
- Win Rate
- 55.8%
- Pick Rate
- 34.2%
- KDA
- 2.65
Seven Abilities
- Skill Level
- All Skill Levels
- Matches
- 41,021
- Version
- 6860
- Last Updated
- Nov 8, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Seven abilities are Lightning Ball, Static Charge, Power Surge. The Seven ultimate ability is Storm Cloud. This page provides Seven's ability previews and provides the recommended Seven ability leveling order for competitive play.
Seven abilities
Lightning Ball
Seven abilities: cooldowns, damage & scaling
Seven's abilities in Deadlock: Lightning Ball, Static Charge, and Power Surge. Ultimate: Storm Cloud (205s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.
| Ability | Cooldown | Key stat | Scaling | Effects |
|---|---|---|---|---|
| 26s | 75Damage Per Second | Damage Per Second +0.5 per Spirit Power | ||
| 42s | 3.5sDelay Before Stun | Damage +0.792 per Spirit Power | ||
| 50s | 10Shock Damage | Damage on Jump +0.32 per Spirit Power | ||
| 205s | 95Damage Per Second | Damage Per Second +0.6 per Spirit Power |
Also imbues any active ability:
Quicksilver Reload
Echo Shard
Mercurial Magnum
Mystic Reverb
Lightning Ball (1)
Ability 1
Launch a damaging ball of lightning
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
- Cooldown
- 26s
- Charges
- 1
- Damage Per Second
- 75+0.5 per Spirit Power
- Radius
- 4.25m
- Lifetime
- 5s
- Move Speed
- —Unlocked by an upgrade
Lightning Ball upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Charges 2 |
|
| T2 | 2 AP | -28% move speed on hit targets and +1s Lifetime |
|
| T3 | 5 AP | +58.5 DPS and +1.75m radius |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Lightning Ball
Mystic Expansion800 · T1Radius 4.25m → 5.1m
Compress Cooldown1,600 · T2Cooldown 26s → 21.3s
Duration Extender1,600 · T2Lifetime 5s → 6.1s
Ballistic Enchantment3,200 · T3Radius 4.25m → 5.19m
Surge of Power3,200 · T3Damage Per Second 75 → 89
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Static Charge (2)
Ability 2
Apply a delayed area stun to an enemy hero
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
- Cooldown
- 42s
- Delay Before Stun
- 3.5s
- Damage
- 35+0.792 per Spirit Power
- Radius
- 5m
- Stun Duration
- 0.9s
- Cast Range
- 15m
Static Charge upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cooldown 22s |
|
| T2 | 2 AP | +7m Radius +5m Cast range |
|
| T3 | 5 AP | +1.1s Stun Duration +160 Damage |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Static Charge
Mystic Expansion800 · T1Radius 5m → 6mCast Range 15m → 18m
Compress Cooldown1,600 · T2Cooldown 42s → 34.4s
Duration Extender1,600 · T2Stun Duration 0.9s → 1.1s
Ballistic Enchantment3,200 · T3Radius 5m → 6.1mCast Range 15m → 18.3m
Surge of Power3,200 · T3Damage 35 → 57.2
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Power Surge (3)
Ability 3
Create electric arcs with your shots
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
- Cooldown
- 50s
- Shock Damage
- 10+0.14 per Spirit Power
- Max Jumps
- 4
- Jump Radius
- 10m
- Damage on Jump
- 10+0.32 per Spirit Power
- Duration
- 10s
- Move Speed
- —Unlocked by an upgrade
- Debuff Duration
- —Unlocked by an upgrade
Power Surge upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Cooldown 32s |
|
| T2 | 2 AP | +3m Move Speed +8 Damage and increased scaling |
|
| T3 | 5 AP | +10s Duration Applies -15% Spirit Resist |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Power Surge
Mystic Expansion800 · T1Jump Radius 10m → 12m
Compress Cooldown1,600 · T2Cooldown 50s → 41s
Duration Extender1,600 · T2Duration 10s → 12.2s
Ballistic Enchantment3,200 · T3Jump Radius 10m → 12.2m
Surge of Power3,200 · T3Shock Damage 10 → 13.9Damage on Jump 10 → 19
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Storm Cloud (4)
Ultimate
Fry all enemies in a large area
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
- Cooldown
- 205s
- Damage Per Second
- 95+0.6 per Spirit Power
- Flight Speed
- 1.5m
- Initial Radius
- 10m
- Strike Damage
- 75+0.5 per Spirit Power
- Strike Radius
- 7m
- Radius
- 30m
- Channel Duration
- 7s
- Bullet Resist
- —Unlocked by an upgrade
Storm Cloud upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | +55% Bullet Resist while channeling Storm Cloud |
|
| T2 | 2 AP | +7s Channel Time +10m Final Radius +5m Initial Radius |
|
| T3 | 5 AP | +65.0 DPS +4m Flight Speed |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Storm Cloud
Mystic Expansion800 · T1Initial Radius 10m → 12mStrike Radius 7m → 8.4mRadius 30m → 36m
Compress Cooldown1,600 · T2Cooldown 205s → 168s
Duration Extender1,600 · T2Channel Duration 7s → 8.54s
Ballistic Enchantment3,200 · T3Initial Radius 10m → 12.2mStrike Radius 7m → 8.54mRadius 30m → 36.6m
Surge of Power3,200 · T3Damage Per Second 95 → 112Strike Damage 75 → 89
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Seven skill order
420,245 gamesMost Seven players max Power Surge first (57% of games), then Lightning Ball (30%).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 |
Which ability players max first
The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.
Seven Leveling Costs and Upgrades
Seven reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.
| Level | Souls | Reward |
|---|---|---|
| 1 | 0 | Ability Unlock |
| 2 | 200 | Ability Point |
| 3 | 500 | Ability Unlock |
| 4 | 900 | Ability Point |
| 5 | 1,400 | Ability Unlock |
| 6 | 2,000 | Ability Point |
| 7 | 2,600 | Ability Point |
| 8 | 3,200 | Ability Unlock |
| 9 | 3,900 | Ability Point |
| 10 | 4,600 | Ability Point |
| 11 | 5,300 | Ability Point |
| 12 | 6,000 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 13 | 6,800 | Ability Point |
| 14 | 7,600 | Ability Point |
| 15 | 8,400 | Ability Point |
| 16 | 9,200 | Ability Point |
| 17 | 10,100 | Ability Point |
| 18 | 11,000 | Ability Point |
| 19 | 11,900 | Ability Point |
| 20 | 12,800 | Ability Point |
| 21 | 13,800 | Ability Point |
| 22 | 14,900 | Ability Point |
| 23 | 16,100 | Ability Point |
| 24 | 17,400 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 25 | 18,900 | Ability Point |
| 26 | 20,600 | Ability Point |
| 27 | 22,500 | Ability Point |
| 28 | 24,600 | Ability Point |
| 29 | 26,900 | Ability Point |
| 30 | 29,400 | Ability Point |
| 31 | 32,100 | Ability Point |
| 32 | 35,000 | Ability Point |
| 33 | 38,100 | Ability Point |
| 34 | 41,400 | Ability Point |
| 35 | 44,900 | Ability Point |
| 36 | 48,600 | Ability Point |
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Seven Abilities - FAQ
What abilities does Seven have?
Seven has four abilities: Lightning Ball, Static Charge and Power Surge, plus the ultimate Storm Cloud.
What is Seven's ultimate in Deadlock?
Seven's ultimate is Storm Cloud, with a 205s base cooldown. Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
What are Seven's ability cooldowns?
Base cooldowns for Seven: Lightning Ball 26s, Static Charge 42s, Power Surge 50s, and Storm Cloud 205s. Upgrades cut the most from Static Charge, which goes from 42s to 22s with all three tiers.
What is the recommended ability leveling order for Seven?
Most Seven players max Power Surge first (57% of games), then Lightning Ball (30%).
Does Seven scale with Spirit Power?
Yes. 4 of Seven's 4 abilities scale with Spirit Power. The biggest scaler is Static Charge: Damage gains 0.792 per point of Spirit Power.
Which items boost Seven's abilities?
Imbue items that change Seven's numbers: Mystic Expansion, Compress Cooldown, Duration Extender, Ballistic Enchantment, and Surge of Power. The biggest jump: Surge of Power on Static Charge takes Damage from 35 to 57.2.
