Warden
Win Rate
50.8%
Pick Rate
18.1%
KDA
2.81

Warden Abilities

#17 of 44 on the tier listWarden B Tier
Skill Level
All Skill Levels
Matches
21,183
Version
6860
Last Updated
Nov 8, 2026 UTC
Methodology
Data Methodology

Warden abilities are Alchemical Flask, Willpower, Binding Word. The Warden ultimate ability is Last Stand. This page provides Warden's ability previews and provides the recommended Warden ability leveling order for competitive play.

Warden abilities

Alchemical Flask

Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
Tier 1: Hit enemies lose 1 Stamina
Tier 2: +35 Damage and -25% Weapon Damage
Tier 3: -7s Cooldown and +2m Radius
Applies -30% Fire Rate

Warden abilities: cooldowns, damage & scaling

Warden's abilities in Deadlock: Alchemical Flask, Willpower, and Binding Word. Ultimate: Last Stand (180s cooldown). Every number comes from the current game files. Move the Spirit Power slider, buy upgrade tiers or try an imbue item and the whole page recalculates.

AbilityCooldownKey statScalingEffects
Ability 1Alchemical Flask12s60DamageDamage +0.63 per Spirit PowerSpirit damageSlowWeapon damage
Ability 2Willpower40s125BarrierBarrier +0.8 per Spirit PowerBarrier
Ability 3Binding Word34s110DamageDamage +2.44 per Spirit PowerSpirit damageImmobilize
UltimateLast Stand180s70DPSDPS +1.3 per Spirit PowerSpirit damageHealing

Also imbues any active ability:Quicksilver ReloadEcho ShardMercurial MagnumMystic Reverb

Alchemical Flask
Willpower
Binding Word
Last Stand
Drag Spirit Power or pick tiers and every number on the page updates.

Alchemical Flask (1)

Ability 1
Alchemical Flask

Damage and debuff enemies nearby

Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

Spirit damageSlowWeapon damage
Cooldown
12s
Damage
60+0.63 per Spirit Power
Move Speed
−16%
Weapon Damage
−30%
Slow Duration
3s
Weapon Debuff Duration
7s
Radius
5.5m
Fire Rate
—Unlocked by an upgrade

Alchemical Flask upgrades

TierCostEffectWhat changes
T11 APHit enemies lose 1 Stamina—
T22 AP+35 Damage and -25% Weapon Damage
  • Damage60 → 95
  • Weapon Damage−30% → −55%
T35 AP-7s Cooldown and +2m Radius
Applies -30% Fire Rate
  • Fire Rate— → −30%
  • Cooldown12s → 5s
  • Radius5.5m → 7.5m

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Alchemical Flask

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Willpower (2)

Ability 2
Willpower

Gain a Barrier and move speed

Gain a Barrier and bonus move speed.

Barrier
Cooldown
40s
Barrier
125+0.8 per Spirit Power
Move Speed bonus
20%
Duration
5s
Debuff Resist
—Unlocked by an upgrade

Willpower upgrades

TierCostEffectWhat changes
T11 APMove Speed bonus 40%
  • Move Speed bonus20% → 40%
T22 AP-24s Cooldown and +2s Duration
  • Cooldown40s → 16s
  • Duration5s → 7s
T35 AP+30% Debuff Resistance and improved Barrier scaling
  • Debuff Resist— → +30%
  • Barrier Spirit scaling+0.8 → +2.9

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Willpower

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Binding Word (3)

Ability 3
Binding Word

Curse your target, rooting them if they don't escape

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Spirit damageImmobilize
Cooldown
34s
Damage
110+2.44 per Spirit Power
Immobilize Duration
1.75s
Escape Time
2.8s
Escape Range
20m
Cast Range
15m
Bullet Resist
—Unlocked by an upgrade
Duration
—Unlocked by an upgrade

Binding Word upgrades

TierCostEffectWhat changes
T11 APWarden deals +20% more Bullet Damage to trapped Heroes for 5s
  • Bullet Resist— → +20%
  • Duration— → 5s
T22 AP+0.75s Duration
  • Immobilize Duration1.75s → 2.5s
T35 AP-14s Cooldown
Silences enemies until they escape or are immobilized
  • Cooldown34s → 20s

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Binding Word

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Last Stand (4)

Ultimate
Last Stand

Emit pulses that steal health from enemies

After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.

Immune to fear while Last Stand is active.

Spirit damageHealing
Cooldown
180s
DPS
70+1.3 per Spirit Power
Hero Lifesteal
75%
Pulse Interval
0.5s
Non-Hero Lifesteal
10%
Bullet Resist
+50%
Spirit Resist
+50%
Radius
12m
Cone Angle
115
Duration
6s

Last Stand upgrades

TierCostEffectWhat changes
T11 APRadius 16m
  • Radius12m → 16m
T22 AP+50.0 DPS
-40.0s Cooldown
  • DPS70 → 120
  • Cooldown180s → 140s
T35 AP+4s Duration
Unstoppable and +30% Resists while channeling
  • Duration6s → 10s
  • Bullet Resist+50% → +80%
  • Spirit Resist+50% → +80%

All three tiers cost 8 ability points. Values are at 0 Spirit Power; use the tier buttons to see them with your Spirit Power.

Items that boost Last Stand

An imbue item works on the one ability you pick when you buy it. Numbers are at 0 Spirit Power, before upgrades.

Warden skill order

241,897 games

Most Warden players max Alchemical Flask first (85% of games), then Last Stand (7%).

Warden skill order
Ability12345678910111213141516
Alchemical Flask+T1T2T3
Willpower+T1T2T3
Binding Word+T1T2T3
Last Stand+T1T2T3

Which ability players max first

  • Alchemical Flask85%
  • Last Stand7%
  • Binding Word6%
  • Willpower2%

The most common order in recent matches. The first 8 points come straight from match data; the rest follow the most common max-first priority. "+" marks the unlock, T1–T3 the upgrade tiers.

Warden Leveling Costs and Upgrades

Warden reaches max level (36) at 48,600 souls. New abilities unlock at levels 1, 3, 5, 8. Every other level adds an ability point.

LevelSoulsReward
10Ability Unlock
2200Ability Point
3500Ability Unlock
4900Ability Point
51,400Ability Unlock
62,000Ability Point
72,600Ability Point
83,200Ability Unlock
93,900Ability Point
104,600Ability Point
115,300Ability Point
126,000Ability Point
LevelSoulsReward
136,800Ability Point
147,600Ability Point
158,400Ability Point
169,200Ability Point
1710,100Ability Point
1811,000Ability Point
1911,900Ability Point
2012,800Ability Point
2113,800Ability Point
2214,900Ability Point
2316,100Ability Point
2417,400Ability Point
LevelSoulsReward
2518,900Ability Point
2620,600Ability Point
2722,500Ability Point
2824,600Ability Point
2926,900Ability Point
3029,400Ability Point
3132,100Ability Point
3235,000Ability Point
3338,100Ability Point
3441,400Ability Point
3544,900Ability Point
3648,600Ability Point
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Warden Abilities - FAQ

What abilities does Warden have?

Warden has four abilities: Alchemical Flask, Willpower and Binding Word, plus the ultimate Last Stand.

What is Warden's ultimate in Deadlock?

Warden's ultimate is Last Stand, with a 180s base cooldown. After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist. Immune to fear while Last Stand is active.

What are Warden's ability cooldowns?

Base cooldowns for Warden: Alchemical Flask 12s, Willpower 40s, Binding Word 34s, and Last Stand 180s. Upgrades cut the most from Last Stand, which goes from 180s to 140s with all three tiers.

What is the recommended ability leveling order for Warden?

Most Warden players max Alchemical Flask first (85% of games), then Last Stand (7%).

Does Warden scale with Spirit Power?

Yes. 4 of Warden's 4 abilities scale with Spirit Power. The biggest scaler is Binding Word: Damage gains 2.44 per point of Spirit Power.

Which items boost Warden's abilities?

Imbue items that change Warden's numbers: Mystic Expansion, Compress Cooldown, Duration Extender, Ballistic Enchantment, and Surge of Power. The biggest jump: Surge of Power on Binding Word takes Damage from 110 to 178.