
- Win Rate
- 50.8%
- Pick Rate
- 18.1%
- KDA
- 2.81
Warden Abilities
- Skill Level
- All Skill Levels
- Matches
- 21,183
- Version
- 6860
- Last Updated
- Nov 8, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Warden abilities are Alchemical Flask, Willpower, Binding Word. The Warden ultimate ability is Last Stand. This page provides Warden's ability previews and provides the recommended Warden ability leveling order for competitive play.
Warden abilities
Alchemical Flask
Applies -30% Fire Rate
Warden abilities: cooldowns, damage & scaling
Warden's abilities in Deadlock: Alchemical Flask, Willpower, and Binding Word. Ultimate: Last Stand (180s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.
| Ability | Cooldown | Key stat | Scaling | Effects |
|---|---|---|---|---|
| 12s | 60Damage | Damage +0.63 per Spirit Power | ||
| 40s | 125Barrier | Barrier +0.8 per Spirit Power | ||
| 34s | 110Damage | Damage +2.44 per Spirit Power | ||
| 180s | 70DPS | DPS +1.3 per Spirit Power |
Also imbues any active ability:
Quicksilver Reload
Echo Shard
Mercurial Magnum
Mystic Reverb
Alchemical Flask (1)
Ability 1
Damage and debuff enemies nearby
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
- Cooldown
- 12s
- Damage
- 60+0.63 per Spirit Power
- Move Speed
- −16%
- Weapon Damage
- −30%
- Slow Duration
- 3s
- Weapon Debuff Duration
- 7s
- Radius
- 5.5m
- Fire Rate
- —Unlocked by an upgrade
Alchemical Flask upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Hit enemies lose 1 Stamina | — |
| T2 | 2 AP | +35 Damage and -25% Weapon Damage |
|
| T3 | 5 AP | -7s Cooldown and +2m Radius Applies -30% Fire Rate |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Alchemical Flask
Mystic Expansion800 · T1Radius 5.5m → 6.6m
Compress Cooldown1,600 · T2Cooldown 12s → 9.84s
Duration Extender1,600 · T2Slow Duration 3s → 3.66sWeapon Debuff Duration 7s → 8.54s
Ballistic Enchantment3,200 · T3Radius 5.5m → 6.71m
Surge of Power3,200 · T3Damage 60 → 77.6
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Willpower (2)
Ability 2
Gain a Barrier and move speed
Gain a Barrier and bonus move speed.
- Cooldown
- 40s
- Barrier
- 125+0.8 per Spirit Power
- Move Speed bonus
- 20%
- Duration
- 5s
- Debuff Resist
- —Unlocked by an upgrade
Willpower upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Move Speed bonus 40% |
|
| T2 | 2 AP | -24s Cooldown and +2s Duration |
|
| T3 | 5 AP | +30% Debuff Resistance and improved Barrier scaling |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Willpower
Compress Cooldown1,600 · T2Cooldown 40s → 32.8s
Duration Extender1,600 · T2Duration 5s → 6.1s
Surge of Power3,200 · T3Barrier 125 → 147
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Binding Word (3)
Ability 3
Curse your target, rooting them if they don't escape
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
- Cooldown
- 34s
- Damage
- 110+2.44 per Spirit Power
- Immobilize Duration
- 1.75s
- Escape Time
- 2.8s
- Escape Range
- 20m
- Cast Range
- 15m
- Bullet Resist
- —Unlocked by an upgrade
- Duration
- —Unlocked by an upgrade
Binding Word upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Warden deals +20% more Bullet Damage to trapped Heroes for 5s |
|
| T2 | 2 AP | +0.75s Duration |
|
| T3 | 5 AP | -14s Cooldown Silences enemies until they escape or are immobilized |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Binding Word
Mystic Expansion800 · T1Escape Range 20m → 24mCast Range 15m → 18m
Compress Cooldown1,600 · T2Cooldown 34s → 27.9s
Duration Extender1,600 · T2Immobilize Duration 1.75s → 2.14s
Ballistic Enchantment3,200 · T3Escape Range 20m → 24.4mCast Range 15m → 18.3m
Surge of Power3,200 · T3Damage 110 → 178
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Last Stand (4)
Ultimate
Emit pulses that steal health from enemies
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.
Immune to fear while Last Stand is active.
- Cooldown
- 180s
- DPS
- 70+1.3 per Spirit Power
- Hero Lifesteal
- 75%
- Pulse Interval
- 0.5s
- Non-Hero Lifesteal
- 10%
- Bullet Resist
- +50%
- Spirit Resist
- +50%
- Radius
- 12m
- Cone Angle
- 115
- Duration
- 6s
Last Stand upgrades
| Tier | Cost | Effect | What changes |
|---|---|---|---|
| T1 | 1 AP | Radius 16m |
|
| T2 | 2 AP | +50.0 DPS -40.0s Cooldown |
|
| T3 | 5 AP | +4s Duration Unstoppable and +30% Resists while channeling |
|
All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.
Items that boost Last Stand
Mystic Expansion800 · T1Radius 12m → 14.4m
Compress Cooldown1,600 · T2Cooldown 180s → 148s
Duration Extender1,600 · T2Duration 6s → 7.32s
Ballistic Enchantment3,200 · T3Radius 12m → 14.6m
Surge of Power3,200 · T3DPS 70 → 106
An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.
Warden skill order
241,897 gamesMost Warden players max Alchemical Flask first (85% of games), then Last Stand (7%).
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 | |||||||||||||
| + | T1 | T2 | T3 |
Which ability players max first
The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.
Warden Leveling Costs and Upgrades
Warden reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.
| Level | Souls | Reward |
|---|---|---|
| 1 | 0 | Ability Unlock |
| 2 | 200 | Ability Point |
| 3 | 500 | Ability Unlock |
| 4 | 900 | Ability Point |
| 5 | 1,400 | Ability Unlock |
| 6 | 2,000 | Ability Point |
| 7 | 2,600 | Ability Point |
| 8 | 3,200 | Ability Unlock |
| 9 | 3,900 | Ability Point |
| 10 | 4,600 | Ability Point |
| 11 | 5,300 | Ability Point |
| 12 | 6,000 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 13 | 6,800 | Ability Point |
| 14 | 7,600 | Ability Point |
| 15 | 8,400 | Ability Point |
| 16 | 9,200 | Ability Point |
| 17 | 10,100 | Ability Point |
| 18 | 11,000 | Ability Point |
| 19 | 11,900 | Ability Point |
| 20 | 12,800 | Ability Point |
| 21 | 13,800 | Ability Point |
| 22 | 14,900 | Ability Point |
| 23 | 16,100 | Ability Point |
| 24 | 17,400 | Ability Point |
| Level | Souls | Reward |
|---|---|---|
| 25 | 18,900 | Ability Point |
| 26 | 20,600 | Ability Point |
| 27 | 22,500 | Ability Point |
| 28 | 24,600 | Ability Point |
| 29 | 26,900 | Ability Point |
| 30 | 29,400 | Ability Point |
| 31 | 32,100 | Ability Point |
| 32 | 35,000 | Ability Point |
| 33 | 38,100 | Ability Point |
| 34 | 41,400 | Ability Point |
| 35 | 44,900 | Ability Point |
| 36 | 48,600 | Ability Point |
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Warden Abilities - FAQ
What abilities does Warden have?
Warden has four abilities: Alchemical Flask, Willpower and Binding Word, plus the ultimate Last Stand.
What is Warden's ultimate in Deadlock?
Warden's ultimate is Last Stand, with a 180s base cooldown. After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist. Immune to fear while Last Stand is active.
What are Warden's ability cooldowns?
Base cooldowns for Warden: Alchemical Flask 12s, Willpower 40s, Binding Word 34s, and Last Stand 180s. Upgrades cut the most from Last Stand, which goes from 180s to 140s with all three tiers.
What is the recommended ability leveling order for Warden?
Most Warden players max Alchemical Flask first (85% of games), then Last Stand (7%).
Does Warden scale with Spirit Power?
Yes. 4 of Warden's 4 abilities scale with Spirit Power. The biggest scaler is Binding Word: Damage gains 2.44 per point of Spirit Power.
Which items boost Warden's abilities?
Imbue items that change Warden's numbers: Mystic Expansion, Compress Cooldown, Duration Extender, Ballistic Enchantment, and Surge of Power. The biggest jump: Surge of Power on Binding Word takes Damage from 110 to 178.
