338,100Ability Point
3441,400Ability Point
3544,900Ability Point
3648,600Ability Point
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Seven Abilities - FAQ

What abilities does Seven have?

Seven has four abilities: Lightning Ball, Static Charge and Power Surge, plus the ultimate Storm Cloud.

What is Seven's ultimate in Deadlock?

Seven's ultimate is Storm Cloud, with a 205s base cooldown. Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

What are Seven's ability cooldowns?

Base cooldowns for Seven: Lightning Ball 26s, Static Charge 42s, Power Surge 50s, and Storm Cloud 205s. Upgrades cut the most from Static Charge, which goes from 42s to 22s with all three tiers.

What is the recommended ability leveling order for Seven?

Most Seven players max Power Surge first (57% of games), then Lightning Ball (30%).

Does Seven scale with Spirit Power?

Yes. 4 of Seven's 4 abilities scale with Spirit Power. The biggest scaler is Static Charge: Damage gains 0.792 per point of Spirit Power.

Which items boost Seven's abilities?

Imbue items that change Seven's numbers: Mystic Expansion, Compress Cooldown, Duration Extender, Ballistic Enchantment, and Surge of Power. The biggest jump: Surge of Power on Static Charge takes Damage from 35 to 57.2.